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Vicious Minotaur
3
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Posted - 2015.10.29 07:50:00 -
[31] - Quote
And wanks are for...
Minotaur Master Race
Penetrating humans since ca 84 BCE.
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duster 35000
487
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Posted - 2015.10.29 08:02:00 -
[32] - Quote
let me resphrase it then the only way to survive is with 2 hardeners active atleast long enough, as with 1 hardener i dip below 50% hp alot, from 1 lock on weapon
the range nerf was stupid, though
Molestia approved.
We'll bang ok?
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 08:22:00 -
[33] - Quote
duster 35000 wrote:let me resphrase it then the only way to survive is with 2 hardeners active atleast long enough, as with 1 hardener i dip below 50% hp alot, from 1 lock on weapon
the range nerf was stupid, though When a tank can kill or be killed 1v1 against infantry, you have balanced tanks. When you only die because you get stuck and have at least 4 people focusing fire on you and they have no one shooting at them, you have OP tanks. I honestly feel like saying 'f*ck it' and pricing all vehicles and vehicle mods/turrets so they cost the same as a dropsuit just so they can't use price as an excuse for being OP. People are constantly saying 'use teamwork to kill tanks, it's easy to squad up and fight together' but tankers in no way have to follow their own advice. 1v1 is balanced, 1v4 where the 1 only dies due to a mistake is not. How you fit the vehicle doesn't factor into that basic equation.
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"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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duster 35000
487
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Posted - 2015.10.29 08:46:00 -
[34] - Quote
Baal Omniscient wrote:When you only die because you get stuck and have at least 4 people focusing fire on you and they have no one shooting at them, you have OP tanks. I honestly feel like saying 'f*ck it' and pricing all vehicles and vehicle mods/turrets so they cost the same as a dropsuit just so they can't use price as an excuse for being OP. People are constantly saying 'use teamwork to kill tanks, it's easy to squad up and fight together' but tankers in no way have to follow their own advice. 1v1 is balanced, 1v4 where the 1 only dies due to a mistake is not. your team just didn't know how to AV. i was in cover and using 2 hardeners, and no one flanked me, no forge gun, all you had to do was not staying in 1 spot.
if i was using 1 hardener i'd be dead, & have instant death on cooldown.
blaster accuracy needs a slight buff, and using 1 hardener needs to be viable, i tried using one, it fails so hard, double hardener needs a penalty, swarm nerf needs undoing.
Molestia approved.
We'll bang ok?
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 09:13:00 -
[35] - Quote
duster 35000 wrote:Baal Omniscient wrote:When you only die because you get stuck and have at least 4 people focusing fire on you and they have no one shooting at them, you have OP tanks. I honestly feel like saying 'f*ck it' and pricing all vehicles and vehicle mods/turrets so they cost the same as a dropsuit just so they can't use price as an excuse for being OP. People are constantly saying 'use teamwork to kill tanks, it's easy to squad up and fight together' but tankers in no way have to follow their own advice. 1v1 is balanced, 1v4 where the 1 only dies due to a mistake is not. your team just didn't know how to AV. i was in cover and using 2 hardeners, and no one flanked me, no forge gun, all you had to do was not staying in 1 spot. if i was using 1 hardener i'd be dead, & have instant death on cooldown. blaster accuracy needs a slight buff, and using 1 hardener needs to be viable, i tried using one, it fails so hard, double hardener needs a penalty, swarm nerf needs undoing. Your beef was 'anyone who pulls out proto swarms or a forge will wreck you'. I can pull swarms on an ADV or PRO tank and as long as the driver is even semi competent that tank isn't dying. It requires teamwork to even have a CHANCE to kill a proper tank right now, so regardless of what fits need to be viable for vehicles the problem of 1v1 needs to be addressed first.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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duster 35000
487
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Posted - 2015.10.29 09:19:00 -
[36] - Quote
yeah, you can kill people using 1 hardener easy. it's the double hardener
imagine a incubus with 1,000-1,500 more hp yeah...also double hardeners don't count for a real fitting, i was mostly talking about just one
un nerf swarms, make 1 hardener viable, put penalty on double hardener, slightly increase blaster accuracy, give ADS DR, reduce cost of hulls, reduce cost of proto turret to 100k problem solved
Molestia approved.
We'll bang ok?
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rpastry
Dead Man's Game
324
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Posted - 2015.10.29 10:34:00 -
[37] - Quote
even with one hardener active a proto madrugar can shrug off a full clip of proto swarms easily. like REALLY easily.
1st round hits;
wiyrkomi 1248 base damage +10% suit bonus +14% 2 complex light dmg mods = 1548. Proficiency bonus n/a cos its against the maddys shields, -20% damage vs shields brings it down again to 1238.
so that takes out the maddys shield
at this point I activate basic light shield booster giving me 900 shield back before 2nd round hits.
second round hits, same again for 900 of the 1238 dmg. 338 gets through to armour. this is now modded +15% for proficiency and +20% for profile, = 456, but then -25% for hardener = 342.
as im running a 120mm complex plate i have 4585 armour. so this round knocks me down to ~4200.
3rd round hits. 1735 damage (1248+15%+10%+14%) +20% on base for dmg profile = ~1948. reduced 25 % by hardener to ~1500
this puts me on 2700 armour. just under half my total hp.
OH but i forgot im repping my armour at 137/sec while this is happening, so i'm actually not as low as that.
and by this time im easily either round a corner or 150m away with my overdrive mod.
my maths might be off by a few hundred or even a thousand, but fact remains proto swarms on a min commando in no way 'wreck' tanks and no amount of 'git gud' will change that.
[Removed ASCII Art - CCP Logibro]
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LT SHANKS
You In The Nutz
6
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Posted - 2015.10.29 10:47:00 -
[38] - Quote
@Baal
Good stuff, man.
@Duster/Jerrmy
I don't know what else to say. Baal already covered everything. However, I will say this: anyone with Proto swarms has a slight chance to kill your dual-hardened Madrugar gv.0--but only with enough teamwork and if the conditions are just right. You simply died because of an error on your part, but if you hadn't blundered, you would have left that match unscathed.
I was Lt Shanx in that match: the triple complex damage modded level 5 proficiency Wirykomi SL wielding MinMando who was chasing you down the entire time. You got me like 5 times that match. Good game. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 10:56:00 -
[39] - Quote
rpastry wrote:even with one hardener active a proto madrugar can shrug off a full clip of proto swarms easily. like REALLY easily.
1st round hits;
wiyrkomi 1248 base damage +10% suit bonus +14% 2 complex light dmg mods = 1548. Proficiency bonus n/a cos its against the maddys shields, -20% damage vs shields brings it down again to 1238.
so that takes out the maddys shield
at this point I activate basic light shield booster giving me 900 shield back before 2nd round hits.
second round hits, same again for 900 of the 1238 dmg. 338 gets through to armour. this is now modded +15% for proficiency and +20% for profile, = 456, but then -25% for hardener = 342.
as im running a 120mm complex plate i have 4585 armour. so this round knocks me down to ~4200.
3rd round hits. 1735 damage (1248+15%+10%+14%) +20% on base for dmg profile = ~1948. reduced 25 % by hardener to ~1500
this puts me on 2700 armour. just under half my total hp.
OH but i forgot im repping my armour at 137/sec while this is happening, so i'm actually not as low as that.
and by this time im easily either round a corner or 150m away with my overdrive mod.
my maths might be off by a few hundred or even a thousand, but fact remains proto swarms on a min commando in no way 'wreck' tanks and no amount of 'git gud' will change that.
I rarely even use my swarms anymore, I seem to get a higher DPS with my PLC even against armor tanks with my Minmando and a PLC with rapid reload at 5. The reload speed buff of the commando at 5 plus the reload speed at 5 on the PLC makes it far better for dealing with close tanks as you don't have to wait for a lock on and you don't have to deal with the long SL reload animation. Swarms are terrible at trying to deal with them at range anyway, so having the additional accuracy at range from the lock-on from the swarms doesn't really make enough impact to make it worth it for me to run them anymore. I shoot at close tanks until they go away, then go about my buisness. It's too frustratingly futile to try to kill them anymore so there's no point in chasing them like the old days.
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"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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duster 35000
487
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Posted - 2015.10.29 11:04:00 -
[40] - Quote
LT SHANKS wrote:@Baal
Good stuff, man.
@Duster/Jerrmy
I don't know what else to say. Baal already covered everything. However, I will say this: anyone with Proto swarms has a slight chance to kill your dual-hardened Madrugar gv.0--but only with enough teamwork and if the conditions are just right. You simply died because of an error on your part, but if you hadn't blundered, you would have left that match unscathed.
I was Lt Shanx in that match: the triple complex damage modded level 5 proficiency Wirykomi SL wielding MinMando who was chasing you down the entire time. You got me like 5 times that match. Good game. my complaint was running 1 hardener isn't viable, and it was my anolog, sadly (banned again ^:)) the whole match when av'd i had 2 hardeners active
Molestia approved.
We'll bang ok?
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duster 35000
487
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Posted - 2015.10.29 11:12:00 -
[41] - Quote
those points are invalid if you're corner caping no maddy uses a booster 1,500+ dmg with a lockon weapon with hardener active? commando's have low reload anyways
yeah, you have to be around corners (like i was) to survive, after reload they're screwed last time i got hit, i haven't played anything but dom but i have to hug corners there
i can survive, but the main problem is even with bursting i can't fight back, just no damage or miss.
i'd rather not have to hug corners with hardener active to survive, though. I'd also like for 2 hardeners to have a penalty or buff it to 50% & limit it to one, or something, 2 might be too much DR, not sure on numbers
Molestia approved.
We'll bang ok?
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rpastry
Dead Man's Game
325
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Posted - 2015.10.29 11:22:00 -
[42] - Quote
duster you're proving my point nicely. you've already stated that vs at least 2 (baal claims 4 and i've no reason not to believe that) experienced players running proto AV you only died because you had a controller malfunction. and 20-1 (20-0 without controller malfunction remember) is fine because 20 kills is you 'surviving but not fighting back' and killing shanks proto minmando 150k+ ISK suit 5 times is fine because your skills are immense.
[Removed ASCII Art - CCP Logibro]
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duster 35000
487
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Posted - 2015.10.29 11:37:00 -
[43] - Quote
rpastry wrote:duster you're proving my point nicely. you've already stated that vs at least 4 experienced players running proto AV you only died because you had a controller malfunction. and 20-1 (20-0 without controller malfunction remember) is fine because 20 kills is you 'surviving but not fighting back' and killing shanks proto minmando 150k+ ISK suit 5 times is fine because your skills are immense. yeah, because 2 hardeners are too strong, 1 is meh, and lets not forget this, i was constantly going back in cover with 2 hardeners active. they were also close range (10m or 20m) while i used a damage mod using broken fits, basically
i was also not getting hit by four players, at least in quick succession, or i was, but backed away
Molestia approved.
We'll bang ok?
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LT SHANKS
You In The Nutz
6
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Posted - 2015.10.29 12:37:00 -
[44] - Quote
duster 35000 wrote:rpastry wrote:duster you're proving my point nicely. you've already stated that vs at least 4 experienced players running proto AV you only died because you had a controller malfunction. and 20-1 (20-0 without controller malfunction remember) is fine because 20 kills is you 'surviving but not fighting back' and killing shanks proto minmando 150k+ ISK suit 5 times is fine because your skills are immense. yeah, because 2 hardeners are too strong, 1 is meh, and lets not forget this, i was constantly going back in cover with 2 hardeners active. they were also close range (10m or 20m) while i used a damage mod using broken fits, basically i was also not getting hit by four players, at least in quick succession, or i was, but backed away And that makes you a competent tanker. You know when to engage and know when to retreat. You make use of cover and escape to regen armor when you're low. You picked off your most threatening targets and did well to stay alive for as long as you did. This is something any decent tanker will do to ensure that he or she gets the most out of fielding such expensive vehicles.
However, you did all of that solo. Don't you find that odd, in a way that makes you think, "Hey, isn't this a little too easy?"
Remember, most of your team left battle while the rest retreated to do who knows what in the redline. You had almost no support but still managed to do well. Our side was met with no real opposition, aside from yourself, but we took a while to down you: only having the opportunity to do so when you got stuck because of technical difficulties.
If you could do that by yourself with a controller malfunction, imagine if you had the support of other players and your controller was working properly. You'd never die.
Want to know what I can do consistently as a solo AVer? I can do enough damage to scare you into retreating. That's about it. |
duster 35000
488
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Posted - 2015.10.29 12:50:00 -
[45] - Quote
yeah, sure, but there were only swarms hitting me, i think, not sure
i would like to know why i didn't get flanked, or remoted, i was hoping i'd see remotes
i only lived because i had 2 hardeners, though, 70% DR? i'm not sure on the numbers
Molestia approved.
We'll bang ok?
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TheD1CK
Dead Man's Game
2
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Posted - 2015.10.29 13:02:00 -
[46] - Quote
Vicious Minotaur wrote:And wanks are for...
SOONtm
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duster 35000
488
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Posted - 2015.10.29 13:10:00 -
[47] - Quote
TheD1CK wrote:Vicious Minotaur wrote:And wanks are for... is this a meem i'm not aware of?
Molestia approved.
We'll bang ok?
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.29 13:35:00 -
[48] - Quote
LT SHANKS wrote:
However, you did all of that solo. Don't you find that odd, in a way that makes you think, "Hey, isn't this a little too easy?"
Welcome to the world of a shotgun / re scout or a minmatar assault with a bio fit , shotgun and re's / pe's .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.29 13:47:00 -
[49] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:LT SHANKS wrote:
However, you did all of that solo. Don't you find that odd, in a way that makes you think, "Hey, isn't this a little too easy?"
Welcome to the world of a shotgun / re scout or a minmatar assault with a bio fit , shotgun and re's / pe's . Last we heard from Rattati, Scouts were at the bottom of the KDR pile, with average KDRs at the proto tier lower than even Logis! Shouldn't "easy" correspond to high KDR, like we see with tankers?
Dropsuit Usage Rates
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Takahiro Kashuken
Red Star.
4
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Posted - 2015.10.29 14:26:00 -
[50] - Quote
Baal Omniscient wrote:I've been AV since replication, it's nice to hear your perspective. It sounds just as I'd suspected as well. There IS no way to solo a tank that is properly fitted and competently driven and vehicle drivers STILL complain about how squishy they are.
Oh, and ignore English Snake (Takihiro). He's a whiney little tank b!tch who doesn't know how to do anything BUT complain about tanks.
@English Snake: So you'd rather go back to Chromosome when we COULD solo fully fitted, properly driven tanks (as it should be) and it wasn't a team effort to kill 1 f*cking guy? I'm down, sign me up right f*cking now and I will wreck you like I used to wreck Zitro, Noc, you, Spkr and every other little tank clown back in open beta.
AV solo a HAV in Chromosome? Was that when 3k+ dmg no skill invisible swarms were about? Takes no skill btw which sums you up, who are you btw?.
Even back in the early days of PC vehicles had uses more than now even with broken swarms but 2 failed vehicle reworks, countless nerfs, countless removal of skills and modules and this is what we have left, deleting vehicles would be a major improvement overall at the current rate.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.29 15:38:00 -
[51] - Quote
Takahiro Kashuken wrote:Baal Omniscient wrote:I've been AV since replication, it's nice to hear your perspective. It sounds just as I'd suspected as well. There IS no way to solo a tank that is properly fitted and competently driven and vehicle drivers STILL complain about how squishy they are.
Oh, and ignore English Snake (Takihiro). He's a whiney little tank b!tch who doesn't know how to do anything BUT complain about tanks.
@English Snake: So you'd rather go back to Chromosome when we COULD solo fully fitted, properly driven tanks (as it should be) and it wasn't a team effort to kill 1 f*cking guy? I'm down, sign me up right f*cking now and I will wreck you like I used to wreck Zitro, Noc, you, Spkr and every other little tank clown back in open beta. AV solo a HAV in Chromosome? Was that when 3k+ dmg no skill invisible swarms were about? Takes no skill btw which sums you up, who are you btw?. Even back in the early days of PC vehicles had uses more than now even with broken swarms but 2 failed vehicle reworks, countless nerfs, countless removal of skills and modules and this is what we have left, deleting vehicles would be a major improvement overall at the current rate. And of course you omit the countless off and on buffs that have gone on to vehicles through that whole process. You can posture, slur people and omit facts as much as you like but none of it will make you correct. The removals were considered by CCP to be necessary to slowly balance them over time with the new changes. While that choice was debatable, the current state of tanks is not to any intellectually honest individual. You're ignorance does nothing but shine throughout your posts. For instance:
'AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.'
If a tank is stupid enough to sit still and be knifed repeatedly AV is OP? This statement is so ignorant that I can't believe your fingers would allow you to type it. More AV options does nothing to make AV stronger, it only serves to make it more common. Show us a video of someone going on a multi-PROtank killing spree with knives (or any other weapon that damages the hull which you referred to) in a match against competent drivers and then someone might take that sentence seriously. Until then it's nothing but one of the most laughable trolls ever posted on the forums.
You think tank/AV balance was better in Chromosome? Put it back and watch your K/D drop like a rock, I'll sign that pettition any day. As for removing tanks, I there is nothing that I could possibly care less about happening. They are nothing but K/D farms for people with no gungame and pretty much always have been. Keep them and balance them or remove them and stop all the whining, either is fine with me.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Darken-Sol
BIG BAD W0LVES
2
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Posted - 2015.10.29 15:54:00 -
[52] - Quote
I just specced out of AV. All you need is lai dai packed av grenades. I got them when i bought cores. I dont think anyone that only tanks or AVs understands how foolish this last set of tweaks have been. Whatever, most people who could participate in the future of this game have already left. Its cash grab and placating crybabies until the servers shut down.
Crush them
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Takahiro Kashuken
Red Star.
4
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Posted - 2015.10.29 16:11:00 -
[53] - Quote
Baal Omniscient wrote:Takahiro Kashuken wrote:Baal Omniscient wrote:I've been AV since replication, it's nice to hear your perspective. It sounds just as I'd suspected as well. There IS no way to solo a tank that is properly fitted and competently driven and vehicle drivers STILL complain about how squishy they are.
Oh, and ignore English Snake (Takihiro). He's a whiney little tank b!tch who doesn't know how to do anything BUT complain about tanks.
@English Snake: So you'd rather go back to Chromosome when we COULD solo fully fitted, properly driven tanks (as it should be) and it wasn't a team effort to kill 1 f*cking guy? I'm down, sign me up right f*cking now and I will wreck you like I used to wreck Zitro, Noc, you, Spkr and every other little tank clown back in open beta. AV solo a HAV in Chromosome? Was that when 3k+ dmg no skill invisible swarms were about? Takes no skill btw which sums you up, who are you btw?. Even back in the early days of PC vehicles had uses more than now even with broken swarms but 2 failed vehicle reworks, countless nerfs, countless removal of skills and modules and this is what we have left, deleting vehicles would be a major improvement overall at the current rate. And of course you omit the countless off and on buffs that have gone on to vehicles through that whole process. You can posture, slur people and omit facts as much as you like but none of it will make you correct. The removals were considered by CCP to be necessary to slowly balance them over time with the new changes. While that choice was debatable, the current state of tanks is not to any intellectually honest individual. You're ignorance does nothing but shine throughout your posts. For instance: 'AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.' If a tank is stupid enough to sit still and be knifed repeatedly AV is OP? This statement is so ignorant that I can't believe your fingers would allow you to type it. More AV options does nothing to make AV stronger, it only serves to make it more common. Show us a video of someone going on a multi-PROtank killing spree with knives (or any other weapon that damages the hull which you referred to) in a match against competent drivers and then someone might take that sentence seriously. Until then it's nothing but one of the most laughable trolls ever posted on the forums. You think tank/AV balance was better in Chromosome? Put it back and watch your K/D drop like a rock, I'll sign that pettition any day. As for removing tanks, I there is nothing that I could possibly care less about happening. They are nothing but K/D farms for people with no gungame and pretty much always have been. Keep them and balance them or remove them and stop all the whining, either is fine with me.
Slur people, i called you bad, did you happen to read your post? No you were too buttblasted to do that.
Overall vehicles have had more nerfs and removals than buffs and additions.
Why should a knife do anything apart from scratch the paintwork? I have jumped on top of a tank and hacked away at it and i think why am i allowed to do this? At least with an AV weapon you know it was built to combat vehicles and not be used to spread butter. The recent hotfix buffed it so it is easier to do and easier to do with more weapons, im suprised that they havnt made it that scanners can strip off the shield.
Chromosome was more fun, then again playing PC everyday against some of the best pilots in the game made it more fun, every single vehicle pilot i can think off during those days has quit the game and moved on, mainly to PS2 where vehicles have a purpose.
K/D farms only if you did nothing, take no action you get farmed, dont see how that is a pilots fault but it usually is in someway and the pilot gets nerfed in someway.
Stop with all the whining lol, it is like being given a house only for them to remove all the walls and the roof while leaving you with a sofa and half a table, they might aswell take all the lot since they took the majority of it.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.29 16:25:00 -
[54] - Quote
Shield tanks are fine.
Armor could use a little rebalancing. Firstly is their speed. Bring them more inline with shield tanks, having slightly faster base speed, slightly slower acceleration, and buff their god forsaken turn speed. This should keep them from nitroing and escaping AV plus strafing missiles and rail shots.
Secondly, give a longer interval between heavy rep cycles, compensating with more rep per cycle. I don't think active reps would be good. The longer interval should leave an opening for AV and turrets to alpha through the armor reps.
Just my thoughts.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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duster 35000
490
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Posted - 2015.10.29 16:25:00 -
[55] - Quote
>tfw have good gun game & good pilot
too bad blaster accuracy still needs tweaking. too bad NK's can't do **** to maddy's too bad packed remotes still do 0 dmg on a still vehicle
Molestia approved.
We'll bang ok?
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duster 35000
490
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Posted - 2015.10.29 16:27:00 -
[56] - Quote
Vulpes Dolosus wrote:Shield tanks are fine.
Armor could use a little rebalancing. Firstly is their speed. Bring them more inline with shield tanks, having slightly faster base speed, slightly slower acceleration, and buff their god forsaken turn speed. This should keep them from nitroing and escaping AV plus strafing missiles and rail shots.
Secondly, give a longer interval between heavy rep cycles, compensating with more rep per cycle. I don't think active reps would be good. The longer interval should leave an opening for AV and turrets to alpha through the armor reps.
Just my thoughts. shield is the alpha armor is not, max 2s interval & double the reps if they do it.
Molestia approved.
We'll bang ok?
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
58
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Posted - 2015.10.29 19:53:00 -
[57] - Quote
rpastry wrote:so from your statement; vehicles were stronger when proto tanks didnt existThey're PRO in name only. swarms were weaker when they had 400m range and could blindfireHow is locking down an entire map from a single position weak? forges were weaker when they had 600m range (was it further my memory fails me) and splash damageThere are more weak points on a vehicle now than there ever were, making it easy to get a damage bonus. anyway im not complaining, i'm tanking now. I've made an honest evaluation based on playing both sides.lol you're arguing against a guy that started tanking literally since the beginning. You're waaaay out of your league.
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
58
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Posted - 2015.10.29 19:57:00 -
[58] - Quote
Baal Omniscient wrote:I've been AV since replication, it's nice to hear your perspective. It sounds just as I'd suspected as well. There IS no way to solo a tank that is properly fitted and competently driven and vehicle drivers STILL complain about how squishy they are.
lol you have no idea what you're talking about. AV couldn't solo a tank during replication; missiles could hit the entire length of the map and essentially alpha another tank if the pilot didn't know what they were doing.
Oh, and ignore English Snake (Takihiro). He's a whiney little tank b!tch who doesn't know how to do anything BUT complain about tanks.
He started using tanks since the very beginning, so in reality, you don't know what you're talking about.
@English Snake: So you'd rather go back to Chromosome when we COULD solo fully fitted, properly driven tanks (as it should be) and it wasn't a team effort to kill 1 f*cking guy? I'm down, sign me up right f*cking now and I will wreck you like I used to wreck Zitro, Noc, you, Spkr and every other little tank clown back in open beta.
lol you seriously don't have a clue. Sad
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rpastry
Dead Man's Game
329
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Posted - 2015.10.29 21:35:00 -
[59] - Quote
drivel.
ps l2quote
[Removed ASCII Art - CCP Logibro]
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Azel Xerath
Horizons' Edge
40
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Posted - 2015.10.29 21:40:00 -
[60] - Quote
I'll come back and try Tanks again later today.
Dedicated Vehicle Specialist
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