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rpastry
Dead Man's Game
316
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Posted - 2015.10.28 19:06:00 -
[1] - Quote
I did the event with a 40m sp alt and specced gallente havs.
About 15 matches later and I havent lost one in battle. Compared to the frustration of runnning AV it's an absolute joke how little risk there is running a proto tank in pubs. This from a tank noob.
Some matches it seems half the enemy team has switched to swarms, which do absolutely FA damage to my perma-hardened fortress and are trivial to drive away from. Been a bit more wary of forges and PLC if they get on roofs, once even got me down to 50% armour. So I drive somewhere they can't shoot me.
I've been a FG on a roof staring down at the battle taking the odd pot-shot at infantry and hoping the tank comes back into sight before I either run out of ammo die of boredom get sniped or fall off and take my chances in a gimped fit vs a pack of angry scouts who I shine up as a red dot for all to see while they pick their moment to shoot me in the back.
I've been a swarmer in my gimped fit running and running to get in range to fling a couple of AV nades and lock a full clip onto a tank only for it to disappear round a corner and then see three or four red dots home in on my position.
But now i'm a tank. I kill a few, some swap fits to kill me, I drive round the map grinning and picking off the weak and unwary, I get a fright when my shield disappears, I drive some more, maybe something else hits me. If so I drive off, mostly nothing else happens so I carry on as above.
It's absolutely confirmed what I suspected, there is a massive imbalance.
Cue tanker alts pretending ot be AV gods claiming to pop 10 proto tanks before breakfast.
TL:DR?
I've been AV since beta, it's hard.
I've been a tanker since Tuesday, it's a piece of ****.
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rpastry
Dead Man's Game
318
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Posted - 2015.10.28 20:05:00 -
[2] - Quote
Takahiro Kashuken wrote:AV is hard? You mean it has never been easier when your butter knife can damage a HAV and weakspots have been buffed for you aswell as most weapons now cause damage to the hull.
AV was harder for you in Chromosome even with the bugged 400m invisible going around corners swarms.
I really cannot see how you can complain, vehicles have never been weaker, AV has never been this strong overall apart from the 3k+ dmg invisible following around corners locking on through cover and firing up in the air when not even looking at the vehicle swarms which still has the vast majority of them problems today.
so from your statement;
vehicles were stronger when proto tanks didnt exist
swarms were weaker when they had 400m range and could blindfire
forges were weaker when they had 600m range (was it further my memory fails me) and splash damage
anyway im not complaining, i'm tanking now. I've made an honest evaluation based on playing both sides.
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rpastry
Dead Man's Game
319
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Posted - 2015.10.28 22:59:00 -
[3] - Quote
Juno Tristan wrote:I would not say that's my experience, but maybe OP's AV struggles has brought down their mu.
How did the fight go against other tanks?
blew up a couple of crappy ones, bit tentative at the moment around other tanks as im a tank noob
mu should be been ok as it came off the back of doing the event at 3.89 k/d and 2.38 w/l so about 30 matches.
played a couple more tonight, got a little AV resistance but tbh if i dont come up against strong AV in 15+ matches am I ever going to?
yeah I probably will when ive earned enough isk to buy 3 spare tanks. mine are 1,159,000 btw; expensive, but im not losing them so its all profit.
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rpastry
Dead Man's Game
324
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Posted - 2015.10.29 10:34:00 -
[4] - Quote
even with one hardener active a proto madrugar can shrug off a full clip of proto swarms easily. like REALLY easily.
1st round hits;
wiyrkomi 1248 base damage +10% suit bonus +14% 2 complex light dmg mods = 1548. Proficiency bonus n/a cos its against the maddys shields, -20% damage vs shields brings it down again to 1238.
so that takes out the maddys shield
at this point I activate basic light shield booster giving me 900 shield back before 2nd round hits.
second round hits, same again for 900 of the 1238 dmg. 338 gets through to armour. this is now modded +15% for proficiency and +20% for profile, = 456, but then -25% for hardener = 342.
as im running a 120mm complex plate i have 4585 armour. so this round knocks me down to ~4200.
3rd round hits. 1735 damage (1248+15%+10%+14%) +20% on base for dmg profile = ~1948. reduced 25 % by hardener to ~1500
this puts me on 2700 armour. just under half my total hp.
OH but i forgot im repping my armour at 137/sec while this is happening, so i'm actually not as low as that.
and by this time im easily either round a corner or 150m away with my overdrive mod.
my maths might be off by a few hundred or even a thousand, but fact remains proto swarms on a min commando in no way 'wreck' tanks and no amount of 'git gud' will change that.
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rpastry
Dead Man's Game
325
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Posted - 2015.10.29 11:22:00 -
[5] - Quote
duster you're proving my point nicely. you've already stated that vs at least 2 (baal claims 4 and i've no reason not to believe that) experienced players running proto AV you only died because you had a controller malfunction. and 20-1 (20-0 without controller malfunction remember) is fine because 20 kills is you 'surviving but not fighting back' and killing shanks proto minmando 150k+ ISK suit 5 times is fine because your skills are immense.
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rpastry
Dead Man's Game
329
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Posted - 2015.10.29 21:35:00 -
[6] - Quote
drivel.
ps l2quote
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rpastry
Dead Man's Game
329
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Posted - 2015.10.30 09:48:00 -
[7] - Quote
Another night, some more tank battles; still zero losses. Lost count as I don't run one every game but must be 20+ now with around 3 million isk profit (almost 3 more tanks, not that i've needed any). Getting a bit more confident vs. enemy tanks, killed a few. Best result so far 15-0 including 3 enemy tanks. Without the enemy tanks keeping me on my toes I could've probably killed more infantry. I also had to take care of a couple of turrets that kept being flipped which took some time out of my game.
Downsides? blaster aim is hit and miss, but not major handicap as it works both ways - WTF i didn't hit them and WTF they just died instantly. I felt the need to pop out and kill a swarmer on foot at one point leaving my tank vulnerable to being stolen. This highlights another silliness of tanks; teleporting in and out of the drivers seat - it really needs a timer like hack timer or recall timer (I don't mean that long - a few seconds). For lore sakes you could call it a local uplink field. A bluetooth version of a standard uplinks wifi.
Some maps tanks are pretty irrelevant, I had to risk foot war with other mortals instead and died a bit thus tarnishing my previously immaculate weekly KDR.
Still nothing has happened to change my opinion it's by far the most risk-free way of playing dust.
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rpastry
Dead Man's Game
330
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Posted - 2015.10.30 09:59:00 -
[8] - Quote
duster 35000 wrote:So you fought noobs the entire time? gg fam
No I didn't fight noobs all the time. If you have access to a game mode where you can suffer no losses and fight noobs all the time please let me know how to access it. I'm queueing all-modes in pubs which means 90% dom. Some games have had little serious opposition others have had full squads of PC experienced corps pretty angry with me.
My K/D for the month including the event where I was infantry and pushing fairly gung-ho for kills is over 4 and my w/l is about 2 so i'm unlikely to have fresh-from-the-academy level MU.
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rpastry
Dead Man's Game
333
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Posted - 2015.10.31 13:03:00 -
[9] - Quote
Another day, still no losses. I'm losing track my tank is so old it's starting to smell bad inside and all the paint has worn off it.
I think back to AV and the how the risk/reward seemed unfair and how bad I must have been at AV as it's so easy and i'm a scrub and my fits are crap and i'm a noob and I cant aim and my swarms are OP and wreck and are noskill but I still cant kill tanks and tanks have never been so weak.
Then I get in my tank and realise all this time i've been doing it wrong I'm actually a tank god and all those AV trying to kill me every match are noskill noob scrubs who cant aim and have weak fits and cant use teamwork (I Don't need teamwork I'm a tank god I operate independently from the game going on around me in my steel bubble).
And I am so skilled I can activate modules while fighting and run away and come back and run away again and play like all the other tank gods. I'm pushing more and my record is now 22-0 with some noskill scrub AV trying to kill me probalby in MLT lol scrubs. I also watch other tanks go X-0 and play like pussies COUGH sorry TANK GODS and have zero effect on the outcome of the game.
TANK GODS UNITE. TOGETHER WE WILL RID THE GAME OF AV SCRUBS AND ROLL UNOPPOSED TO VIC... TO ZERO DEATH BATTLES!
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rpastry
Dead Man's Game
333
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Posted - 2015.10.31 13:45:00 -
[10] - Quote
Press Attache wrote:Other than the copious amount of cool story bro on display here, have you tanked in a PC?
nope, different kettle of fish that isnt it? one leader calling the shots 16 players working in cohesion with enemy proto tanks and forge gunners on overwatch, and PC tankers usually get paid for their losses.
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rpastry
Dead Man's Game
333
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Posted - 2015.10.31 16:21:00 -
[11] - Quote
Sylwester Dziewiecki wrote:Thing is that being successful AV it's not hard, it's challenging, and you definitely was not good one - thats why you think that there is a massive imbalance.
so if i was so bad at av why am i finding tanking really easy?
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rpastry
Dead Man's Game
333
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Posted - 2015.10.31 17:33:00 -
[12] - Quote
just lost my first tank. Duelling with an enemy tank got a bit stuck and a proto forge gunner on a roof got me. good team effort from them; AV plus a tank can kill a tank.
\o/
I have earned 4 spare tanks in the meantime so im not too gutted.
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rpastry
Dead Man's Game
335
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Posted - 2015.11.01 15:25:00 -
[13] - Quote
I'm running blaster tanks; not much to do with them in the redline.
I've been presented with every lame excuse and trash talk trolling from tankers calling me ****, and that all the AV i've been up against are ****.
Truth is i've run 30+ matches queuing random pubs and I've lost one tank to a combination of AV and an enemy tank. That's the reality.
I did it for lols and to prove to myself what I suspected. And I have. More so that I even suspected. Proto tanks are the biggest crutch in the game.
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rpastry
Dead Man's Game
335
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Posted - 2015.11.01 16:01:00 -
[14] - Quote
Yeh im not rising to that troll post. nice try. BTW i didnt imply tanks dont retreat to the redline, you created your own meaning there... not that you need the redline in any map with a large socket theres plenty of cover and/or distance.
I've run 4 matches with a gunner i know, the rest were just blue dots who occasionally kill infantry but mostly take potshots at railgun turrets. with 2 infantry i knew it would be proper ******* lol, god mode plus.
As well as running tanks on my alt im doing other battles on foot and noticing players have specced into tanks and are going 20-0 etc... players I recognise and can kill as infantry. This is encouraging as it means its reaching FOTM status so a nerf should be incoming, hopefully soon.
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rpastry
Dead Man's Game
336
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Posted - 2015.11.01 18:23:00 -
[15] - Quote
Tesfa Alem wrote:Sure assault could 1v1 a heavy, but 4 v 1 that heavy and that heavy is down without risk to us. Same thing applies. .
love the way you have to shift to an analogy about infantry suits becasue stating 'Sure 1 proto AV could 1v1 a Proto tank' is blatantly stretching it.
I'm pretty sure the metrics will back me up and tanks will get nerfed, just a question of time really.
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rpastry
Dead Man's Game
338
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Posted - 2015.11.01 21:48:00 -
[16] - Quote
duster 35000 wrote:rpastry wrote:Tesfa Alem wrote:Sure assault could 1v1 a heavy, but 4 v 1 that heavy and that heavy is down without risk to us. Same thing applies. . love the way you have to shift to an analogy about infantry suits becasue stating 'Sure 1 proto AV could 1v1 a Proto tank' is blatantly stretching it. I'm pretty sure the metrics will back me up and proto tanks will get nerfed, just a question of time really. ***** you serious? proto tanks are already expensive and are only good with 2 hardeners, if you run one, well, you probably won't be able to kill your attacker. if anything, blasters need a accuracy buff. i also find i'm the only one pulling out tanks & ADS's. all decent players have a commando with swarms
swarms are absolutely useless vs tanks. if youre a tank and you're dying to swarms then you really need to rethink your game.
commando also has no nades and is slow as ****. If youre complaining about commandos with swarms I can only conclude you're a really poor tanker.
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rpastry
Dead Man's Game
341
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Posted - 2015.11.02 10:02:00 -
[17] - Quote
Last night I ran AV again and got nowhere VS proto tanks, even with Alldins forge or Beacons swarms, though killed some mlt's and a couple advanced.
Then I switched to tanks and lost a few to experienced tankers with gunners/spotters or multiple enemy tanks, I was being a bit gung-ho and testing a few ideas, but mainly proved i'm not a good tanker, despite what some have suggested.
Matches with just AV against me l survived as usual, working out strafe paths and escape routes so I could push hot spots and defend objectives.
I finished the night with a few matches in squad just playing infantry and ignoring the tanks. Crewed proto tankers actually made some games easier as the tanker mentality in pubs seems to be self preservation and kill farming. In a similar way to snipers, the tankers whose stats I looked at had a high K/D and a low W/L.
Speaking to other players it seems most have accepted AV is mostly used to scare tanks off or have specced out of AV completely, ignoring or hiding from tanks and concentrating on killing infantry and holding objectives.
/shrug, welcome to the new FOTM. Protostomping on steroids. Ultracrutch.
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