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Thread Statistics | Show CCP posts - 2 post(s) |
DUST Fiend
17
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Posted - 2015.08.07 02:30:00 -
[151] - Quote
Luk Manag wrote:Vell0cet wrote:Soraya Xel wrote:Vell0cet, it doesn't matter that there are ways because EVE devs don't care. They should care, because Star Citizen is nipping at their heals and trying to take their marketshare (and ultimately their jobs). Solid integration with DUST/Legion/whatever would give them a competitive advantage. I get that CCP Iceland pulled back from DUST integration after the disastrous launch, but I think CCP Rattati has demonstrated pretty damn well that DUST isn't the turd everyone thought it was. DUST has more or less proven itself over the past year to be resilient. I don't think many other games would have survived the launch, the drama with the Legion announcement, the aging hardware that's been eclipsed by next-gen consoles for nearly 2 years now, and the gutting of it's dev team. I think it's time for EVE Devs/CCP upper management to seriously consider adding EVE/DUST integration back onto the roadmap. It would be good for the health of both games. Years ago we had a fanfest video showing Dust 514 mercs defending a space station. They had the right idea, but it was just a promotional video. Still, I thought for sure CCP would be the first to introduce boarding parties to alliance warfare or anything more than FW (which has always been a minor part of Eve Online - not really related to 0.0 or major alliances or major resources or major economic impacts). I thought Star Citizen would light a fire under CCP's ass, but so far the new things look like arcade games. I'm starting to think CCP has completely backed down after WIS failed, and never plan on unlocking the space apartments. I'll be trying out the Star Marine alpha as soon as they release it. Im hoping my PC is fixed in time for Star Marine, I still want a HOTAS setup for Arena Commander or at the very least a good game pad, I am terribad with MKB lol. Star Marine looks intense as far as the realism and likely tactics required to succeed. And I REALLY want to play that sports game thing they have in Star Marine too, the one that kind of looks like Blitz Ball in Space.
The funniest thing about Star Citizen is that I've never seen people get so angry about a game before. Like, people get straight up venomous when it comes to SC if they believe it won't happen. It's hilarious, and sad :/
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Scotty AI MatchMaker
WarRavens
266
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Posted - 2015.08.07 11:47:00 -
[152] - Quote
cool, a CCP game i can play while Dust is searching for my battles or having downtime or whatever. nice
'The shadows betray you because they belong to me,'
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Kevall Longstride
DUST University Ivy League
3
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Posted - 2015.08.07 13:29:00 -
[153] - Quote
Gunjack or Project Nemesis as it was in March was actually very polished and ran very well. I was speaking to the team there and they were telling me that it was due totally to how scalable UE4 is to run on what hardware you choose.
Now as to screen resolution on the Gear VR I'd say that its on a par with the Rift DK2 that was being used for the public demo's of Valkyrie in the Games room. I own a DK2 so I can compare the two with some authority.
The 'Crescent Bay' version of the Rift, the latest one prior to the final retail version and what was being used to demo Valkyrie in the Press area of Fanfest has a bit more resolution but is running at 100 hertz rather than the 75 that DK2 is capable of.
For VR though its not so much the resolution of the screen as the sense of immersion that it generates while using it. Resolution will increase over time but its the evolution of the tracking abilities that makes it work.
I play Elite: Dangerous on the Rift and to be honest even though its playing at 1080p and my rig is perfectly capable of running on Ultra with it, I play it on low settings, gain some extra FPS for a smoother experience and miss the extra shine on the graphics not one little bit.
As with all experiences, its something that you really have to try for yourself. Cross, SMB and Soraya in particular were total sceptics about VR but were very impressed with what they saw.
Soraya less so but then, its Soraya. What can you do?
CPM 2 Candidate
CEO of DUST University
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Scheneighnay McBob
Penumbra or something
7
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Posted - 2015.08.07 13:58:00 -
[154] - Quote
CCP Rattati wrote:howard sanchez wrote:Onesimus Tarsus wrote:howard sanchez wrote:Look, I just want to ask this right now - are we gonna get Rouge Wedding'd again?
Is CCP using Shanghai (Dust team) to develop a VR game while doing everything they can to suck the last bits of aurum out of a small but dedicated community of loyalists (if you're playing, reading or thinking about DUST you're a loyalist, all there is to it)?
Because, CCP; I don't want to do that again. Hear me? DON'T DO THAT AGAIN! Answers: Yes. Yes. This is serious. I understand that Ratatti is in Iceland and Frame working undercover...there has been an audible silence from the few blues we have. And, of course, there's that giant elephant standing over there in the corner. PS3 is going legacy end of this year. We get out or we die. Any port in a storm, you know. And now this.... Shanghai is working on another game. Here I am trying to lift the PCU, generate interest and involvement in DUST. Spending a lot of money on Aurum (because Hilmar said that DUST becoming profitable is the only reason it's still alive)..... And I want to know if Rouge is gonna bust in here and yell, SURPISE! again just before turning off the lights. And for the record, CCP, your continued silence on these issues only deepens the concern of many many paying customers. Not that it's any of your collective concern, but I am in Iceland going to my brothers wedding and to my other brother's newborn baptism, but please keep tinfoiling, it pleases me. Does that mean you're going to get Rouge Wedding'd?
The anti-tunnel snake taskforce has assembled
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Shadowed Cola
Tal-Romon Legion Amarr Empire
674
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Posted - 2015.08.07 15:30:00 -
[155] - Quote
Soraya Xel wrote:PLAYSTTION wrote:We already knew about this. I don't know why everyone is surprised, we were told months ago about this and how/when they made it. This. Not news. This was said at Fanfest this year. howard sanchez wrote:Look, I just want to ask this right now - are we gonna get Rouge Wedding'd again?
Is CCP using Shanghai (Dust team) to develop a VR game while doing everything they can to suck the last bits of aurum out of a small but dedicated community of loyalists (if you're playing, reading or thinking about DUST you're a loyalist, all there is to it)?
Because, CCP; I don't want to do that again. Hear me? DON'T DO THAT AGAIN! If anything, Gunjack is a good thing for DUST players. For one, Shanghai is a lot more than just DUST, and several benefits to DUST can come through sharing resources. You might've noticed in the Biomassed interview, AquarHEAD mentioned he has worked on multiple projects. We potentially get access to more dev resources since CCP is able to have staff there to do more than just one thing. This is the kind of half ass excuses CCP has been feeding our CPM for a long time now.
"Don't worry, other projects don't effect Dust!" "And if it did - it's positive!" .... ..... ....
I don't know what crack you people are smoking, but in the development industry, it's usually considered a bad thing for your development team to be cut up by different projects. The 'resources' you speak of are already available - and is being used on a different project, and the material that comes from that project sometimes' benefits other games.
Instead of more staff for Dust's development and porting - you're putting staff into other projects. more RnD costs, more development costs, and when the project nears completion and list of other costs pop up. All of which could of been put into improving existing games, 3 in total if you include Valkyrie. Now they have a fourth, before they even grant Dust a ******* future.
all that i'm actually seeing is CCP actively showing Dust players how little they honestly care. We get word of projects that mean the opposite of a positive effect around here - but nothing, not a ******* word, if we have a future.
and no, overworking your staff is EXACTLY the reason Dust's code is the pathetic shape it's in - stop poorly using your staff CCP. Concentrate on one issue at a ******* time. Or at the very ******* least stop making new projects and claiming it's helping Dust when it means it's putting more pressure on developers - because i'm VERY positive that the Dust developers aren't the happiest of people. |
byte modal
233
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Posted - 2015.08.07 20:11:00 -
[156] - Quote
Shadowed Cola wrote:Soraya Xel wrote:PLAYSTTION wrote:We already knew about this. I don't know why everyone is surprised, we were told months ago about this and how/when they made it. This. Not news. This was said at Fanfest this year. howard sanchez wrote:Look, I just want to ask this right now - are we gonna get Rouge Wedding'd again?
Is CCP using Shanghai (Dust team) to develop a VR game while doing everything they can to suck the last bits of aurum out of a small but dedicated community of loyalists (if you're playing, reading or thinking about DUST you're a loyalist, all there is to it)?
Because, CCP; I don't want to do that again. Hear me? DON'T DO THAT AGAIN! If anything, Gunjack is a good thing for DUST players. For one, Shanghai is a lot more than just DUST, and several benefits to DUST can come through sharing resources. You might've noticed in the Biomassed interview, AquarHEAD mentioned he has worked on multiple projects. We potentially get access to more dev resources since CCP is able to have staff there to do more than just one thing. This is the kind of half ass excuses CCP has been feeding our CPM for a long time now. "Don't worry, other projects don't effect Dust!" "And if it did - it's positive!" .... ..... .... I don't know what crack you people are smoking, but in the development industry, it's usually considered a bad thing for your development team to be cut up by different projects. The 'resources' you speak of are already available - and is being used on a different project, and the material that comes from that project sometimes' benefits other games. Instead of more staff for Dust's development and porting - you're putting staff into other projects. more RnD costs, more development costs, and when the project nears completion and list of other costs pop up. All of which could of been put into improving existing games, 3 in total if you include Valkyrie. Now they have a fourth, before they even grant Dust a ******* future. all that i'm actually seeing is CCP actively showing Dust players how little they honestly care. We get word of projects that mean the opposite of a positive effect around here - but nothing, not a ******* word, if we have a future. and no, overworking your staff is EXACTLY the reason Dust's code is the pathetic shape it's in - stop poorly using your staff CCP. Concentrate on one issue at a ******* time. Or at the very ******* least stop making new projects and claiming it's helping Dust when it means it's putting more pressure on developers - because i'm VERY positive that the Dust developers aren't the happiest of people.
What world is this where you work one thing, and only one thing through completion---assuming that completion is obtainable?
School: "For the next 2 months, class, we will read the entirety of our English Literature textbook. Do NOT work on your math, science, or humanities material until this is done. Doing so will pull resources away from the task at hand and it is a human impossibility to do two things in parallel."
Career: "Hey, Byte! I need those design comps that we discussed last week for client X." Sorry, mate. I'm currently working the animation files for client B and it doesn't look like I'll be done with those for another 6 weeks.
"But these comps should only take 6 hours. And it's your responsibility to learn how to manage your time and work load...."
HEY! Don't talk to me like I'm a child!? I know exactly how long it will take, but the simple fact that YOU are forgetting is that you will NOT overwork me!"
New Job a Week Later: "Byte. We have a new contract coming up in a few months and I would like you to give a few hours each week researching and educating yourself on this new software platform that we will be required to use. In addition, next week I would like for you to travel for a 3-day course on the program, to hit the ground running."
No-can-do, Mr. Bossman! You tasked me with this technical manual layout that will clearly take the better part of a year to complete, and I am NOT going to stray from my duties. I understand that R&D is a necessary process that, if done correctly and with a bit of luck can lead to small-scale short-term development and potential profit as well as name brand recognition by putting our company out into waters we don't normally swim in, but really sir? No. I think not. I will stand firm on this longer term goal that doesn' t even really have a finite deadline or really may not even be realistic to be able to complete in the first place, until I am done, before even considering anything new. Besides, that will put me out for an entire WEEK! There is absolutely no way on earth to make up that time in the remaining year, nor is it possible for team adjustments to compensate for my absence because I am THAT important!
Unemployment Clerk: Yeah, I'm going to need your social security to verify....."
STOP RIGHT THERE! I will NOT give you a damn thing ...until I have finished writing my name and address on this here form."
hm. Now that I think about it, working full time as a graphic designer, owning my own photography business, and returning to college is doing it wrong. Thank you for that moment of clarity. What ever was I thinking!? ONE THING AT A TIME!!! It all makes so much sense now!
I get that resourcing can be abused, but you have nothing to go on but assumption and speculation to make your argument. Using the same assumption and speculation, anyone else can prove the exact opposite argument---if that is the measurement of proof.
pannies = unwadded?
kitten bacon taco (nom)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
686
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Posted - 2015.08.07 20:14:00 -
[157] - Quote
When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects?
That's generally why you schedule school around your schedule to not overwhelm yourself.... Unless you think high school material all at once is difficult enough to need breaks? College level material, you wouldn't want to overwhelm yourself. |
byte modal
234
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Posted - 2015.08.07 20:19:00 -
[158] - Quote
Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects?
and your experience is where?
I'm arguing that your points are short-sited and based on assumption and unrealistic expectations that R&D can't happen in parallel to long-term goals. Nothing more. Can it cause problems? You betcha! Does it by definition of existence do so? No.
kitten bacon taco (nom)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
686
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Posted - 2015.08.07 20:20:00 -
[159] - Quote
byte modal wrote:Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects? and your experience is where? I'm arguing that your points are short-sited and based on assumption and unrealistic expectations that R&D can't happen in parallel to long-term goals. Nothing more. Can it cause problems? You betcha! Does it by definition of existence do so? No. I made some edits, feel free to reply to that. |
byte modal
234
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Posted - 2015.08.07 20:32:00 -
[160] - Quote
Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects? That's generally why you schedule school around your schedule to not overwhelm yourself.... Unless you think high school material all at once is difficult enough to need breaks? College level material, you wouldn't want to overwhelm yourself. But back to your point - it stands to say that Dust's problem come from the coding itself and CCP's inability to deal with it, thus reoccuring issues unrelated to frame rate. This is easily due to mismanagement of personel by CCP side, marked clearer by how many developers have come and go from this project - and it's very easy to start making assumptions from there, as they're likely as not.
I think that's fair, and tbo, had you written that to begin with I probably wouldn't have bothered. Again, though, my overall points are that 1) R&D and dumb luck can lead to some cool stuff that CAN (or cannot) give a much needed boost to esteem, pride, financing, marketing, bragging rights, wtfever; and 2) as your own post stated near the end, your creating causality through assumption. None of us know what the cause-effect relationships are. Shoddy code? Yeah sure, alright. There is a history there full of context that Ratman and current devs have been un-knotting. But that's not the end-all be-all of what may make or break a company or a company's development goal. Neither of us have thorough insight to CCP and their goals. Your arguments are based on your own desired goals for dust. understandable, I have my own and probably agree with you more than not. But going off on half-baked assumptions is silly.
I don't have to be a developer of a AAA title to understand basic decision-making, when to invest, when to back off, when to split differences, or when to compromise, or the subtle intricacies that may lead one to make such decisions over others. I don't know what CCP is doing, but I know enough about common sense to figure that there are reasons more than what I see being argued here so often. Hey, maybe I'm wrong? But I have just as much proof for my stance as you do---which isn't much at all for either of us.
kitten bacon taco (nom)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
688
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Posted - 2015.08.07 20:42:00 -
[161] - Quote
byte modal wrote:Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects? That's generally why you schedule school around your schedule to not overwhelm yourself.... Unless you think high school material all at once is difficult enough to need breaks? College level material, you wouldn't want to overwhelm yourself. But back to your point - it stands to say that Dust's problem come from the coding itself and CCP's inability to deal with it, thus reoccuring issues unrelated to frame rate. This is easily due to mismanagement of personel by CCP side, marked clearer by how many developers have come and go from this project - and it's very easy to start making assumptions from there, as they're likely as not. I think that's fair, and tbo, had you written that to begin with I probably wouldn't have bothered. Again, though, my overall points are that 1) R&D and dumb luck can lead to some cool stuff that CAN (or cannot) give a much needed boost to esteem, pride, financing, marketing, bragging rights, wtfever; and 2) as your own post stated near the end, your creating causality through assumption. None of us know what the cause-effect relationships are. Shoddy code? Yeah sure, alright. There is a history there full of context that Ratman and current devs have been un-knotting. But that's not the end-all be-all of what may make or break a company or a company's development goal. Neither of us have thorough insight to CCP and their goals. Your arguments are based on your own desired goals for dust. understandable, I have my own and probably agree with you more than not. But going off on half-baked assumptions is silly. I don't have to be a developer of a AAA title to understand basic decision-making, when to invest, when to back off, when to split differences, or when to compromise, or the subtle intricacies that may lead one to make such decisions over others. I don't know what CCP is doing, but I know enough about common sense to figure that there are reasons more than what I see being argued here so often. Hey, maybe I'm wrong? But I have just as much proof for my stance as you do---which isn't much at all for either of us. it's goal vs promises made. CCP is ever expansive on there promises, but they very rarely deliver. If they thought more like me we'd have more delivery and less promises.
But you're ultimately right, it's just my accusation and opinion. 4 years of this game, i probably have too many. |
DeadlyAztec11
8
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Posted - 2015.08.07 20:52:00 -
[162] - Quote
I read this thread for so long that I ran out of popcorn. I will be back.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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byte modal
237
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Posted - 2015.08.07 22:22:00 -
[163] - Quote
Shadowed Cola wrote: it's goal vs promises made. CCP is ever expansive on there promises, but they very rarely deliver. If they thought more like me we'd have more delivery and less promises.
But you're ultimately right, it's just my accusation and opinion. 4 years of this game, i probably have too many.
Yeah, I feel you, man. Not in that creepy "uncle-behind-the-shed, just don't tell you're mom" kinda way either. The road to hell is paved with good intentions. But there's pros and cons with anything, I guess. Well, except that uncle. ...behind the shed. Can't imagine to many pros in that scenario.
I'm going to stop typing now.
- me.
kitten bacon taco (nom)
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.08 22:01:00 -
[164] - Quote
Vell0cet wrote: Really interesting analysis. Could you go into a bit more detail about your experiences with the Gear VR vs. the Rift (more about the platforms than the games). Are you considering buying the Samsung Gear VR? what about the Rift? Why/ why not? When you played Valkyrie was it running on a PC or a PS4? The article mentioned that current gen consoles would struggle to create a good experience. Do you agree?
I'm personally more likely to buy the Rift than the Gear. The Rift provides a higher resolution and performance experience than the Gear. That added performance comes with added hardware and thus monetary costs, but as I game on multiple platforms already I currently possess a desktop capable of keeping up with the Rift. As such the Gear would be both the higher cost and lower performance option in my personal situation.
Stepping outside of that personal context the two are rather different platforms in many ways, more akin to comparing the SNES and Gameboy, or the PS3 and Vita. The Rift is the heavy hitter providing more graphical power, the Gear is the more portable lighter weight option offering mobility and lower cost.
The Rift will have input devices matched to it's system, as to my understanding it is slated for compatibility with both desktops and PS4. The input for the Gear is a very simple touchpad/button hybrid which works surprisingly well but will obviously limit the kinds of programs it can effectively interface with.
I played two version of Valkyrie at Fanfest, the version that was part of the televised tournament and the newer version that was more restricted access (newer build, sharper graphics but as I understand it didn't have the multiplayer up and running yet). Both versions I played were on PC and I'm currently waiting for the next iteration of the Rift (post DK2) to release so I can pick one up.
The biggest struggle an xBox or Playstation will have in providing a good experience with something like a Rift is raw hardware power due to, as I understand it, most of the motion sickness issues and other interface problems being linked to performance levels so lower graphics performance could become game breaking more readily. That being said the Gear supplies a VR experience with lower base hardware than the current gen of Playstation or xBox, and Sony is AFAIK looking into their own VR offering so I don't believe a workable VR experience is out of reach for the console market.
In short I expect VR to be more or less the same situation as graphics have been (to a greater or lessor degree) when comparing console and desktop computers. The desktops will generally provide better graphics at a higher sticker price while the consoles will provide a more compact iteration with a lower buy in price. If or how much a player notices those differences will be down to personal taste and the particular game in question. I'd be shocked however if, with a totally serviceable VR offering for the smartphone market, the console market does not also have a fully functional VR option available to it.
My current assessment based on the interaction I've had with the tech so far.
CPM 1, reelection platform here.
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Arian Neo
Crux Special Tasks Group Gallente Federation
16
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Posted - 2015.08.16 11:22:00 -
[165] - Quote
Well a lot of talk here and I don't have the time to read them all unfortunately so I make my statement quick:
'We make Legion. - WTF?!' 'Focusing on Hotfixes. - Ehh... okay?' 'Oh well we put a new map in. - Really? Fine.'
...
Ok, Warlords 1.0, Warbarges, Skins, PC 2.0... ehh... so Legion is now something also like a R&D project, Dust the testing grounds if you like to call it so and there are those, ehh this... etc.
*scrap*
I know why I bought a new PS3 last year AFTER Legion was mentioned the very first time and yeah it pissed me off to but... I just like this game, as I do like Eve and I really, really want Dust 514 to go on. Thumbs up for future engine updates. Not on PS3 I know! So, CCP supported, go Team Rattati, what is a Logibro and where are my FW ranks guys? |
4lbert Wesker
TERRA R1SING New Eden's Heros
391
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Posted - 2015.08.16 12:55:00 -
[166] - Quote
I always thought Dust is testing ground for something bigger. I wouldn't be suprised if Legion comes out along with Loljack
WESKER S.T.A.R.S. is not my corporation!
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