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Thread Statistics | Show CCP posts - 2 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.04 16:29:00 -
[1] - Quote
howard sanchez wrote:Look, I just want to ask this right now - are we gonna get Rouge Wedding'd again?
Is CCP using Shanghai (Dust team) to develop a VR game while doing everything they can to suck the last bits of aurum out of a small but dedicated community of loyalists (if you're playing, reading or thinking about DUST you're a loyalist, all there is to it)?
Because, CCP; I don't want to do that again. Hear me? DON'T DO THAT AGAIN! Gunjack and Dust don't draw from a singular budget. The Shanghai studio is not run from a singular pool of money but rather development is portioned out on a project by project basis AFAIK meaning that the work they do on Gunjack or on maintaining their local shard of EVE does not pull from the income stream of Dust development. Likewise the office itself is not something that functions entirely in a vacuum and 'big ticket' items generally have some level of management level approval from outside the Shanghi studio at some point in their life cycle (this approval is as I understand it tied to allocation of things like the company wide R&D budget).
The simple fact is that in gaming if a company has more than one development team there is hardly ever a 1:1 correlation. The common notion that expenditures are 'being taken out of' one projects budget to be 'put into' another is at a functional level misconception in your larger scope modern studios.
From my conversations with CCP Devs of many sorts at Fanfest it is clear to me that the company as a whole is working on many projects set in several studios but they each have their own books to balance. Gunjack no more cuts into Dust than Valk cuts into EVE. Were you do actually see a sort of zero sum relationship is when a project is scrapped altogether as was done with WoD those Devs are now working on something else and would not be on their current project if their former one were still live.
I can say without hesitation what I have said frequently before. The Dust development team wants Dust to grow, live, and continue. In a perfect world that'd be all anyone needed to know to feel confident but this real world is far from perfect and there are many more constraints and pitfalls than simply intent alone, implementation, capacity, and yes budget/profitability all play roles in that of course. However come end of the day Dust will live or die on an assessment of its own merits, not on the existence, or absence, of other projects being pursued somewhere within the company. Many people declared Dust "dead" after the project legion presentation, but Dust showed merits of its own and is still alive and kicking, it is my hope and active intent to support and further that as much as possible with the obvious aim to get the game ported (hopefully to PS4 and PC) so it does not end with the PS3.
Gunjack is not a worry for Dust, it's just a separate entry in the CCP catalog.
0.02 ISK
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.04 16:42:00 -
[2] - Quote
Vell0cet wrote:Soraya Xel wrote:Vell0cet, that's not even remotely how businesses work. DUST has its own budget, and Gunjack development would pull from the R&D budget. If you just dumped resources into DUST with no concern for proper budgeting, DUST would be a money losing pit and would probably be cancelled. DUST has the resources that DUST can afford. Sorry but you've got the wrong idea of how business works. Profit/loss are inconsequential for DUST right now. CCP has made the richest Shooter ever. If they invested the resources to get it right, the returns could be bigger than EVE. Hamstringing the project because of a short-term budget shortfalls is a terrible business strategy. Amazon was founded in 1994 and didn't make an annual profit until 2003. It had millions of investors, why? Because the idea was good. It's not only reasonable in business to sacrifice short-term losses, for huge long-term profits, it's a very good strategy. If CCP hadn't strangled this project's budget, I think they could be bringing in much bigger profits by now. I agree with your overall assessment, however we must rationally admit that those are projections not objective facts. And that as players clearly invested in this game it is possible we are subject to a certain degree of bias. Further none of us have access to CCP financials so we don't know what money there was available to be disbursed at any given time. We can infer, we can observe, we can assess, and frankly we should try to stay as aware and up to speed as possible. That's sensible behavior in any purchase. But we must also acknowledge that we do not, and can not, know.
I want to see Dust go the way of Amazon and not Hellgate: London, but it is not as simple as saying "throw enough money at it and it becomes a sure thing" I think upon reflection all of us know that.
Regardless the other projects that CCP is working on at various studios are not in a 1:1 zero sum relationship with EVE, or Dust and the development of either of those flagship products will not be defined, assured, or ended by the presence (or lack there of) of other items within the larger company. If a product needs to be fed cash from outside it's planned budget that's a bad state to be in, even Amazon in the early years was budgeted for the expenditures it had, and intended long term business plan or no, if those expenditures had too far out paced the budgeted resources it could very well have folded just like the Xerox visual UI from the days prior to Apple and MS.
Long term planning is vital to success, you are spot on, but anything successful in business must be able to attain and maintain a self sustaining concept and resource cycle which is exactly what will determine Dusts future AFAIK, not the existence (or lack there of) of any current or future entry in the CCP corporate catalog.
0.02 ISK
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.04 17:19:00 -
[3] - Quote
howard sanchez wrote:Cross Atu,
Thank you. This is why I voted for you for CPM2. You're willingness to step in and communicate clearly and effectively will do more for this community than any amount of forum warrioring that we can provide.
You're correct that this world isn't perfect enough for most of the DUST community to trust that CCP intends to maintain or even expand this game we love. Rattati and the Shanghai crew have done a lot (A LOT) to re-establish the trust that was lost last year. But a lot of trust was lost.
My gravest concern is that we wander blindly down a similar path that led to the Rouge Wedding. We were led there unknowingly and when the flow of information stops (like it has recently) and rumors pop up...paranoia kicks in.
Thanks for this assertion of faith. I want to support this company and this game. Hearing what you can offer helps. Thank you for the support in the elections, and even more to the point I'm glad to be able to provide some useful level of communication.
A point I'd like to make, one that I'm sure you know from our conversations but that others who've spoken with me less may not know, is that if I debate or counter point a subject that is not at all meant as a dismissal of the concerns raised. Rather it is intended to seek more clarity or to provide some added information. In this case I can readily understand how silence would lead the community to concern. Silence can cause concern in many contexts even when one has not already been burned and as we all know there have been past events which strained trust.
Even with best intent sometimes things don't work out as designed, so that adds a further layer of motive for concern as the gap between "we want to" and "we can" is sometimes large enough to be fatal to a project.
I wait along with everyone in the community, breath baited, for a Dev Blog saying Dust 514 will be ported and I sincerely hope we see such a blog. If anything I believe CCP Rattati wants to be able to write that blog as much, if not more, than we want to read it. Until that time comes however I'll continue to make best efforts to support continued improvement and polish in the game, to that end I wish to renew once again my open invitation for you and the rest of the player base to e-mail me, contact me via skype or the forums and provide your input and feedback. I've been around since closed beta (as you know) but no one can see every aspect of the game on their own and whatever efforts I make as a CPM will draw heavily from the community for context and merit.
Cheers, Cross
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:12:00 -
[4] - Quote
Vell0cet wrote:Soraya Xel wrote:Vell0cet wrote:Put me on the phone with CCP Hilmar next time you need to make a business case, and I'll get you all the resources you could ever want (and a raise). Keep up the good work. CPM1 spent a lot of time hanging around Hilmar at Fanfest where possible for good reason. :P Just saying. Regarding your above response, Vell0cet, I agree CCP needs to be concerned about Star Citizen and other competitors on their way. I responded in a thread on the EVE forums just today, once again stating my strong desire for WiS to be properly returned to. (Walking in Stations, for the uninitiated.) And game integration is definitely something I've always wanted. But as far as I'm aware, until that's a priority for the EVE team and the EVE developers, there's not a lot I can say on that. (CPM don't have a lot of access to EVE developers.) Integration with EVE, the API, a lot of that is all Iceland's domain. The EVE team is busy reinventing nullsec to be... about as boring as it was before... rather than doing things that push the envelope. That's on EVE players to demand a change in what they do there and on EVE developers to do it. How often do you guys talk to the CSM? I think DUST could "easily" (from a design standpoint) be added to "Fozzie Sov." You could have a DUST fight be involved in the node captures. You could have DUST PvE be involved in raising the index of the system somehow. DUST mercs could "entosis" an enemy space elevator asset. You could integrate the games via exploration (like the proposal in my sig). The possibilities are immense and wonderful. I fear that siloing these games into their own columns is a big part of why the integration is so hard to pull off. DUST guys saying it's on the EVE guy's shoulders, EVE guy saying it's on the DUST guy's shoulders, etc. I hope the CPM2 can spend some serious time talking about this stuff with the CSM. Ideally they would conference in the CPM in to the CSM summits for a session or two to discuss this stuff. The CSM, like the CPM, are representatives of their own community and as such it is encumbrance upon them to pass along the feedback from their community. The most effective way to get the CSM on board with a Dust related idea is to get the EVE player base on board with it. Frankly they wouldn't be very effective at representing the views of their community of they let the CPM or anyone else convince them to push ideas that have no vocal support among their own player base. No matter how good those ideas may be conceptually. CSM and CPM are advisory bodies, not executive ones.
0.02 ISK
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:21:00 -
[5] - Quote
Starlight Burner wrote:Soraya Xel wrote:Vell0cet wrote:They should care [two more paragraphs of non-information] They don't. Who are the CSM? I think it's time the DUST players started reaching out to the CSM and attempting to show that, we are still around and Rattati has done a damn good job. The EVE players are interested in working with us. They just don't know how to find us, work with us, or really do anything besides chat. Orbital Bombardments? EVE players have to figure it out... It's not even in the EVE tutorial If you have contacts in EVE deepen them and get those EVE guys to reach out to the CSM who represent them. If you don't have EVE contacts see what can be done to build some.
This is in my view the single most effective thing any Dust player can do to foster the future of a possible EVE/Dust link and the best part about it is that it can be done right now with no special resources or NDA information required. Lore events are good, possible future plans could have traction, the biggest thing is to start building the connections between the player bases at a meta level outside of the games first. The stronger that social connectivity is between the communities the greater the likelihood becomes that in game connectivity will get a day in the sun. o7
Cheers, Cross
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:23:00 -
[6] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Basically, what it comes down to, is CSMs and EVE devs mostly care about EVE players, much like CPMs and DUST devs mostly care about DUST players. The sweet spot of mutual interest will happen someday but that day isn't today. Talk to regular EVE players, that's going to get you much further than trying to convince CSM to take our wishes over those of their own community. For those of you who are interested you can meet a lot of Eve players outside of the game through tweetfleet.slack.com. They even have a Dust 514 section to hash out ideas about Dust 514 over there but you can absolutely chat up the Eve players in your spare time. Lot of CCP Devs use Slack as well and while I don't recommend messaging them directly and pestering them you can, and probably should, try to hit them up with your questions related to what they do as a developer when they're in the public channels. Some members of the CSM are also in there and from the talks I've had, they do support Dust 514 but in the limited capacity that they are allowed since they can't push for features in a game that "isn't in their jurisdiction", if that makes any sense. ^Listen to the man.
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:28:00 -
[7] - Quote
Soraya Xel wrote:Vell0cet, you literally have not registered anything I've said to you.
But that's okay, I've accepted that somehow Cross can say all the same things I do and he gets lathered in praise for it. I'm just going to be bitter about it forever. Cross, you, me, CCP Atlanta. I want a rematch. The Tron Disk is real.
As to communication, content is only half the battle, presentation is just as important. I can know the perfect way to do a thing but if I do not share a language or other framework of clear communication with the person(s) I am speaking with then nothing will be accomplished. This holds true within the context of a shared language as well, often words are deeply subjective only finding their meanings within context so until you know the context of what someone is saying you're unlikely to know the bulk of what they are thinking on a given subject. This becomes even harder in a text based medium where things like posture and tone are not present to aid us.
All of this is also why I'm so avid in posts about asking for clarity, detail, description, and a lack of emotive rhetoric. It is not always easy to post that way (I know it takes me extra time to think it through and compose responses calmly and clearly, and even then there are times I fail at it) but with how much it can aid actual transmission and exchange of ideas I find it to be more than worth the 'price of admittance'.
0.02 ISK
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:31:00 -
[8] - Quote
Cat Merc wrote:Vell0cet wrote:Soraya Xel wrote:Vell0cet wrote: I have been listening to your arguments.
You don't think DUST is worth CCP investing heavily in
False. Proving my point. You have not read a thing I've said. Soraya Xel wrote:Vell0cet, the truth is there's no world where CCP would be wise to spend all their R&D budget on DUST. Hate to break this to you. It's marked for new projects for a reason. All =/= Heavily They can invest 90% and still have 10% left over for side projects. Which is exactly what Gunjack is. Hilmar straight up said he can fund it with what's in his wallet right now during FanFest 2015. Accurate Cat is accurate.
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.05 22:34:00 -
[9] - Quote
CCP Rattati wrote:Since I am here,
Gunjack is pretty awesome in the GearVR, i didn't expect it to be so great to be honest, but there is something mesmerizingly fun there. It cannot be judged from a 2D trailer, that much is sure.
CCP has had to look hard and deep at how they do things given what has happened. Projects are treated as separate business cases where each lead makes the strongest case possible. Budgets are granted on a case by case basis and certainly do not come out of other project budgets.
Gunjack does not detract in any way from DUST 514. As a matter of fact, it makes the CCP Shanghai studio much stronger and capable, showing what can be done with the right vision, the right methods, a great tool in UE4 and a small team.
CCP needs to diversify, yet smartly, and Gunjack is one of the ways to do that while keeping EVE Online as the ultimate sci-fi mmo experience.
I'm just going to quote this here since I know how easily certain posts get lost in large threads. And sure we have the blue button up top, but why take chances
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.06 00:03:00 -
[10] - Quote
Vell0cet wrote:Cross Atu wrote:The CSM, like the CPM, are representatives of their own community and as such it is incumbent upon them to pass along the feedback from their community. The most effective way to get the CSM on board with a Dust related idea is to get the EVE player base on board with it. Frankly they wouldn't be very effective at representing the views of their community of they let the CPM or anyone else convince them to push ideas that have no vocal support among their own player base. No matter how good those ideas may be conceptually. CSM and CPM are advisory bodies, not executive ones.
0.02 ISK Of course you're 100% correct that the CSM is accountable to EVE players and CPM is accountable to DUST players. That said, if we don't take steps to try to have shared conversations I fear progress will continue to remain stalled. I'm pretty sure the EVE player base isn't very interested in DUST because it doesn't really affect them in any meaningful way (possible exception for FW pilots who can make decent ISK from orbitals), not to mention I think most EVE players think DUST is dead. It's a chicken/egg problem. It would be beneficial to both games if the CPM & the CSM could have a closer relationship (maybe doing a joint townhall podcast every 6 months, and/or remotely conferencing in the CPM for a joint session at a summer/winter summit). In my opinion, something as simple as a shared event could go a long ways towards indicating that CCP does stand behind DUST. It doesn't have to be complicated or require a lot of effort from the Dev team. It's not a matter of the CPM and CSM having a close relationship or the ability to communicate, we chat not infrequently. It is a matter of not having anything 'business' related to talk about because for us to go to the duel Dev teams of EVE and Dust and say "our constituents want X" we have to be hearing that from the players within both communities.
You are right that the footprint of Dust within EVE is pretty ephemeral, I did what I could personally to change that at Fanfest this year but any one player (shiny forum tag or no) can only do so much and it is really about reaching out from one player base to the other on the individual level and building support for more robust interaction/connection. If there is mutual community support I think it'll happen, if however we're asking for it to happen so that we can build mutual community interaction I think we'll likely be waiting a long time indeed.
We may not have mechanics, but if there were a ground swell of support from both communities for an idea or method that could provide those mechanics I believe it would be looked into. Lacking that demonstration of support however, well, player feedback may not define Dev priorities but it does feed them and if something lacks community support it is going to be hard to get one, let alone two, Dev teams on board with making it a priority.
0.02 ISK
EDIT: As to shared events, I think Lore is the way to go because while it requires interaction from CCP folks with regards to keeping the event dynamic and doing some NPC RPing, it doesn't require new code or engineering to enact and it still provides contemporary connective tissue between the games and communities.
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.06 20:29:00 -
[11] - Quote
Vell0cet wrote:I just came across this article in my RSS feed: I Tried VR and It Was Just OK. It's written by Jeff Atwood, the cofounder of Stack Overflow (i.e. a very smart guy). It's an interesting read. I've never tried VR before, and I really want to like it, but he makes some great points. You need very high resolution and exceptional performance for it to be a good experience. This is incredibly hardware intensive. After reading this, I'm even more skeptical about the Samsung Gear VR. The Occulus Rift may be the first hardware to pull it off, but I have serious doubts about a cellphone having the horsepower to drive a good experience. Even if Gunjack manages to pull it off and actually be a great experience--due in part to lots of black in the scene where you won't notice the grid of black pixel boundaries as much--If there aren't enough other good games to entice someone to drop $200 on the hardware and even more on the phone if they don't have one, then the platform itself will be a failure. Having a good game on a failed platform is not going to be a commercial success (again, that's assuming it's even going to be good). Have not as of this post read the article but was not optimistic, or frankly even interested in, VR at the time I arrived in Iceland for Fanfest.
Post Fanfest my assessment is that VR could be wickedly cool for the right games but that there will likely be many games which try to sell "because VR" as oppose to games that use the functionality of VR as a meaningful part of their UI.
The hardware intensiveness is a legitimate aspect and should be considered. That being said I've played an earlier version of Gunjack on the gal 6 and it was fun if you like the space invaders style of game (I happen to) with no motion sickness or image tearing issues at all.
Now as to consumer uptake on the hardware, that is an entirely different matter and one which I could only really provide conjecture or hearsay.
The game itself however works fine, is visually solid (though I'm not the most "eye candy" obsessed person so maybe a grain of salt here) and is fun if you like the light weight style of shooter experience it provides.
It should also be noted that the Gal 6 VR and the next gen of Occulus Rift (which I got a peak at running Valk) are not the same experience. Valkyrie is much more hardware intensive and provides a lot more visual power and depth, but requires a lot more hardware support to do so.
Just some of my observations.
Cheers, Cross
CPM 1, reelection platform here.
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.08 22:01:00 -
[12] - Quote
Vell0cet wrote: Really interesting analysis. Could you go into a bit more detail about your experiences with the Gear VR vs. the Rift (more about the platforms than the games). Are you considering buying the Samsung Gear VR? what about the Rift? Why/ why not? When you played Valkyrie was it running on a PC or a PS4? The article mentioned that current gen consoles would struggle to create a good experience. Do you agree?
I'm personally more likely to buy the Rift than the Gear. The Rift provides a higher resolution and performance experience than the Gear. That added performance comes with added hardware and thus monetary costs, but as I game on multiple platforms already I currently possess a desktop capable of keeping up with the Rift. As such the Gear would be both the higher cost and lower performance option in my personal situation.
Stepping outside of that personal context the two are rather different platforms in many ways, more akin to comparing the SNES and Gameboy, or the PS3 and Vita. The Rift is the heavy hitter providing more graphical power, the Gear is the more portable lighter weight option offering mobility and lower cost.
The Rift will have input devices matched to it's system, as to my understanding it is slated for compatibility with both desktops and PS4. The input for the Gear is a very simple touchpad/button hybrid which works surprisingly well but will obviously limit the kinds of programs it can effectively interface with.
I played two version of Valkyrie at Fanfest, the version that was part of the televised tournament and the newer version that was more restricted access (newer build, sharper graphics but as I understand it didn't have the multiplayer up and running yet). Both versions I played were on PC and I'm currently waiting for the next iteration of the Rift (post DK2) to release so I can pick one up.
The biggest struggle an xBox or Playstation will have in providing a good experience with something like a Rift is raw hardware power due to, as I understand it, most of the motion sickness issues and other interface problems being linked to performance levels so lower graphics performance could become game breaking more readily. That being said the Gear supplies a VR experience with lower base hardware than the current gen of Playstation or xBox, and Sony is AFAIK looking into their own VR offering so I don't believe a workable VR experience is out of reach for the console market.
In short I expect VR to be more or less the same situation as graphics have been (to a greater or lessor degree) when comparing console and desktop computers. The desktops will generally provide better graphics at a higher sticker price while the consoles will provide a more compact iteration with a lower buy in price. If or how much a player notices those differences will be down to personal taste and the particular game in question. I'd be shocked however if, with a totally serviceable VR offering for the smartphone market, the console market does not also have a fully functional VR option available to it.
My current assessment based on the interaction I've had with the tech so far.
CPM 1, reelection platform here.
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