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Thread Statistics | Show CCP posts - 2 post(s) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
674
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Posted - 2015.08.07 15:30:00 -
[1] - Quote
Soraya Xel wrote:PLAYSTTION wrote:We already knew about this. I don't know why everyone is surprised, we were told months ago about this and how/when they made it. This. Not news. This was said at Fanfest this year. howard sanchez wrote:Look, I just want to ask this right now - are we gonna get Rouge Wedding'd again?
Is CCP using Shanghai (Dust team) to develop a VR game while doing everything they can to suck the last bits of aurum out of a small but dedicated community of loyalists (if you're playing, reading or thinking about DUST you're a loyalist, all there is to it)?
Because, CCP; I don't want to do that again. Hear me? DON'T DO THAT AGAIN! If anything, Gunjack is a good thing for DUST players. For one, Shanghai is a lot more than just DUST, and several benefits to DUST can come through sharing resources. You might've noticed in the Biomassed interview, AquarHEAD mentioned he has worked on multiple projects. We potentially get access to more dev resources since CCP is able to have staff there to do more than just one thing. This is the kind of half ass excuses CCP has been feeding our CPM for a long time now.
"Don't worry, other projects don't effect Dust!" "And if it did - it's positive!" .... ..... ....
I don't know what crack you people are smoking, but in the development industry, it's usually considered a bad thing for your development team to be cut up by different projects. The 'resources' you speak of are already available - and is being used on a different project, and the material that comes from that project sometimes' benefits other games.
Instead of more staff for Dust's development and porting - you're putting staff into other projects. more RnD costs, more development costs, and when the project nears completion and list of other costs pop up. All of which could of been put into improving existing games, 3 in total if you include Valkyrie. Now they have a fourth, before they even grant Dust a ******* future.
all that i'm actually seeing is CCP actively showing Dust players how little they honestly care. We get word of projects that mean the opposite of a positive effect around here - but nothing, not a ******* word, if we have a future.
and no, overworking your staff is EXACTLY the reason Dust's code is the pathetic shape it's in - stop poorly using your staff CCP. Concentrate on one issue at a ******* time. Or at the very ******* least stop making new projects and claiming it's helping Dust when it means it's putting more pressure on developers - because i'm VERY positive that the Dust developers aren't the happiest of people. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
686
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Posted - 2015.08.07 20:14:00 -
[2] - Quote
When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects?
That's generally why you schedule school around your schedule to not overwhelm yourself.... Unless you think high school material all at once is difficult enough to need breaks? College level material, you wouldn't want to overwhelm yourself. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
686
|
Posted - 2015.08.07 20:20:00 -
[3] - Quote
byte modal wrote:Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects? and your experience is where? I'm arguing that your points are short-sited and based on assumption and unrealistic expectations that R&D can't happen in parallel to long-term goals. Nothing more. Can it cause problems? You betcha! Does it by definition of existence do so? No. I made some edits, feel free to reply to that. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
688
|
Posted - 2015.08.07 20:42:00 -
[4] - Quote
byte modal wrote:Shadowed Cola wrote:When you release a promised triple A title game coded for the PS3 while developing another title for a different platform and doing everything you describe above lemme know. Didn't realize we had such experienced posters working on such projects? That's generally why you schedule school around your schedule to not overwhelm yourself.... Unless you think high school material all at once is difficult enough to need breaks? College level material, you wouldn't want to overwhelm yourself. But back to your point - it stands to say that Dust's problem come from the coding itself and CCP's inability to deal with it, thus reoccuring issues unrelated to frame rate. This is easily due to mismanagement of personel by CCP side, marked clearer by how many developers have come and go from this project - and it's very easy to start making assumptions from there, as they're likely as not. I think that's fair, and tbo, had you written that to begin with I probably wouldn't have bothered. Again, though, my overall points are that 1) R&D and dumb luck can lead to some cool stuff that CAN (or cannot) give a much needed boost to esteem, pride, financing, marketing, bragging rights, wtfever; and 2) as your own post stated near the end, your creating causality through assumption. None of us know what the cause-effect relationships are. Shoddy code? Yeah sure, alright. There is a history there full of context that Ratman and current devs have been un-knotting. But that's not the end-all be-all of what may make or break a company or a company's development goal. Neither of us have thorough insight to CCP and their goals. Your arguments are based on your own desired goals for dust. understandable, I have my own and probably agree with you more than not. But going off on half-baked assumptions is silly. I don't have to be a developer of a AAA title to understand basic decision-making, when to invest, when to back off, when to split differences, or when to compromise, or the subtle intricacies that may lead one to make such decisions over others. I don't know what CCP is doing, but I know enough about common sense to figure that there are reasons more than what I see being argued here so often. Hey, maybe I'm wrong? But I have just as much proof for my stance as you do---which isn't much at all for either of us. it's goal vs promises made. CCP is ever expansive on there promises, but they very rarely deliver. If they thought more like me we'd have more delivery and less promises.
But you're ultimately right, it's just my accusation and opinion. 4 years of this game, i probably have too many. |
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