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Quasar Storm
0uter.Heaven
580
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Posted - 2015.07.18 03:52:00 -
[241] - Quote
Adipem Nothi wrote:Quasar Storm wrote: Do you know what a compressed blaster is?
I don't play many single player games these days. Is that the best gun to use against the bosses?
Nope but CCP chose it because it kills infantry better than any other Blaster variant. :D
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
580
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Posted - 2015.07.18 03:56:00 -
[242] - Quote
Anyways, Tell musturd I <3 him!
Goodnight guys!
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.18 04:03:00 -
[243] - Quote
Quasar Storm wrote:Adipem Nothi wrote:Quasar Storm wrote: Do you know what a compressed blaster is?
I don't play many single player games these days. Is that the best gun to use against the bosses? Nope but CCP chose it because it kills infantry better than any other Blaster variant. :D I miss the Compressed Blaster and its animations.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.18 04:05:00 -
[244] - Quote
Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with.
Blasters=best av
Crush them
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.18 04:14:00 -
[245] - Quote
Darken-Sol wrote:Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with. Blasters=best av
Blasters in the form they are now shouldn't exist as HAV turrets end of story. They are not appropriate for the vehicles at all.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.18 04:16:00 -
[246] - Quote
True Adamance wrote:Darken-Sol wrote:Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with. Blasters=best av Blasters in the form they are now shouldn't exist as HAV turrets end of story. They are not appropriate for the vehicles at all.
You wish it to fire larger balls of plasma slower? What ever. Its the pilot that makes the tank.
Crush them
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.18 04:26:00 -
[247] - Quote
Quasar Storm wrote:And most of you AVers don't know the half of being seriously OP.
Most of you don't even know what the Sagaris or Surya was. They were super OP at the time. Mainly because AV amongst the general population of players was almost absent. But, They were total nightmares for infantry for the most part.
If my Sagaris is never coming back, I at least want it's paint. Damn did it look so good on that Caldari hull.
Went 72/1 with a Railgun Surya back in closed beta. You know, when tanks were impossible to kill but the RDVs went down with one shot?
Hahaha, man, those were the days.
Volunteer For The PSD!
Design A SKIN 2
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.18 04:52:00 -
[248] - Quote
Darken-Sol wrote:You wish ... we had ... larger balls ? If more tankers did, I suspect conversations like this one would play out with far less fanfare and far more efficiency.
Shoot scout with yes. - Ripley Riley (for CPM2)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.18 05:04:00 -
[249] - Quote
Darken-Sol wrote:True Adamance wrote:Darken-Sol wrote:Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with. Blasters=best av Blasters in the form they are now shouldn't exist as HAV turrets end of story. They are not appropriate for the vehicles at all. You wish it to fire larger balls of plasma slower? What ever. Its the pilot that makes the tank.
Indeed but its not a tank unless it adheres to specific design tenets. Nor is it balanced if its capabilities overrule the efforts of others.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Devadander
Woodgrain Atari
369
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Posted - 2015.07.18 05:09:00 -
[250] - Quote
I have to file this threadnaught under T.
For Troll..
And just wash my damn hands of it.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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hails8n
DEATH BY DESTRUCTION
369
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Posted - 2015.07.18 15:36:00 -
[251] - Quote
Bump
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
369
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Posted - 2015.07.19 19:50:00 -
[252] - Quote
Bump
Get some life in your hands.
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.07.21 22:18:00 -
[253] - Quote
True Adamance wrote:Nothing Certain wrote: one player should never be able to replace 2 or 3 players merely by virtue of their fit. By virtue of skill though any vehicle pilot should be able to match a slayer type player who can themselves by virtue of their own skill replace 2-3 players.
I don't disagree, vehicles should be viable but the ability to just sit there and absorb damage is not skill. Duna still does pretty good, so do other tankers.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.21 22:58:00 -
[254] - Quote
Nothing Certain wrote:True Adamance wrote:Nothing Certain wrote: one player should never be able to replace 2 or 3 players merely by virtue of their fit. By virtue of skill though any vehicle pilot should be able to match a slayer type player who can themselves by virtue of their own skill replace 2-3 players. I don't disagree, vehicles should be viable but the ability to just sit there and absorb damage is not skill. Duna still does pretty good, so do other tankers.
Depends really..... I mean managing incoming damage is a skill in its own right. Using hull down positions to your advantage to avoid swarm and forge gun damage entirely, hull orientating so as not to present rear armour, judging incoming damage against your module durations, against your repair values, against your ability to kill your target, etc.
Having played more intensive MMO as a damage mitigation Tank type character I can tell you that absorbing damage IS a skill. Though in order to make that a real skill in Dust these functions of tanking need to be relatively low value active armour cool downs not passives and supplement high raw HP values not account for massive effective values.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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hails8n
DEATH BY DESTRUCTION
373
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Posted - 2015.07.24 22:10:00 -
[255] - Quote
Bump
Get some life in your hands.
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