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Darken-Sol
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Posted - 2015.07.15 19:43:00 -
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nicholas73 wrote:Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again
Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low for the benefit they provide and differ hugely from their shield counterparts.
You have no clue. Why even speak?
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Darken-Sol
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Posted - 2015.07.16 15:00:00 -
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Sergeant Sazu wrote:Adipem Nothi wrote:General Mosquito wrote: A tank can be killed by a single dropsuit.
The rest of your argument is invalid.
Balance Talk with *Tankers - Part IIITanks were balanced following Uprising 1.7. If an AVer did it right, he could solo a tank. That's why tanks were balanced then. Tanks were balanced. Then they got nerfed. That makes tanks underpowered right now.* Not representative of all tankers; some are in fact reasonable. I think he has the views that he does because he plays PC, where everyone is overly prepared to gank a tank with Lai Dais and rooftop AV. In any other game mode, a Madrugar has clear superiority over unorganized teams through sheer mobility, firepower, and ridiculous durability.
Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV
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Darken-Sol
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Posted - 2015.07.16 15:43:00 -
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Sergeant Sazu wrote:Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced.
Well i got three in my maddy so bring at least that or youre gonna be back here crying.
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Darken-Sol
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Posted - 2015.07.16 17:06:00 -
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Sergeant Sazu wrote:Darken-Sol wrote:Sergeant Sazu wrote:Darken-Sol wrote:Wanna know a secret? Its that feeling of invulnerability that you prey on. Two forgers can destroy a tank before his hardeners activate. Find a safe place and look at your map. A little prep goes a long way with AV That's no secret. It's called outnumbering, and also applying alpha. Neither of those two should be required to take down a single player. That's unbalanced. Well i got three in my maddy so bring at least that or youre gonna be back here crying. There's the underlying problem: Numbers-wise, your durability is exactly the same no matter how many players are in your tank. That's where the "1 player = 1 player" concept is getting messed up. Tankers ask that they take 3 people to take down since they have 3 seats. Then they turn around and slap on a large blaster + 2 hardeners and be a one-man army, throwing the match out of balance. If that was your agenda, you got it. Congrats.
I didnt ask anything. Durability and survivability are not the same. Fitting only really matters when you are up against a decent tanker or Good AV.
My agenda. Lol. My agenda involves educating and training anyone that wants to learn something. I tank and AV. I know the weaknesses and strrengths of both. You can congratulate me when it dawns on you that you might not have all the facts.
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Darken-Sol
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Posted - 2015.07.16 18:03:00 -
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Sergeant Sazu wrote:Darken-Sol wrote:I didnt ask anything. Durability and survivability are not the same. Fitting only really matters when you are up against a decent tanker or Good AV.
My agenda. Lol. My agenda involves educating and training anyone that wants to learn something. I tank and AV. I know the weaknesses and strrengths of both. You can congratulate me when it dawns on you that you might not have all the facts. Having gunners improves survivability. Never denied that. Not my point. My point had to do with vehicles being overly effective without gunners. And I again made the mistake of lumping tankers together and thinking they all have an "agenda". So my bad, I didn't mean to make it personal. We should both drop the condescending attitude. No arrogance intended, please enlighten me as to what I'm missing.
Most AV is swarms. Easy to skill easy to learn. Easy to outsmart. They need line of sight. When im rolling around in a tank it is to draw these half assers of the points. It works they get wp i get kills points get hacked. All the while they are chasing me right where i am leading them, usually near a group of blue infantry.
I play hurt alot. Take swarms or fg to make people rush. When they in the open i kill them. If everyone just stayed at the points id get no kills. But they are easy to fool.
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Darken-Sol
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Posted - 2015.07.18 04:05:00 -
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Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with.
Blasters=best av
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Darken-Sol
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Posted - 2015.07.18 04:16:00 -
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True Adamance wrote:Darken-Sol wrote:Quasar Storm wrote:On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tankers always used it for - Killing infantry.
Besides, When CCP turned the Blaster into a more Compressed AV version, It chews through shields like nothing. Even double hardened shields. Its all swiss cheese to an Ion Cannon. Again, I say one of the main problems here is lack of turret availability for variants and race.
Also I don't think the XT-201s needed to be messed with. Blasters=best av Blasters in the form they are now shouldn't exist as HAV turrets end of story. They are not appropriate for the vehicles at all.
You wish it to fire larger balls of plasma slower? What ever. Its the pilot that makes the tank.
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