Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.10 20:19:00 -
[1] - Quote
We should compile a history of Dust. From chromosome to present. All the major events, corps, alliances, players who made a difference.
Would be interesting to read. Maybe inspire some noobs to go out and make some of their own history.
Anyone want to start? Someone from closed beta, tell us of the opening days if Dust
Official CPM Platform
|
Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.10 20:20:00 -
[2] - Quote
.
Official CPM Platform
|
Krixus Flux
Kang Lo Directorate Gallente Federation
849
|
Posted - 2015.07.10 20:26:00 -
[3] - Quote
YASSSSSS! Would love to read it for the fill in the blanks and reminiscing
Saying what's on people's minds
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
|
Posted - 2015.07.10 20:28:00 -
[4] - Quote
IIRC there was a fictionalised account of Molden Heath mercenary history done by Grease Spillett from his perspective.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
|
sir RAVEN WING
No Context
3
|
Posted - 2015.07.10 20:33:00 -
[5] - Quote
Zion Shad.
L.O.T.U.S
I really have no idea when they were the majors, but I do remember being in both. Sadly it's the oldest player corporations I can remember.
I've been here the whole time, but I can not remember most of it. Although I do remember a lot of militia fits. If I search enough I can probably find a few names of older players if my girlfriend has not thrown them away already.
They never expect me, never, and that's why they're dead and I am not.
|
Denchlad 7
Dead Man's Game
2
|
Posted - 2015.07.10 20:34:00 -
[6] - Quote
I couldve sworn someone from Colon Lube was making this but his name has gone out of my head.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
|
Scheneighnay McBob
Penumbra or something
7
|
Posted - 2015.07.11 03:56:00 -
[7] - Quote
Chromosome to present? What's wrong with Replication to present?
The anti-tunnel snake taskforce has assembled
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2015.07.11 04:24:00 -
[8] - Quote
Heimdallr69- was officially known by fellow Imps as Homodoll..then Rampage changed it too Heimdallrdallr, then others changed it to 69, After that it was Hentaidoll..a few months ago EMBlackout changed it to Heimpai..and recently changed by Zaria to Heimy and Heimypoo, she got everyone on that bandwagon...thanks Zari =ƒÿÜ
Removed inappropriate content - CCP Logibro
püépü¬püƒpü»tºüpü«pâèpââpâêpéÆsÉ+püäpü+püÖ
|
VAHZZ
Nos Nothi
4
|
Posted - 2015.07.11 04:32:00 -
[9] - Quote
Heimdallr69 wrote:Heimdallr69- was officially known by fellow Imps as Homodoll..then Rampage changed it too Heimdallrdallr, then others changed it to 69, After that it was Hentaidoll..a few months ago EMBlackout changed it to Heimpai..and recently changed by Zaria to Heimy and Heimypoo, she got everyone on that bandwagon...thanks Zari =ƒÿÜ
You know people can not resist Zaria, Heimy.
Until Lambs become Lions.
GJR Approved
|
Squagga
Fatal Absolution Negative-Feedback
893
|
Posted - 2015.07.11 06:01:00 -
[10] - Quote
In the beginning. There were no corps. It was like a wild west. It was great. Really difficult to get teamed up on. I loved it. Made tons of ISK. Wish I could have that back
Shields, the silent killer.
|
|
Operative 1174 Uuali
True Companion Planetary Requisitions
898
|
Posted - 2015.07.11 06:30:00 -
[11] - Quote
Here's the short version:
Something, something, something Fanfest 2014 something, somethingGǪ
MY CPM2 PLATFORM
|
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.11 08:15:00 -
[12] - Quote
Talos Vagheitan wrote:We should compile a history of Dust. From chromosome to present. All the major events, corps, alliances, players who made a difference.
Would be interesting to read. Maybe inspire some noobs to go out and make some of their own history.
Anyone want to start? Someone from closed beta, tell us of the opening days if Dust Six of us voted for lotis corp name
The mass driver was going to be 8 shots from predator movie
Laser was three bears childs story
Putprotomaningame loved running scouts but got pissed when strafe was reduced
Funny corp names
Go go homo rangers I.E. Gold homo ranger, pink homo ranger , green homo ranger
Back when corp battles LOTIS versus Go go homo rangers
Eve pilot messages us with wejust killed a green homo ranger down there Eve pilot messages us with what the hell is going on down there? |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.11 08:26:00 -
[13] - Quote
Fanfest 2012 atendees freaked at no keys in April for dust 514 Meanwhile an entitled jerk called tech ohm was playing dust 514 in April 2012 thanks to sony sending me a key
It took 5 to 8 Fanfest 2012 atendees with dust 514 keys in may to kill my proto suit Dust 514 only was available on weekends for four hours There was a build before replication Militia vehicles were free and one passtime was seeing how high a mountain off vehicles was going to get
It was possible to get 24 vehicles in a convoy to storm the a and b letters like in the mag trailer convoy video promo e3 |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.11 13:19:00 -
[14] - Quote
Basically, my memory of it went like this:
Fanfest 2012 - Dust 514 explained in rudimentary detail, show the first ever cross game-play of Dust 514 / Eve Online with a successful cross platform orbital strike on the infamous Crater Lake map.
April/May 2012 - Dust 514 closed beta opens up to a select few Playstation Plus subscribers despite CCP stating that Eve Online players would get first dibs. Controversy ensues from bitter Eve players wanting to try it first and Playstation Plus subscribers who got in early break the closed beta NDA and start uploading youtube videos comparing the game to Halo.
May/June 2012 -
Eve players finally get into closed beta through BS 'access codes' that were given out randomly and play on the Crater Lake map. Swarm Launchers are stupid OP due to lack of friendly fire (they were dumb-fired back then) and hit detection issues abound. Framerate was terrible (yes, worse than it is now) but the game had it's own unique charm to it. There were only a handful of servers available to play on, divided between North America and Europe, but the game was beautiful for the first playable bit of New Eden FPS experience.
June/July 2012? - Following a character wipe, Codex is released with a new weapon: Mass Driver. Scouts and Breach Assault Rifles are stupid OP because of hit detection issues. We get the Line Harvest map in place of Crater Lake, which would never be seen again. CRUs and Supply Depot models are changed and with them the hacking mechanics are changed as well. A few game reviewers start to hint at the building interest of the game, showing clips.
CCP opens(?) closed beta to anyone that'll drop $20 on a starter pack that contains an access code to get in.
Somewhere along the line we got female models despite crazy lore contradictions (infantry clones have no personality or gender, let alone specified appearances, as they're basically just faceless bases made of biomass giblets). The decision to change the power level structure (Standard/Advanced/Prototype) results in a HUGE benefit for new players as back then the higher power levels had higher HP values built into the suit as well as high PG/CPU and fitting slots.
Type-II suits are introduced to make up for the lack of variety in the suits as we only had The Original Four: The Amarr Heavy, The Caldari Assault, The Minmatar Logistics, and the Gallente Scout.
Skill Point accrual was tripled during this time period to allow players to experiment with things much faster than they would through normal gameplay. Doesn't really matter as there is a character wipe soon after as the server is moved over to Buckingham.
Communications Outpost had an issue where the game would freeze whenever you tried to run up the stairs between what is now Alpha and the supply depot outside the building. This was one of many crippling bugs.
Chromosome Era - The 'golden age' according to many vets. This is when the game had a lot of optimizations made to increase the frame-rate, Manus Peak was still a freaggin peak and not a plataeu, Light Weapon Sharpshooter was the most over-powered thing in the world (it gave a passive increase to weapon range resulting in 100m Assault Rifles), and Shield Tanking was where it was at. Nova Knives became an actual weapon as before they were used in the default melee, which then became a rifle butt.
Ashland and Skim Junction maps are introduced by Skim Junction is later removed due to -crippling hard freezes. Bugs abound but the gameplay itself was pretty solid and much beloved by the community for what it was.
Jenza Aranda and Betamax - one of the bigger corps at the time - find a bug that allows for potentially infinite Warbarge Strikes and abuse the ever living **** out of it until it gets fixed (seriously, they hit us with 13 in one go at one point). ICECREAMKING and his band of misfits find out you can make infinite WP (and subsequently warbarge strikes) by crashing a vehicle into a wall over and over again and repairing it with a rep tool and forever doom us to no longer get WP from repairing vehicles.
Suryas and Sagaris (Marauder HAVs) are stupid OP and nigh invincible and are fielded en masse by another bigger corporation (STB - a clan that came over from MAG).
Universal Voice Transmitters (the dumbest thing in the world) were a thing that you had to buy with real money in order to use voice communications. hated by the community and would later be removed.
Seraphim something or another is another big corporation and these head honchos frequently duke it out in Corporation Battles (which were a battle system in which both parties put up a 1,000,000 ISK collateral and then fought for the prize pot).
Zion Shad starts up Zion TCD and threatens to 'punch Goonswarm in the face' on podcast with one of Goonswarms well known diplomats. Zion gets super butthurt whenever the Goonswarm diplomat refers to Dust 514 players as 'scrubs' and permanently embarasses us all when he confronts the diplomat about it who promptly responds, "It's the internet, deal with it".
D3LTA Force turns up. Then War Ravens. Bunch of other rising corporations that would become better known in Uprising.
Kain Spero and the Imperfects host tournament on Intaki Prime, make mark on the lore (lost my **** over it back then because I was younger and stupider). Imperfects become infamous with a notoriety for forum trolling and generally being good at the game. Nova Knife starts up the IRC which the developers frequently used to troll the community with hopes and dreams. Iron Wolf Saber makes forum posts about stuff (mostly screenshots and concept art).
Good times abound, much fun was had.
THEN UPRISING RELEASED AND IT ALL WENT TO HELL
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
|
Posted - 2015.07.11 13:59:00 -
[15] - Quote
VAHZZ wrote:Heimdallr69 wrote:Heimdallr69- was officially known by fellow Imps as Homodoll..then Rampage changed it too Heimdallrdallr, then others changed it to 69, After that it was Hentaidoll..a few months ago EMBlackout changed it to Heimpai..and recently changed by Zaria to Heimy and Heimypoo, she got everyone on that bandwagon...thanks Zari =ƒÿÜ You know people can not resist Zaria, Heimy. /resists
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment requests received: 13
|
Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
|
Posted - 2015.07.11 13:59:00 -
[16] - Quote
Thank you, Aeon! <3
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment requests received: 13
|
Grease Spillett
Negative-Feedback. Negative-Feedback
884
|
Posted - 2015.07.11 14:02:00 -
[17] - Quote
Talos Vagheitan wrote:We should compile a history of Dust. From chromosome to present. All the major events, corps, alliances, players who made a difference.
Would be interesting to read. Maybe inspire some noobs to go out and make some of their own history.
Anyone want to start? Someone from closed beta, tell us of the opening days if Dust
You can go to dust 514 fiction and read my book the call. It's the best I could do with my limited information.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.11 14:23:00 -
[18] - Quote
The laser raves from a very powerfull protolaser getting an extra 25 percent damage boost that stacked with four ten percent damage boost mods
8 dead clones in one viziam swipe
Heavies feared the laser raves like mice fear cats
Forge gun? Swarm launchers?
Nah
Just aim four to 8 lasers to instamelt any vehicles
Tanks feared the laser raves Dropships feared the laser raves
Lavs? Bzzzzzzzztzzzzz instamelt from laser raves |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.07.11 14:29:00 -
[19] - Quote
Crazy taxi logi Lavs killing everyone Logi Lavs users went weeks without shooting just running everyone over
In replication the mcc had 150 hp and was easy to kill with a Tank or large installation
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
359
|
Posted - 2015.07.11 14:40:00 -
[20] - Quote
To continue where Aeon left off -
UPRISING LAUNCHES - War, Meta, and CCP'd
As a sick joke CCP 'commercially' launches Dust 514 on May, 15, 2014. 5/14/2014. Giving to us a major over-haul to pretty much everything, and leave every suit feeling weak besides the overwhelming FOTM's and Slayer Logi's. A week later, PC launches.
Corps begin there land grab, europeans being given a hefty advantage of 5 minutes in there choices due to how CCP made it available. Betamax, SI, and other european cooperations take advantage of this and become the largest land holders right off the bat - making billions off of CCP's mistake or lack of foresight.
CRONOS is created to ensure there continued farming and mutual defenses between the Europeans, they ally the American ran but European controlled alliance Orion run by Delta Force who hadn't grabbed nearly as much land, but had many more players.
The two buckle down, though separated on the map, and prepare for EoN, Loi, STB, and NF forces that had begun speaking openly on the forums about the Europeans massive holding and ISK productions.
EoN forces begin there invasions first, starting the First Dusty Wars. R*, SyN, Ill Omens, among 2-3 other well known cooperations at the time comprised of it's vanguard forces, launching on any available CRONOS district around, and laying claim to the South Western parts of MH as there home territory. Loi declare intentions to join the fray on EoN's side - but Orion forces engage them in response, pinning them down as Orion hired back then top corp, Pink Fluffy Bounty Hunterz, to help hold the lines.
STB mostly stays out of the conflict, remaining vocal but abstinent. NF engages in talks with EoN and other forces to strike a mercenary contract to enter the fray on EoN's side.
War continue to escalate and involve more cooperations as CRONOS became comfy with there land holding advantage and began attacking corps like War Raven. The war was looking bleak for the americans as europeans iSK advantage continued to grow.
Though our capacity to fight was lower back then, the war made sure content was always available. As the EoN and CRONOS war began to heat up - Orion began it's invasion of the Imperfects home world, Hrober, located just a little north of EoN's base of operations, bringing NF into the war in a more dedicated manner.
A coalition was then formed between all competent american corperations, and named by Free Beers - Nerds Who Loves Boobs Coalition. Efforts to take down Orion and CRONOS were beginning to grind on CRONOS forces, overwhelmed by how many players they were fighting with no breaks even in there own time zones. Burn out began rearing it's ugly head. Even if they won all there games, they couldn't keep up with flood of games coming, and it was obvious CRONOS allies, Orion, could not keep up in the war any longer.
Every day 5 to 10 districts would flip, and this was back when it would take 3 days to flip a district. The numbers continued to heat up as more corps joined the fray on both sides, but many more still wanting to remain neutral. They will find out soon that neutrality is hard to keep.
After a month of warfare, Orion crumbles to NF and LoI forces, Delta Force smashed and turned into a shell of a corp. Efforts were doubled up on CRONOS, and the war finally began to shift in American's favor.
Some time would pass before CRONOS declares burn out and let's go most of it's holding. Thus the first war of Dust had ended, and EoN begins it's land grab. Leading to the Second Dusty Wars known fondly as, The Eon Wars, and possibly the largest war in dust's history. |
|
Viktor Hadah Jr
0uter.Heaven
8
|
Posted - 2015.07.11 14:41:00 -
[21] - Quote
Why start from chromosome. Most interesting stuff happen before dust was even released.
When there was hope...
My alliance for instance at the time had multiple titans and hundreds of EVE pilots ready to live and fight in Molden Heath because we were told there was going to be a connection. And not dust mercs who played EVE. No we had EVE pilots with years of null sec experience who have been playing for 5 plus years. How silly it seems in retrospect
Vote Viktor Hadah for CPM2 or i'll hurt you.
I'm kind of a big deal.
Get Dust ISK Here
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.11 15:06:00 -
[22] - Quote
More details about Mordu's Trials/Codex/Chromosome that come to mind:
- RDVs that were easier to kill than tanks. - Disco tanks (tanks would land upside down and spin around like a top killing everything in their path and awarding the enemy team with kills) - Light poles that would insta-kill tanks on collision - Dropships that didn't have collision damage flying around running people over - Small Turret Installations with forward facing shields that guarded the gunner (could only be attacked from behind) - Bunker installations (turrets would have small walls infantry could hide behind) - Random note; I ran a Cal Assault with x4 Armor Repairers because hit detection was so bad I could rep-tank. - Different weapon sounds - CCP being completely indecisive with what they wanted the Assault Rifle sights to look like (went from Camera Sights, to horrible iron sights, to the iron sights we have now). - Laser Rifles being 100% OP being able to kill players just by touching them with the laser beam - Equipment would 'slide' down hills until they either exploded or found level terrain before activating - Terrain itself would reach out and grab your ankles. Lot of players would get stuck and would have to suicide. - Maps had holes (like, legitimate freaggin holes) that tanks could fall endlessly to their deaths through. - Kindred/Solstice Scouts, Relic/Firebrand Assaults, Anasoma/Colossus Heavies, and Hazard/whatever the other one Logistics aurum cosmetics that were totally awesome. - Skill boosters could only be activated one at a time and could not be queued, so you literally had to be on at the exact moment they expired. - We got more SP from being in a match than playing in a match. AFKing was pretty bad. - Bug in which Dust 514 would randomly delete itself from your hard-drive and not allow you to re-install stating 'download corrupted' - The only things a squad leader could do was drop an orbital and make someone else a squad leader - Vehicles would not return to assets after a match, meaning a LOT of tanks vanished into thin air. - Players were segregated by random NPC corporations and had corporate forums with which to talk to one another. It led to a lot of alienation for some of the dumbest reasons. - The front turret on a tank used to be off-set and on top of the chassis so that it, as well, had 360 degree fire. - 'Experimental Sniper Rifle' that had bullet drop mechanics.... because.... Rail Guns do that at 300m. - Contact grenades were stupidly OP with a 6.6m blast radius and could only be obtained via Aurum. - Literally all upcoming information about the game had to come from IRC. - Players, especially those in corporations like STB, actually made their characters with their clan tags to show loyalty because we didn't have corporation identification. - You could do damage to the MCC using Railgun Installations. - CCP was considering a martyrdom mechanic. - Black Ops Tanks with built in CRU that were the single most useless vehicle at the time. - SP Daily cap instead of weekly cap. Then, when we got a weekly cap, you would hit it and then would get next to nothing (I think it was like, 50 SP a match). - We had an Oceanic server that was primarily used for AFKing, testing, and dicking around.
Politics:
- Triton Industries who tried to bully their way to the top annnnnd failed. - Pink Fluffy Bounty Hunterz who were considered the elite of the elite until Uprising came out and then they got roflstomped into failscade by Hellstorm. - Subdreddit and Goonfeet which was hilarious what with Cerebral Wolf Jr. basically trying to take up the Dust 514 crown for Goonswarm before getting hellfired into oblivion by none other than The Mittani himself. - Onslaught Inc. which would up being quite literally one of the only remaining closed beta corporations today. - Restless Spirits which no-one remembered for anything important. - Pro Hic Immortalis which... for some reason I think turned into Molon Labe??? Dunno. - What The French which pretty much failscaded as soon as Cazaderon rage-quit the CPM over Legion. - The Southern Legion which was an Australian corp run by Black Jackal.
More as I start to remember it all.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
359
|
Posted - 2015.07.11 15:15:00 -
[23] - Quote
Aeon Amadi wrote:More details about Mordu's Trials/Codex/Chromosome that come to mind: - RDVs that were easier to kill than tanks. - Disco tanks (tanks would land upside down and spin around like a top killing everything in their path and awarding the enemy team with kills) - Light poles that would insta-kill tanks on collision - Dropships that didn't have collision damage flying around running people over - Small Turret Installations with forward facing shields that guarded the gunner (could only be attacked from behind) - Bunker installations (turrets would have small walls infantry could hide behind) - Random note; I ran a Cal Assault with x4 Armor Repairers because hit detection was so bad I could rep-tank. - Different weapon sounds - CCP being completely indecisive with what they wanted the Assault Rifle sights to look like (went from Camera Sights, to horrible iron sights, to the iron sights we have now). - Laser Rifles being 100% OP being able to kill players just by touching them with the laser beam - Equipment would 'slide' down hills until they either exploded or found level terrain before activating - Terrain itself would reach out and grab your ankles. Lot of players would get stuck and would have to suicide. - Maps had holes (like, legitimate freaggin holes) that tanks could fall endlessly to their deaths through. - Kindred/Solstice Scouts, Relic/Firebrand Assaults, Anasoma/Colossus Heavies, and Hazard/whatever the other one Logistics aurum cosmetics that were totally awesome. - Skill boosters could only be activated one at a time and could not be queued, so you literally had to be on at the exact moment they expired. - We got more SP from being in a match than playing in a match. AFKing was pretty bad. - Bug in which Dust 514 would randomly delete itself from your hard-drive and not allow you to re-install stating 'download corrupted' - The only things a squad leader could do was drop an orbital and make someone else a squad leader - Vehicles would not return to assets after a match, meaning a LOT of tanks vanished into thin air. - Players were segregated by random NPC corporations and had corporate forums with which to talk to one another. It led to a lot of alienation for some of the dumbest reasons. - The front turret on a tank used to be off-set and on top of the chassis so that it, as well, had 360 degree fire. - 'Experimental Sniper Rifle' that had bullet drop mechanics.... because.... Rail Guns do that at 300m. - Contact grenades were stupidly OP with a 6.6m blast radius and could only be obtained via Aurum. - Literally all upcoming information about the game had to come from IRC. - Players, especially those in corporations like STB, actually made their characters with their clan tags to show loyalty because we didn't have corporation identification. - You could do damage to the MCC using Railgun Installations. - CCP was considering a martyrdom mechanic. - Black Ops Tanks with built in CRU that were the single most useless vehicle at the time. - SP Daily cap instead of weekly cap. Then, when we got a weekly cap, you would hit it and then would get next to nothing (I think it was like, 50 SP a match). - We had an Oceanic server that was primarily used for AFKing, testing, and dicking around. Politics: - Triton Industries who tried to bully their way to the top annnnnd failed. - Pink Fluffy Bounty Hunterz who were considered the elite of the elite until Uprising came out and then they got roflstomped into failscade by Hellstorm. - Subdreddit and Goonfeet which was hilarious what with Cerebral Wolf Jr. basically trying to take up the Dust 514 crown for Goonswarm before getting hellfired into oblivion by none other than The Mittani himself. - Onslaught Inc. which would up being quite literally one of the only remaining closed beta corporations today. - Restless Spirits which no-one remembered for anything important. - Pro Hic Immortalis which... for some reason I think turned into Molon Labe??? Dunno. - What The French which pretty much failscaded as soon as Cazaderon rage-quit the CPM over Legion. - The Southern Legion which was an Australian corp run by Black Jackal. More as I start to remember it all. Ah, that's the alliance I kept forgetting about in the CRONOS wars - the australians. Wasn't just tristan force. They faired well, but never really made any waves in PC, so i forgot about 'em. lol |
Talos Vagheitan
Ancient Exiles.
1
|
Posted - 2015.07.11 15:27:00 -
[24] - Quote
Great stuff?
Official CPM Platform
|
Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.07.11 15:30:00 -
[25] - Quote
Molon came from PRO, not as sexy as Pro Hic |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.11 15:45:00 -
[26] - Quote
More Closed Beta/Codex/Chromosome bits (scanning through Dust Search).
- CCP hand selects some players to be their CPM and in controversial hilarity managed to grab mostly people from Betamax. IWS releases a statement about how they were basically silly for not making it a vote. - Kain Spero's original post on the Beta Tournament that pretty much annihilated a lot of historical sites on Intaki Prime according to the lore. - There were a -LOT- of threadnaughts about AV vs Tank balance. - It was so easy to get orbitals that a single man squad could get them. - No, seriously, there were a LOT of problem threads about tanks. - Like, you have no idea how much of a problem HAVs were back in beta. - I'm being for freaggin real, literally everyone complained about the tanks. - Even back in beta people wanted this game on the PS4. - We had public squads (you automatically joined a squad whenever you went into a match) before it was removed.
(random self-pandering for a moment) - Despite what some players in this community would try and have you believe, I was actually against Assault Rifles being the FotM back in the day.
(back to facts) - We got Forum Avatars for Christmas. - There was a point where having 5,000,000 SP was something of a feat/wonder. - SOMEHOW FORGOT TO MENTION TEAMPLAYERS! - The Shotgun was considered to be OP for a time. - The most frustrating thing to the Dust 514 community was Chinese New Year. Followed shortly by Christmas. Then by New Years. Then by Spring Break. Then b- look, we literally thought that CCP worked only three months out of the entire year for a while. - For a while you couldn't mute other players, so guys like BAD FURRY would jump into a match and just crank the music as loud as freaggin possible to annoy the hell out of everyone -and there wasn't a damn thing you could do about it- - Almost everything stat-wise had to be tracked manually by www.dust514stats.com - I don't remember this but apparently IWS ran a smear campaign against The Black Jackal who was running to be a Dust 514 representative. - There an a pretty sizable threadnaught about (brace for it) Orbitals being OP.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
Squagga
Fatal Absolution Negative-Feedback
896
|
Posted - 2015.07.11 18:21:00 -
[27] - Quote
I was in a corp called synergy. A corporation that I had merged crime wave syndicate into. Corp matches were still a thing at the time. My squad, a group of a few guys, that I ran with every night weren't getting fielded. This made me concerned for my squad, with the upcoming PC. Which was on everyone's minds.
After some shopping around. Hellstorm was more than willing to take us in, and promises to field every one of my squad mates for every single PC. Cronos begins over taking every district in sight. We were told it had to do with shipping lanes in EVE. Cronos decides to start taking the three districts hell storm had. We were literally doing nothing, besides having our first three districts. Bosena. Their first attack was a failure, even with Jenza awoxing. Cronos decides to outsource. The PFBZ make attempts at our districts. This results in failure and the disbanding of the PFBZ. We decide to expand our territory, and are later labeled as "terrorists".
Finally the height of the war is upon us. EON vs LOI. Certain rules are put into place, not to mention that EON and LOI, were never going to fight. They did. Previously everyone in HellStorm voted on everything. Not anymore. Nearing this time HellStorm picks up a woman at Kujos discretion. Some kind of relationship begins to develop between them. Kujos real life girlfriend is apparently not present anymore. In the middle of the night, Kujo, his new digital girlfriend, and five of his friends in HellStorm leave, with almost the entire corp wallet. Billions in ISK. The rest of HellStorm left to fight a gritty battle against EON, which we lost.
Then there was fanfest 2014 and the game ended
Shields, the silent killer.
|
DJINN DarkSide
Hellstorm LLC
0
|
Posted - 2015.07.11 21:36:00 -
[28] - Quote
Squagga wrote: Finally the height of the war is upon us. EON vs LOI. Certain rules are put into place, not to mention that EON and LOI, were never going to fight. They did. Previously everyone in HellStorm voted on everything. Not anymore. Nearing this time HellStorm picks up a woman at Kujos discretion. Some kind of relationship begins to develop between them. Kujos real life girlfriend is apparently not present anymore. In the middle of the night, Kujo, his new digital girlfriend, and five of his friends in HellStorm leave, with almost the entire corp wallet. Billions in ISK. The rest of HellStorm left to fight a gritty battle against EON, which we lost.
Wasn't public knowledge before now, Two weeks before this "digital girlfriend", Alliance leadership found out under supposive NDA of a project that would erase all console data from New Eden. Most of Hellstorm alliance was left up in the air on why key players where quiting because no one would or could tell us what was going on until many many months later.
You LOI guys can suck it now cause Dust indured and CCP came around to the light side. |
chill penguin
Incorruptibles
62
|
Posted - 2015.07.11 21:41:00 -
[29] - Quote
Squagga wrote:In the beginning. There were no corps. It was like a wild west. It was great. Really difficult to get teamed up on. I loved it. Made tons of ISK. Wish I could have that back
And then came Codex.
A True Slayer can only be born in the pits of Molden Heath
|
benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
292
|
Posted - 2015.07.11 21:53:00 -
[30] - Quote
Viktor Hadah Jr wrote:Why start from chromosome. Most interesting stuff happen before dust was even released.
When there was hope...
My alliance for instance at the time had multiple titans and hundreds of EVE pilots ready to live and fight in Molden Heath because we were told there was going to be a connection. And not dust mercs who played EVE. No we had EVE pilots with years of null sec experience who have been playing for 5 plus years. How silly it seems in retrospect
And it can still happen if given the right "push"
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
|
|
Grease Spillett
Negative-Feedback. Negative-Feedback
887
|
Posted - 2015.07.12 21:53:00 -
[31] - Quote
Hey talos because you posted this I went ahead and updated the call. It's in the fiction section.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.07.12 22:09:00 -
[32] - Quote
Who do you constitute as important.
I consider very few PC players particularly relevant to New Eden's history.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.12 22:38:00 -
[33] - Quote
Squagga wrote:I was in a corp called synergy. A corporation that I had merged crime wave syndicate into. Corp matches were still a thing at the time. My squad, a group of a few guys, that I ran with every night weren't getting fielded. This made me concerned for my squad, with the upcoming PC. Which was on everyone's minds.
After some shopping around. Hellstorm was more than willing to take us in, and promises to field every one of my squad mates for every single PC. Cronos begins over taking every district in sight. We were told it had to do with shipping lanes in EVE. Cronos decides to start taking the three districts hell storm had. We were literally doing nothing, besides having our first three districts. Bosena. Their first attack was a failure, even with Jenza awoxing. Cronos decides to outsource. The PFBZ make attempts at our districts. This results in failure and the disbanding of the PFBZ. We decide to expand our territory, and are later labeled as "terrorists".
Finally the height of the war is upon us. EON vs LOI. Certain rules are put into place, not to mention that EON and LOI, were never going to fight. They did. Previously everyone in HellStorm voted on everything. Not anymore. Nearing this time HellStorm picks up a woman at Kujos discretion. Some kind of relationship begins to develop between them. Kujos real life girlfriend is apparently not present anymore. In the middle of the night, Kujo, his new digital girlfriend, and five of his friends in HellStorm leave, with almost the entire corp wallet. Billions in ISK. The rest of HellStorm left to fight a gritty battle against EON, which we lost.
Then there was fanfest 2014 and the game ended
Funny, as I had joined PFBHZ just a few days before Uprising was released and I remember hearing them raging out on comms:
"Jesus christ THERE ARE SO MANY DROP UPLINKS THIS IS IMPOSSIBLE" "Yeah dude that needs to be nerfed" "You guys need to STFU and kill"
That went on until the end of the match, I assume, because I wasn't put into the match. I remember commenting on how they should have just spammed drop uplinks themselves and used grenades to kill them and I remember, very clearly and very distinctly, hearing, "Aeon STFU you weren't in the match so you don't even know what you're talking about". Which was hilarious, to me, because the drop uplink spam wound up being a PC standard tactic from that point on.
Then PFBHZ fell apart and I moved on I only joined because Harlequin invited me and I remember that dude being so freaggin beast and hating having to fight him.
I was in Hellstorm when Kujo turn-coated as well. I remember getting a in-game mail from Appia in a pub match after her and Kujo bailed and she was basically mocking me. I remember being a lot more naive back then and sending her a message back saying, "I don't associate with traitors" or some BS.
Irony was that after Hellstorm failscaded I joined ANONYMOUS, which was part of LOI (allied with Ancient Exiles, led by Kujo, who wound up giving us our first district) and when ANONYMOUS failscaded I wound up joining Ancient Exiles... Appia was a part of the pack as well... So it all came full circle.
Actually, now that I think about it, I have this long history of being in a corporation and fighting against a superior force and then somehow joining that force later on. It's like the Twilight Zone in a way.
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
|
Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2015.07.13 13:24:00 -
[34] - Quote
Never was there such great alliance vs alliance espionage wars since before the release of dust(When there was hope)
http://dustmercs.blogspot.ru/2012/06/inside-entropy-virus-part-1.html http://dustmercs.blogspot.ru/2012/07/inside-entropy-virus-part-2.html http://dustmercs.blogspot.ru/2012/09/eon-insider-leaks-secret-transcripts.html http://dustmercs.blogspot.ru/2012/06/is-roflsyn-confrontation-brewing.html http://dustmercs.blogspot.ru/2012/10/a-look-inside-failing-betamax_12.html http://dustmercs.blogspot.ru/2012/10/link-between-faux-gnn-and-eon-discovered.html
Vote Viktor Hadah for CPM2 or i'll hurt you.
I'm kind of a big deal.
Get Dust ISK Here
|
DUST Fiend
17
|
Posted - 2015.07.13 13:25:00 -
[35] - Quote
Here's the history of DUST
|
Michael Arck
6
|
Posted - 2015.07.13 13:39:00 -
[36] - Quote
Brought back some great memories, this thread. I was watching the wars, espionage, merc trading and Molden donut changes with a strong sense of awe.
Damn, Dust can't die man! It has to move to another platform and get a new spark!!
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
372
|
Posted - 2015.07.13 15:28:00 -
[37] - Quote
Back when EvE players gave us enough attention to get things like this done.
Quote:They don't understand that their "gun game" will mean nothing in New Eden. They talk bad about other members of the alliance, yet Protoman and all of the GC guys can run their mouth and get a target painted on our backs with powerful New Eden Alliances like GSF/Test......its all a little hypocritical if you ask me and there is definitely a lack of overall control by leadership."
We used to see criticism like this all the time. Guys who got rolfstomped in game talked big about connections outside of it, claiming to be a part of Test/Goons/Pandmeic and how impressive there big ships were and how actual skill in a universe like New Eden meant nothing compared to the meta.
Good times, i wonder if they still think they had a chance around here sucking as bad as they did before CCP ruined our future. |
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.07.13 17:38:00 -
[38] - Quote
Michael Arck wrote:Brought back some great memories, this thread. I was watching the wars, espionage, merc trading and Molden donut changes with a strong sense of awe.
Damn, Dust can't die man! It has to move to another platform and get a new spark!!
Agreed.
This is exactly what separates Dust from other shooters, and the reason this under-funded F2P shooter on an outdated platform is still going into its 4th year.
This would be a great advertisement piece for Dust: Show all the rich player-made history, and offer new players a chance to create their own
Official CPM Platform
|
Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2015.07.13 17:48:00 -
[39] - Quote
Shadowed Cola wrote:Good times, i wonder if they still think they had a chance around here sucking as bad as they did before CCP ruined our future. And here i am stomping on ever corp you have been in for the past year...
And here Rise of legion is still in PC being the main alliance focusing on EVE support at the time, not sure where all those alliance with skill are...
And here is sota pop bouncing between 20 different corps that die 2 months after he joins...
How silly those EVE Players were huh...
Vote Viktor Hadah for CPM2 or i'll hurt you.
I'm kind of a big deal.
Get Dust ISK Here
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
11
|
Posted - 2015.07.13 17:55:00 -
[40] - Quote
Talos Vagheitan wrote:Michael Arck wrote:Brought back some great memories, this thread. I was watching the wars, espionage, merc trading and Molden donut changes with a strong sense of awe.
Damn, Dust can't die man! It has to move to another platform and get a new spark!! Agreed. This is exactly what separates Dust from other shooters, and the reason this under-funded F2P shooter on an outdated platform is still going into its 4th year. This would be a great advertisement piece for Dust: Show all the rich player-made history, and offer new players a chance to create their own
Drama and Meta is the only reason I stay on these forums. Well, that and old friends.
It's also why I will closely watch this game. If it ever makes it to a decent platform and delivers HALF of the promises it made, I'm sure it will become a great game. Dust is unique, and I don't think that will ever change.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
|
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
788
|
Posted - 2015.07.13 19:35:00 -
[41] - Quote
The beginning:
A couple years before the release of Chromosome several groups from the game MAG started to talk about this game that CCP was creating. They were all talking to a guy who played EVE and wanted to form an alliance of FPS groups to be prepared for this new game. Mitauchi, from EVE, reached out to Stylie, the leader of KEQ from MAG, about doing this. KEQ leadership then talked to other clans they knew from MAG and some of began our alliance. I cam to this group representing PHI (Pro Hic Immortalis).
RISE of LEGION:
Many of the representatives from these different clans made EVE accounts and started learning New Eden from the inside. We had our own TeamSpeak servers and were able to talk to our veteran EVE players and learn quickly. After a lot of growth in EVE we finally created the corps in New Eden that the old clans would move into when DUST released. We then created our alliance on 2012-01-07. RISE of LEGION
This allowed us to have a logo set by the time the game came out and be fully prepared as the first DUST 514 alliance. We were ready and established to go for day one well in advance.
HiveMind:
Another set of corps had decided to do something similar. They formed an alliance that was not official, or part of New Eden. They did start to create corps in New Eden though. Their leader went by the name HiveMind. The main corp in their alliance was STB. They were the only rivals we could see for us at the time that were trying to organise in new Eden ahead of time. We of course implanted some spies, as this is New Eden, and learned that their leader had already decided we were enemies and wanted to destroy ROFL.
After learning this we decided to welcome them to New Eden officially. We made some fleets and found their locations and started to pick off their pilots. They acted as if te attacks were unprovoked, and showed that the new DUST community should see ROFL as a bad group. They tried to cry to the media that was starting out at the time, the GNN. They then paid a mercenary group to try to fight us for them in EVE. We went back to our homes in Null Sec, and awaited the fights, but the mercenaries had just taken their money and never tried to fight us.
DUST 514 Tournament:
During the Chromosome beta testing there was a tournament that was put on. EVEbet.com was taking ISK for bets. It was actually a very well organised tournament that allowed for orbital strikes. Kane Spero was involved and did a great job with the event. As I had worked with the PFBHz before in MAg I knew their skill. I put a lot of ISK on that tournament. I bet on many matches having known the corps form the past.
During the last match the PFBHz were in for a good fight, and we wanted to put down strikes from above and show that we were more than just our ground troops. With only a fleet of 40-50 ships the ROFL fleet was able to put down strikes while fighting a fleet of 150 from our competitors who only brought ships to fight us instead of provide strikes of their own. It is only because of the skill of our Fleet Commander Mitauchi that we minimized losses while putting down strikes, and taking out more ISK worth of their ships than we lost. When our scots noticed a fleet of 250 Goons closing in on the battle our fleets finally left to let our competitors be wiped out by the Goonswarm fleet.
Pro Hic Immortalis:
I had a great time fighting with PHI. I thought I should include a highlight real of my time with PHI in DUST 514.
First District Taken by PHI
PHI vs Nyain San
PHI vs BurgezzE.T.F.
PHI vs PRO/BHD
ROFL Today:
The oldest and longest alliance in DUST 514, ROFL still is around today. Although much different from its original form, the culture that ROFL created has allowed to to continue on. ROFL |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
788
|
Posted - 2015.07.13 19:45:00 -
[42] - Quote
hmm |
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.13 20:16:00 -
[43] - Quote
Aeon Amadi wrote:Basically, my memory of it went like this: Fanfest 2012 - Dust 514 explained in rudimentary detail, show the first ever cross game-play of Dust 514 / Eve Online with a successful cross platform orbital strike on the infamous Crater Lake map. April/May 2012 - Dust 514 closed beta opens up to a select few Playstation Plus subscribers despite CCP stating that Eve Online players would get first dibs. Controversy ensues from bitter Eve players wanting to try it first and Playstation Plus subscribers who got in early break the closed beta NDA and start uploading youtube videos comparing the game to Halo. May/June 2012 -
Eve players finally get into closed beta through BS 'access codes' that were given out randomly and play on the Crater Lake map. Swarm Launchers are stupid OP due to lack of friendly fire (they were dumb-fired back then) and hit detection issues abound. Framerate was terrible (yes, worse than it is now) but the game had it's own unique charm to it. There were only a handful of servers available to play on, divided between North America and Europe, but the game was beautiful for the first playable bit of New Eden FPS experience. June/July 2012? - Following a character wipe, Codex is released with a new weapon: Mass Driver. Scouts and Breach Assault Rifles are stupid OP because of hit detection issues. We get the Line Harvest map in place of Crater Lake, which would never be seen again. CRUs and Supply Depot models are changed and with them the hacking mechanics are changed as well. A few game reviewers start to hint at the building interest of the game, showing clips. CCP opens(?) closed beta to anyone that'll drop $20 on a starter pack that contains an access code to get in. Somewhere along the line we got female models despite crazy lore contradictions (infantry clones have no personality or gender, let alone specified appearances, as they're basically just faceless bases made of biomass giblets). The decision to change the power level structure (Standard/Advanced/Prototype) results in a HUGE benefit for new players as back then the higher power levels had higher HP values built into the suit as well as high PG/CPU and fitting slots. Type-II suits are introduced to make up for the lack of variety in the suits as we only had The Original Four: The Amarr Heavy, The Caldari Assault, The Minmatar Logistics, and the Gallente Scout. Skill Point accrual was tripled during this time period to allow players to experiment with things much faster than they would through normal gameplay. Doesn't really matter as there is a character wipe soon after as the server is moved over to Buckingham. Communications Outpost had an issue where the game would freeze whenever you tried to run up the stairs between what is now Alpha and the supply depot outside the building. This was one of many crippling bugs. Chromosome Era - The 'golden age' according to many vets. This is when the game had a lot of optimizations made to increase the frame-rate, Manus Peak was still a freaggin peak and not a plataeu, Light Weapon Sharpshooter was the most over-powered thing in the world (it gave a passive increase to weapon range resulting in 100m Assault Rifles), and Shield Tanking was where it was at. Nova Knives became an actual weapon as before they were used in the default melee, which then became a rifle butt. Ashland and Skim Junction maps are introduced by Skim Junction is later removed due to -crippling hard freezes. Bugs abound but the gameplay itself was pretty solid and much beloved by the community for what it was. Jenza Aranda and Betamax - one of the bigger corps at the time - find a bug that allows for potentially infinite Warbarge Strikes and abuse the ever living **** out of it until it gets fixed (seriously, they hit us with 13 in one go at one point). ICECREAMKING and his band of misfits find out you can make infinite WP (and subsequently warbarge strikes) by crashing a vehicle into a wall over and over again and repairing it with a rep tool and forever doom us to no longer get WP from repairing vehicles. Suryas and Sagaris (Marauder HAVs) are stupid OP and nigh invincible and are fielded en masse by another bigger corporation (STB - a clan that came over from MAG). Universal Voice Transmitters (the dumbest thing in the world) were a thing that you had to buy with real money in order to use voice communications. hated by the community and would later be removed. Seraphim something or another is another big corporation and these head honchos frequently duke it out in Corporation Battles (which were a battle system in which both parties put up a 1,000,000 ISK collateral and then fought for the prize pot). [Snip]
Kain Spero and the Imperfects host tournament on Intaki Prime, make mark on the lore (lost my **** over it back then because I was younger and stupider). Imperfects become infamous with a notoriety for forum trolling and generally being good at the game. Nova Knife starts up the IRC which the developers frequently used to troll the community with hopes and dreams. Iron Wolf Saber makes forum posts about stuff (mostly screenshots and concept art). Good times abound, much fun was had. THEN UPRISING RELEASED AND IT ALL WENT TO HELL
No PFBHz mention? Sad face
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.13 20:19:00 -
[44] - Quote
Piercing Serenity wrote:
No PFBHz mention? Sad face
Lol, if you remember, I was part of PFBHz with you and Harle. Was short lived though because of the face roll with Hellstorm. I mentioned them later, I'm sure.
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
|
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.13 20:20:00 -
[45] - Quote
I do remember, and I saw the mention. We did go up against the IMPs a few times before uprising. Oh, memories
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
791
|
Posted - 2015.07.13 20:38:00 -
[46] - Quote
I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though. |
Scheneighnay McBob
Penumbra or something
7
|
Posted - 2015.07.13 21:42:00 -
[47] - Quote
Aeon Amadi wrote:Basically, my memory of it went like this: Fanfest 2012 - Dust 514 explained in rudimentary detail, show the first ever cross game-play of Dust 514 / Eve Online with a successful cross platform orbital strike on the infamous Crater Lake map. April/May 2012 - Dust 514 closed beta opens up to a select few Playstation Plus subscribers despite CCP stating that Eve Online players would get first dibs. Controversy ensues from bitter Eve players wanting to try it first and Playstation Plus subscribers who got in early break the closed beta NDA and start uploading youtube videos comparing the game to Halo. May/June 2012 -
Eve players finally get into closed beta through BS 'access codes' that were given out randomly and play on the Crater Lake map. Swarm Launchers are stupid OP due to lack of friendly fire (they were dumb-fired back then) and hit detection issues abound. Framerate was terrible (yes, worse than it is now) but the game had it's own unique charm to it. There were only a handful of servers available to play on, divided between North America and Europe, but the game was beautiful for the first playable bit of New Eden FPS experience. June/July 2012? - Following a character wipe, Codex is released with a new weapon: Mass Driver. Scouts and Breach Assault Rifles are stupid OP because of hit detection issues. We get the Line Harvest map in place of Crater Lake, which would never be seen again. CRUs and Supply Depot models are changed and with them the hacking mechanics are changed as well. A few game reviewers start to hint at the building interest of the game, showing clips. CCP opens(?) closed beta to anyone that'll drop $20 on a starter pack that contains an access code to get in. Somewhere along the line we got female models despite crazy lore contradictions (infantry clones have no personality or gender, let alone specified appearances, as they're basically just faceless bases made of biomass giblets). The decision to change the power level structure (Standard/Advanced/Prototype) results in a HUGE benefit for new players as back then the higher power levels had higher HP values built into the suit as well as high PG/CPU and fitting slots. Type-II suits are introduced to make up for the lack of variety in the suits as we only had The Original Four: The Amarr Heavy, The Caldari Assault, The Minmatar Logistics, and the Gallente Scout. Skill Point accrual was tripled during this time period to allow players to experiment with things much faster than they would through normal gameplay. Doesn't really matter as there is a character wipe soon after as the server is moved over to Buckingham. Communications Outpost had an issue where the game would freeze whenever you tried to run up the stairs between what is now Alpha and the supply depot outside the building. This was one of many crippling bugs. nonono- "Codex" as you say is Replication. Codex was the build after that.
The anti-tunnel snake taskforce has assembled
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
383
|
Posted - 2015.07.13 22:23:00 -
[48] - Quote
SILENTSAM 69 wrote:I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though. There was QQ over an imperfect hosting the tournament, so they were disqualified from entry. They fought SyN, R*, SI, Ill Omens, Syndicate, Rogue, and i think 2 other corps. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
791
|
Posted - 2015.07.14 00:06:00 -
[49] - Quote
Shadowed Cola wrote:SILENTSAM 69 wrote:I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though. There was QQ over an imperfect hosting the tournament, so they were disqualified from entry. They fought SyN, R*, SI, Ill Omens, Syndicate, Rogue, and i think 2 other corps. Thanks, I wasn't sure. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
791
|
Posted - 2015.07.14 00:07:00 -
[50] - Quote
Shadowed Cola wrote:SILENTSAM 69 wrote:I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though. There was QQ over an imperfect hosting the tournament, so they were disqualified from entry. They fought SyN, R*, SI, Ill Omens, Syndicate, Rogue, and i think 2 other corps. Do you remember who the finals was against? |
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.07.14 01:05:00 -
[51] - Quote
Might I put in a few words on the dissolution of PFBHz?
Though a lot of people might like to think that we got ROFL-stomped, that simply was not the case as every match before the mass rage quit was still quite close on MCC, and on the clone front. The majority reason for why we lost was a misunderstanding of initial spawn in mechanics.
See, we didn't know to load in the fittings in the WB first while Hellstorm did. This lead us to load in 20+ seconds late allowing Hellstorm to take extremely hard control very early on in the matches with zero resistance.
Seeing every letter turn red while we were still only halfway across the map to our closest letter is more that just a little upsetting, but in the initial attacks on Hellstorm, we figured it as a mechanic of PC that the defenders started either closer to the letters, or they spawned in faster on the initial spawn in.
Following the 3 close games that were our failed attacks, we sat back and waited to be attacked, sure that it was just a defender mechanic that was giving them their lead. We were sure that with that mechanic on our side, it was going to be an easy win for when we had to defend.
So when we got attacked by Hellstorm, and they yet again took over the map while we were only halfway to our first letter, there were people who literally broke their controller. Some guys simply deleted dust right then and there, never to be seen again.
There is literally a thread on our private forums that came up a week later consisting mostly of facepalms titled "So... thats how they get to letters faster!!!?" when it finally came to light what was going on with our late spawn-ins, but by then, it was too late for the corp to come back.
Those losses came on top of the nasty internal strife centered around recruiting standards and weather or not we wanted to stay on Dust anyways because of how poorly CCP had handled the release of Uprising in the first place.
Uprising had already made several guys quit and had put many players more on the fence for staying loyal to the game for what was done to the aiming mechanics. If I might quote indy strizer on the first game played on its release,
"What the hell man, it's like my clone just duct taped his gun to his **** and is trying to aim by swinging it around."
That statement for those of you who didn't play at that time is more accurate that you can possibly know.
Just a bit of clarification for y'all.
O.G. Pink Fluffy Bunny
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
390
|
Posted - 2015.07.14 02:23:00 -
[52] - Quote
Viktor Hadah Jr wrote: And here i am stomping on ever corp you have been in for the past year...
?
uh, HvLP? You mean, you can beat a PC training corp trying to bring new players into MH?!
Damn, i can see why OH fields you every game.
And you can't beat NF - you tried for years and failed, so you joined OH and started making claims, lmao. Scrub :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
390
|
Posted - 2015.07.14 02:28:00 -
[53] - Quote
Daddrobit wrote:Might I put in a few words on the dissolution of PFBHz?
Though a lot of people might like to think that we got ROFL-stomped, that simply was not the case as every match before the mass rage quit was still quite close on MCC, and on the clone front. The majority reason for why we lost was a misunderstanding of initial spawn in mechanics.
See, we didn't know to load in the fittings in the WB first while Hellstorm did. This lead us to load in 20+ seconds late allowing Hellstorm to take extremely hard control very early on in the matches with zero resistance.
Seeing every letter turn red while we were still only halfway across the map to our closest letter is more that just a little upsetting, but in the initial attacks on Hellstorm, we figured it as a mechanic of PC that the defenders started either closer to the letters, or they spawned in faster on the initial spawn in.
Following the 3 close games that were our failed attacks, we sat back and waited to be attacked, sure that it was just a defender mechanic that was giving them their lead. We were sure that with that mechanic on our side, it was going to be an easy win for when we had to defend.
So when we got attacked by Hellstorm, and they yet again took over the map while we were only halfway to our first letter, there were people who literally broke their controller. Some guys simply deleted dust right then and there, never to be seen again.
There is literally a thread on our private forums that came up a week later consisting mostly of facepalms titled "So... thats how they get to letters faster!!!?" when it finally came to light what was going on with our late spawn-ins, but by then, it was too late for the corp to come back.
Those losses came on top of the nasty internal strife centered around recruiting standards and weather or not we wanted to stay on Dust anyways because of how poorly CCP had handled the release of Uprising in the first place.
Uprising had already made several guys quit and had put many players more on the fence for staying loyal to the game for what was done to the aiming mechanics. If I might quote indy strizer on the first game played on its release,
"What the hell man, it's like my clone just duct taped his gun to his **** and is trying to aim by swinging it around."
That statement for those of you who didn't play at that time is more accurate that you can possibly know.
Just a bit of clarification for y'all. In PFBHz defense - they were fighting Hailstorm who would later take those same players they used against PFBHz *Most of 'em* and formed Ancient Exiles, one of the strongest corps in Dust's history, next to TP and Imps.
PFBHz eventually merges into NF after there internal affairs went haywire, but it wasn't even a week later that the imps leave dust. PFBHz definitely held ground, they just didn't meet the expectations like the Imps did so they were given ****. It would of likely put things in perspective if Imps and Hailstorm had fought, but each time the groups arranged a match Orion got in the way. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.07.14 02:28:00 -
[54] - Quote
Shhhhhh quiet..... you don't know what you are doing by speaking back to Viktor. He's rich......like really rich.
He'll buy you.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
390
|
Posted - 2015.07.14 02:30:00 -
[55] - Quote
True Adamance wrote:Shhhhhh quiet..... you don't know what you are doing by speaking back to Viktor. He's rich......like really rich. He'll buy you. i've probably spent more ISK then he's ever had xD
First HvLP cost me more billions then i care to admit - but it was well worth it. Prime of my time in Dust was hanging with all my friends when we all still played this together.
**** you CCP for ruining that :( |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
|
Posted - 2015.07.14 02:31:00 -
[56] - Quote
Shadowed Cola wrote:True Adamance wrote:Shhhhhh quiet..... you don't know what you are doing by speaking back to Viktor. He's rich......like really rich. He'll buy you. i've spent more ISK then he's ever had xD
No........ no you haven't.
Now if I were to take what I know about EVE....... what I know about Viktor as a mercenary, and what little I know of him as an EVE pilot..... plus the fact that he is Russian [I think]......
He's so space rich he could buy and sell you in real life. Russians take this game really seriously.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
390
|
Posted - 2015.07.14 02:35:00 -
[57] - Quote
True Adamance wrote:Shadowed Cola wrote:True Adamance wrote:Shhhhhh quiet..... you don't know what you are doing by speaking back to Viktor. He's rich......like really rich. He'll buy you. i've spent more ISK then he's ever had xD No........ no you haven't. Now if I were to take what I know about EVE....... what I know about Viktor as a mercenary, and what little I know of him as an EVE pilot..... plus the fact that he is Russian [I think]...... He's so space rich he could buy and sell you in real life. Russians take this game really seriously. Wanna bet? I'd give you my ISK spent on first HvLP - but i'm quite ashamed of it. Let's just say - 5billion went by very fast. Luckily I had ERA sponsorship :3
And i don't include EvE ISK - as it's different values.
EDIT: put it like this - HvLP at one point had 100+ active a day PC players, half of which were on regular payroll, the other half paid for performances. And paychecks went out weekly for the 2 months of HvLP's reign. |
501st Headstrong
0uter.Heaven
1
|
Posted - 2015.07.14 03:06:00 -
[58] - Quote
Uprising 1.2: Flaylock Summer.
Coming in on the heels pf my brother, I installed Dust...and was to be immediately killed by Core Flaylock pistols. Thinking the game was like COD, I bought 50, and equipped them to my militia suit only to find that it could be used. I proceeded to.rum militia only till September with 50 Flaylocks in inventory. Eris Ernaga of SuperNerds found me in a random pub. 1.4 had brought the intro of Active Scanners, which he ran on his slayer MinLogi with the newly released Assault Scrambler Rifle. Learned that shooting the MCC did not damage it, cover was essential.to.victory, PC was an actual gamemode and not a Personal Computer, Enforcer tanks actually need AV ro kill and not a simple Assault Rifle. I left Super Nerds for Svatar Bjorn. We never got into PC, however at this time:Ill Omens, Sver Tru Blood, Nyain San, and 0H were beginning to become uttered by the highest SP players in our corp. Killer Taxi Company was a thing as they xonstantly ran people over in ambush with 3000 hp Limbus, and Forge Guns had to two shot them. My internet was cut off, and upon returning to uprising 1.7 in January, a dramatic new landscape had unfolded
Ghostt Shadow had formed the Unit 514, of which my corporation had disbanded and joined. AE was a powerhouse, and John Shepherd III had left to become the CEO pf G0Ds Am0ng Men. The Unit was to be the training corp for G0ds, but it ended up.being our beat players in G0ds with everyone elae not accepted. Ghost and John broke up the partnership, Ghost left Dust ro go grow *********. I jumped ship after 1.5 weeks in isolation. PC districts still gave isk, I wanted to show I wasn't a bad player and make some isk for myself, as well as a reputation. I was accepted in Gods by Hakyou Intaki, AceBoone, Oneeye96, Ensar Cael, XxCerebratexX, Tomiki Wilki, DielikesoldiersShane, AP Grasshopper, Cloak Wolf R1d3r, etc. Played and played through change after change. Contact grenades were removed from the game, Forge Gun splash was reduced, the Imperial Scrambler use to be the proto weapon, but was then the LP variant, and the Viziam was born 1.7 also removed a massive host of vehicle modules. Hardeners and Nitros completely changed to allow for "flying" tanks. Shield repair on logilavs, different armor plates, Compressed Railguns, Accelerated Ion Cannons, logistic dropships such as the Erxy, etc. Top corporations mid 1.7 were 0uter.Heaven, Ancient Exiles, Nyain San, What the French, Made in Poland, Phionex Federation, and a few others.
Uprising 1.8-
Partial respect for suits given. Full racial suit parity introduced. Cal Scout because instantly one of the most used suits. Fanfest occurs.
Massive recall in Aurum purchases on PSN as infuriated players ask for refunds on the basis of False Advertising. Chats such as: lolDustKeynote full of players screaming profanities and bashing Legion. Whole corporations go Dark. Extremely bad Dust history day.
Rattati joins onboard after the crap storm.
Hotfix A- PC isk generation stopped. Assaults given a different slot layout and Ads are given a ROF nerf I believe. General Tso's alliance and Rise of Legion posess the most land in PC. 0H and Cap fight ERA headed by Roman837 as his conquest of Odeluf begins. Miss you XxDestructionxX
0H goes dark after Destiny. FA joins the fray and takes all their districts with almost no oppostion. CamClarke quits the game. Capital Acq behins to make a resurgence, Shepherd Grey makes a tough PC team. Tension grows within General Tsos however.
Other hotfixes- Add a tweaking of weapon stats and making suits more viable
0H resurfaces with the tutelage of D3lta Blitzkrieg II, Radar, Shruikan Iceeye, XDrake19, Zaria Min Dier, and others. Most corporations of the old day have waned at that time in November 2014. Kill-Em-Quick and some other PC teams were among a few old eggs PC was tale.
Murphy's Law vs CapAq "War"begins, with a dream twam of MuLa, FA, and Ml vs Cap0H and shiznit load of other ringers. Tso's folds after two-three days
Warlords: Mercannary Warbarge introduced. Optimizations, new maps
Operation Wonton: Staged by Shepherd Grey to free up land for new corporations from Nyain San. Tens of battles, many noshows.
Been recently seeing some oldies like Negative Feedback, Osg, and others on the forums. Random Gunz was not in the long history but they were around by 1.8 I believe, if not a lil after I think. So yeah that's my history lol. I'm very curious as to what happened with DNS and what was all that about with Kane? I recall a crud load of noshows which I think is where Nyain grabbed a lot of land as well. Apologies for typos, typed on phone. Amazing thread, made me relive a lot of memories:( 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
390
|
Posted - 2015.07.14 03:55:00 -
[59] - Quote
501st Headstrong wrote: I'm very curious as to what happened with DNS and what was all that about with Kane? I DNS, And how a Podcast ended the alliance. -
EoN has recently just fallen a part, following Imps down the path of **** You CCP. In an attempt to keep things together, Cubs formed MHPD - Moiden Heath Poice Department, with the remaining Teamplayer members and competitive EoN players, and set out to rebuild a team to keep EoN on the map.
After a bumpy road and ups and downs with Ancient Exiles - MHPD disbands to officially declare EoN no more, the members of MHPD go through a transit until Kane, Cubs, and Regynum with the help of several NF and TP leftovers, formed ERA.
ERA then launches a meta campaign to exemplify themselves as mercenaries, create relationships, and weak there enemies *Ancient Exiles*, building many friends a long the way.
Around this time FA formed with Zatara and were quickly making a name for themselves. There efforts quickly putting them as a top contender alongside NF and AE.
Soon, MH would be ripped by these three cooperations going at it. Each trying to be a mercenary group, and therefor, natural competitors and enemies. The forums would serve as the main battlefield as each of the group vied for community attention. Bartering and undercutting prices on districts and mercenaries costs, the efforts each group put down to come out on top was considerable, often overwhelming the War Room as trolling between the three groups intensified.
Eventually, FA started gaining ground on both NF and AE forces after joining MH's EvE Powerhouse - General Tso's Alliance, and were winning over the community at the same time. Threatened by this upstart cooperation, several plans were put into motion. Some would take fruit - others would stop as soon as they started.
One such plan that bore fruit was securing EvE support, a then vital resource for PC that often time decided a match. In doing so, NF tipped the scales back there way. And after several talks between Kujo and Kain - AE, with the rest of there alliance at the time, join DNS with ERA, who left NF.
With NF and AE forces coming down on FA with superior EvE support, teams, and over-all talent count. FA's end was destined. Through tough negotiations by all parties, eventually a cease-fire and deal was cut - FA would join DNS, and MH would be a Vet only zone.
Thus began the DNS reign of terror.
Most corp who didn't abuse district glitching would be removed within a week, it would be a month before OH and WTF are removed, and longer for KEQ, who had taken the glitch the next level and were un-hittable.
Before DNS could enjoy this reign - a division grew in DNS ranks, as once rivals kept to there flags inside the alliance. Trolling and fighting were common, interior affairs overwhlemed by how many people disliked each other.
Then, DNS Black, leader of the DNS alliance, went on Podcast. What wasn't known among the majority of NF, AE, and FA players, was the plan DNS Black and a select other had set upon and not properly discussed with the rest of us. So when we heard on podcast what was planned, a rebellion occurred.
***** were lost, fucks were given, and someones dog was kicked. DNS breaks in 2 - AE, NS, FA, Cap vs ERA and HvLP. It looked like NF and HvLP were going to win easily, having been preparing for the rebellion for months and preparing several teams. Ultimately, it was 1 ERA team, 2 HvLP teams, and one allied team, and one 'all star' team. Vs FA who couldn't field half a team, AE who could barely do half, Cap who had numbers but not the experience yet, and NS.
However, leadership in NF ultimately didn't even want to hold onto the land, and realize by letting it go the effort of dealing with everything falls to the corps who actually owned the land. So NF took away all roles and let all there districts go without a fight.
Thus ended DNS. |
501st Headstrong
0uter.Heaven
1
|
Posted - 2015.07.14 04:28:00 -
[60] - Quote
So that was the noshows I saw....I was in at least 10, first time I ever had over 30mil isk lol. Thabk you very much
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
|
|
501st Headstrong
0uter.Heaven
1
|
Posted - 2015.07.14 04:54:00 -
[61] - Quote
Bump because history class is awesome when it's Dust 514
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
|
D4GG3R
0uter.Heaven
1
|
Posted - 2015.07.14 11:53:00 -
[62] - Quote
sir RAVEN WING wrote:Zion Shad.
L.O.T.U.S
I really have no idea when they were the majors, but I do remember being in both. Sadly it's the oldest player corporations I can remember.
I've been here the whole time, but I can not remember most of it. Although I do remember a lot of militia fits. If I search enough I can probably find a few names of older players if my girlfriend has not thrown them away already. Zion shad is a person
I'm pretty plain.
I watch anime for the boobs
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
399
|
Posted - 2015.07.14 15:22:00 -
[63] - Quote
Shadowed Cola wrote:501st Headstrong wrote: I'm very curious as to what happened with DNS and what was all that about with Kane? I DNS, And how a Podcast ended the alliance. - EoN has recently just fallen a part, following Imps down the path of **** You CCP. In an attempt to keep things together, Cubs formed MHPD - Moiden Heath Poice Department, with the remaining Teamplayer members and competitive EoN players, and set out to rebuild a team to keep EoN on the map. After a bumpy road and ups and downs with Ancient Exiles - MHPD disbands to officially declare EoN no more, the members of MHPD go through a transit until Kane, Cubs, and Regynum with the help of several NF and TP leftovers, formed ERA. ERA then launches a meta campaign to exemplify themselves as mercenaries, create relationships, and weak there enemies *Ancient Exiles*, building many friends a long the way. Around this time FA formed with Zatara and were quickly making a name for themselves. There efforts quickly putting them as a top contender alongside NF and AE. Soon, MH would be ripped by these three cooperations going at it. Each trying to be a mercenary group, and therefor, natural competitors and enemies. The forums would serve as the main battlefield as each of the group vied for community attention. Bartering and undercutting prices on districts and mercenaries costs, the efforts each group put down to come out on top was considerable, often overwhelming the War Room as trolling between the three groups intensified. Eventually, FA started gaining ground on both NF and AE forces after joining MH's EvE Powerhouse - General Tso's Alliance, and were winning over the community at the same time. Threatened by this upstart cooperation, several plans were put into motion. Some would take fruit - others would stop as soon as they started. One such plan that bore fruit was securing EvE support, a then vital resource for PC that often time decided a match. In doing so, NF tipped the scales back there way. And after several talks between Kujo and Kain - AE, with the rest of there alliance at the time, join DNS with ERA, who left NF. With NF and AE forces coming down on FA with superior EvE support, teams, and over-all talent count. FA's end was destined. Through tough negotiations by all parties, eventually a cease-fire and deal was cut - FA would join DNS, and MH would be a Vet only zone. Thus began the DNS reign of terror. Most corp who didn't abuse district glitching would be removed within a week, it would be a month before OH and WTF are removed, and longer for KEQ, who had taken the glitch the next level and were un-hittable. Before DNS could enjoy this reign - a division grew in DNS ranks, as once rivals kept to there flags inside the alliance. Trolling and fighting were common, interior affairs overwhlemed by how many people disliked each other. Then, DNS Black, leader of the DNS alliance, went on Podcast. What wasn't known among the majority of NF, AE, and FA players, was the plan DNS Black and a select other had set upon and not properly discussed with the rest of us. So when we heard on podcast what was planned, a rebellion occurred. ***** were lost, fucks were given, and someones dog was kicked. DNS breaks in 2 - AE,DB, NS, FA, Cap vs ERA and HvLP. It looked like NF and HvLP were going to win easily, having been preparing for the rebellion for months and preparing several teams. Ultimately, it was 1 ERA team, 2 HvLP teams, and one allied team, and one 'all star' team. Vs FA who couldn't field half a team, AE who could barely do half, Cap who had numbers but not the experience yet, DDB had a decent team and NS. However, leadership in NF ultimately didn't even want to hold onto the land, and realize by letting it go the effort of dealing with everything falls to the corps who actually owned the land. So NF took away all roles and let all there districts go without a fight. Thus ended DNS. You'll want to ask Zatara for his side of the story, as he's got some juicy info i'm missing, and there's bits i left off for obvious reasons.
|
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
797
|
Posted - 2015.07.19 02:31:00 -
[64] - Quote
SILENTSAM 69 wrote:The beginning: A couple years before the release of Chromosome several groups from the game MAG started to talk about this game that CCP was creating. They were all talking to a guy who played EVE and wanted to form an alliance of FPS groups to be prepared for this new game. Mitauchi, from EVE, reached out to Stylie, the leader of KEQ from MAG, about doing this. KEQ leadership then talked to other clans they knew from MAG and some of began our alliance. I cam to this group representing PHI (Pro Hic Immortalis). RISE of LEGION: Many of the representatives from these different clans made EVE accounts and started learning New Eden from the inside. We had our own TeamSpeak servers and were able to talk to our veteran EVE players and learn quickly. After a lot of growth in EVE we finally created the corps in New Eden that the old clans would move into when DUST released. We then created our alliance on 2012-01-07. RISE of LEGIONThis allowed us to have a logo set by the time the game came out and be fully prepared as the first DUST 514 alliance. We were ready and established to go for day one well in advance. HiveMind: Another set of corps had decided to do something similar. They formed an alliance that was not official, or part of New Eden. They did start to create corps in New Eden though. Their leader went by the name HiveMind. The main corp in their alliance was STB. They were the only rivals we could see for us at the time that were trying to organise in new Eden ahead of time. We of course implanted some spies, as this is New Eden, and learned that their leader had already decided we were enemies and wanted to destroy ROFL. After learning this we decided to welcome them to New Eden officially. We made some fleets and found their locations and started to pick off their pilots. They acted as if te attacks were unprovoked, and showed that the new DUST community should see ROFL as a bad group. They tried to cry to the media that was starting out at the time, the GNN. They then paid a mercenary group to try to fight us for them in EVE. We went back to our homes in Null Sec, and awaited the fights, but the mercenaries had just taken their money and never tried to fight us. DUST 514 Tournament: During the Chromosome beta testing there was a tournament that was put on. EVEbet.com was taking ISK for bets. It was actually a very well organised tournament that allowed for orbital strikes. Kane Spero was involved and did a great job with the event. As I had worked with the PFBHz before in MAg I knew their skill. I put a lot of ISK on that tournament. I bet on many matches having known the corps form the past. During the last match the PFBHz were in for a good fight, and we wanted to put down strikes from above and show that we were more than just our ground troops. With only a fleet of 40-50 ships the ROFL fleet was able to put down strikes while fighting a fleet of 150 from our competitors who only brought ships to fight us instead of provide strikes of their own. It is only because of the skill of our Fleet Commander Mitauchi that we minimized losses while putting down strikes, and taking out more ISK worth of their ships than we lost. When our scots noticed a fleet of 250 Goons closing in on the battle our fleets finally left to let our competitors be wiped out by the Goonswarm fleet. The PFBHz took the win on the ground of course. It was a good fight on the ground from what I have heard. PFBHz vs STB Tournament Finale^ Great moment in DUST history. Pro Hic Immortalis and the Uprising: I had a great time fighting with PHI. I thought I should include a highlight real of my time with PHI in DUST 514. First District Taken by PHIPHI vs Nyain SanPHI vs BurgezzE.T.F.PHI vs PRO/BHDROFL Today: The oldest and longest alliance in DUST 514, ROFL still is around today. Although much different from its original form, the culture that ROFL created has allowed to to continue on. ROFL
Anyone else here old enough to remember the beta and such? Anyone that was in STB who had a story from the other point of view?
I remember NumberZ tried making two or three different alliances before they finally had EoN. Anyone from that group back then remember really early stories?
I remember that NumberZ had asked PHI to join an alliance he was creating for DUST 514 before we joined with KEQ in getting old MAG groups to create ROFL.
He only asked us to join to tell us we had to try out and then say no. He was still mad from back when he was part of PHI and we refused to listen to his way of doing things. He left and made his own group with a few PHI who wanted to listen to him.
I guess that was part of the ancient history since it lead to drama during the formation of the DUST community. |
Lea Silencio
0uter.Heaven
1
|
Posted - 2015.07.19 04:43:00 -
[65] - Quote
SILENTSAM 69 wrote:SILENTSAM 69 wrote:The beginning: A couple years before the release of Chromosome several groups from the game MAG started to talk about this game that CCP was creating. They were all talking to a guy who played EVE and wanted to form an alliance of FPS groups to be prepared for this new game. Mitauchi, from EVE, reached out to Stylie, the leader of KEQ from MAG, about doing this. KEQ leadership then talked to other clans they knew from MAG and some of began our alliance. I cam to this group representing PHI (Pro Hic Immortalis). RISE of LEGION: Many of the representatives from these different clans made EVE accounts and started learning New Eden from the inside. We had our own TeamSpeak servers and were able to talk to our veteran EVE players and learn quickly. After a lot of growth in EVE we finally created the corps in New Eden that the old clans would move into when DUST released. We then created our alliance on 2012-01-07. RISE of LEGIONThis allowed us to have a logo set by the time the game came out and be fully prepared as the first DUST 514 alliance. We were ready and established to go for day one well in advance. HiveMind: Another set of corps had decided to do something similar. They formed an alliance that was not official, or part of New Eden. They did start to create corps in New Eden though. Their leader went by the name HiveMind. The main corp in their alliance was STB. They were the only rivals we could see for us at the time that were trying to organise in new Eden ahead of time. We of course implanted some spies, as this is New Eden, and learned that their leader had already decided we were enemies and wanted to destroy ROFL. After learning this we decided to welcome them to New Eden officially. We made some fleets and found their locations and started to pick off their pilots. They acted as if te attacks were unprovoked, and showed that the new DUST community should see ROFL as a bad group. They tried to cry to the media that was starting out at the time, the GNN. They then paid a mercenary group to try to fight us for them in EVE. We went back to our homes in Null Sec, and awaited the fights, but the mercenaries had just taken their money and never tried to fight us. DUST 514 Tournament: During the Chromosome beta testing there was a tournament that was put on. EVEbet.com was taking ISK for bets. It was actually a very well organised tournament that allowed for orbital strikes. Kane Spero was involved and did a great job with the event. As I had worked with the PFBHz before in MAg I knew their skill. I put a lot of ISK on that tournament. I bet on many matches having known the corps form the past. During the last match the PFBHz were in for a good fight, and we wanted to put down strikes from above and show that we were more than just our ground troops. With only a fleet of 40-50 ships the ROFL fleet was able to put down strikes while fighting a fleet of 150 from our competitors who only brought ships to fight us instead of provide strikes of their own. It is only because of the skill of our Fleet Commander Mitauchi that we minimized losses while putting down strikes, and taking out more ISK worth of their ships than we lost. When our scots noticed a fleet of 250 Goons closing in on the battle our fleets finally left to let our competitors be wiped out by the Goonswarm fleet. The PFBHz took the win on the ground of course. It was a good fight on the ground from what I have heard. PFBHz vs STB Tournament Finale^ Great moment in DUST history. Pro Hic Immortalis and the Uprising: I had a great time fighting with PHI. I thought I should include a highlight real of my time with PHI in DUST 514. First District Taken by PHIPHI vs Nyain SanPHI vs BurgezzE.T.F.PHI vs PRO/BHDROFL Today: The oldest and longest alliance in DUST 514, ROFL still is around today. Although much different from its original form, the culture that ROFL created has allowed to to continue on. ROFL Anyone else here old enough to remember the beta and such? Anyone that was in STB who had a story from the other point of view? I remember NumberZ tried making two or three different alliances before they finally had EoN. Anyone from that group back then remember really early stories? I remember that NumberZ had asked PHI to join an alliance he was creating for DUST 514 before we joined with KEQ in getting old MAG groups to create ROFL. He only asked us to join to tell us we had to try out and then say no. He was still mad from back when he was part of PHI and we refused to listen to his way of doing things. He left and made his own group with a few PHI who wanted to listen to him. I guess that was part of the ancient history since it lead to drama during the formation of the DUST community.
Ahh, the good ol' ROFL days!
PurificationGäó
It's what I do.
Amarr Victor
|
jenza aranda
BetaMax.
3
|
Posted - 2015.07.22 11:50:00 -
[66] - Quote
A couple of corrections,
As a matter of fact, the "bug" that allowed for infinite orbitals wasn't actually a bug. Its because I was playing with the zitro brothers at the time, arguably dust's best tag team in history, while the initial orbital setting was set ridiculously low. Mix that with carefully timed orders which where still largely unknown at the time for effecting WP gain, we could string OB after OB after OB. much fun! The worst but we found was the aptly named betamax circle jerk.
This was waaaaay back when dust was a lobby shooter. We would all enter a game with no one in it and then call down tanks. We would then make a circle alternating between teams. We would then shoot the enemy player across from the circle and the repair (there was a vehicle remote repair module back then)the one to the left. The result was that because this was when WP was very linked to sp gain, we where getting over 1 million sp per game!
Also the IRC was created during the first playable version of dust. It was secured so that only NDA'd peeps could enter.
Dust 514 101 // Dust 514 Wiki
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
465
|
Posted - 2015.07.23 13:09:00 -
[67] - Quote
jenza aranda wrote:A couple of corrections,
As a matter of fact, the "bug" that allowed for infinite orbitals wasn't actually a bug. Its because I was playing with the zitro brothers at the time, arguably dust's best tag team in history, while the initial orbital setting was set ridiculously low. Mix that with carefully timed orders which where still largely unknown at the time for effecting WP gain, we could string OB after OB after OB. much fun! The worst but we found was the aptly named betamax circle jerk.
This was waaaaay back when dust was a lobby shooter. We would all enter a game with no one in it and then call down tanks. We would then make a circle alternating between teams. We would then shoot the enemy player across from the circle and the repair (there was a vehicle remote repair module back then)the one to the left. The result was that because this was when WP was very linked to sp gain, we where getting over 1 million sp per game!
Also the IRC was created during the first playable version of dust. It was secured so that only NDA'd peeps could enter. Episode 22: CPM0, Fanfest 2013, and the legend of Jenza's Pants. |
James-5955
Resheph Interstellar Strategy Gallente Federation
245
|
Posted - 2015.07.30 15:11:00 -
[68] - Quote
SILENTSAM 69 wrote:I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though.
https://www.youtube.com/watch?v=ajwUACU7nY4
I don't think there's been mention of my favorite moment in PFBHz history. I remembered imperfects as 3C from MAG and knew that they had a good amount of top tier players and got fairly familiarized with them from running into them in pubs. I remember being asked to get online for a match vs the imperfects and when I saw our team composition I was delighted. Then it was a question of who we were up against so when I got in waiting to deploy and saw their team I immediately knew it was going to be a good fight!
I've always been excited to play against protoman, back in MAG as well. When I first started playing Dust in the closed beta (joined way late though lol) he wrecked me pretty good and gave him some GG messages or w/e, hard to remember. I hadn't played against Reg but knew people talked about him being really good. Zitro and Noc were known for being tankers, and I knew HowDidThatTaste was an experienced heavy. Unfortunately Cyn and Sleepy Zan I didn't know much of but I knew Zan was a sniper and generally snipers don't worry me because you can usually avoid being sniped while holding objectives just fine.
I don't game as much as I used to because it seems harder for me to get excited over it, and there's been so few games that feel like they're worth spending the time into getting good at. This match was so exciting to me because the best feeling when playing FPS is when you KNOW your squad is good and you all have good chemistry together, working together as a cohesive unit. That's a great feeling that I have nostalgia for. But even then you need a good opposing team so it isn't a steam roll, so when I saw their team composition I knew it was going to be fun.
As for the details from the match as I recall.. Holding B was very difficult for the majority of the match, they seemed to have a tank on both sides of it and it's fairly open, so the splash damage was real. We ran into a lot of protoman, reg, howdidthattaste and omni zitro. Inhuman had found a great spot from up above to protect C I believe it was with a lazor which turned out to be pretty key to the victory. Once our anti-tank guys cleared out the tanks that were wrecking havoc at B it felt MUCH easier and that pretty much wrapped up the end of the battle with it being pretty close.
Usually when there's battles involving pretty big egos, there's trash talking afterwards. I was surprised to see a thread between us was made on the forums where everyone chimed in their GGs and talked about it, showing some sportsmanship. It would be a deep dig to find that thread though. |
Piercing Serenity
Immortal Guides Learning Alliance
1
|
Posted - 2015.07.30 15:16:00 -
[69] - Quote
James-5955 wrote:SILENTSAM 69 wrote:I mentioned them in winning that tournament. I wish I could remember who it was against. It was the Imperfecs I think. I am not sure though. https://www.youtube.com/watch?v=ajwUACU7nY4I don't think there's been mention of my favorite moment in PFBHz history. I remembered imperfects as 3C from MAG and knew that they had a good amount of top tier players and got fairly familiarized with them from running into them in pubs. I remember being asked to get online for a match vs the imperfects and when I saw our team composition I was delighted. Then it was a question of who we were up against so when I got in waiting to deploy and saw their team I immediately knew it was going to be a good fight! I've always been excited to play against protoman, back in MAG as well. When I first started playing Dust in the closed beta (joined way late though lol) he wrecked me pretty good and gave him some GG messages or w/e, hard to remember. I hadn't played against Reg but knew people talked about him being really good. Zitro and Noc were known for being tankers, and I knew HowDidThatTaste was an experienced heavy. Unfortunately Cyn and Sleepy Zan I didn't know much of but I knew Zan was a sniper and generally snipers don't worry me because you can usually avoid being sniped while holding objectives just fine. I don't game as much as I used to because it seems harder for me to get excited over it, and there's been so few games that feel like they're worth spending the time into getting good at. This match was so exciting to me because the best feeling when playing FPS is when you KNOW your squad is good and you all have good chemistry together, working together as a cohesive unit. That's a great feeling that I have nostalgia for. But even then you need a good opposing team so it isn't a steam roll, so when I saw their team composition I knew it was going to be fun. As for the details from the match as I recall.. Holding B was very difficult for the majority of the match, they seemed to have a tank on both sides of it and it's fairly open, so the splash damage was real. We ran into a lot of protoman, reg, howdidthattaste and omni zitro. Inhuman had found a great spot from up above to protect C I believe it was with a lazor which turned out to be pretty key to the victory. Once our anti-tank guys cleared out the tanks that were wrecking havoc at B it felt MUCH easier and that pretty much wrapped up the end of the battle with it being pretty close. Usually when there's battles involving pretty big egos, there's trash talking afterwards. I was surprised to see a thread between us was made on the forums where everyone chimed in their GGs and talked about it, showing some sportsmanship. It would be a deep dig to find that thread though.
O/ James. Good to see you around
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
|
Ghost Kaisar
Negative-Feedback
11
|
Posted - 2015.07.30 15:21:00 -
[70] - Quote
Daddrobit wrote:Might I put in a few words on the dissolution of PFBHz?
Though a lot of people might like to think that we got ROFL-stomped, that simply was not the case as every match before the mass rage quit was still quite close on both MCC and on the clone front. The majority reason for why we lost was a misunderstanding of initial spawn in mechanics.
See, we didn't know to load in the fittings in the WB first while Hellstorm did. This lead us to load in 20+ seconds late allowing Hellstorm to take extremely hard control very early on in the matches with zero resistance.
Seeing every letter turn red while we were still only halfway across the map to our closest letter is more that just a little upsetting, but in the initial attacks on Hellstorm, we figured it as a mechanic of PC that the defenders started either closer to the letters, or they spawned in faster on the initial spawn in.
Following the 3 close games that were our failed attacks, we sat back and waited to be attacked, sure that it was just a defender mechanic that was giving them their lead. We were sure that with that mechanic on our side, it was going to be an easy win for when we had to defend.
So when we got attacked by Hellstorm, and they yet again took over the map while we were only halfway to our first letter, there were people who literally broke their controller. Some guys simply deleted dust right then and there, never to be seen again.
There is literally a thread on our private forums that came up a week later consisting mostly of facepalms titled "So... thats how they get to letters faster!!!?" when it finally came to light what was going on with our late spawn-ins, but by then, it was too late for the corp to come back.
Those losses came on top of the nasty internal strife centered around recruiting standards and weather or not we wanted to stay on Dust anyways because of how poorly CCP had handled the release of Uprising in the first place.
Uprising had already made several guys quit and had put many players more on the fence for staying loyal to the game for what was done to the aiming mechanics. If I might quote indy strizer on the first game played on its release,
"What the hell man, it's like my clone just duct taped his gun to his **** and is trying to aim by swinging it around."
That statement for those of you who didn't play at that time is more accurate that you can possibly know.
Just a bit of clarification for y'all.
I thought you all quit because the Tac AR got nerfed
/s
I say this often to **** off Skeletor Voltron.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.30 15:35:00 -
[71] - Quote
jenza aranda wrote:A couple of corrections,
As a matter of fact, the "bug" that allowed for infinite orbitals wasn't actually a bug. negative.
This got patched because goonfeet did a mass test and quietly mass-reported it directly to feedback via email.
There was a bug that let you earn an OB and then immediately kill a blueberry for a deliberate -50 then earn 50 WP to earn the next OB.
CCP patched that SOB literally the next DAY.
The method is no longer valid and represents the only obnoxious thing in the game which at the time included nade ganking and pancaking that we unanimously decided was gamebreaking by my corp and sent the required feedback with video if I recall.
We pioneered most of the bluedot killing techniques, and I framed Songs of Seraphim and Jenza for the early and explosive raft of awoxing that we cut through the PC community.
Since hardly and in goonfeet play at all and none of our old dirty tricks are valid, I see no reason to keep it classified.
We actually gave up on PC because it wasn't fun.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.07.31 14:00:00 -
[72] - Quote
Ghost Kaisar wrote:I thought you all quit because the Tac AR got nerfed /s I say this often to **** off Skeletor Voltron.
Close, but what really nerfed us was the destruction of the laser rifle. Our laser squads were literally the most broken thing this game has ever seen bar none.
You know that a weapon is broken when it's anti-infantry and has no bonus at all to kill vehicles, and yet you can still melt tanks with it.
We used to walk around melting everything that couldn't get behind a rock fast enough. And then when they tried to call in an LAV to run away/charge us, we would melt it before it hit the ground.
People who cry "X is OP" nowadays cannot even conceive of proper battlefield destruction by a singular weapon in such a manner that the old laser rifle exhibited.
Also, I used laser rifles from before they were cool.
O.G. Pink Fluffy Bunny
|
Kaze Eyrou
DUST University Ivy League
2
|
Posted - 2015.08.04 17:41:00 -
[73] - Quote
Bump for historic nostalgia!
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
DEATH THE KlD
Imperfect - Bastards
549
|
Posted - 2015.10.19 18:23:00 -
[74] - Quote
Bump
CEO of Imperfect Bastards and NF -Heimdallr69
|
Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.28 07:49:00 -
[75] - Quote
If I wrote down the history of dust as I'm aware of it jesus...that'd be a long ass ******* story.
And I'd be as thorough as mentioning **** thats so in depth you'd need an appendix to go look up wtf I'm talking about when I write ****...like the time I tried to convince dubbs to make an alliance with 187. and pro hic so that eon wouldn't become unsustainably dominant...or the original one man farm district...aka Kaitlin Stacy Doo...I'd have to mention people you probably never got the pleasure to play with like PTSD or Coin...you'd get a big earful about how I didn't have the confidence to make FA, but the matches I lead and fced for Lol MHPD was the catalyst for skeletor and himiko to urge me to create a corp...and it wold have been called poonswarm if Skel had his way.
I'd have to show you the very first corp battle I ever played back when I was in subdreddit. And the nasty number if matches I loved playing with pal and csrsample for I'll omens because Nikia was the most chasimatic leader I ever knew. That man would **** on us all about how bad we were and we still loved him...I wasn't even in his ******* corp. I remember the team getting chewed out after a laggy match vs serephim and I'm sending and receiving hatemail with sha over his dual flaylcoks...and I thought to myself...I'm voluntarily allowing some other corp leader to rip me a new *******..I AIN'T EVEN MAD THAT'S AMAZING!
I'd have to remind you of the enormous efforts of deadeyes antiere in providing MH's amazing coverage early on...and id probably detail the various meta's and how it helped to propel certain corps to fortune and relevancy.
I'd touch on beta and the history I gleaned from others about pretty Jan 12th ;)...I'd probably even have to remind you about the TERRIBLE sp system we had back then...daily cap. I remember reg and I stressing about it
There's so many people that i crossed paths with at some poimt and cookiestein, piercing, hawkin, mavado, reg, sota, heim, skel, xero, ghost, dwater, tba, funk master whale...the list is literally so long it pains me to think about them because it's so ******* fleeting.
Nothing Ever Stays
So many of these people will never be more than a blip...and yet you have this feeling when you meet people...it's as if your own sense of loyalty weakens for a moment because the charisma these people have. You just want so badly to be friends with people like that.
Sure, no one is perfect...I'm the most insanely mistake prone tilting asshat who ever failblogged their way into an influential position.
I STILL think sometimes to those voices from subdreddit. DS, bears beets, ellithana mori...Ill probably never cross paths with any of them again. You know how many times I've had gershe or torr wrath on my mind and been sick thinking about the logs of **** my remaining friends passed on about what was said about me? So much cancer dude...was about as bad as when I was running for CPM and it was like a Republican convention with nut heads questioning my capacity to serve on the cpm because FA was in DNS...oh man.
I used to try to add the narwhal guard channel in game...and cry a little on the inside. Same with the TP channel when cubs kicked me over the peanuts amount of is I asked for to start FA since TP was dead. The word "nestegg" is now a euphemism for avarice. I literally thought of Cubs when I watched the battle of 5 armies lol. It's why respected kujo and emulated him so I too could claim to be the brokest CEO of dust.
For all the trolling I've earned in my time very little ever hurt as much as when someone you thought was your friend or you simply wanted badly to be friends with them...and yet ended up being nothing close.
Certain people hated me for being inclusive and for always taking the side of the one vs the many . But I've been on the side where you're a nobody who wants to pew pew with chill homies. And Ive been on the side where people with influence and tenure poison people against you. State property probably hasn't thought about me in years...and yet I think about so many cool people like coin and piercing in pfb Ive wanted to pop in to enjin and swe whats good. Another channel I haven't forgotten and mourn along with sand castles, plantains, narwhal guard, and many many more.
I don't hold it against state though..for all I know he's just a tad who mistook something I said..of was angry I joined TP so quickly after PFBHZ disbanded.
Only dude I'll ever consider hating is radar.
I'll always think of radar whenever people ask if I've ever hated someone on dust. I thought cubs had him all wrong...but he was exactly as advertised. When you sacrifice **** to do stuff for others only to have them spit in your face and then run back to blitz and others you look up and convince them of some dastardly plan involving ulterior motives??? Oh man...
I guess props to him when people acquiesce their skepticism you can be spoon fed anything. The people who believe radar about anything would make great scientologists.
Maybe it's just me but history is less about events and more about people.
I read briefly some of these other posts...like OH rewriting history about leaving the game for destiny when in reality OH became the very thing it despised and the result was cat dog and fusion coming back to FA...and we started face rolling OH...and then OH and FA quit. Yeah OH had been getting the best of us using our own players...but when fusion and doggy came back oh got rick rolled. OH hit FA in the midst of a rebuild and called us weak...boy the Ole pot calling the kettle black there...compare that to the way we treated OH when they were rebuilding...arms wide open. That was almost as disappointing as the way Cap repaid us for supporting their pleas to remain in TSO...despite it costing us a team players going to OH and elsewhere because they didn't want to be in a blue donut with cap.
I'm done drunk posting. Troll away.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
|
Immortal John Ripper
29
|
Posted - 2015.10.28 07:57:00 -
[76] - Quote
lol radar was never to be trusted.
Catmerc: CCP's new brand manager: https://youtu.be/Nv7qhXLyM
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.28 07:57:00 -
[77] - Quote
Would love to see the History of dust, do it Soon (TM)
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
General John Ripper
29
|
Posted - 2015.10.28 07:57:00 -
[78] - Quote
lol radar was never to be trusted.
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.10.28 09:00:00 -
[79] - Quote
sir RAVEN WING wrote:Zion Shad.
L.O.T.U.S
I really have no idea when they were the majors, but I do remember being in both. Sadly it's the oldest player corporations I can remember.
I've been here the whole time, but I can not remember most of it. Although I do remember a lot of militia fits. If I search enough I can probably find a few names of older players if my girlfriend has not thrown them away already. Zion Shad was the CEO of Zion TCD. I was a co founder of L.O.T.I.S. (as well as the one who came up with the name, which is an actual acronym and not just a name with dots between the letters) alongside Free Healing, rebel scum22, Tech Ohm Eaven, BlackNinjaAntarez, Arimal Lavern, Valmar Shadereaver and a handful of others. Origionally we were U4A (Up For Anything) but when our CEO quit playing in October of 2012 we needed to form a new corp. Anyway, enough L.O.T.I.S. lore...
The oldest corps I can recall are Betamax Beta, SVER, Imperfects and Seraphim Initiative.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
Shepherd Grey
Capital Acquisitions LLC
668
|
Posted - 2015.10.28 15:24:00 -
[80] - Quote
Zatara Rought wrote:
Maybe it's just me but history is less about events and more about people.
I read briefly some of these other posts...like OH rewriting history about leaving the game for destiny when in reality OH became the very thing it despised and the result was cat dog and fusion coming back to FA...and we started face rolling OH...and then OH and FA quit. Yeah OH had been getting the best of us using our own players...but when fusion and doggy came back oh got rick rolled. OH hit FA in the midst of a rebuild and called us weak...boy the Ole pot calling the kettle black there...compare that to the way we treated OH when they were rebuilding...arms wide open. That was almost as disappointing as the way Cap repaid us for supporting their pleas to remain in TSO...despite it costing us a team players going to OH and elsewhere because they didn't want to be in a blue donut with cap.
Statements like that first line are why this guy is among the literal HANDFUL of people whose ideologies mirrored mine, and philosophical conversations carried a certain depth/perception wherein an almost natural desire for the game's progression was quite apparent (the rest include Kujo, Soul, Tibs, Sax). Without which, I would never have seen myself on the same side as FA.
Funny, I had the pleasure of watching old IMP/PFB PC videos and the Urgent Fury TP/AE fights where Zatara was fighting just a few days ago. It made me realize: coming into dust the week of Uprising, building a corp out of Uprising babies....I was a shrimp among giants. The struggle to quarry a mole hill in the shadow of mansions. A pawn front lined by bishops, knights, queens, all the while having no idea I was playing a 2D chess game with people who could see the game board from above - marionettes of men. Though I may have carved what measly mark I could in our history, it means absolutely NOTHING without the PEOPLE who entrusted me to lead them; those who bought into a philosophy, a direction, a drive and directive. The guys who stuck around when you get removed from PC entirely. The guys who x'd up no matter the opponent, grinded when isk was scarce, followed FC orders to utter and certain demise.
I've wanted to create a memoir of my own, a chronicle of the claw up the hill to relevancy for Uprising and later-born clones against beta titans. I still remember my first PC against ProHic flaylock spam (hooray 2 mil sp)...DDB attempting to extort me 200 mil to keep my first district off Altbrard....Cubs trying to sell me insurance packages, and my refusal leading to inevitable attack by premium level corps...NS telling me I would be spared if I left Public Disorder...the flak I received for joining Renegade...and everything in between. Many of you vets have no idea what it was like starting below the bottom. None of it matters. I always strive to give danger the finger, not to straddle the incumbent powerhouse, and face fights with what I had in the corp toolbox.
Zat can be the first to confirm, the ins and outs of leadership in the MH world is a saga in itself. The shady deals, pursuit of the almighty isk, blue-ing, red-ing, "gray"-ing. Those moments where one decision literally was the fate of a corporation in its entirety, whether on the district or in the diplo. In reality, for a leader like those I listed, I know one thing is for sure: everything is for the men. Every fight with my ex, the bar nights skipped, the 10+ hours of dust daily, the list goes on -- all to ensure an enjoyable and memorable experience for the guys you've come to love on your team.
The sad state of this game...it pains me so. A dream literally reduced to ashes. To see my passion atrophy with each hotfix, die a little more inside when each guy moves on. Hard to keep everyone together moving forward. This game has been one long production, with everyone a character in their own right. I struggle to remember even the most key guys from the past.
I will settle one score while I'm here. I remember quite clearly the day you told me we would be red Zat, I would be removed from Tso's. At the time, OH was smashing us on the daily, and FA was no showing their own battles vs OH. True as it may have been some players moved to OH from FA I can't confirm or deny as the dates are sketchy at best. However, if Tiberius and Roman were here they would both attest (I would bet my bottom isk on it)....when we started beating OH and ERA on at the very least a consistent 50%+ basis, I never again heard anything about removal from the alliance out of you again. We were the only corp in Tso's capable of winning at all, let alone staying competitive against the two. Tibs said it himself in the many conversations we had quite plainly: "CAP is the only corp that will field and fight, no matter what - no drama."
To continue, I question this if you say we caused Tso's to be a blue donut: why would MuLa have been let in after all of this went down? As I was informed upon my return, it was an alliance leadership vote that permitted Roman to join Tso's (my guys voted no, but were outnumbered). Tso's was scared of Pure Evil (maybe OH as well, idk if they were dead yet), and wanted to REMAIN a donut. I told you time and time again when I came back: your leadership circle disgusted me, and you were the ONLY guy I sincerely respected (maybe Kaisar or Skel too, can't remember). My actions in dissolving Tso's was essentially the death penalty for FA mass farming, Roman blue-donut strangle hold, and pleas from my men to open MH up.
Water under the bridge.
I do envy the earlier experiences guys like you had when I was an irrelevant 500k sp headless chicken. Without leaders like yourself and others, and men to follow them, all of this means nothing. A cordial bow to all the backstage crew, the guys whose names won't be remembered by all...
Yes, this post was a bit scattered....so much more to say, but character limit reached. Enjoy! |
|
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 15:46:00 -
[81] - Quote
Zatara Rought wrote:you'd get a big earful about how I didn't have the confidence to make FA, but the matches I lead and fced for Lol MHPD was the catalyst for skeletor and himiko to urge me to create a corp...and it would have been called poonswarm if Skel had his way. <3
I know what I'm naming the FA retirement corp now.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 15:51:00 -
[82] - Quote
Shepherd Grey wrote:o drama."
To continue, I question this if you say we caused Tso's to be a blue donut: why would MuLa have been let in after all of this went down? As I was informed upon my return, it was an alliance leadership vote that permitted Roman to join Tso's (my guys voted no, but were outnumbered). Tso's was scared of Pure Evil (maybe OH as well, idk if they were dead yet), and wanted to REMAIN a donut. I told you time and time again when I came back: your leadership circle disgusted me, and you were the ONLY guy I sincerely respected (maybe Kaisar or Skel too, can't remember). My actions in dissolving Tso's was essentially the death penalty for FA mass farming, Roman blue-donut strangle hold, and pleas from my men to open MH up.
I think you got the Kaisar respect later, when Zatara was gone and during rebuilding.
Everyone was bashing on FA, but I basically kept telling everyone that FA wouldn't die, we would take every loss, learn, improve and come right back.
I think the exact quote was "Kaisar is the only of one of you who still had a pair".
It was either you or John ShepardIII, can't exactly remember. This was a long time ago.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.28 16:16:00 -
[83] - Quote
Quote:Funny, I had the pleasure of watching old IMP/PFB PC videos and the Urgent Fury TP/AE fights where Zatara was fighting just a few days ago. It made me realize: coming into dust the week of Uprising, building a corp out of Uprising babies....I was a shrimp among giants. The struggle to quarry a mole hill in the shadow of mansions. A pawn front lined by bishops, knights, queens, all the while having no idea I was playing a 2D chess game with people who could see the game board from above - marionettes of men. Though I may have carved what measly mark I could in our history, it means absolutely NOTHING without the PEOPLE who entrusted me to lead them; those who bought into a philosophy, a direction, a drive and directive. The guys who stuck around when you get removed from PC entirely. The guys who x'd up no matter the opponent, grinded when isk was scarce, followed FC orders to utter and certain demise.
Can I just say that the portion towards the end is rather elegant and persuasive
Quote:Zat can be the first to confirm, the ins and outs of leadership in the MH world is a saga in itself. The shady deals, pursuit of the almighty isk, blue-ing, red-ing, "gray"-ing. Those moments where one decision literally was the fate of a corporation in its entirety, whether on the district or in the diplo. In reality, for a leader like those I listed, I know one thing is for sure: everything is for the men. Every fight with my ex, the bar nights skipped, the 10+ hours of dust daily, the list goes on -- all to ensure an enjoyable and memorable experience for the guys you've come to love on your team.
-sigh- very few people know wtf you're talking about. And even then there's distinctions between CEO's, CEO's of PC corps...and CEO's of PC corps that actually have enough clout to effect their destiny. Getting in fights with your wife and failing over and over to explain why you care so much about a damn PC fight and the number of times my friends would complain that I was't going to [insert event here] because i had **** to get done on dust...trying to strike a balance between Rl and the demands of being a CEO...especially in a corp where you haven't quite gotten leadership to the point where the corp will function without you...it's a weight on your chest like nothing else.
in short: Confirmed
Quote:I remember quite clearly the day you told me we would be red Zat, I would be removed from Tso's. At the time, OH was smashing us on the daily, and FA was no showing their own battles vs OH.
Actually it was like 2 weeks after DNS imploded and I was still in the failed attempt that was TLoD iirc. I really want to check the logs on this if possible because I could have sworn it was in mid June...which was really pre OH issues, we were still at the tail end of removing HVLP and losing 60% of our battles vs ERA in the wake of FA's a-team leaving the game post red wedding and the AE fusion not really working out.
Think logically about that time. I'd told Kujo that after DNS was gone Renegade would leave Tso's and go their way. OH wasn't really an issue until AFTER I lost even more players. They became a problem when I went back to FA.
I honestly recall it being a situation where...I honestly loved Cap aside from Noneck (and I had frost kitty still so who was I to talk) I always thought really highly of you which is why it hurt when **** got nasty toward me when I really didn't want it that way.
We weren't no showing battles vs OH until full rebuild happened which is when Skel took over as CEo when I went on vacation in July to go visit my wife's grandfather who'd had a stroke. I came back and Skel had mostly righted the ship in my absence. I was there for the OH no shows for about 3 days before I left...and we just didn't have the players. Activity then was so damn low. This was before Devin even came over iirc. When Devin and their crew came...that was the shot in the arm we desperately needed to have a consistent 16 on. We lacked ADS hard in those days and Doc was really giving it everything but he just wasn't enough by himself. Derrith was for w/e reason super infrequent.
To be more brief. When I relented and agreed to keep Cap and co in Tso's...we were in no way getting **** on by OH. FA wasn't even fighting OH till after ERA imploded...and the reason OH came at FA according to Tibs...because we were a blue donut.
We were losing to ERA after they merged with HVLP with TLoD failing in most respects. You say you never heard of being kicked out again and make an insinuation that it had to do with the fact you were fairly even with OH/ERA. The absence of the notion of kicking Renegade corps is not proof we felt the necessity t keep you. I told you you could stay...I never thought anything else of it after until Cap left TSO's. Once I said you were in...I was all in. And I would have defended keeping Cap even if we'd all lost all of our districts.
Allowing Roman to join wasn't my call. I think you would remember how much my favorability rating toward roman had changed because of the way he acted in ERA.
Furthermore...I never said you caused Tso's to be a blue donut. Others of my corp left because that was their feeling.
I can't say definitively Tso's would not have been a blue donut even if all the RA corps had left, that's a whole lot of speculation I don't care to engage in.
Tso's was never scared of PE...at least I wasn't...hell I had no qualms taking their districts and we forced them off the map without incident. I didn't want it that way..I just wanted the Kad district they took from Tso's. But rampy wanted a war and he bit off more than he could chew.
Fast forward to leadership issues between Cap and FA..this is where I really have to go with you on this. Lags and Devin wanted to farm and I can't backseat drive from Destiny..when I came back to dust the damage in my eyes was pretty well done. Water under the bridge indeed.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
|
Jack McReady
DUST University Ivy League
2
|
Posted - 2015.10.28 16:32:00 -
[84] - Quote
dat nostalgia, good old days from closed beta featuring... battle dancing due to lack of stamina unkillable super sagaris shotgun swarms ability to snipe accross the whole map cool looking installations where you actually sit inside instead of standing outside right in the open small blaster installations were a thing |
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 16:46:00 -
[85] - Quote
Zatara Rought wrote: Fast forward to leadership issues between Cap and FA..this is where I really have to go with you on this. Lags and Devin wanted to farm and I can't backseat drive from Destiny..when I came back to dust the damage in my eyes was pretty well done. Water under the bridge indeed.
And my god did they farm.
Holy sh*t.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
|
The Black Jackal
The Southern Legion
1
|
Posted - 2016.01.21 01:26:00 -
[86] - Quote
Probably just be listed as 'Historical Non-Event'.
Darth Jackal
|
SHADOWBlood ASSASSIN
Eternal Beings I Whip My Slaves Back and Forth
363
|
Posted - 2016.01.21 03:42:00 -
[87] - Quote
All I know is that every US player in DUST cheered when Nyain got ass raped and dissolved.
And that Legion will have trees.
"When my nine in d-ck goes from your jaw to the back of your throat, please, do not f-cking complain!"
-Makaveli
|
DEATH THE KlD
Imperfect - Bastards
1
|
Posted - 2016.01.21 04:19:00 -
[88] - Quote
SHADOWBlood ASSASSIN wrote:All I know is that every US player in DUST cheered when Nyain got ass raped and dissolved.
And that Legion will have trees. Except they no showed..it just took the Corp to be dead for 6 months before anyone grew a pair to attack
CEO of Imperfect Bastards and NF -Heimdallr69
Steam - Heimpai
|
Black Eagle495
Brutor Vanguard Minmatar Republic
25
|
Posted - 2016.01.21 06:43:00 -
[89] - Quote
ahh the nostalgia. i remember compact assault rifles 180mm polycrystaline plates clarity ward shield extenders, GA railguns, av grenade mine fields, craterlake, classic manus peak, the lightning storms, skirmish 1.0, skirmish 1.5, square supply depots, rectangular CRUs, the original star map the HUD that shook minimap stairs that would trap you endless tank spawn glitch rapid fire elbows old sprint animation when mercs made sounds the black stream rep tool remote reps vehicle to inf remote reps null canons that looked like large missile turrets, the thought of XL turrets, the thought of MTACs the thought of squadron command vehicles the piont that used to be at D-13 on Skim Junction my triage logistics suit(had a great look), my Prometheus fitted with working small blaster turrets even though the CRUs didn't work correclty(from mordu's still to this day CRUs on dropships don't work correctly), the second version of the flight model. and much more. those were the days of hopes and dreams. |
Fiddlestaxp
TeamPlayers Negative-Feedback
1
|
Posted - 2016.02.09 14:06:00 -
[90] - Quote
Tp's Jreaper accidentally/intentionally starting a war against his own Corp/Alliance that ultimately had more influence than could have been dreamt of.
If I'm not mistaken, I believe that event popularized locking, got the majority of EoN. that were still playing burnt out, and disillusioned the scrub mob from the idea that numbers meant anything.
I don't think that Jreap could have influenced the game any more if he actually tried.
And for the record: we won when we had DJ Hellsreaper and we lost when we didnt... Excellent player, calming influence, understated when angry. One of the most underrated players in dust.
|
|
Fiddlestaxp
TeamPlayers Negative-Feedback
1
|
Posted - 2016.02.09 14:17:00 -
[91] - Quote
DEATH THE KlD wrote:SHADOWBlood ASSASSIN wrote:All I know is that every US player in DUST cheered when Nyain got ass raped and dissolved.
And that Legion will have trees. Except they no showed..it just took the Corp to be dead for 6 months before anyone grew a pair to attack
Playing against NS was never fun. They weren't good, the game itself was always on the fritz, and the timers were something awful.
It was less interesting than the team that ceded it's district and challenged us to a death race( I opted out, because burn the world). At least they had a sense of humor and an IDEA behind their play, instead of just a nstionality/race/creed and a desire to implement 1942 era ideological reforms.
The best players they ever developed were dia and milk... Only one of them had the right idea l. Only one of them was competative. |
steadyhand amarr
shadows of 514
3
|
Posted - 2016.02.09 15:24:00 -
[92] - Quote
To this day I miss running with the imperfect. God dam they could be anoyying at times but it was also friendly and funniest crew iv ever been a part of.
Was just young and stuiped buy those closed beta tory best dust moment ever was fighting in those games.
And I can tell you sitting on their comms was terrifying because it always sounded like we where losing until the match was over and everyone was like.
Gg that was a good game :p
Also for the vets. Ragnums baby scandal that is all (the few times the guy was legit misunderstood lol) if your reading this you better be heading to pc dude
I am among the 1st of my kind, and i will never forget.
no empire lasts forever and i have all the time in the world.
|
P14GU3
WarRavens
1
|
Posted - 2016.02.09 19:16:00 -
[93] - Quote
Shadowed Cola wrote:Aeon Amadi wrote:More details about Mordu's Trials/Codex/Chromosome that come to mind: - RDVs that were easier to kill than tanks. - Disco tanks (tanks would land upside down and spin around like a top killing everything in their path and awarding the enemy team with kills) - Light poles that would insta-kill tanks on collision - Dropships that didn't have collision damage flying around running people over - Small Turret Installations with forward facing shields that guarded the gunner (could only be attacked from behind) - Bunker installations (turrets would have small walls infantry could hide behind) - Random note; I ran a Cal Assault with x4 Armor Repairers because hit detection was so bad I could rep-tank. - Different weapon sounds - CCP being completely indecisive with what they wanted the Assault Rifle sights to look like (went from Camera Sights, to horrible iron sights, to the iron sights we have now). - Laser Rifles being 100% OP being able to kill players just by touching them with the laser beam - Equipment would 'slide' down hills until they either exploded or found level terrain before activating - Terrain itself would reach out and grab your ankles. Lot of players would get stuck and would have to suicide. - Maps had holes (like, legitimate freaggin holes) that tanks could fall endlessly to their deaths through. - Kindred/Solstice Scouts, Relic/Firebrand Assaults, Anasoma/Colossus Heavies, and Hazard/whatever the other one Logistics aurum cosmetics that were totally awesome. - Skill boosters could only be activated one at a time and could not be queued, so you literally had to be on at the exact moment they expired. - We got more SP from being in a match than playing in a match. AFKing was pretty bad. - Bug in which Dust 514 would randomly delete itself from your hard-drive and not allow you to re-install stating 'download corrupted' - The only things a squad leader could do was drop an orbital and make someone else a squad leader - Vehicles would not return to assets after a match, meaning a LOT of tanks vanished into thin air. - Players were segregated by random NPC corporations and had corporate forums with which to talk to one another. It led to a lot of alienation for some of the dumbest reasons. - The front turret on a tank used to be off-set and on top of the chassis so that it, as well, had 360 degree fire. - 'Experimental Sniper Rifle' that had bullet drop mechanics.... because.... Rail Guns do that at 300m. - Contact grenades were stupidly OP with a 6.6m blast radius and could only be obtained via Aurum. - Literally all upcoming information about the game had to come from IRC. - Players, especially those in corporations like STB, actually made their characters with their clan tags to show loyalty because we didn't have corporation identification. - You could do damage to the MCC using Railgun Installations. - CCP was considering a martyrdom mechanic. - Black Ops Tanks with built in CRU that were the single most useless vehicle at the time. - SP Daily cap instead of weekly cap. Then, when we got a weekly cap, you would hit it and then would get next to nothing (I think it was like, 50 SP a match). - We had an Oceanic server that was primarily used for AFKing, testing, and dicking around. Politics: - Triton Industries who tried to bully their way to the top annnnnd failed. - Pink Fluffy Bounty Hunterz who were considered the elite of the elite until Uprising came out and then they got roflstomped into failscade by Hellstorm. - Subdreddit and Goonfeet which was hilarious what with Cerebral Wolf Jr. basically trying to take up the Dust 514 crown for Goonswarm before getting hellfired into oblivion by none other than The Mittani himself. - Onslaught Inc. which would up being quite literally one of the only remaining closed beta corporations today. - Restless Spirits which no-one remembered for anything important. - Pro Hic Immortalis which... for some reason I think turned into Molon Labe??? Dunno. - What The French which pretty much failscaded as soon as Cazaderon rage-quit the CPM over Legion. - The Southern Legion which was an Australian corp run by Black Jackal. More as I start to remember it all. Ah, that's the alliance I kept forgetting about in the CRONOS wars - the australians. Wasn't just tristan industry. They faired well, but never really made any waves in PC, so i forgot about 'em. lol ROFL was TSOLE, Triton, Onslaught, PFBHz, and Pro Hic IIRC. We held two planets until (one of those being TSOLE's,) until PFBHz flipped on us and took us down with hellstorm. We never really fought in the EON war much. I think we may have launched a few battles against serphim, but they didnt go well.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
|
Medic 1879
Forsaken Immortals
2
|
Posted - 2016.02.09 19:19:00 -
[94] - Quote
I was a member of Tritan Industries who were the first Dust corp to be robbed by an EVE player, he used a glitch (which was then patched because of this event) to transfer control of the corp to himself, kick everyone apart from an alt he used to lock the corp name and we reformed under the name The Tritan Industries.
Lead Diplomat for Forsaken Immortals.
|
P14GU3
WarRavens
1
|
Posted - 2016.02.09 19:40:00 -
[95] - Quote
Medic 1879 wrote:I was a member of Tritan Industries who were the first Dust corp to be robbed by an EVE player, he used a glitch (which was then patched because of this event) to transfer control of the corp to himself, kick everyone apart from an alt he used to lock the corp name and we reformed under the name The Tritan Industries. Ha, I remember that now. One of the first scandals of dust. Didn't you guys later merge with onslaught to become tritan's onslaught too? Are they still around?
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
|
Medic 1879
Forsaken Immortals
2
|
Posted - 2016.02.09 19:46:00 -
[96] - Quote
Yeah some went to Tritans Onslaught some went to Bullet Cluster, the merger was a bit of a shambles too we didn't really get any notice just Jaww popping up one day saying we are merging few people didn't like it and so started BC, I decided to find a corp better suited to my timezone and joined Forsaken Immortals after a few weeks of not seeing many online in Tritans Onslaught.
BC were around for awhile but I think most stopped playing/moved to differen't corps before the infamous fanfest of backstabbery.
Lead Diplomat for Forsaken Immortals.
|
Refreak 44
DEPT OF CORRUPTION The Empire of New Eden
38
|
Posted - 2016.02.09 21:37:00 -
[97] - Quote
Question about the game itself:
When were the Caldari logistics dropsuits introduced? That was around the time I started to figure out what I was doing in the game.
\o/
|
Kaze Eyrou
Dust University Ivy League
3
|
Posted - 2016.02.11 05:37:00 -
[98] - Quote
Refreak 44 wrote:Question about the game itself:
When were the Caldari logistics dropsuits introduced? That was around the time I started to figure out what I was doing in the game. I want to say it was Uprising 1.0 in closed beta when they just switched the Dust servers over to TQ. It might have been earlier but that was the start of the age of the Slayer Logis.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
|
Quasar Storm
0uter.Heaven
739
|
Posted - 2016.02.21 23:24:00 -
[99] - Quote
I just wanted to give everyone hugs. #CanadianIntervention
Hahaha.... Wrong again Shep!
|
Heimdallr69
Negative-Feedback.
6
|
Posted - 2016.02.21 23:29:00 -
[100] - Quote
Fiddlestaxp wrote:DEATH THE KlD wrote:SHADOWBlood ASSASSIN wrote:All I know is that every US player in DUST cheered when Nyain got ass raped and dissolved.
And that Legion will have trees. Except they no showed..it just took the Corp to be dead for 6 months before anyone grew a pair to attack Playing against NS was never fun. They weren't good, the game itself was always on the fritz, and the timers were something awful. It was less interesting than the team that ceded it's district and challenged us to a death race( I opted out, because burn the world). At least they had a sense of humor and an IDEA behind their play, instead of just a nstionality/race/creed and a desire to implement 1942 era ideological reforms. The best players they ever developed were dia and milk... Only one of them had the right idea l. Only one of them was competative. That wasn't my point..I agree with you but I disagree with saying they were buttraped and collapsed when the Corp had been dead for well over 6 months before the mass attack..lol
Teamplayers made Imperfects rage quit dust |
|
|
|
|
Pages: 1 2 3 4 :: [one page] |