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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 13:19:00 -
[1] - Quote
Basically, my memory of it went like this:
Fanfest 2012 - Dust 514 explained in rudimentary detail, show the first ever cross game-play of Dust 514 / Eve Online with a successful cross platform orbital strike on the infamous Crater Lake map.
April/May 2012 - Dust 514 closed beta opens up to a select few Playstation Plus subscribers despite CCP stating that Eve Online players would get first dibs. Controversy ensues from bitter Eve players wanting to try it first and Playstation Plus subscribers who got in early break the closed beta NDA and start uploading youtube videos comparing the game to Halo.
May/June 2012 -
Eve players finally get into closed beta through BS 'access codes' that were given out randomly and play on the Crater Lake map. Swarm Launchers are stupid OP due to lack of friendly fire (they were dumb-fired back then) and hit detection issues abound. Framerate was terrible (yes, worse than it is now) but the game had it's own unique charm to it. There were only a handful of servers available to play on, divided between North America and Europe, but the game was beautiful for the first playable bit of New Eden FPS experience.
June/July 2012? - Following a character wipe, Codex is released with a new weapon: Mass Driver. Scouts and Breach Assault Rifles are stupid OP because of hit detection issues. We get the Line Harvest map in place of Crater Lake, which would never be seen again. CRUs and Supply Depot models are changed and with them the hacking mechanics are changed as well. A few game reviewers start to hint at the building interest of the game, showing clips.
CCP opens(?) closed beta to anyone that'll drop $20 on a starter pack that contains an access code to get in.
Somewhere along the line we got female models despite crazy lore contradictions (infantry clones have no personality or gender, let alone specified appearances, as they're basically just faceless bases made of biomass giblets). The decision to change the power level structure (Standard/Advanced/Prototype) results in a HUGE benefit for new players as back then the higher power levels had higher HP values built into the suit as well as high PG/CPU and fitting slots.
Type-II suits are introduced to make up for the lack of variety in the suits as we only had The Original Four: The Amarr Heavy, The Caldari Assault, The Minmatar Logistics, and the Gallente Scout.
Skill Point accrual was tripled during this time period to allow players to experiment with things much faster than they would through normal gameplay. Doesn't really matter as there is a character wipe soon after as the server is moved over to Buckingham.
Communications Outpost had an issue where the game would freeze whenever you tried to run up the stairs between what is now Alpha and the supply depot outside the building. This was one of many crippling bugs.
Chromosome Era - The 'golden age' according to many vets. This is when the game had a lot of optimizations made to increase the frame-rate, Manus Peak was still a freaggin peak and not a plataeu, Light Weapon Sharpshooter was the most over-powered thing in the world (it gave a passive increase to weapon range resulting in 100m Assault Rifles), and Shield Tanking was where it was at. Nova Knives became an actual weapon as before they were used in the default melee, which then became a rifle butt.
Ashland and Skim Junction maps are introduced by Skim Junction is later removed due to -crippling hard freezes. Bugs abound but the gameplay itself was pretty solid and much beloved by the community for what it was.
Jenza Aranda and Betamax - one of the bigger corps at the time - find a bug that allows for potentially infinite Warbarge Strikes and abuse the ever living **** out of it until it gets fixed (seriously, they hit us with 13 in one go at one point). ICECREAMKING and his band of misfits find out you can make infinite WP (and subsequently warbarge strikes) by crashing a vehicle into a wall over and over again and repairing it with a rep tool and forever doom us to no longer get WP from repairing vehicles.
Suryas and Sagaris (Marauder HAVs) are stupid OP and nigh invincible and are fielded en masse by another bigger corporation (STB - a clan that came over from MAG).
Universal Voice Transmitters (the dumbest thing in the world) were a thing that you had to buy with real money in order to use voice communications. hated by the community and would later be removed.
Seraphim something or another is another big corporation and these head honchos frequently duke it out in Corporation Battles (which were a battle system in which both parties put up a 1,000,000 ISK collateral and then fought for the prize pot).
Zion Shad starts up Zion TCD and threatens to 'punch Goonswarm in the face' on podcast with one of Goonswarms well known diplomats. Zion gets super butthurt whenever the Goonswarm diplomat refers to Dust 514 players as 'scrubs' and permanently embarasses us all when he confronts the diplomat about it who promptly responds, "It's the internet, deal with it".
D3LTA Force turns up. Then War Ravens. Bunch of other rising corporations that would become better known in Uprising.
Kain Spero and the Imperfects host tournament on Intaki Prime, make mark on the lore (lost my **** over it back then because I was younger and stupider). Imperfects become infamous with a notoriety for forum trolling and generally being good at the game. Nova Knife starts up the IRC which the developers frequently used to troll the community with hopes and dreams. Iron Wolf Saber makes forum posts about stuff (mostly screenshots and concept art).
Good times abound, much fun was had.
THEN UPRISING RELEASED AND IT ALL WENT TO HELL
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 15:06:00 -
[2] - Quote
More details about Mordu's Trials/Codex/Chromosome that come to mind:
- RDVs that were easier to kill than tanks. - Disco tanks (tanks would land upside down and spin around like a top killing everything in their path and awarding the enemy team with kills) - Light poles that would insta-kill tanks on collision - Dropships that didn't have collision damage flying around running people over - Small Turret Installations with forward facing shields that guarded the gunner (could only be attacked from behind) - Bunker installations (turrets would have small walls infantry could hide behind) - Random note; I ran a Cal Assault with x4 Armor Repairers because hit detection was so bad I could rep-tank. - Different weapon sounds - CCP being completely indecisive with what they wanted the Assault Rifle sights to look like (went from Camera Sights, to horrible iron sights, to the iron sights we have now). - Laser Rifles being 100% OP being able to kill players just by touching them with the laser beam - Equipment would 'slide' down hills until they either exploded or found level terrain before activating - Terrain itself would reach out and grab your ankles. Lot of players would get stuck and would have to suicide. - Maps had holes (like, legitimate freaggin holes) that tanks could fall endlessly to their deaths through. - Kindred/Solstice Scouts, Relic/Firebrand Assaults, Anasoma/Colossus Heavies, and Hazard/whatever the other one Logistics aurum cosmetics that were totally awesome. - Skill boosters could only be activated one at a time and could not be queued, so you literally had to be on at the exact moment they expired. - We got more SP from being in a match than playing in a match. AFKing was pretty bad. - Bug in which Dust 514 would randomly delete itself from your hard-drive and not allow you to re-install stating 'download corrupted' - The only things a squad leader could do was drop an orbital and make someone else a squad leader - Vehicles would not return to assets after a match, meaning a LOT of tanks vanished into thin air. - Players were segregated by random NPC corporations and had corporate forums with which to talk to one another. It led to a lot of alienation for some of the dumbest reasons. - The front turret on a tank used to be off-set and on top of the chassis so that it, as well, had 360 degree fire. - 'Experimental Sniper Rifle' that had bullet drop mechanics.... because.... Rail Guns do that at 300m. - Contact grenades were stupidly OP with a 6.6m blast radius and could only be obtained via Aurum. - Literally all upcoming information about the game had to come from IRC. - Players, especially those in corporations like STB, actually made their characters with their clan tags to show loyalty because we didn't have corporation identification. - You could do damage to the MCC using Railgun Installations. - CCP was considering a martyrdom mechanic. - Black Ops Tanks with built in CRU that were the single most useless vehicle at the time. - SP Daily cap instead of weekly cap. Then, when we got a weekly cap, you would hit it and then would get next to nothing (I think it was like, 50 SP a match). - We had an Oceanic server that was primarily used for AFKing, testing, and dicking around.
Politics:
- Triton Industries who tried to bully their way to the top annnnnd failed. - Pink Fluffy Bounty Hunterz who were considered the elite of the elite until Uprising came out and then they got roflstomped into failscade by Hellstorm. - Subdreddit and Goonfeet which was hilarious what with Cerebral Wolf Jr. basically trying to take up the Dust 514 crown for Goonswarm before getting hellfired into oblivion by none other than The Mittani himself. - Onslaught Inc. which would up being quite literally one of the only remaining closed beta corporations today. - Restless Spirits which no-one remembered for anything important. - Pro Hic Immortalis which... for some reason I think turned into Molon Labe??? Dunno. - What The French which pretty much failscaded as soon as Cazaderon rage-quit the CPM over Legion. - The Southern Legion which was an Australian corp run by Black Jackal.
More as I start to remember it all.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 15:45:00 -
[3] - Quote
More Closed Beta/Codex/Chromosome bits (scanning through Dust Search).
- CCP hand selects some players to be their CPM and in controversial hilarity managed to grab mostly people from Betamax. IWS releases a statement about how they were basically silly for not making it a vote. - Kain Spero's original post on the Beta Tournament that pretty much annihilated a lot of historical sites on Intaki Prime according to the lore. - There were a -LOT- of threadnaughts about AV vs Tank balance. - It was so easy to get orbitals that a single man squad could get them. - No, seriously, there were a LOT of problem threads about tanks. - Like, you have no idea how much of a problem HAVs were back in beta. - I'm being for freaggin real, literally everyone complained about the tanks. - Even back in beta people wanted this game on the PS4. - We had public squads (you automatically joined a squad whenever you went into a match) before it was removed.
(random self-pandering for a moment) - Despite what some players in this community would try and have you believe, I was actually against Assault Rifles being the FotM back in the day.
(back to facts) - We got Forum Avatars for Christmas. - There was a point where having 5,000,000 SP was something of a feat/wonder. - SOMEHOW FORGOT TO MENTION TEAMPLAYERS! - The Shotgun was considered to be OP for a time. - The most frustrating thing to the Dust 514 community was Chinese New Year. Followed shortly by Christmas. Then by New Years. Then by Spring Break. Then b- look, we literally thought that CCP worked only three months out of the entire year for a while. - For a while you couldn't mute other players, so guys like BAD FURRY would jump into a match and just crank the music as loud as freaggin possible to annoy the hell out of everyone -and there wasn't a damn thing you could do about it- - Almost everything stat-wise had to be tracked manually by www.dust514stats.com - I don't remember this but apparently IWS ran a smear campaign against The Black Jackal who was running to be a Dust 514 representative. - There an a pretty sizable threadnaught about (brace for it) Orbitals being OP.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 22:38:00 -
[4] - Quote
Squagga wrote:I was in a corp called synergy. A corporation that I had merged crime wave syndicate into. Corp matches were still a thing at the time. My squad, a group of a few guys, that I ran with every night weren't getting fielded. This made me concerned for my squad, with the upcoming PC. Which was on everyone's minds.
After some shopping around. Hellstorm was more than willing to take us in, and promises to field every one of my squad mates for every single PC. Cronos begins over taking every district in sight. We were told it had to do with shipping lanes in EVE. Cronos decides to start taking the three districts hell storm had. We were literally doing nothing, besides having our first three districts. Bosena. Their first attack was a failure, even with Jenza awoxing. Cronos decides to outsource. The PFBZ make attempts at our districts. This results in failure and the disbanding of the PFBZ. We decide to expand our territory, and are later labeled as "terrorists".
Finally the height of the war is upon us. EON vs LOI. Certain rules are put into place, not to mention that EON and LOI, were never going to fight. They did. Previously everyone in HellStorm voted on everything. Not anymore. Nearing this time HellStorm picks up a woman at Kujos discretion. Some kind of relationship begins to develop between them. Kujos real life girlfriend is apparently not present anymore. In the middle of the night, Kujo, his new digital girlfriend, and five of his friends in HellStorm leave, with almost the entire corp wallet. Billions in ISK. The rest of HellStorm left to fight a gritty battle against EON, which we lost.
Then there was fanfest 2014 and the game ended
Funny, as I had joined PFBHZ just a few days before Uprising was released and I remember hearing them raging out on comms:
"Jesus christ THERE ARE SO MANY DROP UPLINKS THIS IS IMPOSSIBLE" "Yeah dude that needs to be nerfed" "You guys need to STFU and kill"
That went on until the end of the match, I assume, because I wasn't put into the match. I remember commenting on how they should have just spammed drop uplinks themselves and used grenades to kill them and I remember, very clearly and very distinctly, hearing, "Aeon STFU you weren't in the match so you don't even know what you're talking about". Which was hilarious, to me, because the drop uplink spam wound up being a PC standard tactic from that point on.
Then PFBHZ fell apart and I moved on I only joined because Harlequin invited me and I remember that dude being so freaggin beast and hating having to fight him.
I was in Hellstorm when Kujo turn-coated as well. I remember getting a in-game mail from Appia in a pub match after her and Kujo bailed and she was basically mocking me. I remember being a lot more naive back then and sending her a message back saying, "I don't associate with traitors" or some BS.
Irony was that after Hellstorm failscaded I joined ANONYMOUS, which was part of LOI (allied with Ancient Exiles, led by Kujo, who wound up giving us our first district) and when ANONYMOUS failscaded I wound up joining Ancient Exiles... Appia was a part of the pack as well... So it all came full circle.
Actually, now that I think about it, I have this long history of being in a corporation and fighting against a superior force and then somehow joining that force later on. It's like the Twilight Zone in a way.
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.13 20:19:00 -
[5] - Quote
Piercing Serenity wrote:
No PFBHz mention? Sad face
Lol, if you remember, I was part of PFBHz with you and Harle. Was short lived though because of the face roll with Hellstorm. I mentioned them later, I'm sure.
You can turn down any idea just by saying "Well, Kain Spero did passive ISK generation in PC". Try it with RoF mods.
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