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Thread Statistics | Show CCP posts - 8 post(s) |
Nirwanda Vaughns
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Posted - 2015.06.24 10:16:00 -
[1] - Quote
Any chance the base hitpoints on the Recruit C-I and C-II are gonna be fixed? they've not had the buff that assaults got before warlords deployed. the shield changes would make my C-II even more fun to use
You'll never have enough ISK to buy my C-II BPO
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Nirwanda Vaughns
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Posted - 2015.06.24 10:57:00 -
[2] - Quote
Ripley Riley wrote:Joseph Ridgeson wrote:Basically, Assaults don't get anything 'cool.' Logis get equipment, Sentinels get BFG's, Commandos get damage and multiple light weapons, Scouts get Cloak + Ewar + Speed, Assaults get minor weapon bonuses. Before they might have been "efficient" with not "having to pay for their HP" but with that gone I think the Assault role is missing something cool/'unfair' like thr other suits. In my opinion assaults are the jack-of-all-trades but master of none dropsuit. All purpose infantry with bonuses to compliment their respective racial service rifle. The movement speed:eHP ratios for assaults were a bit off, I'll admit to that. It is my hope that the strafe speed nerf + overall nerf to all assault speed will help reduce the wiggle strafing we see so often.
which is kinda wrong because thats what the commando's were supposed to be. completely versatile in any situation whereas each racial assault had their 'skills'
Minmatar - Mid range, fast movement, high damage limited HP Gallente - Close range, high damage, good survivability thanks to armour reps. Caldari - Long range, average damage, hit n run/duck in/out style play. almost like a suppressor LMG role Amarr - Mid/Long range average damage, high HP but slow moving. good for mid range area of denial with lasers and point shooting with scrambler.
personally i've always felt the caldari commando and assault are too similar. for about a year now i've been plugging to get the caldari assault bonus changed to a scoped kick reduction to rail rifles to mirror the gallente. that way if a caldari assault is used as intended it'd be a great suit to lay down cover fire, duck behind cover, shields back up and up you pop again to lay down more cover. the reload speed on the cal assault seems like it was just tagge donto it for sake of it
You'll never have enough ISK to buy my C-II BPO
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Nirwanda Vaughns
1
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Posted - 2015.06.24 14:08:00 -
[3] - Quote
Oceltot Mortalis wrote:When is this inbound to tranquility?
my guess 30th if all numbers are locked in, week after if still a few final tweaks
You'll never have enough ISK to buy my C-II BPO
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Nirwanda Vaughns
1
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Posted - 2015.06.25 11:18:00 -
[4] - Quote
also Eon and Venom militia BPOs and possibly Primordial don't have their colours fixed from the patch a few months ago. fossil looks great but Eon/Venom ae identical and i thought Primordial was a rusty brown colour wheres this one is a turquoise/blue/silver colour
You'll never have enough ISK to buy my C-II BPO
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Nirwanda Vaughns
1
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Posted - 2015.07.03 21:23:00 -
[5] - Quote
for commandos i'd preffer if they went along with the 'jack of all trades...' style and each suit had uniformity in slots based on tier with PG/CPU controlling fittings
STD - 1hi, 1 lo ADV - 2hi, 2 lo PRO - 3hi, 3 low
that way you can fully tailor a suit to how you want to play, limited pg/cpu as well as tweaking hitpoints due to added hi/lo slots ect and they'd be truly versatile and if you go full damage, you're paper thin but gallente PLC becomes a bit more viable as anti shield av, minmando still rules as armour av but its tank is a little lower so not as OP as it (mine) is.
Please fix my C-II hitpoints!!
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