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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Piercing Serenity
Immortal Guides Learning Alliance
912
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Posted - 2015.06.24 14:38:00 -
[61] - Quote
Question: Is limited tiericide (Not including powercores) included in this hotfix?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.24 14:44:00 -
[62] - Quote
What happened to the gallente Sprint buff but stamina nerf?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Deputy Ivanna JakinUnoff
US Border Patrol
230
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Posted - 2015.06.24 14:59:00 -
[63] - Quote
Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 15:00:00 -
[64] - Quote
CCP Rattati wrote: 2) buff ehp on light scouts to make them a bit easier to get into
Spitballing: Could position Basic Lights above Scouts on the speed/hp curve (less HP, more speed) and give them a native reduction to scan profile (thinking -5dB).
Less complex, less bulky. Built for speed.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Piercing Serenity
Immortal Guides Learning Alliance
913
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Posted - 2015.06.24 15:18:00 -
[65] - Quote
Deputy Ivanna JakinUnoff wrote:Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it
Check the dev blog in GD
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Deputy Ivanna JakinUnoff
US Border Patrol
231
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Posted - 2015.06.24 15:28:00 -
[66] - Quote
Piercing Serenity wrote:Deputy Ivanna JakinUnoff wrote:Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it Check the dev blog in GD
It just arrived 2 mins after I posted this. I swear.
Still leaves unanswered questions. Trading? Heavy weapons? Rifle balancing?
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Jack Boost
Zarena Family
877
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Posted - 2015.06.24 15:31:00 -
[67] - Quote
My heavy is like https://www.youtube.com/watch?v=kA42VrqGKd4
Not much time left...
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2015.06.24 16:50:00 -
[68] - Quote
CCP Rattati wrote:Dear players,
Shield Recharge Currently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields.
We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game.
The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
Mr Rattati this is a great start on giving Shields users some love, I was thinking maybe like Armour Repairs we could use modules to increase the threshold, this would make the Caldari a viable force on the field & their knowledge of Shielding feared by many plus this would compete well against the Gallente.
It's just an Idea, but, Thought? |
Avallo Kantor
833
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Posted - 2015.06.24 16:54:00 -
[69] - Quote
Deputy Ivanna JakinUnoff wrote:Piercing Serenity wrote:Deputy Ivanna JakinUnoff wrote:Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it Check the dev blog in GD It just arrived 2 mins after I posted this. I swear. Still leaves unanswered questions. Trading? Heavy weapons? Rifle balancing?
They release Devblogs for a .X patch in waves, generally releasing one big feature per devblog, or a number of interrelated features in each deblog.
The two they released have no relation to the requests you posted, so they are not going to be included.
That said, I believe Rattati has already stated that Powercores will not be deployed in 1.2 as other limited tiericide work needs to be done first, as well as further balancing. Given that statement, it is unlikely new weapons will be thrown into the mix as well before that gets released. (Too many changes at once and all that)
I am sure any further balancing will be done before powercores are released.
"Mind Blown" - CCP Rattati
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.06.24 17:08:00 -
[70] - Quote
Deputy Ivanna JakinUnoff wrote:Piercing Serenity wrote:Deputy Ivanna JakinUnoff wrote:Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it Check the dev blog in GD It just arrived 2 mins after I posted this. I swear. Still leaves unanswered questions. Trading? Heavy weapons? Rifle balancing?
Trading is hotfixable I believe and so is not included in this DevBlog. Rat has been very busy as of late, trading is no doubt slightly distant compared to everything. Heavy weapons same thing. New assets are hard to generate so he was thinking of changing the damage and such variables for certain weapons. Rifle Balancing...are they not balanced? Ps4 Port- Further down the line if at all.
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Deputy Ivanna JakinUnoff
US Border Patrol
241
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Posted - 2015.06.24 17:15:00 -
[71] - Quote
501st Headstrong wrote:Deputy Ivanna JakinUnoff wrote:Piercing Serenity wrote:Deputy Ivanna JakinUnoff wrote:Is this all it is going to be? Where's the meat and potatoes? Just a few number changes? Please tell me there is more.
Lemme guess, for a limited time there will be increased rate drop of skinz and you have more aurum versions on the market.
Heavy weapons? Full trading? Pc 2.0? Rifle balancing? Some dropship love?
When? When? When?
When are we getting that ps4 port? I must have missed it Check the dev blog in GD It just arrived 2 mins after I posted this. I swear. Still leaves unanswered questions. Trading? Heavy weapons? Rifle balancing? Trading is hotfixable I believe and so is not included in this DevBlog. Rat has been very busy as of late, trading is no doubt slightly distant compared to everything. Heavy weapons same thing. New assets are hard to generate so he was thinking of changing the damage and such variables for certain weapons. Rifle Balancing...are they not balanced? Ps4 Port- Further down the line if at all.
Cut it out with the common sense answers, you trying to blow my mind.
Then trading should be fully open. And the PS4 was a trick question to see where we are headed. You had to go and blow it. Back to the war room with you 0h tryhards. Put them in a case and only open in case of emergency
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Baltazar Pontain
Blauhelme E.B.O.L.A.
175
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Posted - 2015.06.24 17:23:00 -
[72] - Quote
As substitude of all my clones I can only say: Let's get ready to rumble! *cheer* |
shaman oga
Dead Man's Game
4
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Posted - 2015.06.24 19:41:00 -
[73] - Quote
It's quite a nerf to AR, but ok, let's see.
Regressed to blueberry level.
Now fitting shield regulators on gal suits & afterburners on HAVs and LAVs.
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 19:50:00 -
[74] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. And you're certainly not alone. Many vets don't like it, and newbros can't fit it. But we'd be in conflict with the design of other Basic Frames if Basic Lights were given racial bonuses. Perhaps base stats other than HP would need to be tweaked. What do you think? Edit: Might be over-thinking this. Could just put basic lights somewhere else along the speed/hp curve, perhaps between Scouts and Logis, or perhaps even above Scouts. Then see what happens :-)
Adipem Nothi wrote:CCP Rattati wrote: 2) buff ehp on light scouts to make them a bit easier to get into
Spitballing: Could position Basic Lights above Scouts on the speed/hp curve (less HP, more speed) and give them a native reduction to scan profile (thinking -5dB). Less complex, less bulky. Built for speed.
Not asking for anything to change on light suits, as I don't use them. But you made it sound like non-cloak scouts might want that. Sure I'm at a disadvantage as I don't get to use the role bonus of my favourite style (scout suits) but that's my choice...personally I don't like using cloaks, but I also can't choose not to fit one on the STD / ADV builds I run. I would love a different role bonus...but those who do use cloaks would not.
If changes can be made to light suits to ease the NPE, go right ahead. But that wouldn't make me want to use them. In terms of HP versus speed, speed-tanking isn't really viable. My 322HP Minja sprinting at 10.38m/s gets killed in milliseconds from (semi-)automatic weapons. Having a light suit go faster or use better innate ewar than an actual scout seems the wrong way around. |
maybe deadcatz
Horizons' Edge No Context
223
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Posted - 2015.06.24 19:54:00 -
[75] - Quote
CCP Rattati wrote:Dear players, Shield RechargeCurrently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields. We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game. The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks. MobilityAfter lengthy discussions about mobility (speed, strafe, sprint and stamina), here are updated numbers that will be deployed tomorrow. Hotfix Warlords 1.1.3We used the opportunity to fix authoring hierarchy so tweaks will be much easier in the future. Speed ChangesMeant to align and rebalance based on a speed vs health curve, while reigning in assault speeds, MI in particular. We have made the changes much smaller than originally proposed. Big buff: Commandos and Logistics, Small buff: Basic-H Small nerf: Assault and Basic-L. Plan is to add more HP to Basic-L later. Strafe ChangesOverall reduction of strafe speeds, as calculated with a modifier to speed. Walk strafe reduced by 0.1, Sprint strafe by 0.1 and Run strafe by 0.2. Crouch Strafe aligned to 1 for all roles. Stamina ChangesAligned to make Amarr and Minmatar have the same "mobility", i.e travel the same distance in a similar timeframe. Average speed remains highest for MI and lowest for AM. Stamina Recovery reduced for all MI roles as they were, due to a calculation error, double counting a bonus, making them outrun Amarr more than intended. Buff: Commandos Alignment benefits AM the most but not for all roles, CA/GA overall unchanged, MI overall reduced Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedback.
this is gonna go one of two ways.
i will love it: m1 assaults are finally slower than amarr scouts, or amarr scouts are given small speed boost. i will hate it: "small nerf to basic L" i hope that doesn't mean scouts, because im already slow enough as a amarr scout.
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.24 20:01:00 -
[76] - Quote
maybe deadcatz wrote:
this is gonna go one of two ways.
i will love it: m1 assaults are finally slower than amarr scouts, or amarr scouts are given small speed boost. i will hate it: "small nerf to basic L" i hope that doesn't mean scouts, because im already slow enough as a amarr scout.
Scout speeds are not changing, assault and logi suits are (among a couple others). Min assault base speed will be lower than amarr scout.
I think the "basic L" is the light suit...that is taking a speed nerf.
It's all in the linked doc...actual figures. |
maybe deadcatz
Horizons' Edge No Context
223
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Posted - 2015.06.24 20:03:00 -
[77] - Quote
IAmDuncanIdaho II wrote:maybe deadcatz wrote:
this is gonna go one of two ways.
i will love it: m1 assaults are finally slower than amarr scouts, or amarr scouts are given small speed boost. i will hate it: "small nerf to basic L" i hope that doesn't mean scouts, because im already slow enough as a amarr scout.
Scout speeds are not changing, assault and logi suits are (among a couple others). Min assault base speed will be lower than amarr scout. I think the "basic L" is the light suit...that is taking a speed nerf. It's all in the linked doc...actual figures.
thanks for dumbing it down for me, im too lazy to look at em numbers, im just staring at the 1200plus strongboxes wondering if i can pry em open with a screwdriver in hopes of getting a quafe shotgun
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.24 20:17:00 -
[78] - Quote
Shield threshold is very meh. 6 hp threshold isn't going to do anything, unless someone has a minmatar smg at 59+ meters.
Closed beta vet.
Master troll.
No lifer. Master lurker.
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.24 22:30:00 -
[79] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Sweet. Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^
Are these suits presently not viable? Both are viable
addicted to the Kubo's GMK-16 banana cannon
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Karam Arami
The Knights Of NewEden
13
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Posted - 2015.06.24 22:39:00 -
[80] - Quote
Spaceman-Rob wrote:For all our sakes Rattati I'm asking you please do something tomorrow about the scrambler rifle that's currently ripping armor to shreds, also is this all there is to the update, I'm just a wee bit surprised so little has been done the last couple of month? Nerf to adv and pro scr rifles was indeed insignificant however the std scrs I noticed had severe hit detection issues I landed multiple head shots in several enemies that were not registered. Resulting in the loss of many suits
BULLETS NEVER TOUCH ME!!!!! lasers do tho....
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Dzago Sevatarion
DUST University Ivy League
30
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Posted - 2015.06.24 22:49:00 -
[81] - Quote
Really excited about this update. Ded gaem [sic.] delivers. |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.06.24 23:09:00 -
[82] - Quote
=ƒæì
Scouts United
Gk.0s & Quafes all day.
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NextDark Knight
Hellstorm LLC
800
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Posted - 2015.06.24 23:13:00 -
[83] - Quote
For the love of god do not change my caldari reload bonus.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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LittleCuteBunny
547
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Posted - 2015.06.24 23:33:00 -
[84] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
1) Minmatar do need that buff.
The amplifiers are a joke, anything less than 60 meters is bad and if you need to sacrifice all your slots to have that range and attempt to rely on passive scanning which can be easily beaten with a couple dampeners. You can't scan scouts, you are a sitting target with probably no dampeners and no health... lol nty
4) Gallente Assault has a master race approval, an increment in the range of blaster weapons or efficiency of armor plates will make it a God.
Caldapoop is in a terrible spot and could never shine again, at least I don't see how a weapon efficiency would make it a worthy servant for his masters. Shield base suits are bad,except for minmatar mediums which are scouts on steroids.
Graveyard 514
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
116
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Posted - 2015.06.25 01:08:00 -
[85] - Quote
NextDark Knight wrote:For the love of god do not change my caldari reload bonus.
Just glitch reload the thing, you'll be fine.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.25 01:20:00 -
[86] - Quote
shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys...
Closed beta vet.
Master troll.
No lifer. Master lurker.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
116
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Posted - 2015.06.25 01:32:00 -
[87] - Quote
jerrmy12 kahoalii wrote:shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys...
inb4 invisa buff's and nerf's
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.25 01:44:00 -
[88] - Quote
Zan Azikuchi wrote:jerrmy12 kahoalii wrote:shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys... inb4 invisa buff's and nerf's Inb4 nothing works.
Inb4 illuminatee
Closed beta vet.
Master troll.
No lifer. Master lurker.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
117
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Posted - 2015.06.25 01:48:00 -
[89] - Quote
jerrmy12 kahoalii wrote:Zan Azikuchi wrote:jerrmy12 kahoalii wrote:shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys... inb4 invisa buff's and nerf's Inb4 nothing works. Inb4 illuminatee
Inb4 china leader killing another of their own.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Llast 326
An Arkhos
7
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Posted - 2015.06.25 01:49:00 -
[90] - Quote
jerrmy12 kahoalii wrote:Zan Azikuchi wrote:jerrmy12 kahoalii wrote:shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys... inb4 invisa buff's and nerf's Inb4 nothing works. Inb4 illuminatee You can never be inb4 illumateeGǪ they are always there first
MOAR Ladders
SpadeGǪ Remember your Warbarge
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