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Thread Statistics | Show CCP posts - 8 post(s) |
IAmDuncanIdaho II
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Posted - 2015.06.24 11:08:00 -
[1] - Quote
Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? |
IAmDuncanIdaho II
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Posted - 2015.06.24 11:29:00 -
[2] - Quote
Varoth Drac wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? It appears Rattati has modified stamina and stamina regen stats for Amarr and Minmatar across all suit classes. Minmatar apparently had too much of a mobility advantage, and Amarr too little. As this is a change to all suit classes, scouts have to change to keep them in line. It is regrettable, as stamina regen is so important to the Minmatar scout, which certainly isn't an overpowered suit. It's worth noting though, that the total stamina will be buffed, making speed deploys easier, whilst mitigating some of the regen nerf. Perhaps the change won't be so bad, we will see.
Sure but in the same way that assaults remain above the curve...didn't have to change the minscout, although I agree with you the increase in stamina makes me think it won't be too bad if a problem at all.
It's something I'm uneasy with: the (what looks to me, could be wrong) attempts to make numbers symmetrical for the sake of it...I'm not convinced doing that achieves balance. If it sets the stall out for future tweaks then great, but a nerf to an already underpowered suit...well let's hope it's not a nerf.
As an aside, speed deploys (by which I assume you are talking about getting the first hack in at the start of a match) are something that rarely happens to me any more, what with the crazy long queue times for Skirmish and rare deployment to the start of a game.
Anyway...gonna be interesting to see how things change. |
IAmDuncanIdaho II
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Posted - 2015.06.24 11:31:00 -
[3] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you
That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) |
IAmDuncanIdaho II
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2
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Posted - 2015.06.24 13:32:00 -
[4] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you
Hmm ok I assumed you meant from a long way away...assumed you were relating it to stamina. Maybe you're just suffering from lag on those occasions...my experience as the Minja on those occasions is I'm going to die coz I'm doing it wrong...which is what usually happens. Minjas are for flank attacks. |
IAmDuncanIdaho II
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2
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Posted - 2015.06.24 14:00:00 -
[5] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
2) So long as they fit the speed/hp curve, I'd see no problem whatsoever making Basic Lights a 'bit more durable. There are many Scouts who do not use cloak; I think it'd be great to have a suit which better serves these players.
hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. |
IAmDuncanIdaho II
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2
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Posted - 2015.06.24 19:50:00 -
[6] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. And you're certainly not alone. Many vets don't like it, and newbros can't fit it. But we'd be in conflict with the design of other Basic Frames if Basic Lights were given racial bonuses. Perhaps base stats other than HP would need to be tweaked. What do you think? Edit: Might be over-thinking this. Could just put basic lights somewhere else along the speed/hp curve, perhaps between Scouts and Logis, or perhaps even above Scouts. Then see what happens :-)
Adipem Nothi wrote:CCP Rattati wrote: 2) buff ehp on light scouts to make them a bit easier to get into
Spitballing: Could position Basic Lights above Scouts on the speed/hp curve (less HP, more speed) and give them a native reduction to scan profile (thinking -5dB). Less complex, less bulky. Built for speed.
Not asking for anything to change on light suits, as I don't use them. But you made it sound like non-cloak scouts might want that. Sure I'm at a disadvantage as I don't get to use the role bonus of my favourite style (scout suits) but that's my choice...personally I don't like using cloaks, but I also can't choose not to fit one on the STD / ADV builds I run. I would love a different role bonus...but those who do use cloaks would not.
If changes can be made to light suits to ease the NPE, go right ahead. But that wouldn't make me want to use them. In terms of HP versus speed, speed-tanking isn't really viable. My 322HP Minja sprinting at 10.38m/s gets killed in milliseconds from (semi-)automatic weapons. Having a light suit go faster or use better innate ewar than an actual scout seems the wrong way around. |
IAmDuncanIdaho II
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2
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Posted - 2015.06.24 20:01:00 -
[7] - Quote
maybe deadcatz wrote:
this is gonna go one of two ways.
i will love it: m1 assaults are finally slower than amarr scouts, or amarr scouts are given small speed boost. i will hate it: "small nerf to basic L" i hope that doesn't mean scouts, because im already slow enough as a amarr scout.
Scout speeds are not changing, assault and logi suits are (among a couple others). Min assault base speed will be lower than amarr scout.
I think the "basic L" is the light suit...that is taking a speed nerf.
It's all in the linked doc...actual figures. |
IAmDuncanIdaho II
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Posted - 2015.06.25 11:34:00 -
[8] - Quote
olssam 62 wrote:CCP Rattati wrote:plan is to deploy tomorrow I just connect and no hotfix
Can confirm :( |
IAmDuncanIdaho II
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2
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Posted - 2015.06.25 15:54:00 -
[9] - Quote
Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd.
Do you use it? on paper those may be the best bonuses for those things, but that doesn't make it a good suit. whilst i may not have as much fun, i am more effective in gal, cal scout or gal, min assault.
the knives are hyper situational...but it's also why i love it. |
IAmDuncanIdaho II
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2
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Posted - 2015.06.25 16:33:00 -
[10] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd. Do you use it? on paper those may be the best bonuses for those things, but that doesn't make it a good suit. whilst i may not have as much fun, i am more effective in gal, cal scout or gal, min assault. the knives are hyper situational...but it's also why i love it. That could very well change if/when wiggling becomes less effective. Can't tell you how many hundreds of times my knives have missed due to a target gyrating in and out of frame. I personally suspect that NK efficiency will increase on account of this change and the changes to assault speeds. Fingers crossed.
Well I guess that's true, but not what I was getting at by "situational". I mean actually getting to within 2.5m of your target in the first place. Minja suffers from terrible EWAR for a suit that relies on stealth and assassination. |
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IAmDuncanIdaho II
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2
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Posted - 2015.06.25 16:36:00 -
[11] - Quote
Phosis Norg wrote:Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is. Please inform me what "strafe" speed is?
Strafing is lateral movement. Side-to-side. When you move your thumbstick left or right. Or press A or D on your keyboard. |
IAmDuncanIdaho II
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2
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Posted - 2015.06.26 12:44:00 -
[12] - Quote
Bright Cloud wrote:Before any one asks: no the hotfix didnt went live today. Cheers BC. Don't need to bother logging in now. |
IAmDuncanIdaho II
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2
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Posted - 2015.07.01 18:59:00 -
[13] - Quote
Adipem Nothi wrote:Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-) GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40
Or look at the spreadsheet detailing the changes posted in the OP a week ago :-o |
IAmDuncanIdaho II
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2
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Posted - 2015.07.01 20:58:00 -
[14] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Zan Azikuchi wrote:I didn't see any patch note's, nor skill change's, so negative unless a CCP DEV confirm's, then it hasn't deployed yet. Protofits has not yet been updated to reflect today's movement changes. Have a look at current in-game fitting summaries for your Assault, Logi or Commando loadouts. Compare them against protofit's pre-patch values. Alternatively, you can take my word for it :-) GA Assault: 5.00 ---> 4.95 GA Logi: 4.70 ---> 5.05 GA Commando: 4.05 ---> 4.40 Or look at the spreadsheet detailing the changes posted in the OP a week ago :-o But it is good to see that what's in the spreadsheet made into the game. This isn't always the case :-)
Ahhh...did not realise. |
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