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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.25 18:17:00 -
[121] - Quote
Celus Ivara wrote:Very good clarifications of the issues, thank you. :) Of particular note: Yeah, the GalLogi is in a very weird place and throws a very tricky wrench into the discussion. :\ -It's main tool needs to reward better WP. -But the GalLogi providing remote always-on omniscience for the entire team also seems to be pretty broken. - But the GalLogi is also kinda meh at Scout Hunting. 4x Focused Scanners is actually a very difficult thing to use vs Scouts in practice, and you're too slow and too scannable yourself to hunt them down. In the best case GalLogi can be Scout Area Denial, but you lose everything else cool the suit can do (heal, supply team, scan properly for non-scout enemies). Thanks, Celus! Rearranged a few words above; nothing of substance, just toned it down a 'bit. Somewhat sensitive subject; I remain of the opinion that EWAR-oriented Scouts took a hit which should've been aimed at Assault Lite.
But I digress. What's done is done. Moving forward ...
Passive ranged recon post-falloff is arguably too weak to be considered competitive. Nonetheless, the "recon scout" remains a sound, conceptual archetype; I'm of the opinion that we should restore the archetype rather than retire it. This might be accomplished by (1) merging the two pre-falloff recon functions under a single post-falloff role and (2) then introducing an altogether new role. For example:
Pre-Falloff Scout Archetypes GA Scout - Infiltration MN Scout - Hack & Slash CA Scout - Long-Range, Low-Intensity Recon AM Scout - Short-Range, High-Intensity Recon
Post-Falloff Scout Archetypes GA Scout - Infiltration MN Scout - Hack & Slash CA Scout - Long-Range, Low-Intensity Recon (non-competitive function) AM Scout - Short-Range, High-Intensity Recon (non-competitive function)
Proposed Scout Archetypes GA Scout - Infiltration MN Scout - Hack & Slash CA Scout - Counter-Infiltration / Recon AM Scout - Biotics
Above is my two cents and mine alone. There are, of course, differences of opinion when it comes to which Scout should serve which role, and what those roles should be. Also, not sure exactly how to fit Basic Lights into the mix.
On the GalLogi, I agree with your assessment. Freely defer to Cross on the "how to fix" specifics. Personally thinking:
* Recon Assist (Squadmate) + 20WP * Recon Assist (Teammate) +10WP * Then nerf Active Scanners and fix KB/M spinscanning
Shoot scout with yes. - Ripley Riley (for CPM2)
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.26 12:14:00 -
[122] - Quote
Before any one asks: no the hotfix didnt went live today.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.26 12:44:00 -
[123] - Quote
Bright Cloud wrote:Before any one asks: no the hotfix didnt went live today. Cheers BC. Don't need to bother logging in now. |
NextDark Knight
Hellstorm LLC
806
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Posted - 2015.06.26 13:42:00 -
[124] - Quote
Mr/Mrs Devs... any comment on new hotfix deployment times?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Raven-747
WarRavens
60
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Posted - 2015.06.26 14:32:00 -
[125] - Quote
I like the assault nerf especially to the min's mobility. But what part of the amar assault is being nerfed? The mobility or the health? Because amar mobility is nothing special compared to min.
You can complain all you want about lasers. Despite the nerfs it will rip you to shreds.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.26 17:34:00 -
[126] - Quote
Raven-747 wrote:I like the assault nerf especially to the min's mobility. But what part of the amar assault is being nerfed? The mobility or the health? Because amar mobility is nothing special compared to min. A tiny bit of mobility and thats it. No reason to nerf its HP cause the amarr are supposed to be the bricktankers.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
163
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Posted - 2015.06.26 18:18:00 -
[127] - Quote
If you want that much mobility go scout. It doesn't belong on a assault suit. I used to min assault when it was u p with the 5/3 layout but since I've gone full amarr... You can't take away my combat rifle though.
Tread Locking Proficiency V
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Vesta Opalus
Ostrakon Agency Gallente Federation
816
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Posted - 2015.06.26 18:51:00 -
[128] - Quote
CCP Rattati wrote:Dear players, Shield RechargeCurrently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields. We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game. The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks. MobilityAfter lengthy discussions about mobility (speed, strafe, sprint and stamina), here are updated numbers that will be deployed tomorrow. Hotfix Warlords 1.1.3We used the opportunity to fix authoring hierarchy so tweaks will be much easier in the future. Speed ChangesMeant to align and rebalance based on a speed vs health curve, while reigning in assault speeds, MI in particular. We have made the changes much smaller than originally proposed. Big buff: Commandos and Logistics, Small buff: Basic-H Small nerf: Assault and Basic-L. Plan is to add more HP to Basic-L later. Strafe ChangesOverall reduction of strafe speeds, as calculated with a modifier to speed. Walk strafe reduced by 0.1, Sprint strafe by 0.1 and Run strafe by 0.2. Crouch Strafe aligned to 1 for all roles. Stamina ChangesAligned to make Amarr and Minmatar have the same "mobility", i.e travel the same distance in a similar timeframe. Average speed remains highest for MI and lowest for AM. Stamina Recovery reduced for all MI roles as they were, due to a calculation error, double counting a bonus, making them outrun Amarr more than intended. Buff: Commandos Alignment benefits AM the most but not for all roles, CA/GA overall unchanged, MI overall reduced Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedback.
Like everything you are doing here, thanks.
I especially like that you're bringing minmitar mobility into line a bit, I've always thought it was kind of a hidden OP factor for all their dropsuits and I have tried to raise awareness (not that anyone listens). |
Echo 1991
Dead Man's Game
866
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Posted - 2015.06.27 11:10:00 -
[129] - Quote
odds of it releasing today?
Wanna play eve?
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4lbert Wesker
Mithril Forge E-R-A
265
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Posted - 2015.06.27 11:12:00 -
[130] - Quote
It's weekend so...no...
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
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Spaceman-Rob
Dead Man's Game
850
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Posted - 2015.06.27 11:38:00 -
[131] - Quote
Still waiting! Yawn! |
Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.06.28 01:51:00 -
[132] - Quote
Waiting for this to be released after Monday's DT.
Achura Bloodline
Loyalist of the State
Join Caldari FW
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.28 05:36:00 -
[133] - Quote
Songs of Seraphim wrote:Waiting for this to be released after Monday's DT.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.28 14:14:00 -
[134] - Quote
CCP Rattati wrote:... areas I would want to focus on, which are min and am scouts, light dropsuits ...
Light Frame Ideas * More HP + Less Speed + Lower Profile than Scouts * Less HP + More Speed + Lower Profile than Scouts * Convert to Pilot Dropsuits (equip to activate 'vehicle upgrades' skilltree) * 1 Primary, 1 Secondary, 2 EQ ---> 2 Primary, 1 EQ * 1 Primary, 1 Secondary, 2 EQ ---> 3 Secondary, 1 EQ * +1 Low Slot, -1 EQ * +1 Low Slot, +PG/CPU
MN Scouts External factors are more to blame for current inefficiency than issues with the MN Scout itself. Would advise against buffing/rethinking the MN Scout until satisfied with unit movement speeds and the state of EWAR.
AM Scouts Low AM Scout utilization rates can be explained by the present lack of a meaningful strength. If it is a design goal for passive scans at range to remain weak, I would recommend introducing for it new bonuses (perhaps + efficacy to biotics). If it is not a design goal for passives at range to remain weak, would recommend setting every unit's inner scan ring to a fixed 5m then restoring range extenders from the current +15% to the former +45%.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Phosis Norg
Mad Clone Posse
30
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Posted - 2015.06.28 17:39:00 -
[135] - Quote
Adipem Nothi wrote:Phosis Norg wrote:Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is. Please inform me what "strafe" speed is? Backpedal refers to backward movement; Strafe refers to lateral movement; both strafe and backpedal speeds are derived from movement speed. There are different types of movement speeds: Walk, Crouch, Run, Sprint, "Freewalk" ... and each type of movement can be assigned (by the Devs) different multipliers for strafe and backpedal. At a strafe-crouch multiplier of 1 (100%), your strafe speed while crouched will be exactly the same as your forward movement speed. At a strafe-run multiplier of 0.9 (current), your strafe speed when running (not walking or sprinting) will be 90% of your forward movement speed. At a strafe-run multiplier of 0.7 (future), your strafe speed when running will be 70% of your forward movement speed. As for the different types of movement: Walk - Barely move your analog stick Run - Max speed without sprinting ("movement speed" in game and at protofits) Sprint - Consumes stamina ("sprint speed" in game and at protofits) Crouch - Movement speed while squatting Freewalk - Not 100% certain, but I think this is the speed used in warbarge and merc quarters
Thank you for your comprehensive explaination. I didn't realize you could move while crouched. But I guess it's possible.
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Supernus Gigas
The Cooked Goose Coalition
1
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Posted - 2015.06.28 23:14:00 -
[136] - Quote
So speed buffs to all the Basic Heavy frames except the Minmatar? What gives? That was the change I was looking forward to the most.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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CCP Frame
C C P C C P Alliance
7
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Posted - 2015.06.29 02:20:00 -
[137] - Quote
This was not deployed due to some technical issues we encountered last week. However, with those gone, we are going to go ahead and deploy this this Thursday 11:00 UTC. At least that's the new goal. :)
CCP Frame, CCP Community Team
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
145
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Posted - 2015.06.29 02:23:00 -
[138] - Quote
HA! First to like a CCP DEV! And what was the issue?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.06.29 02:28:00 -
[139] - Quote
CCP Frame wrote:This was not deployed due to some technical issues we encountered last week. However, with those gone, we are going to go ahead and deploy this this Thursday 11:00 UTC. At least that's the new goal. :) That's a disappointment, an entire week :(
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
146
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Posted - 2015.06.29 02:31:00 -
[140] - Quote
This Thursday, is only 3 days from now, 4 if you count the day itself.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Dead Man's Game
877
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Posted - 2015.06.29 03:23:00 -
[141] - Quote
CCP Frame wrote:This was not deployed due to some technical issues we encountered last week. However, with those gone, we are going to go ahead and deploy this this Thursday 11:00 UTC. At least that's the new goal. :) Fair enough. Surely it doesn't take 3 days to get a hotfix applied though. Especially if you'd already planned it for last week.
Wanna play eve?
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Pierced Daddy
Storm Wind Strikeforce Caldari State
40
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Posted - 2015.06.29 05:38:00 -
[142] - Quote
CCP Frame wrote:This was not deployed due to some technical issues we encountered last week. However, with those gone, we are going to go ahead and deploy this this Thursday 11:00 UTC. At least that's the new goal. :)
Thanks for the update. How far does this push back pc 2.0 and the power core idea ?
Does it also push back the upcoming event? |
spridis
D3M3NT3D M1NDZ
9
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Posted - 2015.06.30 04:39:00 -
[143] - Quote
Why have you not addressed the missile tank problem with in this pach.
Blood before Honor, Honor before Friends, Friends before Lies, Lies before Enemy's.
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Otrera Goddess
Nos Nothi
362
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Posted - 2015.06.30 11:56:00 -
[144] - Quote
Did the hotfix deploy today? :/ |
SKAAR NOVA XIII
Wolf Pack Special Forces Evil Syndicate Alliance.
10
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Posted - 2015.06.30 15:02:00 -
[145] - Quote
Otrera Goddess wrote:Did the hotfix deploy today? :/
Doesn't look like it
If I see you first...boom goes the dynamite!
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Echo 1991
Dead Man's Game
882
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Posted - 2015.06.30 15:06:00 -
[146] - Quote
Yes it did.
Wanna play eve?
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Echo 1991
Dead Man's Game
882
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Posted - 2015.06.30 15:08:00 -
[147] - Quote
Double post...
Wanna play eve?
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Dreis ShadowWeaver
0uter.Heaven
5
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Posted - 2015.06.30 18:40:00 -
[148] - Quote
Some people are saying it did, some say it didn't. Which is it?! And it looks like Frame edited his post to say it would deploy today. I'm confused...
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
195
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Posted - 2015.06.30 19:28:00 -
[149] - Quote
Dreis ShadowWeaver wrote:Some people are saying it did, some say it didn't. Which is it?! And it looks like Frame edited his post to say it would deploy today. I'm confused...
*In a dark and raspy batman voice*
WHERE ARE THE OTHER HOT FIXES GOING!!!
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
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Dreis ShadowWeaver
0uter.Heaven
5
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Posted - 2015.06.30 19:30:00 -
[150] - Quote
Confirming it did indeed deploy today.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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