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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.24 08:47:00 -
[1] - Quote
CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
6 damage? with such a low value the threshold is nonexistant in normal combat encounters. it would only work at extreme range where every weapon deals almost no damage anymore.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.24 08:55:00 -
[2] - Quote
CCP Rattati wrote:Jack McReady wrote:CCP Rattati wrote: The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks.
6 damage? with such a low value the threshold is nonexistant in normal combat encounters. it would only work at extreme range where every weapon deals almost no damage anymore. It's intended to stop plinking, like stray smg or hmg rounds from afar, at least to begin with. I guess it's possible to complain about anything.
I am not complaining, just expected something else
Coincidental Jones wrote:Jack McReady wrote: 6 damage? with such a low value the threshold is nonexistant in normal combat encounters. it would only work at extreme range where every weapon deals almost no damage anymore.
I would atleast expect it to absorb one bullet up close before regeneration is gone.
The threshold value is calculated per hit, not based on a minimal time frame, and thus the mechanic does not allow for "stopping one bullet" As someone with all Caldari frames at Proto, I'm very excited about this change. and as such you have to be far outside of someones optimal range. |
Jack McReady
DUST University Ivy League
2
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Posted - 2015.06.24 13:22:00 -
[3] - Quote
demonkiller 12 wrote:IAmDuncanIdaho II wrote:demonkiller 12 wrote:IAmDuncanIdaho II wrote:Varoth Drac wrote: Sad to see the Minmatar scout getting nerfed, but I understand why.
You do?...can you explain? because the ****** could knife you without even being near you That's nothing to do with stamina and everything to do with speed...and your lack of awareness ;-) everytime i see a min scout infront with nova knives its like oh np ill kill them before they close that small distance, and then before theyre anywhere within reach of you, they somehow knife you
you simply have high latency.
position of players is stored server side, they are 10meter away from you on your screen but on the server they are already in your face.
and kill screen counts from where you body falls down and dies, not from where you get hit. |
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