Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|
CCP Rattati
C C P C C P Alliance
24
|
Posted - 2015.06.16 08:03:00 -
[1] - Quote
Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lot's of things happening.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
82
|
Posted - 2015.06.16 08:06:00 -
[2] - Quote
I love you, Rattata. You are the best Pokemon. |
The Eristic
Art.of.Death
1
|
Posted - 2015.06.16 08:06:00 -
[3] - Quote
CCP Rattati wrote: One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
This will be interesting.
Shame about the Logi/Mando slots, though. Looking forward to them.
Reality is the original Rorschach.
Verily! So much for all that.
|
The KTM DuKe
Dead Man's Game
342
|
Posted - 2015.06.16 08:06:00 -
[4] - Quote
\o/
H0riz0n Unlimit alt - Nexus Balusa Horizon -> RND -> I.H. -> DMG!
Loyal till the end.
Gallente omni-merc
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.06.16 08:29:00 -
[5] - Quote
Interesting. A major game changer as strafe-speeds are reduced (interestingly, going back to what we had prior to Uprising 1.4/1.5, I can't remember which). I'm mixed about it and will need to see how much of an impact it will have in-game before I can comment, but I will say there is some initial concerns.
I'm worried about how this will affect fitting regen-focused tanking. If our duels today in Negative-Feedback's "Thunder Dome" were of any evidence (I have a video I'll upload later), regen can be used as a strong tanking style in some cases - that may be impacted somewhat severely with these changes due to an inability to reduce incoming DPS by way of mobility.
It might also give shields the buff they've been needing in an off-handed sort of way as shields were powerful to run prior to the strafe speed changes in Uprising that made brought armor up. Armor, after-all, was under powered by comparison at the time due to low mobility because strafe speed/mobility was king.
In the same sense though, I'm worried that lighter combat roles (Scout/Assault) will be more prolific and powerful from these changes as the heavier suits won't be able to compete what with their slower strafe speeds as they'll be taking more DPS than their faster counterparts. Depending on how well that goes over, it might be necessary to increase the EHP disparity between the suits to accommodate for that fact with the new design philosophy (given that tactical shooters are about forethought and caution as opposed to quick reflexes).
At any rate, glad that we finally came to a conclusion as to what kind of shooter Dust 514 is being designed as. A Tactical Shooter.
When-abouts are the BPO changes coming? I'm looking forward to any potential performance gains.
Design a Skin Challenge POLL (Vote Now!)
|
TooMany Names AlreadyTaken
Going for the gold
1
|
Posted - 2015.06.16 08:34:00 -
[6] - Quote
CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are!
:|
|
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.06.16 08:36:00 -
[7] - Quote
Aeon Amadi wrote:Interesting. A major game changer as strafe-speeds are reduced (interestingly, going back to what we had prior to Uprising 1.4/1.5, I can't remember which). I'm mixed about it and will need to see how much of an impact it will have in-game before I can comment, but I will say there is some initial concerns.
I'm worried about how this will affect fitting regen-focused tanking. If our duels today in Negative-Feedback's "Thunder Dome" were of any evidence (I have a video I'll upload later), regen can be used as a strong tanking style in some cases - that may be impacted somewhat severely with these changes due to an inability to reduce incoming DPS by way of mobility.
It might also give shields the buff they've been needing in an off-handed sort of way as shields were powerful to run prior to the strafe speed changes in Uprising that made brought armor up. Armor, after-all, was under powered by comparison at the time due to low mobility because strafe speed/mobility was king.
In the same sense though, I'm worried that lighter combat roles (Scout/Assault) will be more prolific and powerful from these changes as the heavier suits won't be able to compete what with their slower strafe speeds as they'll be taking more DPS than their faster counterparts. Depending on how well that goes over, it might be necessary to increase the EHP disparity between the suits to accommodate for that fact with the new design philosophy (given that tactical shooters are about forethought and caution as opposed to quick reflexes).
At any rate, glad that we finally came to a conclusion as to what kind of shooter Dust 514 is being designed as. A Tactical Shooter.
When-abouts are the BPO changes coming? I'm looking forward to any potential performance gains.
someone did a comparison of strafe speeds using current strafe speeds. expect it to be closer to current sentinel strafe speeds |
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
40
|
Posted - 2015.06.16 08:44:00 -
[8] - Quote
Wait, is the strafe speed reduction making strafing easier or harder and what exactly do you mean by removing slot progression? If it makes strafing easier i can already see scouts and myo users dodging every bullets like Neo.....
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
Celus Ivara
DUST University Ivy League
372
|
Posted - 2015.06.16 08:47:00 -
[9] - Quote
Thanks for the update. Good to know lots of gears are moving behind the scenes. :)
Logi and 'Mando changes are a big topic and def' worth letting cook a little longer.
CCP Rattati wrote: We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools. New tools are good news! Any details on what these are? (In particular, can we start bugging Shanghai for better corp tools, or should that QQ keep going to Reykjavik?) |
gustavo acosta
Capital Acquisitions LLC
1
|
Posted - 2015.06.16 08:49:00 -
[10] - Quote
Forward strafe speed? As in the speed most required for controller users? Not side strafing speed?
Hmm kb/m sounds really nice right now.
Edit: TTK increase? I mean it is a tactical shooter right?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.06.16 08:55:00 -
[11] - Quote
gustavo acosta wrote:Forward strafe speed? As in the speed most required for controller users? Not side strafing speed?
Hmm kb/m sounds really nice right now.
Edit: TTK increase? I mean it is a tactical shooter right?
Well, Rainbow Six was considered a tactical shooter and that one had near one-hit instant kills x3
Design a Skin Challenge POLL (Vote Now!)
|
gustavo acosta
Capital Acquisitions LLC
1
|
Posted - 2015.06.16 08:57:00 -
[12] - Quote
Aeon Amadi wrote:gustavo acosta wrote:Forward strafe speed? As in the speed most required for controller users? Not side strafing speed?
Hmm kb/m sounds really nice right now.
Edit: TTK increase? I mean it is a tactical shooter right? Well, Rainbow Six was considered a tactical shooter and that one had near one-hit instant kills x3 Not every gun was OHK though, was it? ;P
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
Kevall Longstride
DUST University Ivy League
2
|
Posted - 2015.06.16 09:29:00 -
[13] - Quote
TooMany Names AlreadyTaken wrote:CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are!
You'll like it.
CPM 2 Candidate
CEO of DUST University
Vist dustcpm.com
|
Spankdamonke
The Unsung Heroes
75
|
Posted - 2015.06.16 09:49:00 -
[14] - Quote
Hot damn! Finally, a cure for the Turbo-Parkinson's that's been plaguing New Eden battlefields!
Maybe players will finally utilize (dare I say it?) Situational Awareness and Cover!
I just can't find it in me to wipe the smile off of my face |
Juno Tristan
Obscure Reference
677
|
Posted - 2015.06.16 09:49:00 -
[15] - Quote
Thanks for the update, the silence normally means good things are being worked on
Can we get an update on the Roadmap? I just want to know where dust is headed over the next 6 months
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.06.16 09:50:00 -
[16] - Quote
TooMany Names AlreadyTaken wrote:CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are! The reward is surprise release DUST x86, and CCP will buy every player with over 50mil SP a PS4/PC to play it.
I can dream
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.16 09:55:00 -
[17] - Quote
CCP Rattati wrote:[...] hotfix Foxtrot.
When you release it, are you guys gonna say that drunk?
Anyway thanks for the news!!
[edit] New SCRUM tools? What you guys using?
Cat Merc wrote:The reward is surprise release DUST x86, and CCP will buy every player with over 50mil SP a PS4/PC to play it. I can dream
x64 surely!! Or are you saying the PS4 is x86 architecture? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.16 10:04:00 -
[18] - Quote
gustavo acosta wrote:Forward strafe speed? As in the speed most required for controller users? Not side strafing speed?
Hmm kb/m sounds really nice right now.
Edit: TTK increase? I mean it is a tactical shooter right? Strafing will be stlet to 70% of base forward speed. Not "forward speed will be nerfed"
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.06.16 10:07:00 -
[19] - Quote
IAmDuncanIdaho II wrote: x64 surely!! Or are you saying the PS4 is x86 architecture? ...All modern PC's are x86.
More specifically, x86-64.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.16 10:08:00 -
[20] - Quote
CCP Rattati wrote:Dear players,
I just want to announce things relevant to your interest.
Shortening the quote.
Looks good. While we'll all miss the logi/mando changes, I'll take what improvement I can get. At this point I may actually be forced to dismantle my ps3 case to clean it.
If the changes inprove quality of life, awesome. Early tier flattening may give everyone a better idea how the pg/cpu counts at each tier will need to work out. Kinda a preview.
Looking forward to SKIN separation. Bigtime.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
650
|
Posted - 2015.06.16 10:18:00 -
[21] - Quote
=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒæÅ=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+=ƒÖî=ƒÅ+
48th Special Operations Force
Twitter-@48SOF
|
Bradric Banewolf
D3ATH CARD RUST415
924
|
Posted - 2015.06.16 10:18:00 -
[22] - Quote
FINALLY!!! I WAS IN THE DESERT WITH ONE CANTEEN LEFT lol!
The strafing can go!! That is the single most ridiculous thing in this game! It's unrealistic and totally against the game's original concept.
The slots are a must, and I will gladly give you my money for my next respec! A dedicated and beaten fan thanks you! o7
"Anybody order chaos?"
|
Ceadda Sai
Chatelain Rapid Response Gallente Federation
127
|
Posted - 2015.06.16 11:21:00 -
[23] - Quote
CCP Rattati wrote:Dear players,
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
.
Your ambiguity kinda makes myself and I am sure other purchasers of BPOs nervous. People who purchased things like merc/elite/Anniversary ed. packs etc, are we losing a prefitted suit in liu of a skin that only has cosemtic value? Or is 'skins' becoming the new way of slcalling them BPOs?
"I love the smell of Warbarge Laser Strikes in the morning... Smells like, Victory!"
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
89
|
Posted - 2015.06.16 11:39:00 -
[24] - Quote
Ceadda Sai wrote:CCP Rattati wrote:Dear players,
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
. Your ambiguity kinda makes myself and I am sure other purchasers of BPOs nervous. People who purchased things like merc/elite/Anniversary ed. packs etc, are we losing a prefitted suit in liu of a skin that only has cosemtic value? Or is 'skins' becoming the new way of slcalling them BPOs? If I recall correctly, there won't be need to buy suits anymore. There is going to be one suit per role per race (plus officer suits and other exceptions), effectively making all suits BPOs, and you will instead be buying Power Cores to give the CPU and PG fitting. I'll have to look for the post again, but I remember seeing that the prefitted equipment, like for the APEX, could instead be tied to an APEX Power Core, so that you would still have the gear and the suit's old CPU/PG.
I could be wrong, though! I haven't kept close tabs on the development and I haven't seen any threads discussing this in a while. Just going off memory right now. Things could also have changed since when I was last up to date. |
Spaceman-Rob
Dead Man's Game
842
|
Posted - 2015.06.16 11:39:00 -
[25] - Quote
So when are we getting this hotfix / update, this week? Next week? |
Aikuchi Tomaru
Subdreddit
2
|
Posted - 2015.06.16 11:49:00 -
[26] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening.
PvE?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Mr.Pepe Le Pew
Art.of.Death
173
|
Posted - 2015.06.16 12:00:00 -
[27] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening.
Awesome! I'm sure the new hotfix and the new release will be received with open arms :)
CEO / Art.of.Death
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.16 12:00:00 -
[28] - Quote
Aikuchi Tomaru wrote: PvE?
PvE + PvP! Drones roaming about among us!
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.16 12:04:00 -
[29] - Quote
What about the release of bpo suits? People are getting quite impatient and are loosing deals because of this precise turtle movements on the deployment, I can easily wait but I also have deals in jeopardy of going up in flames if there isn't any date of a full player trading.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
Fristname Family name
Opus Arcana Covert Intervention
205
|
Posted - 2015.06.16 12:17:00 -
[30] - Quote
CCP Rattati wrote:Dear players,
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. wait wait wait wait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait wait...... wait.. removing BPOs... uhhh im not sure if i'm correct but wont this result in loss of real money things?
and i swear to god if the newsletter is something crap like a pack of basic gear I will do absolutely nothing about it as normal...
BUILD MORE FARMS!
|
|
Varoth Drac
Dead Man's Game
998
|
Posted - 2015.06.16 12:21:00 -
[31] - Quote
Could really do with a BPO power core to go with the skin. As a replacement for a BPO suit. |
thor424
Namtar Elite Gallente Federation
413
|
Posted - 2015.06.16 12:23:00 -
[32] - Quote
Almost jizzed myself when I read the title, I thought we were getting future of Dust info. |
Varoth Drac
Dead Man's Game
998
|
Posted - 2015.06.16 12:26:00 -
[33] - Quote
Reducing strafe speed is likely to have the most effect on suits that currently rely heavily on strafe speed, i.e. assaults and hp tanked scouts.
Hopefully this will tone down FOTM min assaults, as well has helping stealth gameplay, HMG heavies, rep and scan logis, commando utility and shield tanking. Generally making things more tactical.
Unfortunately Gallente assaults may suffer as much as Minmatar. There was mention in the past of possible AR buffs or Gal ass bonus improvements. May be best to see how things pan out though. |
Luna McDuffing
COALICION LATINA Smart Deploy
200
|
Posted - 2015.06.16 12:36:00 -
[34] - Quote
We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? |
Fristname Family name
Opus Arcana Covert Intervention
206
|
Posted - 2015.06.16 12:40:00 -
[35] - Quote
Varoth Drac wrote:Reducing strafe speed is likely to have the most effect on suits that currently rely heavily on strafe speed, i.e. assaults and hp tanked scouts.
Hopefully this will tone down FOTM min assaults, as well has helping stealth gameplay, HMG heavies, rep and scan logis, commando utility and shield tanking. Generally making things more tactical.
Unfortunately Gallente assaults may suffer as much as Minmatar. There was mention in the past of possible AR buffs or Gal ass bonus improvements. May be best to see how things pan out though. might be just me but what does the strafe of a hmg heavy have to do with the strafe nerf? i normally would just charge at them holding R1... a logi i can see as i run in little circles to pass the time while repping people tho. also not getting a AR buff doesn't make gal suffer in anyway.. they stay the same and get affected by the global nerf every other suit gets effected by.....
i might have misread or something but feel free to explain c:
BUILD MORE FARMS!
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.16 12:43:00 -
[36] - Quote
CCP Rattati wrote:Dear players, Thanks for the heads up.
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits. I was always against this in terms of the NPE/Player experience as i felt the motivations for tiericide were misguided, but for it in terms of what it might accomplish with memory/framerate. At this point i'd say we have to try and see what improvements it yields. Plus i want to rub it in the faces of all those idiots who said it would be less stompy for the noobs.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools. I am ready for my Raven skin, bring it. Interesting, what kind of new tools? Part of the shared technology that forms the platform for EVE/Dust/Valkyrie?
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot. kk
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. We really have no choice here, we can't allow suits to move faster thane the game can handle. This change will reveal just how weak my beloved Minmatar Assault/Scout suits are. I agree with the strafe nerf but it feels like we're shooting ol'Yeller.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. o7 Thanks to the team for the hard work. You mercs rock.
PSN: RationalSpark
|
Fristname Family name
Opus Arcana Covert Intervention
206
|
Posted - 2015.06.16 12:43:00 -
[37] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence. . so you've all been locked inside a room with nothing but coffee, a water cooler, vending machines and complementary bikkies for the past week and haven't seen your families for a while correct?
BUILD MORE FARMS!
|
Fristname Family name
Opus Arcana Covert Intervention
206
|
Posted - 2015.06.16 12:45:00 -
[38] - Quote
Vrain Matari wrote:CCP Rattati wrote:Dear players, Thanks for the heads up.
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits. I was always against this in terms of the NPE/Player experience as i felt the motivations for tiericide were misguided, but for it in terms of what it might accomplish with memory/framerate. At this point i'd say we have to try and what improvements it yields. Plus i want to rub it in the faces of all those idiots who said it would be less stompy for the noobs.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools. I am ready for my Raven skin, bring it. Interesting, what kind of new tools? Part of the shared technology that forms the platform for EVE/Dust/Valkyrie?
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot. kk
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. We really have no choice here, we can't allow suits to move faster thane the game can handle. This change will reveal just how weak my beloved Minmatar Assault/Scout suits are. I agree with the strafe nerf but it feels like we're shooting ol'Yeller.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. o7 Thanks to the team for the hard work. You mercs rock. ............. okieedokiee then if you like making things hard ;-;
at least put the things in bold along with italics so it stands out
BUILD MORE FARMS!
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
90
|
Posted - 2015.06.16 12:48:00 -
[39] - Quote
Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update.
I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.16 12:58:00 -
[40] - Quote
thor424 wrote:Almost jizzed myself when I read the title, I thought we were getting future of Dust info. Same here. For the briefest second i thought the wavefunction was going to collapse and we would learn if we've been wise of foolish to devote this time to Dust.
Are we caring for a beloved but disability-ridden friend who is on their way out, or are we tending to the king of all shooters while he is wounded and recovering?
PSN: RationalSpark
|
|
Aikuchi Tomaru
Subdreddit
2
|
Posted - 2015.06.16 12:58:00 -
[41] - Quote
No-one-ganks like-Gaston wrote:Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update. I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked.
I do hope we get a Power Core BPO too. Because the Elite Pack as well as the CE Code was kinda too expensive to be reduced to a mere SKIN now.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Mejt0
Dead Man's Game
1
|
Posted - 2015.06.16 13:02:00 -
[42] - Quote
*reads*... *talks to myself* - hm.. they'll change this and this.. change that so we'll have more unsolved bugs.. Strafe speed change. Bingo.
Don't even think on backing out of it / changing it later. This is a big change. Very plesant.
Scouts/assaults will have to aim better instead of dancing.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.16 13:05:00 -
[43] - Quote
Mejt0 wrote:*reads*... *talks to myself* - hm.. they'll change this and this.. change that so we'll have more unsolved bugs.. Strafe speed change. Bingo.
Don't even think on backing out of it / changing it later. This is a big change. Very plesant.
Scouts/assaults will have to aim better instead of dancing. Hoping that the reduction in strafe will lead to a reduction in aim assist, tbh.
PSN: RationalSpark
|
Ripley Riley
Incorruptibles
10
|
Posted - 2015.06.16 13:12:00 -
[44] - Quote
Thanks for breaking the silence with an awesome update, Rattati. Happy to hear that strafe speed is taking a hit. DEATH TO THE WIGGLE STRAFERS!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
CeeJ Mantis
Mantodea MC
199
|
Posted - 2015.06.16 13:26:00 -
[45] - Quote
Is love to see commando/logi slots wrapped into tieracide changes. We commandos cvould use an extra slot, and logis in general need their slots/fitting to be normalised across tiers and race.
Loving the strafe nerf so much. Interested in seeing how reducing the only active means of tanking will effect fittings. I personally expect more froggers, scouts, and sentinels.
Longest plasma cannon kill: 236.45m
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.06.16 13:29:00 -
[46] - Quote
Fristname Family name wrote:Varoth Drac wrote:Reducing strafe speed is likely to have the most effect on suits that currently rely heavily on strafe speed, i.e. assaults and hp tanked scouts.
Hopefully this will tone down FOTM min assaults, as well has helping stealth gameplay, HMG heavies, rep and scan logis, commando utility and shield tanking. Generally making things more tactical.
Unfortunately Gallente assaults may suffer as much as Minmatar. There was mention in the past of possible AR buffs or Gal ass bonus improvements. May be best to see how things pan out though. might be just me but what does the strafe of a hmg heavy have to do with the strafe nerf? i normally would just charge at them holding R1... a logi i can see as i run in little circles to pass the time while repping people tho. also not getting a AR buff doesn't make gal suffer in anyway.. they stay the same and get affected by the global nerf every other suit gets effected by..... i might have misread or something but feel free to explain c: It helps HMG heavies as targets will be less able to strafe through the HMG fire. As you say, heavies rely less on strafing themselves, so the nerf won't hit them as hard.
Regarding Gal assaults, I was saying they tend to rely quite heavily on strafing, so the nerf will hit them harder than some other suits. I was also saying that we should remember that there has been mention of possible AR/Gal assault buffs, so perhaps we shouldn't worry too much about the effect the strafe nerf might have on them. |
ReGnYuM
Second-Nature D.E.F.I.A.N.C.E
3
|
Posted - 2015.06.16 13:33:00 -
[47] - Quote
CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting.
Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth.
So my question is this:
Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic?
or
Are we reducing Strafe speed because it is a proclaimed hit detection problem? |
Spectral Clone
Abandoned Privilege Top Men.
3
|
Posted - 2015.06.16 13:44:00 -
[48] - Quote
Commando buff imminent.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.06.16 13:46:00 -
[49] - Quote
ReGnYuM wrote:CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting. Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth. So my question is this: Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic? My take on this is that strafing is an important part of the game, but will be toned down by this change. It's about balance. |
Foehammerr
Dead Man's Game
191
|
Posted - 2015.06.16 14:59:00 -
[50] - Quote
I Don't Know if This Was Touched on or already known, but if strafe speed is being naturally reduced, heavy plates need to be rebalanced. If they aren't, anyone who uses them will be unable to move any other direction but forward. They pretty much won't be used at all.
De Opresso Liber
Beta Vet since 2/5/2013
|
|
Denchlad 7
Dead Man's Game
2
|
Posted - 2015.06.16 15:02:00 -
[51] - Quote
Strafing nerf?
*slayers everywhere kick over tables and throw their controllers at a wall*
Though it is something I do a lot, its a good change.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.16 15:26:00 -
[52] - Quote
Cat Merc wrote:IAmDuncanIdaho II wrote: x64 surely!! Or are you saying the PS4 is x86 architecture? ...All modern PC's are x86. More specifically, x86-64.
Maybe I mis-spoke. I was getting at a PC version of DUST targetting a 64-bit architecture instead of 32-bit, and the associated benefits. The way I read your post (which I can't see from what you quoted here) I thought you meant a 32-bit version of DUST.
Anyway...not gonna happen - I hope I'm proven wrong |
Mejt0
Dead Man's Game
1
|
Posted - 2015.06.16 16:00:00 -
[53] - Quote
Foehammerr wrote:I Don't Know if This Was Touched on or already known, but if strafe speed is being naturally reduced, heavy plates need to be rebalanced. If they aren't, anyone who uses them will be unable to move any other direction but forward. They pretty much won't be used at all.
Only sentinels use normal plates. And they don't really need to move any other direction than forward.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
|
Sirpidey Adtur
Aloren Foundations
159
|
Posted - 2015.06.16 16:37:00 -
[54] - Quote
It is my understanding that the powercore change will help save a good bit of RAM usage, which is a large bottleneck for new content. How much RAM do you estimate will be saved, and what do you believe can be done with the newly freed ram? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.16 16:42:00 -
[55] - Quote
ReGnYuM wrote:CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting. Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth. So my question is this: Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic? or Are we reducing Strafe speed because it is a proclaimed hit detection problem? Agree about the witch hunt. I never really learned to wiggle-wiggle well but i keep trying.
It's obviously a learned skill, just like aiming, which make encounters more interesting: two opponents matching skills over multiple categories: positioning, cover, timing, movement, ammo management, aiming, strafing....i don't understand where the wiggle-wiggle witch hunt is coming from, but imo it's definitely not healthy for the game.
I do understand completely concerns about the game engine not being able to track suits due to framerate limitations, and reluctantly support the strafe reduction for that reason only. If/When framerate goes up in the future i want strafe to go up with it.
PSN: RationalSpark
|
DiablosMajora
182
|
Posted - 2015.06.16 17:00:00 -
[56] - Quote
Any ETA on the next hotfix? I'm honestly surprised at how quickly tiericide is being added, and the powercore idea visually brings to mind something similar to Fallout 4's new Power Armor: http://youtu.be/iYil155lIsM
Good to see the status update. Will be interested to see how the changes affect gameplay!
PS. Will dropsuits ever get a redesign/added feature like vehicles have? Specifically, an 'opportunities of engagement' type of thing.
Prepare your angus
|
psyanyde
95
|
Posted - 2015.06.16 17:43:00 -
[57] - Quote
>reducing strafe
http://www.nooooooooooooooo.com/ |
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.16 17:54:00 -
[58] - Quote
DiablosMajora wrote:Any ETA on the next hotfix? I'm honestly surprised at how quickly tiericide is being added, and the powercore idea visually brings to mind something similar to Fallout 4's new Power Armor: http://youtu.be/iYil155lIsMGood to see the status update. Will be interested to see how the changes affect gameplay! PS. Will dropsuits ever get a redesign/added feature like vehicles have? Specifically, an 'opportunities of engagement' type of thing. Nooo!!!! That sh+»t destroyed vehicles.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
DiablosMajora
182
|
Posted - 2015.06.16 18:06:00 -
[59] - Quote
Nocturnal Soul wrote:DiablosMajora wrote:Any ETA on the next hotfix? I'm honestly surprised at how quickly tiericide is being added, and the powercore idea visually brings to mind something similar to Fallout 4's new Power Armor: http://youtu.be/iYil155lIsMGood to see the status update. Will be interested to see how the changes affect gameplay! PS. Will dropsuits ever get a redesign/added feature like vehicles have? Specifically, an 'opportunities of engagement' type of thing. Nooo!!!! That sh+»t destroyed vehicles. eh, thinking back I'd perhaps should have phrased it differently: More utility-based equipment when? :D
Prepare your angus
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.16 18:10:00 -
[60] - Quote
Kevall Longstride wrote:TooMany Names AlreadyTaken wrote:CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are! You'll like it.
fyi, Kevall was using the voice when he said that. No really. You WILL like it. |
|
Nirwanda Vaughns
1
|
Posted - 2015.06.16 18:48:00 -
[61] - Quote
CCP Rattati wrote:
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
But.... but..... my C-II !!!
it better have a really cool ass paint scheme if you're gonna rob it from me lol
You'll never have enough ISK to buy my C-II BPO
|
Indianna Pwns
TERRA R1SING New Eden's Heros
141
|
Posted - 2015.06.16 19:11:00 -
[62] - Quote
ReGnYuM wrote:CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting. Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth. So my question is this: Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic? or Are we reducing Strafe speed because it is a proclaimed hit detection problem?
Does it matter?
All I know is that the reduced strafe speed will serve to benefit those who can strafe well and unpredicatbly vs those who have relied on whizzing around in a circular pattern as fast as possible.
The average player will now have an easier time tracking predictable strafers who relied previously on pure speed and aim assist. |
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.16 19:13:00 -
[63] - Quote
IAmDuncanIdaho II wrote:Kevall Longstride wrote: You'll like it.
Kevall was using the voice Bene Gesserit!
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Indianna Pwns
TERRA R1SING New Eden's Heros
141
|
Posted - 2015.06.16 19:18:00 -
[64] - Quote
Foehammerr wrote:I Don't Know if This Was Touched on or already known, but if strafe speed is being naturally reduced, heavy plates need to be rebalanced. If they aren't, anyone who uses them will be unable to move any other direction but forward. They pretty much won't be used at all.
Armour plates are percentage based, therefore the loss in strafe speed from equipping them at 0.7 strafe speed compared to 0.9 strafe speed will actually be smaller.
Strafe speed on a heavy will for example already be so slow that a 5% penalty from a complex plate will be negligible.
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.16 19:23:00 -
[65] - Quote
Foehammerr wrote:I Don't Know if This Was Touched on or already known, but if strafe speed is being naturally reduced, heavy plates need to be rebalanced. If they aren't, anyone who uses them will be unable to move any other direction but forward. They pretty much won't be used at all.
Forward is dependent on how YOU define it. To me, forward is whichever way I happen to turn towards. Not necessarily where my target is at. To me, I don't strafe side to side to dodge bullets. I zig zag in random directions to throw off my opponent's shots. That usually means I'm NOT facing my target while doing this while still being able to accurately guess where he/she is when I am turning.
So what I am trying to say is that the nerf to strafing will NOT affect me in any way as I do not rely on that method.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Dust User
Horizons' Edge No Context
2
|
Posted - 2015.06.16 19:39:00 -
[66] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening.
I see no mention of PC changes. |
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
40
|
Posted - 2015.06.16 20:01:00 -
[67] - Quote
No-one-ganks like-Gaston wrote:Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update. I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked. Im not sure how i feel about that, as a bpo owner myself.....
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
Yokal Bob
Dead Man's Game
1
|
Posted - 2015.06.16 20:41:00 -
[68] - Quote
Wait, i'm confused,
Question: Are you saying that everything I have spent money on ie mercenary pack, veteran pack, elite pack etc will be turned into something completly and utterly useless? Take away the meaning of why they were purchased in the first place?
Vote Dust for PS4
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.16 21:33:00 -
[69] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. Good to see that you took my advice where i questioned what the point is in the logi balance when you aswell work on tiericde/power core idea. Cause ya know Tiericide/power core idea basically embraces a logi buff due to same slots among tiers.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.16 22:04:00 -
[70] - Quote
Adan Montano Pietsch wrote:No-one-ganks like-Gaston wrote:Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update. I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked. Im not sure how i feel about that, as a bpo owner myself..... You will get a skin bpo and a standard core bpo for the suit...some people are just misinformed or completely spit balling.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
|
RedBleach LeSanglant
PIanet Express Smart Deploy
843
|
Posted - 2015.06.16 22:10:00 -
[71] - Quote
Thank you for the update Rattati. News is always appreciated. I will be interested to see the slot count decision that will come from the Viking throne in Shanghi.
The Logi Code. Creator, Believer, Follower
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.16 22:40:00 -
[72] - Quote
Nocturnal Soul wrote:Adan Montano Pietsch wrote:Im not sure how i feel about that, as a bpo owner myself..... You will get a skin bpo and a standard core bpo for the suit...some people are just misinformed or completely spit balling. My thoughts as well. I seriously doubt that they'll "bone" all the mercs who've purchased packs.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
alias lycan
Capital Acquisitions LLC
67
|
Posted - 2015.06.16 23:23:00 -
[73] - Quote
Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. |
thor424
Namtar Elite Gallente Federation
421
|
Posted - 2015.06.16 23:37:00 -
[74] - Quote
Nirwanda Vaughns wrote:CCP Rattati wrote:
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
But.... but..... my C-II !!! it better have a really cool ass paint scheme if you're gonna rob it from me lol
You should get a skin and an apex equivalent power core BPO |
DR DEESE NUTS
150
|
Posted - 2015.06.17 00:57:00 -
[75] - Quote
alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low.
If strafe is nerfed get rid of aim assists.
The USS m`dick
|
E-Rock
Fatal Absolution Negative-Feedback
99
|
Posted - 2015.06.17 03:30:00 -
[76] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening.
You can't swim, bro?
Think I should run for CPM? Messege me.pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of the CKC
-Fatal Absolution #bringbackthewarbarg
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.17 03:40:00 -
[77] - Quote
Yokal Bob wrote:Wait, i'm confused,
Question: Are you saying that everything I have spent money on ie mercenary pack, veteran pack, elite pack etc will be turned into something completly and utterly useless? Take away the meaning of why they were purchased in the first place?
I don't think that is what he meant and that was not the impression I got when CCP got involved in the idea. My impression was that our BPO suits might be converted to not just a BPO SKIN but possibly a BPO power core as well. However, I would like to see CCP to clarify on that if I am wrong.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.17 03:43:00 -
[78] - Quote
Adipem Nothi wrote:Nocturnal Soul wrote:Adan Montano Pietsch wrote:Im not sure how i feel about that, as a bpo owner myself..... You will get a skin bpo and a standard core bpo for the suit...some people are just misinformed or completely spit balling. My thoughts as well. I seriously doubt that they'll bone all the players who've purchased packs. Just seems really unlikely.
I agree. I mainly purchased the BPOs for their cosmetic value, but not all players share the same reasoning as I did. Many bought it for the significant ISK advantage that the BPOs gave to the players.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.06.17 06:19:00 -
[79] - Quote
Indianna Pwns wrote:ReGnYuM wrote:CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting. Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth. So my question is this: Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic? or Are we reducing Strafe speed because it is a proclaimed hit detection problem? Does it matter? All I know is that the reduced strafe speed will serve to benefit those who can strafe well and unpredicatbly vs those who have relied on whizzing around in a circular pattern as fast as possible. The average player will now have an easier time tracking predictable strafers who relied previously on pure speed and aim assist. That's what i am thinking. There is one issue that i found when low strafe suits counter a heavy. It is near instant death. So i see a heavy nerf coming soon.
Closed beta and pc neckbeard.
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.17 06:47:00 -
[80] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Kevall Longstride wrote: You'll like it.
Kevall was using the voice Bene Gesserit! Dennie's a woman!?
For he is the Kwisatz Haderach! |
|
VAHZZ
Corrosive Synergy No Context
2
|
Posted - 2015.06.17 06:52:00 -
[81] - Quote
Like I have said a million times. Rat Man is our saving grace.
I was tempted to get a BPO, i will now wait and just get some SKINs
GÖ¢ Long live the king. GÖ¢
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.17 07:00:00 -
[82] - Quote
Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
John ShepardIII
Second-Nature
1
|
Posted - 2015.06.17 07:02:00 -
[83] - Quote
alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Yeah strafing is one of the only things dust has going for it
Have No Fear. John Shepard Is Here!
CEO of Second-Nature
|
John ShepardIII
Second-Nature
1
|
Posted - 2015.06.17 07:06:00 -
[84] - Quote
Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that
Have No Fear. John Shepard Is Here!
CEO of Second-Nature
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.17 07:11:00 -
[85] - Quote
John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that How entertaining come back with that when the game supports a constant 60FPS. Cause at the moment with the inconsistent FPS strafing is gamebreakingly bad.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.17 07:15:00 -
[86] - Quote
John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that
More inclined to think he just thinks it flipping stupid that you can dodge bullets like that. Why bother with cover? Might as well remove all walls and boxes and just slug it out in an arena. I would suggest to you that there is no fun in *that*.
You also make it sound like DUST is *not* about stacking a lot of life and DMG mods. Isn't that the most common fitting? Dust thang shows that nine of the top ten items used in low slots is related to HP, and seven in ten high slot mods are related to HP / damage increase.
Game is already not fun according to your definition. |
John ShepardIII
Second-Nature
1
|
Posted - 2015.06.17 07:29:00 -
[87] - Quote
IAmDuncanIdaho II wrote:John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that More inclined to think he just thinks it flipping stupid that you can dodge bullets like that. Why bother with cover? Might as well remove all walls and boxes and just slug it out in an arena. I would suggest to you that there is no fun in *that*. You also make it sound like DUST is *not* about stacking a lot of life and DMG mods. Isn't that the most common fitting? Dust thang shows that nine of the top ten items used in low slots is related to HP, and seven in ten high slot mods are related to HP / damage increase. Game is already not fun according to your definition. No actually a really popular fit right now is min assault with 3 jumping mods or a min assault Shotty with kin kats, and most people use fero plates. So no not many people stack as much life as possible with DMG mods. And no even with strafing you can't just stand in the open. Strafing is only really good in CQC not in try strafing in the open you'll get instant killed lol. I am now going to stop arguing with you because you clearly have never played this game before so it is pointless to argue with you
Have No Fear. John Shepard Is Here!
CEO of Second-Nature
|
alias lycan
Capital Acquisitions LLC
70
|
Posted - 2015.06.17 09:15:00 -
[88] - Quote
Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. Why on earth would you stand still and take bullets to the face if you can prevent it. Moving around to avoid damage isnt game breaking its common sense. Something the dust community clearly lacks. |
4lbert Wesker
Mithril Forge E-R-A
238
|
Posted - 2015.06.17 09:22:00 -
[89] - Quote
alias lycan wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. Why on earth would you stand still and take bullets to the face if you can prevent it. Moving around to avoid damage isnt game breaking its common sense. Something the dust community clearly lacks.
No, it's not game breaking but bad hit detection AND strafing is saving your minmatard ass.
So,any words about removing the jumping "feature" with myos?
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
|
DozersMouse XIII
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.17 09:51:00 -
[90] - Quote
Question
Will the bpo's we currently own become skins?
addicted to the Kubo's GMK-16 banana cannon
|
|
Nirwanda Vaughns
1
|
Posted - 2015.06.17 09:51:00 -
[91] - Quote
thor424 wrote:Nirwanda Vaughns wrote:CCP Rattati wrote:
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
But.... but..... my C-II !!! it better have a really cool ass paint scheme if you're gonna rob it from me lol You should get a skin and an apex equivalent power core BPO
saw the ishukone skin earleir. tbh when i read the C-II had a gold shine to it, thats the kinda look i was hoping/expecting. instead i get a shiny olive looking thing thats ugly as hell hahaha.
they need to fix the shield/armour hp too. none of the recruit suit bpos got the extra HP from the assault buff a few patches ago
You'll never have enough ISK to buy my C-II BPO
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2015.06.17 10:19:00 -
[92] - Quote
alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm*
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2015.06.17 10:21:00 -
[93] - Quote
John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that An wrong, it's people like you who rely on strafing and a faulty hit detection that are ruining the game
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
alias lycan
Capital Acquisitions LLC
70
|
Posted - 2015.06.17 10:28:00 -
[94] - Quote
Adan Montano Pietsch wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm* Any idiot can move side to side. Its staying on target while in constant motion that decides the winner. If you have better aim you land more shots. People who stand still and shoot just make it easier for people that have have good aim to win the fight. |
ANAHEIM Darko
Corrosive Synergy No Context
777
|
Posted - 2015.06.17 11:10:00 -
[95] - Quote
Are we getting a new featured promotion this week?
Assault ck.0.
Scout ck.0.
Sentinel ck.0
Commando cK.0
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.17 12:06:00 -
[96] - Quote
alias lycan wrote:Adan Montano Pietsch wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm* Any idiot can move side to side. Its staying on target while in constant motion that decides the winner. If you have better aim you land more shots. People who stand still and shoot just make it easier for people that have have good aim to win the fight.
taking your thumb off the right stick and letting reticle magnetism take over isn't a skill.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.17 12:13:00 -
[97] - Quote
alias lycan wrote:Adan Montano Pietsch wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm* Any idiot can move side to side. Its staying on target while in constant motion that decides the winner. If you have better aim you land more shots. People who stand still and shoot just make it easier for people that have have good aim to win the fight. Wiggling =/= Strafing
Attempting to throw your opponent's aim through deliberate movement involves skill, thought and effort. Gyrating in place while spraying hipfire? Not so much.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
4lbert Wesker
Mithril Forge E-R-A
238
|
Posted - 2015.06.17 12:33:00 -
[98] - Quote
Anytime you get on the public contract,80% of players have minmatard suits.Even blind dev would see there is something wrong...And now,so many minmatard users got butthurt because there will be no more moving like a re.tarded monkey on crack.It's cute these scrubs are now sad(bohohohoooooo) thinking they will be spared after HMG nerf.My HMG got nerf,but you will be slowed lol
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
|
XxBlazikenxX
Y.A.M.A.H No Context
862
|
Posted - 2015.06.17 14:33:00 -
[99] - Quote
No-one-ganks like-Gaston wrote:I love you, Rattata. You are the best Pokemon. Everyone knows that I'm the best pokemon.
Monk JR
|
IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.06.17 15:28:00 -
[100] - Quote
John ShepardIII wrote:IAmDuncanIdaho II wrote:John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that More inclined to think he just thinks it flipping stupid that you can dodge bullets like that. Why bother with cover? Might as well remove all walls and boxes and just slug it out in an arena. I would suggest to you that there is no fun in *that*. You also make it sound like DUST is *not* about stacking a lot of life and DMG mods. Isn't that the most common fitting? Dust thang shows that nine of the top ten items used in low slots is related to HP, and seven in ten high slot mods are related to HP / damage increase. Game is already not fun according to your definition. 1. really popular fit right now is min assault with 3 jumping mods or a min assault Shotty with kin kats 2. most people use fero plates 3. not many people stack as much life as possible with DMG mods. 4. even with strafing you can't just stand in the open; Strafing is only really good in CQC 5. I am now going to stop arguing with you because you clearly have never played this game before
1. Not as popular as damage and HP mods according to actual figures 2. you're backing up my argument by saying that 3. I didn't say ppl stack as much life as possible; you said ppl will start stacking a lot; I said they already are 4. fair enough 5. I've played for a long time, something like open beta. Also I didn't analyse games I've played to shoot your argument down, I just looked at Dust Thang, so either way your point is irrelevant unless you can come back to explain why the figures lie?
Why are you running away from the argument based on your fallacy of thinking that I don't play the game? Can't you pick my argument apart and actually...you know.... *argue* your case? |
|
Omega Nox
Consolidated Dust
89
|
Posted - 2015.06.17 16:56:00 -
[101] - Quote
Cat Merc wrote:IAmDuncanIdaho II wrote: x64 surely!! Or are you saying the PS4 is x86 architecture? ...All modern PC's are x86. More specifically, x86-64.
Yes, but the PS4 has a 128 data bus, running @ 5500mhz, to the 8 gigs of shared DDR5. ;-)
Mordu's walking quafe mascot.
|
Omega Nox
Consolidated Dust
89
|
Posted - 2015.06.17 17:13:00 -
[102] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening.
Nice, I consider the strafe speed reduction a "FIX".
Tactical shooter-YAY!
Mordu's walking quafe mascot.
|
Omega Nox
Consolidated Dust
90
|
Posted - 2015.06.17 17:19:00 -
[103] - Quote
alias lycan wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. Why on earth would you stand still and take bullets to the face if you can prevent it. Moving around to avoid damage isnt game breaking its common sense. Something the dust community clearly lacks.
Why should anyone, on the move, have ANY accuracy?
DUST has stupid strafe + accuracy....pick one.
Mordu's walking quafe mascot.
|
Omega Nox
Consolidated Dust
90
|
Posted - 2015.06.17 17:25:00 -
[104] - Quote
Fristname Family name wrote:CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence. . so you've all been locked inside a room with nothing but coffee, a water cooler, vending machines and complementary bikkies for the past week and haven't seen your families for a while correct?
they slide pizza under the door on a semi-regular schedule.
Mordu's walking quafe mascot.
|
Omega Nox
Consolidated Dust
90
|
Posted - 2015.06.17 17:28:00 -
[105] - Quote
Aeon Amadi wrote:gustavo acosta wrote:Forward strafe speed? As in the speed most required for controller users? Not side strafing speed?
Hmm kb/m sounds really nice right now.
Edit: TTK increase? I mean it is a tactical shooter right? Well, Rainbow Six was considered a tactical shooter and that one had near one-hit instant kills x3
Was? Rainbow SIX, Siege-2015
Mordu's walking quafe mascot.
|
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.06.17 19:19:00 -
[106] - Quote
ReGnYuM wrote:CCP Rattati wrote:One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. Maybe you want to clarify your definition of a tactical shooter, because for the past 2+ years Dust has never been anything near what you're inciting. Furthermore, I have always questioned the wiggle wiggle witch hunt movement. I agree, Hit detection is not perfect, but by all means a player does not become invincible by moving back and forth. So my question is this: Is Dust 514 now a branded tactical shooter and therefore strafing is no longer a needed mechanic? or Are we reducing Strafe speed because it is a proclaimed hit detection problem?
watch this video and then you tell us:
https://www.youtube.com/watch?v=DD0Hwaumbc4&feature=youtu.be
|
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.06.17 19:26:00 -
[107] - Quote
John ShepardIII wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Yeah strafing is one of the only things dust has going for it
look up, quake, unreal tournament, tribes. those are the only competitive games ive ever played where strafing was a basic requirement for building skill
this game was not and never intended to play, feel, or require the amount of strafing required as those 3 games.
and actually, i have a hard time thinking of any game in the competitive circuit that relies heavily on strafing for player survival to determine skill level. |
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.17 19:29:00 -
[108] - Quote
IAmDuncanIdaho II wrote:John ShepardIII wrote:IAmDuncanIdaho II wrote:John ShepardIII wrote:Bright Cloud wrote:Death to all hardcore strafers! No more stupid left-right thumbstick wiggling contests. Finally people who are supposed to die will die and not dodge bullets like Neo from the Matrix. With the base speed nerf of assaults and now the strafe speed nerf across all suits it will be a blessing. Its just stupid that when a guy is standing 10m infront of you he just sidesteps like a madmen to avoid beeing hit. It's called get good and don't miss. Tons of people have no problem strafing and aiming, but you can't aim so you want it taken away so you can do good. People like you are just ruining dust. If they nerf strafe speed to much us just going to be about stacking a lot of life and DMG mods and where's the fun in that More inclined to think he just thinks it flipping stupid that you can dodge bullets like that. Why bother with cover? Might as well remove all walls and boxes and just slug it out in an arena. I would suggest to you that there is no fun in *that*. You also make it sound like DUST is *not* about stacking a lot of life and DMG mods. Isn't that the most common fitting? Dust thang shows that nine of the top ten items used in low slots is related to HP, and seven in ten high slot mods are related to HP / damage increase. Game is already not fun according to your definition. 1. really popular fit right now is min assault with 3 jumping mods or a min assault Shotty with kin kats 2. most people use fero plates 3. not many people stack as much life as possible with DMG mods. 4. even with strafing you can't just stand in the open; Strafing is only really good in CQC 5. I am now going to stop arguing with you because you clearly have never played this game before 1. Not as popular as damage and HP mods according to actual figures 2. you're backing up my argument by saying that 3. I didn't say ppl stack as much life as possible; you said ppl will start stacking a lot; I said they already are 4. fair enough 5. I've played for a long time, something like open beta. Also I didn't analyse games I've played to shoot your argument down, I just looked at Dust Thang, so either way your point is irrelevant unless you can come back to explain why the figures lie? Why are you running away from the argument based on your fallacy of thinking that I don't play the game? Can't you pick my argument apart and actually...you know.... *argue* your case?
I have to agree on Duncan on this one.
In case anyone doesn't know, Dust Thang collects its data straight from the API system.
As of today, the Sentinel appears to be taking the lead. http://dust.thang.dk/market_stompometer.php
Shield Extenders and Armor Plates have been consistently at the top of the graph while Myofibril Stimulants are looking to be near the bottom of the graph. http://dust.thang.dk/market_historycategory.php
John, I suggest you actually look at the data for yourself. Even though the website itself says that its development has been put on hold for a long time, it is still pulling recent data straight from CCP's Tranquility Live Server.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Sylwester Dziewiecki
477
|
Posted - 2015.06.17 20:30:00 -
[109] - Quote
CCP Rattati wrote: I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
P: Legend game content.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
41
|
Posted - 2015.06.17 20:42:00 -
[110] - Quote
alias lycan wrote:Adan Montano Pietsch wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm* Any idiot can move side to side. Its staying on target while in constant motion that decides the winner. If you have better aim you land more shots. People who stand still and shoot just make it easier for people that have have good aim to win the fight. What kind of fps is that? By your logic an fps is something in which the winner is decided by who can move from side to side, while exploiting the faulty hit detection mechanic, and get the luckiest shots in. That's not skill, that's just cheap. An im not saying strafing is a bad thing, but Neo Strafing is. "Staying on traget while in constant motion"- SOOooo mad man strafing???
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.06.17 21:15:00 -
[111] - Quote
Nobody in the pro-strafing camp advocates that broken hit detection is a good thing for the game.
Once we remove the struggling game engine from the argument, we're left with personal tastes and cultural differences.
For myself, this comes down to:
Pro-strafe = wild west
Anti-strafe = inbred nanny state
PSN: RationalSpark
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2015.06.17 22:50:00 -
[112] - Quote
CCP Rattati wrote: One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter.
O, rly? What about other things like myofibs, REs scouts and other children's toys?
Please support fair play!
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
42
|
Posted - 2015.06.17 22:55:00 -
[113] - Quote
John Psi wrote:CCP Rattati wrote: One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter.
O, rly?What about other things like myofibs, REs scouts and other children's toys? One thing at a time i guess, im sure all of those will take nerfs eventually. Especially RE/myo abusers
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
alias lycan
Capital Acquisitions LLC
71
|
Posted - 2015.06.17 23:23:00 -
[114] - Quote
Breakin Stuff wrote:alias lycan wrote:Adan Montano Pietsch wrote:alias lycan wrote:Not happy about the strafe nerf. It just shows that the community skill level has reached an all time low. Oh yea because strafing like a mad man takes skill *sarcasm* Any idiot can move side to side. Its staying on target while in constant motion that decides the winner. If you have better aim you land more shots. People who stand still and shoot just make it easier for people that have have good aim to win the fight. taking your thumb off the right stick and letting reticle magnetism take over isn't a skill. You are gonna lose 100% of your gun fights if you do that and your opponent has any skill. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2015.06.17 23:29:00 -
[115] - Quote
Adan Montano Pietsch wrote: One thing at a time i guess, im sure all of those will take nerfs eventually. Especially RE/myo abusers
2late.
Please support fair play!
|
Russel Mendoza
Klandatu
158
|
Posted - 2015.06.17 23:43:00 -
[116] - Quote
Any news is great news.
Dust514 is still alive.
And so is my ps3.
Yayy.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
SiNoFumoMeRall0
Grupo de Asalto Chacal Rise Of Legion.
251
|
Posted - 2015.06.18 14:23:00 -
[117] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools.
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot.
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. Ccp good job!(is a joke) in a tactical or normal fps,have hidden campers,explosion,super jumps,long range weapons...??ccp destroy this game with new weapons trolls and stupids hiddens and jumpers, new event? For?? For silence comunnity? Lol the event for you,i dont want ur**** weapons or 58772625 box for use aurum,lol ccp is very bad
Nada existe, todo esta permitido.
|
JUPA SACH
0uter.Heaven
554
|
Posted - 2015.06.18 16:25:00 -
[118] - Quote
CCP Rattati wrote: DUST 514 is a tactical shooter. Ajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajbreaths*ajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajaja. ja
ja.
Karma
|
Luna McDuffing
COALICION LATINA Smart Deploy
201
|
Posted - 2015.06.19 13:01:00 -
[119] - Quote
Im not sure how I feel abiut this one. Scouts need that straffing to survive. On the other hand there have been times when ive use a hmg ina hallway against a straffer and not him once. This thibg shoots 2000 roubds per second. There is no way you csn dodge2000 rounds per second. I mean, if you stay outside of the line of sight then ok but, walking in front of it shoild land a fewshots. From that point of view the nerf is ok. We'll have to see how it all turnd out. |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 15:41:00 -
[120] - Quote
Luna McDuffing wrote:Im not sure how I feel abiut this one. Scouts need that straffing to survive. On the other hand there have been times when ive use a hmg ina hallway against a straffer and not him once. This thibg shoots 2000 roubds per second. There is no way you csn dodge2000 rounds per second. I mean, if you stay outside of the line of sight then ok but, walking in front of it shoild land a fewshots. From that point of view the nerf is ok. We'll have to see how it all turnd out.
Skilled scouts don't even need strafing to survive.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.06.19 20:34:00 -
[121] - Quote
The strafe nerf will leave a large mark, regardless of how you feel about it. So many builds are made around wiggling, so this will certainly shake things up. I think its a buff to heavies for sure, but then again Rattati said he thought the wiggling was a skill.
As far as being a tactical shooter... have you PLAYED a tactical shooter?
Whirly gun make much thunder! - Victor
|
Michael Epic
Horizons' Edge No Context
958
|
Posted - 2015.06.19 20:51:00 -
[122] - Quote
Alena Ventrallis wrote:The strafe nerf will leave a large mark, regardless of how you feel about it. So many builds are made around wiggling, so this will certainly shake things up. I think its a buff to heavies for sure, but then again Rattati said he thought the wiggling was a skill.
As far as being a tactical shooter... have you PLAYED a tactical shooter?
Your days are numbered, sir.
Michael Epic's "EPIC" Proposal to his girlfriend :D
|
Sylwester Dziewiecki
478
|
Posted - 2015.06.19 21:00:00 -
[123] - Quote
Instead of strafe nerf just remove for month armor plates and shield extenders
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2015.06.19 21:59:00 -
[124] - Quote
Sylwester Dziewiecki wrote:Instead of strafe nerf just remove for month armor plates and shield extenders That is a horrible idea
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.19 23:05:00 -
[125] - Quote
CCP Rattati wrote: removal of slot progression from all dropsuits.
What's this suppose to mean.?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:09:00 -
[126] - Quote
MrCriminal High Power wrote:CCP Rattati wrote: removal of slot progression from all dropsuits.
What's this suppose to mean.?
This explains it. https://forums.dust514.com/default.aspx?g=posts&t=203624&find=unread
In other words, all suits from standard to proto will have proto-level slots. The PG/CPU will still be progressive but will become stats applied by a power core module that the suit needs to function.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.19 23:11:00 -
[127] - Quote
No-one-ganks like-Gaston wrote:Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update. I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked. This is BS.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.19 23:12:00 -
[128] - Quote
So basically everyone will have the exact same suit.?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:13:00 -
[129] - Quote
MrCriminal High Power wrote:No-one-ganks like-Gaston wrote:Luna McDuffing wrote:We need more clarifications on some of tge items mentioned. Here is obe question in regards to BPOs. I bought a quafe bpo suit (and matching methana car). This suit its a basic caldari scout but in pinkish/purple color. Because it us a bpo suit and NEVER!!! runs out this suit saves me 3,000 isk per death. With the new changes will the suit become consumable? With the flattening of slot progression instead of different tiers of suits we're going to be getting one suit per role, per race (Plus officer suits and other small exceptions). So instead of having over 100 suits, we'll have closer to the range of 20. All these suits will become BPOs, and instead of having, say, Standard, Advanced, and Prototype Amarr Sentinel, we'll instead just have Amarr Sentinel with a Standard, Advanced, or Prototype Power Core. So you won't have the Quafe dropsuit BPO anymore, but you'll have a Quafe SKIN BPO that can be applied to your dropsuit, which will be changed to a BPO with the upcoming slot progression update. I could be wrong, though, because I haven't been up to date on tiericide in a while. Things may have changed since I last looked. This is BS.
He forgot to mention that the part about the BPOs is still not all that clear. We don't know exactly how BPO suits will be converted, but it is my opinion that the BPO suits be converted to a bundle which includes a BPO SKIN and a BPO Power Core.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.19 23:14:00 -
[130] - Quote
So my Apex will be worth nothing.?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:16:00 -
[131] - Quote
MrCriminal High Power wrote:So basically everyone will have the exact same suit.?
Not an entirely accurate statement. There will be different racial suits for different roles like the Gallente Scout or the Amarr Sentinel.
For example:
An Amarr Sentinel will have the same slots as a Sentinel Ak.0 while the Amarr Commando will have the same slots as a Commando Ak.0 regardless of tier.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:18:00 -
[132] - Quote
MrCriminal High Power wrote:So my Apex will be worth nothing.?
There is no definitive statement on that. People like me have been asking CCP that exact same question but we got nothing so far in terms of what WILL happen. I'm guessing it might be turned into a bundle like I said. But since APEX suits are a unique case, people are wondering if it possible for a power core BPO to include standard modules built into it like you see on today's APEX suit.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.19 23:18:00 -
[133] - Quote
Maken Tosch wrote:MrCriminal High Power wrote:So my Apex will be worth nothing.? There is no definitive statement on that. People like me have been asking CCP that exact same question but we got nothing so far in terms of what WILL happen. I'm guessing it might be turned into a bundle like I said. But since APEX suits are a unique case, people are wondering if it possible for a power core BPO to include standard modules built into it like you see on today's APEX suit. Oh well....
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:22:00 -
[134] - Quote
MrCriminal High Power wrote:Maken Tosch wrote:MrCriminal High Power wrote:So my Apex will be worth nothing.? There is no definitive statement on that. People like me have been asking CCP that exact same question but we got nothing so far in terms of what WILL happen. I'm guessing it might be turned into a bundle like I said. But since APEX suits are a unique case, people are wondering if it possible for a power core BPO to include standard modules built into it like you see on today's APEX suit. Oh well....
The problem here is that players like you and me bought these suits for one of three reasons: looks, cost savings, or both. Though people have criticized the looks often.
If the limited tiericide goes ahead, changes will have to be made to the BPO suits in a way that satisfies everyone.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.19 23:51:00 -
[135] - Quote
Alena Ventrallis wrote:The strafe nerf will leave a large mark, regardless of how you feel about it. So many builds are made around wiggling, so this will certainly shake things up. I think its a buff to heavies for sure, but then again Rattati said he thought the wiggling was a skill.
As far as being a tactical shooter... have you PLAYED a tactical shooter? Wiggling is heavily reliant upon aim-assist, and is not the same thing as strafing. Rattati said that strafing while keeping shots on target was a skill. Rattati's previously said that he's a KB/M user.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
784
|
Posted - 2015.06.20 17:20:00 -
[136] - Quote
Why nerf strafe speed? It was done before,. and it was a bad move. So they changed it back.
People who complain about strafing have no real argument. They just want the game made easier for them. |
Yoda Boss
Dem Durrty Boyz
83
|
Posted - 2015.06.20 18:35:00 -
[137] - Quote
Here we go again. Totally changing the game.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°. LASERS BTCH!¡!¡!¡!
*Fr-ò-ò BPO for New Recruits https://dust514.com/recruit/fCH9zc/
|
MrCriminal High Power
Art.of.Death
44
|
Posted - 2015.06.21 01:10:00 -
[138] - Quote
MrCriminal High Power wrote:So basically everyone will have the exact same suit.? What I meant was for example will every one who runs ak.0 assault have the same fitting.?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
|
Operative 1174 Uuali
True Companion Planetary Requisitions
834
|
Posted - 2015.06.21 02:15:00 -
[139] - Quote
Kevall Longstride wrote:TooMany Names AlreadyTaken wrote:CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are! You'll like it.
Gasp! A wall poster of Mintchip in the nude? Oh, is it everything I dreamed?
The CPM candidate we need, not the one we want. Let's support the whole community.
|
Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.06.21 03:33:00 -
[140] - Quote
Operative 1174 Uuali wrote:Kevall Longstride wrote:TooMany Names AlreadyTaken wrote:CCP Rattati wrote:We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. I love rewards, hint please, I want to guess what they are! You'll like it. Gasp! A wall poster of Mintchip in the nude? Oh, is it everything I dreamed? Your dreams are below subpar if that's even remotely true.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
|
Ydubbs81 RND
Negative-Feedback
3
|
Posted - 2015.06.21 05:25:00 -
[141] - Quote
Have to be honest......this is the first time since Rattati has taken over, that I do not like the direction that Dust is taking. Strafe has always been one of Dust's enjoyable features. Now, all of a sudden it's a "tactical shooter" and it needs to get the nerf hammer? Dust is a "spam shooter"...always have been and seem to always will be.
I remember when they changed the movement speed to 90% of sprint. Devs were going to make it 80% but realized that the community enjoyed it so they changed it to 90% (wish I could find the thread)
Shield tanking is hard mode /period.
> Check RND out here
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.06.21 09:57:00 -
[142] - Quote
Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel.
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
brett morris518
L.O.T.I.S.
57
|
Posted - 2015.06.21 12:33:00 -
[143] - Quote
CommanderBolt wrote:Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel.
no you won't... don't do it bolt!!!!! also, long time no see... click my signature ;)
funny dust stuff here
|
brett morris518
L.O.T.I.S.
57
|
Posted - 2015.06.21 12:35:00 -
[144] - Quote
brett morris518 wrote:CommanderBolt wrote:Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel. no you won't... don't do it bolt!!!!! also, long time no see... click my signature ;)
i think you will like the "things that go boom" one the most.. remember back in the day when i explained how the bandwidth and remote LAV with apex would work? awesome example of a free tank killer or two!
funny dust stuff here
|
Indianna Pwns
TERRA R1SING New Eden's Heros
154
|
Posted - 2015.06.21 22:13:00 -
[145] - Quote
CommanderBolt wrote:Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel.
You do realise strafe was a lot slower in chromosome dont you?
I dont remember people complaining strafe speeds where to slow in chrome, in fact at 0.7 of base movement strafe is still going to be faster that in chromosome.
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
45
|
Posted - 2015.06.21 22:55:00 -
[146] - Quote
Ydubbs81 RND wrote:Have to be honest......this is the first time since Rattati has taken over, that I do not like the direction that Dust is taking. Strafe has always been one of Dust's enjoyable features. Now, all of a sudden it's a "tactical shooter" and it needs to get the nerf hammer? Dust is a "spam shooter"...always have been and seem to always will be.
I remember when they changed the movement speed to 90% of sprint. Devs were going to make it 80% but realized that the community enjoyed it so they changed it to 90% (wish I could find the thread) A spam shooter??? Last time i checked, the goal was for it to be a tactical shooter, not some COD/Quake hybrid wannabe, this is the best thing that's happenned to Dust in a very long time, the only people complaining against it are those who rely on the ****** hit detection and unrealistic strafe mechanics.
Which Faction am I loyal to, you ask? The real question is, which one is paying the most?
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.22 01:55:00 -
[147] - Quote
Ydubbs81 RND wrote:Have to be honest......this is the first time since Rattati has taken over, that I do not like the direction that Dust is taking. Strafe has always been one of Dust's enjoyable features. Now, all of a sudden it's a "tactical shooter" and it needs to get the nerf hammer? Dust is a "spam shooter"...always have been and seem to always will be.
I remember when they changed the movement speed to 90% of sprint. Devs were going to make it 80% but realized that the community enjoyed it so they changed it to 90% (wish I could find the thread)
I never enjoyed strafing. I remember using it every so often to test out how effective it is, but every time I did it I was reminded as to why I did not enjoy it. I learned that by turning and then running in different directions (rather then sidestep) I was actually able to dodge bullets. Strafing only turned me into a bullet magnet.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.06.22 18:46:00 -
[148] - Quote
Indianna Pwns wrote:CommanderBolt wrote:Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel. You do realise strafe was a lot slower in chromosome dont you? I dont remember people complaining strafe speeds where to slow in chrome, in fact at 0.7 of base movement strafe is still going to be faster that in chromosome.
The game was very different in many ways in chrome. Strafe was different, I think sprint speeds were also (if not base stats then through module useage).
We had skills to improve optimal range (sharpshooter or something I recall) so yes I understand it was different. I'm just pointing out the many fun elements of the game that have been lost. (Not saying the game is all bad btw)
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.23 02:00:00 -
[149] - Quote
CommanderBolt wrote:Indianna Pwns wrote:CommanderBolt wrote:Slowly changing and killing off the game that I for one got into since day one.
Nerfed KB/M (I'm curious how you ever expect KB/M to even be on par with A-A DS3)
Nerfed Scouts (Passives)
Nerfed Strafe.....
Nerfed "Chromosome" pretty much....
I'm not one to ***** and whine unnecessarily but I cannot condone what you are doing to this game any more CCP. I think it might finally be time to throw in the towel. You do realise strafe was a lot slower in chromosome dont you? I dont remember people complaining strafe speeds where to slow in chrome, in fact at 0.7 of base movement strafe is still going to be faster that in chromosome. The game was very different in many ways in chrome. Strafe was different, I think sprint speeds were also (if not base stats then through module useage). We had skills to improve optimal range (sharpshooter or something I recall) so yes I understand it was different. I'm just pointing out the many fun elements of the game that have been lost. (Not saying the game is all bad btw)
Don't remind me of that that damn sharpshooter skill book. That skill book use to turn ARs into sniper rifles and HMG into long-distance murdering machines.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Spaceman-Rob
Dead Man's Game
842
|
Posted - 2015.06.23 09:48:00 -
[150] - Quote
Bored shitless waiting for this update. |
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |