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Thread Statistics | Show CCP posts - 1 post(s) |
Fristname Family name
Opus Arcana Covert Intervention
205
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Posted - 2015.06.16 12:17:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. wait wait wait wait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait waitwait wait wait...... wait.. removing BPOs... uhhh im not sure if i'm correct but wont this result in loss of real money things?
and i swear to god if the newsletter is something crap like a pack of basic gear I will do absolutely nothing about it as normal...
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Fristname Family name
Opus Arcana Covert Intervention
206
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Posted - 2015.06.16 12:40:00 -
[2] - Quote
Varoth Drac wrote:Reducing strafe speed is likely to have the most effect on suits that currently rely heavily on strafe speed, i.e. assaults and hp tanked scouts.
Hopefully this will tone down FOTM min assaults, as well has helping stealth gameplay, HMG heavies, rep and scan logis, commando utility and shield tanking. Generally making things more tactical.
Unfortunately Gallente assaults may suffer as much as Minmatar. There was mention in the past of possible AR buffs or Gal ass bonus improvements. May be best to see how things pan out though. might be just me but what does the strafe of a hmg heavy have to do with the strafe nerf? i normally would just charge at them holding R1... a logi i can see as i run in little circles to pass the time while repping people tho. also not getting a AR buff doesn't make gal suffer in anyway.. they stay the same and get affected by the global nerf every other suit gets effected by.....
i might have misread or something but feel free to explain c:
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Fristname Family name
Opus Arcana Covert Intervention
206
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Posted - 2015.06.16 12:43:00 -
[3] - Quote
CCP Rattati wrote:Dear players,
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence. . so you've all been locked inside a room with nothing but coffee, a water cooler, vending machines and complementary bikkies for the past week and haven't seen your families for a while correct?
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Fristname Family name
Opus Arcana Covert Intervention
206
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Posted - 2015.06.16 12:45:00 -
[4] - Quote
Vrain Matari wrote:CCP Rattati wrote:Dear players, Thanks for the heads up.
I just want to speak up and let everyone know that we are working on really good features, that have taken a lot of effort from me and the whole team. Hence the silence.
On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits. I was always against this in terms of the NPE/Player experience as i felt the motivations for tiericide were misguided, but for it in terms of what it might accomplish with memory/framerate. At this point i'd say we have to try and what improvements it yields. Plus i want to rub it in the faces of all those idiots who said it would be less stompy for the noobs.
We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools. I am ready for my Raven skin, bring it. Interesting, what kind of new tools? Part of the shared technology that forms the platform for EVE/Dust/Valkyrie?
However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot. kk
One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix. We really have no choice here, we can't allow suits to move faster thane the game can handle. This change will reveal just how weak my beloved Minmatar Assault/Scout suits are. I agree with the strafe nerf but it feels like we're shooting ol'Yeller.
We still aim for a cool Event with an awesome reward, and a Newsletter with another very cool reward, so lots of things happening. o7 Thanks to the team for the hard work. You mercs rock. ............. okieedokiee then if you like making things hard ;-;
at least put the things in bold along with italics so it stands out
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