Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
sir RAVEN WING
3
|
Posted - 2015.06.15 01:16:00 -
[211] - Quote
True Adamance wrote:sir RAVEN WING wrote:
They are like common people, except weaker after preforming magic.
You missed what I meant. Is magic a force that in magicians is weak such that it would almost be easier to life the rock physically than via magic? Physically, provided the rock can be lifted as such.
Combat magics exist, although each can have it's downside.
I'll write a post on the Maliscal
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.15 01:16:00 -
[212] - Quote
Out of curiosity, seeing as the Artugians believe in the power of their ancestors, would they be able to cast certain spells with the right incantations?
I am thinking for battle purposes they could use it to call down their Ancestors to increase their strength and agility in battle (similar to the Haka in both movements and meaning), for healing purposes they could call out to their Ancestors in song.
Give me my Plasma Flamethrower or give me a cookie!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.15 01:29:00 -
[213] - Quote
Well......technically speaking Necromancy isn't really the manipulation of the dead so much as it is a form of spirit manipulation.
I suppose your Artugians could appeal to their ancestors but whether you want the effects of the haka to be something spirtual or something more practical is up to you.
"Crush all who complain!"
- Arkena Wyrnspire
|
sir RAVEN WING
3
|
Posted - 2015.06.15 01:45:00 -
[214] - Quote
Maliscal
Founded in 78Y by two magic users. (Year is around 105Y)
Since it's founding, it's been allowed in only two nations, the Angelis Isles, and Patris, and currently teaches 3 forms of magic Pyro, Aqua, and Helios.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.15 05:44:00 -
[215] - Quote
What I was thinking was that when they appeal to their ancestors, the ancestor would choose whether or not aid those who called out to them. When the ancestors choose the Artugian, there is a physical change to them, eyes glow red, hair goes white and their skin goes darker.
Their strength and speed increase and if they speak they speak with two voices. However the Ancestor chooses when to leave the body and if they leave, the Artugian the ancestor possessed dies, even if their body is perfectly fine. If the body is destroyed, the ancestor leaves.
Only the Artugians who mark themselves and perform the ritual (not going to call it a Haka even though it was inspired by it) are eligible to be possessed.
Keep in mind I would only use this if its okay with the rest of you guys.
Give me my Plasma Flamethrower or give me a cookie!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.15 23:48:00 -
[216] - Quote
I've been considering which kinds of magic would be best suited for the Mur and eventually settled on the concept that they shall not be able to use elemental forms of magic...... being in my mind potentially the least useful form of the stuff since it's such a limiting school of magic (At least in most forms fantasy I've read).
Instead I think I am going to work with fundamental forces. Repulsion, Attraction, Abrasion, Tension. Four schools with individual characteristics using various forces as primary energies. Simple, measurable, and practical magic. I'm also thinking one about sound could be interesting.
Tension - Manipulation of the tension of specific objects allowing Shapers to adjust the rigidity of things including at some extent how brittle things can become.
Abrasion - Manipulation of abrasive forces that are used to shape not just physical objects such as stone work but also eventually wear away objects entirely including other magical forces
Attraction - Manipulation of forces in much the same way as magnetism drawing objects towards the source of the magic itself.
Repulsion - Manipulation of forces that repulse things pushing them away from the source of the magic.
Will need to think about this but magic has really give me a way to get around siege work.
"Crush all who complain!"
- Arkena Wyrnspire
|
Spademan
6
|
Posted - 2015.06.16 00:08:00 -
[217] - Quote
While we're on the topic of magic, could it be used to manipulate will? To embolden ones own morale or even that of an army? (By a particularly powerful user of course) Heal the wound of yourself and others? Physically boost one's toughness or strength?
What're you looking at me like that for? I'll shank you I will.
|
sir RAVEN WING
3
|
Posted - 2015.06.16 00:13:00 -
[218] - Quote
Boost strength, no. Heal, yes. Embolden morale, yes. Although a army would require a large amount of skilled users. Manipulate will, yes. Minor though.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.16 00:15:00 -
[219] - Quote
sir RAVEN WING wrote:Boost strength, no. Heal, yes. Embolden morale, yes. Although a army would require a large amount of skilled users. Manipulate will, yes. Minor though.
So I take it the Artugian Ancestral practice (still working on a name) won't be allowed?
Give me my Plasma Flamethrower or give me a cookie!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 00:39:00 -
[220] - Quote
How do you embolden will?
By the way I've settled on my particular super natural powers and their abilities. Shapers use various forces rather than be limited to the element of their schooling.
Attraction, Pull, or Draw - The ability to manipulate the forces of attraction in a manner similar to magnetism drawing objects towards the source of their magic.
Repulsion, Push, or Deny -The ability to manipulate the forces of repulsion allowing shapers to to push objects away from the source of their magic.
Abrasion, Rub, Wearing - The ability to wear down substances via the use of abrasive forces. This also includes non-physical things such as spell constructions.
Tension, Rigid, Stress - The ability to manipulate the density and rigidity of objects. This only affects physical constructs however basically allows a shaper to determine how hard, soft, or brittle something is.
I have others too.
That being said none are particularly useful large scale battle magics so you won't see plumes of fire shooting from the hands of fish-men however you will see swords and shield shattering, arrows deflecting, castle walls crumbling.
Also worth noting is that more oft than not Mur have particular pairings of the attunements the most desirable of which is Attraction and Repulsion allowing them to function as Tide Shapers.
"Crush all who complain!"
- Arkena Wyrnspire
|
|
Spademan
6
|
Posted - 2015.06.16 00:51:00 -
[221] - Quote
True Adamance wrote:How do you embolden will?
You influence their mind essentially. Almost like an illusion, make them think they have a confidence they don't have.
What're you looking at me like that for? I'll shank you I will.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 01:29:00 -
[222] - Quote
Spademan wrote:True Adamance wrote:How do you embolden will?
You influence their mind essentially. Almost like an illusion, make them think they have a confidence they don't have.
That usually would come with a downside. Messing with people heads without serious consequences is never something that fantasy lets fly under the radar.
"Crush all who complain!"
- Arkena Wyrnspire
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 01:32:00 -
[223] - Quote
Damn I just created a new race........ that would be perfect for these spell types too.
Perhaps I should set the Mur on autopilot for a bit and flesh these guys out. I can instigate so many wars and conflicts with these guys.
"Crush all who complain!"
- Arkena Wyrnspire
|
sir RAVEN WING
3
|
Posted - 2015.06.16 01:34:00 -
[224] - Quote
Good point.
Every magic should have it's own downside.
If you are planning on using a magic, post it here along with a proposed downside if you have one.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
sir RAVEN WING
3
|
Posted - 2015.06.16 01:35:00 -
[225] - Quote
True, you may have more than one people.
I have several.
Heh, does anyone want a new race on their hands? Minor race, Bloods to be exact. (Not to be mistaken for Blood Raiders)
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 02:04:00 -
[226] - Quote
sir RAVEN WING wrote:True, you may have more than one people.
I have several.
Heh, does anyone want a new race on their hands? Minor race, Bloods to be exact. (Not to be mistaken for Blood Raiders)
I both do and don't..... want to have these guys. One one hand they'd start wars and be interesting to fight against. On the other either they or the Mur would be on the back burner most of the time.
Also I'd feel guilting knocking off the Nilfgaardian moniker of "black ones". Wedged between the Skadi-an Mur synopsis and scene I was unable to post due to issues with censorship I have the Kysmal.
Kysmal are a biped race of humanoids originating from the continental drift in the Great Central Oceans of the world. Possessed of an incredibly hard skin that resembles granite the Kysmal are a rugged and tough people whose very lives are defined by their fascination with the earth.
They are an astringent people in all respects. Their culture is a rigid hierarchy and leveraged its peoples into a militaristic nation complete the raw materials and discipline to back it up. Kysmal practice the most mundane of the shaping magic eschewing many of the more subtle arts and producing some of the most capable Abrasion and Tension Shapers known far and wide.
The Kysmal are a highly industrious people and serve to develop their primary crafts of masonry, metal work, and crystal work to levels to higher and higher levels. They care little for the land around them quite willing to devastate entire sections of natural resources if it advances their interests.
The Kysmal do not believe in Gods, they only believe in what they can see and touch choosing instead to venerate a whomsoever presents themselves as the most powerful and capable leader of their people.
"Crush all who complain!"
- Arkena Wyrnspire
|
sir RAVEN WING
3
|
Posted - 2015.06.16 02:13:00 -
[227] - Quote
I am seeing the Kysmal on the more OP side.
Mainly due to the Granite skin. I may just be overlooking a weakness.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.16 02:19:00 -
[228] - Quote
sir RAVEN WING wrote:Good point.
Every magic should have it's own downside.
If you are planning on using a magic, post it here along with a proposed downside if you have one.
Alright here's mine, I've worked out all the details for it.
The Vur'ak - The Cry to the Ancestors.
It is the closest the Artugians will ever get to having Magical Powers of any sort. It is dangerous to perform and can have unexpected consequences. It is a plead from an Artugian to his/her ancestors to aid them or to guide their people. No matter what, the Artugian that begs will die.
It is performed by first having an Artya carve intricate designs along the Artugians skin, this is to help connect the Artugian to his/her ancestors (This is the only thing an Artyee can not do because of her venom) (Also think T-ü moko and kirituhi). This is a long process and usually cursed Artugians are premarked as this is the only honor they can hope to achieve in life.
One the Artuguans body is prepared, they strip down to nothing and chant in the old tongue. While chanting they use their claws and slash at their chest, and preform a war dance. The chant differs depending on intent. If one wishes for their Ancestor to aid them in a battle their movements would be more aggressive and their chant will speak of war and blood shed. If they seek wisdom, their dance is less aggressive and their chant speaks of legends and things past. They continue their movements and chant until an Ancestor appears.
Once the Ancestor appears, one of two things can happen. The Ancestor takes control and posses the Artigian performing the ritual or the Ancestor kills the one performing and takes their soul to the other side. Once possessed, the Ancestor has full control and the Artugian who performed dies. The ancestor stays as long as they wish or until their vessel is destroyed.
A possessed Artugian looks different from those that arnt. Their skin is always darker and their eyes glow red. Their red hair will either go white (if they were summoned for wisdom) or jet black (if summoned for war). The markings on their skin will always glow red.
The wisdom passed from white haired possessed is usually superficial and sometimes funny. However before they leave the mortal world again, they will give one truth to an Artugian, who will then be rendered mute.
The black haired possessed gains is a brilliant and ruthless tactian and possessed slightly increased speed and agility. However to remain bound to the world, they must always shed blood, so they are always destroyed by the Artugians after a battle is done or else they risk it turning on them.
At any time the Ancestor may get bored and leave. There have been times where in the middle of battle a black haired just decided to leave while strangling someone.
Tl;Dr
-Summoning an Ancestor kills the summoner -Two Types Wisdom and War -Wisdom usually trolls but gives one truth -War usually keeps killing and must be stopped after a fight -Sometimes the summoning doesn't work or the Ancestor decides to leave early.
Give me my Plasma Flamethrower or give me a cookie!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 03:07:00 -
[229] - Quote
Ironic that if the Artugian's learned to read and write they could explain that truth and likely **** of their ancestor for the superfluous and sarcastic commentary.
"Crush all who complain!"
- Arkena Wyrnspire
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.16 03:18:00 -
[230] - Quote
True Adamance wrote:Ironic that if the Artugian's learned to read and write they could explain that truth and likely **** of their ancestor for the superfluous and sarcastic commentary.
Exactly, its a loop hole they might try and exploit the f*ck out of, the question is what would the ancestors do then? According to the Artuguans, the Ancestors are always watching. What's not to say that if they attempt to exploit it that when they try to bring in a white hair a black hair shows up and f*cks up their day to punish them.
Give me my Plasma Flamethrower or give me a cookie!
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.16 03:21:00 -
[231] - Quote
Jonny D Buelle wrote:True Adamance wrote:Ironic that if the Artugian's learned to read and write they could explain that truth and likely **** of their ancestor for the superfluous and sarcastic commentary. Exactly, its a loop hole they might try and exploit the f*ck out of, the question is what would the ancestors do then? According to the Artuguans, the Ancestors are always watching. What's not to say that if they attempt to exploit it that when they try to bring in a white hair a black hair shows up and f*cks up their day to punish them.
So the Artugian dead are just ornery sardonic cunts?
"Crush all who complain!"
- Arkena Wyrnspire
|
Jonny D Buelle
Mors Effera
1
|
Posted - 2015.06.16 03:38:00 -
[232] - Quote
True Adamance wrote:Jonny D Buelle wrote:True Adamance wrote:Ironic that if the Artugian's learned to read and write they could explain that truth and likely **** of their ancestor for the superfluous and sarcastic commentary. Exactly, its a loop hole they might try and exploit the f*ck out of, the question is what would the ancestors do then? According to the Artuguans, the Ancestors are always watching. What's not to say that if they attempt to exploit it that when they try to bring in a white hair a black hair shows up and f*cks up their day to punish them. So the Artugian dead are just ornery sardonic cunts?
Pretty much, which is why they only summon if they really need too.
Give me my Plasma Flamethrower or give me a cookie!
|
Vash Warren
SMARTCREW Smart Deploy
207
|
Posted - 2015.06.16 13:26:00 -
[233] - Quote
I am trying to deiced on Tal-Man Magic, I am going to lean towards Arcane magic, where one would spend upwards of 15 years in training. And at a cost to his life such as he forfeits most or all inheritance, is not allowed to wed or have children. The downside for using this magic is it would be physically taxing and if over used killed, and depending on the spell they are attempting it takes time to research it before hand.
Caldari Body, Caldari Core, But Amarr with my Soul.
19 Mil SP, Next Adventure. Amarr Assult.
|
sir RAVEN WING
3
|
Posted - 2015.06.16 13:48:00 -
[234] - Quote
How the Hell does a primal race have a **** ton of bombs, exact measurements for deep sea crafts and deep sea crafts.
I know it's on the fantasy side, but damn.
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
Spademan
6
|
Posted - 2015.06.18 23:58:00 -
[235] - Quote
sir RAVEN WING wrote:Good point.
Every magic should have it's own downside.
If you are planning on using a magic, post it here along with a proposed downside if you have one. Alright. Taking the previously mentioned one,
Effect: Reinforces willpower, encourages a soldier to fight on despite hardships. Someone affected by this spell will not flee from combat and will take more injuries and attack with greater ferocity..
As it is essentially a trick of the mind, it confers no physical improvements. This means that it in no way affects how much blows a soldier can take, but rather how much they are willing to take. It must be actively and continuously held by the caster and if ended abruptly can leave a man momentarily confused and dazed.
So, that's one that'd likely show up once magic is revealed more in Osmar territory. (If approved of course)
What're you looking at me like that for? I'll shank you I will.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.19 00:02:00 -
[236] - Quote
Spademan wrote:sir RAVEN WING wrote:Good point.
Every magic should have it's own downside.
If you are planning on using a magic, post it here along with a proposed downside if you have one. Alright. Taking the previously mentioned one, Effect: Reinforces willpower, encourages a soldier to fight on despite hardships. Someone affected by this spell will not flee from combat and will take more injuries and attack with greater ferocity.. As it is essentially a trick of the mind, it confers no physical improvements. This means that it in no way affects how much blows a soldier can take, but rather how much they are willing to take. It must be actively and continuously held by the caster and if ended abruptly can leave a man momentarily confused and dazed. So, that's one that'd likely show up once magic is revealed more in Osmar territory. (If approved of course)
It's kind of like what Galbatorix does to his soldier in Brisingr and the final book. He basically has them swear their allegiance to him in the Ancient Language so they cannot betray him, forces their True Names out of them, and casts spells on them that remove their ability to feel pain and fear.
As such he can send 100 Soldiers again 300 and when the victors think themselves victorious they bastards are still on the ground armless, legs less, and swinging their swords.
The downside to that was that they were overconfident as hell and never relied on tactics overcommitting their forces and being annihilated in greater numbers than normal. However arrows do nothing against them, spears do little, only decapitation and loss of limbs stopped them.
Perhaps the weakness of the magic is feed back to either the caster or the soldiers. Termination of the magic befuddles the mind and consequently confers terror as soldier realise how wounded they are, or perhaps on the caster who is then subject to the powers of his magic and is practically flayed alive or exposed to the terror of his soldiers and ends up deranged.
Manipulation of the mind is a serious taboo.
"Crush all who complain!"
- Arkena Wyrnspire
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.19 00:23:00 -
[237] - Quote
Also want to add
Resonation - Manipulation or sensitivity to vibrational forces usually manifesting or typically being explained as a solely auditory school of magic usually designed to identify and conceal things both physical and magical.
"Crush all who complain!"
- Arkena Wyrnspire
|
Vash Warren
SMARTCREW Smart Deploy
208
|
Posted - 2015.06.21 03:16:00 -
[238] - Quote
As for coming up with the Tal-Man Magic, I was thinking it would be mostly focused on Arcane sort of magic, the power comes from the user and his own physical reserves. Prolonged or over use could cause serious complications or even death. Most Arcane would be defensive spells such as increased protection from harm, fear, stress, lack of food, or the such as healing or other. A slight focus would be offensive Arcane which would be fire balls impassible ice and the like. Arcane would be taught in school and the highest members would be seen as great masters able to use the magic well. The casters could use a large effect spell to effect many men slightly or a few extremely powerful, this would make 90% of most other magics.
Divine would be a small portion of magic, it would be used by an individual offering to the ancestor or god in exchange for a bonus. The cost would be what ever you offer of your body. Say you need super strength for a short period, the subject offers his left eye to his Great-great grand-father. Now the ancestor may or may not accept but Tal-Man are much kinder than the Slaves ancestors so they are more likely to get good results, the bad is a man who offers his arm for battle strength like the Slaves one form of magic, it will be a lot less powerful and a lot shorter but he will not lose his life, unless he offers his life. But even offering his life the power and time are less than the Slaves level.
Also the Tal-Man are the first to begin experimenting with the enchanting of weapons and other items, which would be used by important leaders, officers, and rich folks, but my be expanded later to include more infantry ranks.
Caldari Body, Caldari Core, But Amarr with my Soul.
19 Mil SP, Next Adventure. Amarr Assult.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.21 22:18:00 -
[239] - Quote
Kysmal: A Passing Glance
Kysmal People
For all intents and purposes one could be forgiven for mistaking one of the 'Red Ones' as a mere mutation of the human species however upon closer inspection of the Kysmal one will find as many divergences as similarities. The Kysmal are most notable for their tough red skin which comes in varying shades from a ruddy brown to a radiant crimson and are covered in inherited patterns of lighter and darker skin as a result of hormone balanced. This skin not only provides a means of indicating social rank within the Kysmal society but also provides a means of protection as the skin it tough like dried leather. The Kysmal are also traditionally known of their unique iris shading with the only observed colouring being violet, gold/yellow, red, and black.
Kysmal Lands
The Lands on the Isle of Kysma are mainly comprised of windswept steppes and barren plateaus with the Kysmal inhabiting sheltered sections of the landscape where crops can be grown and buildings kept out of veiw of the harsh winds and frequent storms. Unlike the other lands Kysma and its flora and fauna are well suited to this kind of life style allowing the Kysmal to subside and thrive.
Kysmal Culture
The Kysmal unlike the other races relish conflict. It has long been a part of their culture that if not united under their king the Kysmal spend almost all of their time warring amongst themselves in territorial disputes at the behest of local warlords. This leads the Kysmal to be particularly prickly and reserved in their dealings with the other races and very slight provocations can be met with the challenge of combat.
Kysmal also have a great loves of song, sport, and food. Despite being a warlike people their culture is well developed and rather complex.
To be a worthy soldier is the highest calling a commoner could hope to achieve in life.
Kysmal Religious
The Kysmal have various forms of religion that is more or less metaphorical for how a person should live with the gods acting as the players in parables that attributed to behavioural tenets. That being said the Gods are worshipped through introspective mediatation and personal soul searching. It is considered that to offer ones heartfelt self realisations of persona; achievement or failure with the Gods is the greatest offering one can make.
Kysmal Relationships and Marriage
The Kysmal are incredibly sensitive about relationships and have systematised courting rituals that lovers must follow. Social caste, political stances, and personal merits are all considered when taking into account relationship in Ksyma. It is a highly regulated system amongst the nobility but less so amongst commoners. Simple acts like how one approaches dealings with another or holds hands can be serious breaches of etiquette with rumours spreading quickly.
Kysmal Warfare
The traditional mode of Kysmal warfare is ran upon rank of spearmean alternating between longspears [two handed spears] and shortspears with shields. Archers are heavily employed as well though cavalry is not well used as they are too rare and valuable to be thrown away in war.
Kysmal Magic
Kysmal Magic is fundamentally the same as the Mur with both commanding Authorities over forces though while the Mur have perfected the subtleties of various Authorities such as Resonation, Attraction, and Repulsion the Kysmal have arguably perfected the art forms of Tension and Abrasion Authorities and wield them freely.
More often than not enemy soldiers will find themselves without the support of their magicians the spell casters being reduced to dust before their very eyes or will find the ground or walls shatter beneath the touch of their Shapers.
Kysma craftsmen are also particularly proud of their advancements in magitechnology and the production of machines that channel the Authorities.
"Crush all who complain!"
- Arkena Wyrnspire
|
sir RAVEN WING
3
|
Posted - 2015.06.22 02:45:00 -
[240] - Quote
I want a rebel group, not supporting the Creed, but I lack the motive and name.
Osmar are too few. Religion is also not a problem Power would lead to the group falling part soon.
It's hard, maybe a huge amount of war. Any ideas guys?
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
First page | Previous page | Next page | Last page |