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sir RAVEN WING
3620
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Posted - 2015.05.15 19:06:00 -
[1] - Quote
Nations: The Paric Nation: Dreadwinds Osmarium: Burtun Angelis Isles: Kraigsline. The Blood Raider Territories: BioRaid. Skadia: Erricist Talman: ??? Thaeton: Kayikx Cathay Raht: ??? Map
IC: https://forums.dust514.com/default.aspx?g=posts&m=2485944#post2485944 All are welcome.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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Jonny D Buelle
Mors Effera
1454
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Posted - 2015.05.16 00:34:00 -
[2] - Quote
I'm working on Artugian lore and customs if anyone is interested I will post it here.
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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sir RAVEN WING
3623
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Posted - 2015.05.16 02:01:00 -
[3] - Quote
Please Do.
Perhaps I'll even create a lore archive.
"Sir Raven Wing... Troll of all trolls."- Brett Morris
"What do you mean?" - Raven in reply to Morris
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Jonny D Buelle
Mors Effera
1458
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Posted - 2015.05.16 02:28:00 -
[4] - Quote
What I got so far:
Blood Laws
These are the laws of the Artugians. Breaking the laws results in immediate death.
1. Artugians must work together to survive.
2. Artugians can not draw Artugian blood with their claws.
3. Death is natural, do not mourn.
4. The Great Leader is not above the Blood Laws, but must be respected.
Rite of Passage: The Blood Rite
Artugians are always born as twins, one male and one female. They grow together and fight together. When they come of age, they must go through the Blood Rite together.
The Blood Rite is the Artugians rite of passage that all Artugians must go through in order to be considered part of society. Before they complete the Blood Rite, they are considered children and are not protected by Blood Laws, which means killing them with claws won't bring any backlash onto the killer. After the Blood Rite, they are considered adults, and Artugians in full.
The rite is conducted in the first full moon after the 10th year of birth. The twins enter the tidal pools and receive the Blood Mark from the Great Leader. After receiving the mark, all lights are extinguish and the twins fight to the death.
The victor must then rip the heart of their dead sibling and consume it. The belief is that their souls were separated at birth and consuming the heart makes their soul whole again.
The Rite of Leadership: Durna
Durna is a sacred ritual conducted once a challenge of leadership has been made. One can challenge either the Great Leader or (in times of war) a superior officer. It is conducted the same way as the Rite of Blood, however, as both are Artugian adults, claws cannot be used as they are under protection of the Blood Laws.
Durna begins right at sunset in the tidal pools. The two fight to the death, naked, with no weapons. The victor must, just like the blood rite, consume the heart of the fallen.
Death Rituals
Because food is scare on their native island, Artugians are cannibals. When an Artugian dies they consume the seada flesh. The only exception is if an Artugian died of illness. They believe the meat to be tainted and they won't consume it.
The bones are thrown into the sea and the skull is given to the Great Leader to place on his Throne of Skulls.
Greeting Customs
When greeting each other, Artugians general say "Strong Winds", the appropiate response is to reply "Good Fortune". The younger of the two meeting speaks first. The only exception is when talking to the Great Leader, he always speaks last.
When greeting Artugians formally, you make a fist and press it to your heart. You then bow and say "May strong winds bring you good fortune." The response is to place a fist on your heart, bow, and say "And may they bring you home."
When leaving, the person leaving speaks first, wait for the response, and then leaves.
Will add more later
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Cryptic WarDevil
New Eden Special Operations Group
91
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Posted - 2015.05.16 06:47:00 -
[5] - Quote
((If those are capitols just label, King's Blood as Cy-Rath Capitol))
Those who see us as blood thirsty beasts and thieves are blind to the true nature of the Cathay-Raht- King Za'harr
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sir RAVEN WING
3623
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Posted - 2015.05.16 07:35:00 -
[6] - Quote
Religious Beliefs The Paric Religion, The Way of the Winds, is based around a central figure, who is rarely worshiped. The Maker created everything, and continues to weave the skies into longer threads. He created the world they live in, and the spirits the Paric believe in. The Wind Spirits advise the Paric, these are commonly worshiped by sailors. The Nature Spirits are the trees, the creatures, and the world itself. They are commonly worshiped by hunters. The Darkness, Light, and Sea Spirits all commonly worshiped by those who lead regular lives.
Worship Maker - The common ritual is to meditate near a temple. Another (Jonny, you'll like this) is to engage in sexual intercourse with the opposite sex as to show a form of thanks to the Maker for the life he gave.
Winds - The common worship ritual is to meditate, away from any shrines, or temples as to be open to hear the Wind Spirits as they speak.
Nature - The common ritual is to leave food out at night for any scavengers to consume. This is an apology for killing the land, and creatures in it, and if the food is gone the next morning, as is common, it is believed the apology has been accepted.
Darkness - The worshiper lights a small fire in what would be a dark area, and meditates until it is gone. Afterwards a large fire is lit.
Light - Although this is worshiped almost as rarely as The Maker, when it is, it is often by igniting a single dish of sticks, allowing them to burn.
Sea Spirits - This one requires a small body of water. The worshiper sits (usually wearing only their skin.) in a pool of water, with only the head above, and meditates. The A'Kami and some Kami will meditate while fully submerged due to their ability to breathe underwater.
Marriage & Mating: There is no actual 'Marriage' in Paric society. They mate with a single Parian their whole life. They are not allowed the mate with any other after their first time mating unless their mate dies. Sexual Intercourse related to worship does not tie anyone to another and can be done with those whom are not your mate.
Kami The Kami are descendants of both Parians and A'Kami. Between The Great Wars, where the tribal A'Kami and Parians fought, there was a 13 year period in which multiple A'Kami and Parians mated, the result were Tu'Kami, later resulting in Kami. Kami are hatched from eggs that must be placed in fresh water within one week of being laid. The Kami have webbed feet, and hands, gills, naturally sharp teeth, and a second set of transparent eyelids. They are regularly covered in scales and grow silver hair.
They tend to show aggressive behavior when cornered, or trapped.
They have been noted to be excellent sailors, and are commonly found in such position. Unlike regular Parians, they often prefer not to wear clothes as their bodies are covered in scales. They are also renowned for their artistic aptitude, some of the most famous stories, paintings, and musical melodies were created by Kami.
Will add more later, as of right now I am too tired to do much else.
"Sir Raven Wing... Troll of all trolls."- Brett Morris
"What do you mean?" - Raven in reply to Morris
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Jonny D Buelle
Mors Effera
1461
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Posted - 2015.05.16 08:35:00 -
[7] - Quote
If that's how you thank the Maker, I would gladly become a priest at the Maker's temple so I may worship him all day long!
Today's special:
PAIN
Comes with a side of salads and mash potatoes.
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Jonny D Buelle
Mors Effera
1476
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Posted - 2015.05.16 22:21:00 -
[8] - Quote
Part Two
Beliefs
Artugians are naturally Diests, in the sense that they do not believe in a single God but are accepting all of faiths and creeds. They do not argue over which gods to worship or praise and believe everyone is entitled to their own religions and beliefs.
However they have a strong connection to their ancestors and believe that if they keep to their Blood Laws and rituals their Ancestors will bless them. They do not worship their ancestors though.
Culture
Artugians are hard working and try to keep busy. Even the younglings work at gathering wood, and other resources they can manage to pick up. Their work philosophy is this: "If I don't do it, someone else will and it won't be as good."
They try their best to help one another, even the ones they believe are cursed. They also have a mutual respect for one another but won't hesitate to chastise someone if they mess up. However most disputes are brought before the Great Leader to settle.
Will add more later.
Give me my Plasma Flamethrower or give me a cookie!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19077
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Posted - 2015.05.17 18:00:00 -
[9] - Quote
Why do I feel that so much of the stuff I've established as cannon for the Mur over the last few weeks had been ripped off in the space of a few hours and that basically the Kami are a silver bullet solution to having not chosen specific for the Paric nation justified 'becuz dey iz note Parik'.
"Crush all who complain!"
- Arkena Wyrnspire
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sir RAVEN WING
3635
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Posted - 2015.05.17 18:35:00 -
[10] - Quote
True Adamance wrote:Why do I feel that so much of the stuff I've established as cannon for the Mur over the last few weeks had been ripped off in the space of a few hours and that basically the Kami are a silver bullet solution to having not chosen specific for the Paric nation justified 'becuz dey iz note Parik'. Kami were originally devised as Paric with the ability to breathe underwater. (2 weeks before you joined I began to model them out.)
Should it be needed, I can remove them, although it may take a small bit of time and a new leader of the Paric.
Webbed feet and hands were devised after you joined, to better suit the aquatic Parians. Egg hatching was originally meant for the Paric themselves, but was scrapped. Transparent eyelids were also devised as they were a more aquatic species.
I'm not sure about the eyelids though.
Original Kami idea: Naturally sharp teeth, Eggs, Gills, and silver hair. (Disease perhaps would cut their numbers down. The city of Corpselight is where the main hatching grounds are, an attack there (although reckless) may also cripple their number.)
Any suggestions True?
"Sir Raven Wing... Troll of all trolls."- Brett Morris
"What do you mean?" - Raven in reply to Morris
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Spademan
6577
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Posted - 2015.05.18 01:27:00 -
[11] - Quote
Religion
As mentioned previously, the Osmar faith is Bitheistic. (which as you can guess means two gods) The Gods have no names nor are they depicted with any shape. Rather they are the embodiment of their respective elements, the Sea and the Dark, below and above. The faith teaches that the world exists only because it is allowed to by both of these. The Osmar praise them and ask for nothing in return for fear it might invoke their ire. Some more fanatical sects declare daylight to be an illusion, and thus will only operate at dark, but these people are low in numbers. Most Osmar will "choose" one or the other and will stay more faithful to that, whilst still repaying their respects to the other. The Seers, a gender neutral term, are the spiritual leaders and each is only permitted to conduct sermons for one god. As a result the leadership is split into two High Seers. While there is no rules pertaining to it, the High Seer of the Sea is typically male while the High Seer of Dark is typically female.
Marriage
Marriage can often mean a different thing to the peasants than it does the nobles. For peasants, it is a joyous expression of mutual love between two people. Whereas for Nobles it is a means of forming alliances through marital bonds as well as a means of producing heirs. Because of this, public Same-gender relationships are typically shunned amongst the upper class and extramarital affairs are common.
Government
At the highest level, the kingdom is run by a Monarch under a feudal system. All those within the borders are beholden to them. The monarch wields absolute power in the territory directly under its control, which is called a domain and is historically the county of Burtun. The monarch may appoint advisors to assist them in the running of realm. Directly under the Monarch are the Earls. They exert their power over counties and have power similar to that of the monarch in their own domain. Unlike the monarch, they have no power in other earldoms and have certain obligations to fulfil, such as providing the Monarch with a portion of their collected tax and contributing a levy of soldiers when at war. For the most part, they are a law unto themselves. Going down another level brings you to the Baron/Baroness. They are the lowest landed noble and typically have control of a castle and its nearby village. They have their obligations to whomever controls the county capital, be it Earl or Monarch.
Will add more in future, let me know if you feel like something is missing.
What're you looking at me like that for? I'll shank you I will.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.19 20:20:00 -
[12] - Quote
Synopsis of Mur culture is literally the hardest post I've ever had to make on this forum.
"Crush all who complain!"
- Arkena Wyrnspire
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sir RAVEN WING
3
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Posted - 2015.05.19 20:56:00 -
[13] - Quote
True, edited the post a bit.
That good enough?
"Are you crushing them?" - Delt
"Yeah." - Medicure
"You're doing God's work son." - Delt
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.20 01:39:00 -
[14] - Quote
Skadii-an Murfolk
The Murfolk are a mammalian species of bipeds hailing from the verdant archipelago nation of Skadia in the Southern Oceans beneath the main continental drift. The resemble human's for the most part however make several notable deviations in basic physiology.
The typical Mur usually stands taller than a man at six feet in height and possesses a unique body shape that accommodates an developed respiratory system contained within a barrelled chest. This cavity is primarily filled with overly developed lungs and is protected by a thickened rib cage. This developed bodily system complimented by heavily oxygenated blood allows them to remain submerged for extended periods, some Mur claim to be able to hold their breath for upwards of forty minutes though in combat situations their exertions limit this time drastically.
Their skin can present itself in various shades of blue and green, depending on locality and hormonal balances, and secretes a thin layer of natural oils that is permeable to water allowing the Mur to keep their skin moist. Additionally worthy of note are the naturally occurring fin-like appendages that form on the Mur, mainly manifesting on the forearms legs, and head, which are used alongside their flat hands and feet to stabilise and propel themselves through the water ways of the Isles at high speeds allowing them a greater control of their bodies while completely immersed. Similar such fins, stands, etc also suffice for hair amongst their kind. All Mur also possess a second layer of transparent black eyelids which remain closed while the allowing them to swim rapidly through salt water as well as preventing becoming sun blinded when they surface after prolonged submersion.
Muscle forms in sheathes upon their bodies and densely so due to their conditioning under water which make Mur decidedly stronger than the average human male and better suited for labouring work. It is for this reason that Mur tend to use heavier weapons and nature chitin plate armours.
It is also worth noting that the gender of a Mur is not always immediately obvious despite their lack of clothing because their sex organs are not always external to the body and manifest during breeding seasons and times of arousal. Mur can typically be described as passionate, dutiful, and straightforward. This however leaves other races to misinterpret them as crude and servile.
Culture
The Mur form communes centred around areas of natural abundance usually inland where waterways are present or along the coasts where a myriad wealth of flora and fauna can be found. Such communes are semi-autonomous settlements collectively ministered to by River/Lake/Harbour Masters whose function is to ensure the safety of the general populous, productivity of industry, as well as the free flow of trade to various other settlements. This title tends to hereditary and is typically passed on the worthy clerk or dock hand whose efforts are considered laudable.
The Mur eschew most forms of combative actions within their own society preferring to settle matter of inter-settlement conflict through non-combative means either by settling debts or hosting KoGÇÖtoltch ceremonies where valuable goods are sacrificed to the Gods before their rivals. However in instances where conflicts do break out between the Mur they are internecine and bitter with both settlements depopulated and destroyed in the process. Currently the only active blood feud recognised within the Isles is between the islands of Skurd and Rhistvalla, both Isles somehow flourishing due to the seasonal conflicts, whose people tend to supply the greatest levies of marines to the SyGÇÖThal Navies.
The general underlying concepts of Mur culture centre on prosperity and unity and as such the Mur see works that benefit the people as a whole to be worth pursuing with the fullest of their efforts. As a maritime and agricultural society the position of labourer, farmer, and gamesman are treated with due respect for the craft of cultivating/raising/hunting of natural aspects of the world.
Given their natural inclination for the oceans and waterways as well as the powerful cultural ideals surrounding unity it is no wonder that a very specific aesthetic manifests itself in their art and literature. This aesthetic being the GÇÿwhorlGÇÖ while manifests primarily in their high developed and intricate textiles and fabrics, such as the Maera and Aklae these being the only forms of clothing the Skadii ever wear. This also extends into literature and poetry where sentences and phrases tend to take on a cyclic nature flowing into one another.
Within Mur society neither gender has specifically designated roles though it is usually observed that the female of the species has become established in the upper echelons of the social structure, perhaps due to their matriarchal pantheon.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.20 01:39:00 -
[15] - Quote
Religion
The systematic beliefs of the Skadii-an Mur are perhaps the least understood part of their culture though perhaps make up the most fundamental part of their lives. The Mur subscribe to a vast, matriarchal pantheon of various deific figures which they both do and do not believe exist. These GÇÿdeitiesGÇÖ are commonly used to personify important cultural ideals or perhaps explain or express concerns of a lack of knowledge on a subject.
That being said they pay homage to the deities of their ancestral homeland of Shalvys from which the pantheon originally hails as if they were forms of GÇÿgrand spiritsGÇÖ while lesser spirits and manifestations of their deities exist in the natural world. Gods are attributed various aspects and facets each with differing meanings and interpretations, as well as a domain over which they rule, allowing them to exist in various different senses and to convey a wide variety of meanings. Shrines and Temples are maintained by the various adepts, and High Priestesses, receiving varied levels of care dependant on their position within the Covenant, who both accept and determine the worth of the gifts presented.
Such beliefs are also used in a practical sense with the Mur having incorporated the offering of specific tributes to gods on various occasions to represent the bounty of their people, as well as to pray/ensure fair weather, or cement their own position within society in relation to their Calling or to the Passions.
The primary Gods as they are worshipped areGǪ
Goddess Kalya, She of the Oceans who is the Whorl, and Goddess of Prosperity, Creativity, Fertility, and Love. Goddess MGÇÖkke, She of the Winds, Goddess of Inspiration, and Authority, Strategy, and Victory Goddess Rohe, She of the Stars, Goddess of Light and Navigation. Goddess Hina, She of the Healthy Birthing, Weaving, Shells, and Glyphs. God Vinneter, He of the Storm, God of Wrath, Warriors, Sexuality, and Textile Crafts God Laho Laonua, He of the Depths, God of Passing, Trade, Secrets, and Stories [Rohe and Hina are often portrayed as the same Goddess]
There is a creationist mythos however it is not often spoken of, and only at Festivals where particularly talented Singers, Musicians, or Story Tellers are called to present it.
The Passions
The Passions are they are called by the Mur are a pairing of one male and one female deity used to signify the differences between the male and female aspects of desire. As previously mentioned this is not only a physical sense of desire but also the metaphysical aspirations of the Mur people. The most commonly referred to Passion is that in the Male sense which represents not only the lust a male might instinctively be possessed of but also the commonly accepted and attributed desires of the male of the species. This Passion is most often referred to when speaking of martial achievements, development of a craft, labouring, etc.
The least discusses facet of Mur spiritualism is that of the Female Passions, while also referring to the sexual drives of a female it refers more to less tangible concepts that seek to change things within Mur culture. It is perhaps because if this that the Female Passion has very few devotees and is regarded with both admiration, reverence, and trepidation as its follower seek to fundamentally alter the established culture of the Mur by reshaping the underlying aesthetic of the GÇ£whorlGÇÖ.
Devotees of a specific passion also need not be of the corresponding gender simply represent those aspects of their chosen Passion. Choosing to take on a Passion in Mur culture is a gravely serious matter and devotees do not stand to be mocked for any reason. It must be noted that the common usage of the term Passion is not only to refer to lust in a common manner of speech but also to denote a specific achievement or goal being reached or set and does not infer or suggest that a Mur might have accepted that Passion.
These deities are MGÇÖkke, Goddess of Winds, Inspiration, and Authority, Strategy, and Victory, who represents the lesser spoken of Female Desires, and the disgraced and cast down Male deity Vinnetir, Lord of Storms, Wrath, Sexuality, and Textile Crafts.
Governance
The prevailing system of governance within the SyGÇÖThal Isles can best be described as a GÇ£centralised autocratic minocracy punctuated by smaller more regional meritocratic minocraciesGÇ¥ despite primarily identifying as a Principality. Harbour Masters serve as local governors serving as a focal point for the concerns of the citizenry and ensuring trade and the daily ministrations of the citizenry are seen. Central to this structure is the governing Mur who is bestowed the suffix-name of GÇÿShalvysGÇÖ, meaning literally GÇÿof Shalvys-That-WasGÇÖ denoting their direct lineage to the ancient city state of the Mur, who functions similarly as a focal point. It is also notable that Mur do not treat this figure as a ruler so much as they treat them with great reverence as an advisor.
The Covenant refers to the monastic grouping of the various spiritualist school who also serve to unite the Mur through their shared sense of spiritualism usually dictating the social protocols alongside the Harbour Masters and easing the minds of the citizenry.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.20 01:42:00 -
[16] - Quote
Marriage, Mating, and Sexuality
The Mur are more or less possessed of a straight forward and unashamed approach to sexuality and love being a particularly unguarded in their expression of emotions. This is most commonly represented in their acceptance of the Passions, deities who represent the male and female desires both literally and metaphorically. The attributes manifest in the adepts of the various deities, particularly in the Daughters of Venetir, whose memberships regularly imbibe an aphrodisiac mixture that keeps their sex organs visible and them in a constant state of arousal as an embodiment of the Male Desire their god embodies.
Mur typically form mated pairs however these are not strict groupings, nor are they for life. Mur are encouraged to select mates of the opposite gender with which to breed by are not forbidden or discouraged from taking partners of the same sex. The only ritualised form of union is performed via the completion of a Bonding Ceremony which is ministered by an Adept of Kalya and affirmed by the linking of ones fins by a single band and signifies that the Mur has found an eternal partner whom they would chose to spend the Long Night with till Sea swallows all.
Not much is known about how Mur give birth only that they refer to the process as GÇÿspawningGÇÖ.
Military
The military forces of the SyGÇÖThal Isles have not every seen a modern conflicts and have not truly faced the threat of war in over two hundred years
For the most part the main bulk of the Skadii military was unused to conventional warfare and possessed little in the way of formal military training. Moreover their armaments were at the time considered dated with the Skadii being unwilling and unable to produce and secure enough conventional muzzle loading rifles to arm a united force.
Crossbows prove to be the mainstay of the Skadii arsenal with the heavy bolts still being able to pierce thick armour plating and being easier to produce, maintain, and waterproof than rifles. While the bolts had lesser range and destructive power than their black powder counter parts they allowed Skadii forces to fire much faster and in silence which suit their roles as saboteurs and irregulars.
Commonplace tactics feature the use of saboteurs and tactics designed to draw off sections of larger formations into favourable battles.
That being said the SyGÇÖThal Navies are a completely different armed force altogether and subscribe to a particular form of combat until now not seen. Rather than engage larger vessels in Lines of Battle the Mur instead engage of angles leveraging their speed, manoeuvrability, and massed fire from the large bore cannon purchased from the Tal-Man to best advantage. Once enemy forces are in disarray the Mur independently and rather savagely, for such a reserved people, set upon individual foes crippling their vessels using mounted ballistae in decisive strokes.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.20 04:33:00 -
[17] - Quote
Goddamn Johnny your people are savages!
"Crush all who complain!"
- Arkena Wyrnspire
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.05.20 04:37:00 -
[18] - Quote
True Adamance wrote:Goddamn Johnny your people are savages!
Damn straight! By the way they get their cured leather by soaking skins from dead Artugians in the sea! Was about to edit the post to include it.
Give me my Plasma Flamethrower or give me a cookie!
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Spademan
6
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Posted - 2015.05.20 23:23:00 -
[19] - Quote
Updated other post with substantial details about Justice.
What're you looking at me like that for? I'll shank you I will.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 01:13:00 -
[20] - Quote
And I thought the Osmarii were civilised.......
"Crush all who complain!"
- Arkena Wyrnspire
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.05.21 03:35:00 -
[21] - Quote
Added a brief history of Artuga as well as a few Miscellaneous facts.
Give me my Plasma Flamethrower or give me a cookie!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.21 04:31:00 -
[22] - Quote
No worries Raven. I've fleshed out my culture, etc in such a way as I don't feel outed. I'm more or less convinced the Mur will be a competitive racial group, with a much more developed plot now.
Also whats the status on those undead thingies. Will they merit discussion at the summit?
"Crush all who complain!"
- Arkena Wyrnspire
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sir RAVEN WING
3
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Posted - 2015.05.21 04:43:00 -
[23] - Quote
Undead's Status: Unknown (Possible race for future participants?)
"Are you crushing them?" - Delt
"Yeah." - Medicure
"You're doing God's work son." - Delt
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Cryptic WarDevil
New Eden Special Operations Group
93
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Posted - 2015.05.21 17:47:00 -
[24] - Quote
I'll go ahead and add the Cathay-Raht religion and ways of living in here.
Religion The Cathay-Raht religion is completely focused on the moon and it's cycles as well as the powers of winds, the darkness, and unity (yin and yang). There are no rules to what religion a Cathay-Raht must follow, however they only know of their own, some are on neither side of the coin and both sides of the coin. There are 2 religious sides, the "Oblivion Walkers" and the "luna sanguinibus", King Za'harr is the only known king to be of both religions, therefore giving him the title of "Daemonio sanguinem" or "Demon of Blood" as he practices both witchcraft, blood rituals, and anything regarding the over and under worlds. Those among the Oblivion Walkers only practice dark rituals like curses and resurrecting the dead. The Luna Sanguinbus practice the opposite, destroying the undead and healing. Hence the Yin and Yang of the culture.
Birth Rituals For males born under a Oblivion Walker, they are blessed by the blood of their father and given the mark of death upon their hide, those born under a Luna Sanguinibus are given the mark of life and blessed by the blood of their mother. Those born under a Father of Oblivion and a Mother of Luna, are given the mark of Angel and blessed by the blood of the shaman an "Angelo", Those under a Luna Father and a Oblivion Mother are given the mark of "Demon magna" or Great Demon, and only one may exist at a time, this is what Za'harr is and his brother is an "Angelo" a Great Angel, and yes there were born of different fathers. For the rest who share same religion parents, they are given no mark and are blessed by the moon, all of the Tribal Sentinels or Royal Guard are blessed by the moon AND the blood, there for making them "celato Chelis" Bloodied Claws and are soul bound to be guardsmen of the king until that kings death as they share the same blood of the king and will live till they are killed
I will continue later when I have time.
Those who see us as blood thirsty beasts and thieves are blind to the true nature of the Cathay-Raht- King Za'harr
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sir RAVEN WING
3
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Posted - 2015.05.21 18:54:00 -
[25] - Quote
Data for a little bit of lore help.
Osmarium = 72% Osmarii, 11% Parians, 1% Angelis, 10% Tal-Man, 2% Dals, 4% Bloods 89% Osmarii Faith, 2% Mahj, 6% Way of the Winds, 3% Unknown.
Pataris = 70% Parians, 14% Osmarii, 11% Angelis, 5% Tal-Man. 97% Way of the Winds, 1% Unknown, 2% Osmarii Faith.
Angelis Isles = 90% Angelis, 3% Osmarii, 5% Parians, 2% Tal-Man. 98% Way of the Winds, 2% Osmarii Faith. (Unknown Name)
Talman = 89% Tal-Man, 10% Parians, 1% Osmarii. 40% = Unknown, 60% Way of the Winds
Braou (Browl) = 99% Blood Raiders, 1% Tal-Man. 99% Buahk, 1% Way of the Wind.
Will write lore for Bloods, Blood Raiders, and Angelis. Also as you can see the 'Way of the Winds' is a very widespread religion.
"Are you crushing them?" - Delt
"Yeah." - Medicure
"You're doing God's work son." - Delt
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Spademan
6
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Posted - 2015.05.21 23:42:00 -
[26] - Quote
True Adamance wrote:And I thought the Osmarii were civilised....... I'll be going into further detail on it in an eventually upcoming Military section, but the Osmar actually frown on taking a life. It's typically reserved for the most grievous acts taken against the crown. But when they do deem that someone should be executed, they ensure they suffer, as a reminder that their acts are unforgivable.
Question for Raven, what's the Mahj religion? Question for all, can anyone suggest a name for the religion so it's not called the "Osmarii Faith"? I can't seem to think of anything fitting.
Last point: Added in a section on tolerance to my previous post here if anyone is interested.
What're you looking at me like that for? I'll shank you I will.
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sir RAVEN WING
3
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Posted - 2015.05.21 23:49:00 -
[27] - Quote
Spademan wrote:True Adamance wrote:And I thought the Osmarii were civilised....... I'll be going into further detail on it in an eventually upcoming Military section, but the Osmar actually frown on taking a life. It's typically reserved for the most grievous acts taken against the crown. But when they do deem that someone should be executed, they ensure they suffer, as a reminder that their acts are unforgivable. Question for Raven, what's the Mahj religion? Question for all, can anyone suggest a name for the religion so it's not called the "Osmarii Faith"? I can't seem to think of anything fitting. Last point: Added in a section on tolerance to my previous post here if anyone is interested. The Mahj religion. (Which will be explained further at a later time, busy writing Angelis lore) It is the religion of the Bloods, as Buahk is the religion of the Blood Raiders.
While the Bloods no longer have land, their people and traditions carry on.
As for your religion...
Uynism? Makes little since, but still. Bality?
"Are you crushing them?" - Delt
"Yeah." - Medicure
"You're doing God's work son." - Delt
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.22 00:12:00 -
[28] - Quote
Osmal-Dualism, Obscuian, Obscuism, Innominism, Innomic-Dualism
Since your Gods names are ineffable it's very difficult to pick names that might shape the religion.
"Crush all who complain!"
- Arkena Wyrnspire
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sir RAVEN WING
3
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Posted - 2015.05.22 03:30:00 -
[29] - Quote
[Intro] The Angelis Isles have been colonized since the beginning of known history, but little has been known about the culture until the last 200 years. [/Intro]
The Angelis are silver haired, tall, slim figured, and agile. The Angelis are also the oldest known civilization and have recorded every major event that has taken place on the main continent, and have been startled by the Murfolk's sudden appearance and now lust for the knowledge that has been hidden from them for so long.
Appearence - The Angelis as described in many texts, and shown in many paintings, are fair skinned, tall, silver haired and slim figured. The average Angeli stands at 7'3 and 145lbs if they are Angelis pure-blood, Tal-Angeli stand around 9'3 and 220lbs, Parangelis stand 6'9 and 127lbs. They all possess beautiful silver hair, and the same forest green eyes. Most wear robe like clothing, although the guardians of the grand libraries and cities wear thick titanium armour.
(Will add more.)
"Are you crushing them?" - Delt
"Yeah." - Medicure
"You're doing God's work son." - Delt
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.05.22 04:30:00 -
[30] - Quote
Requested by True
I marked the area were the Artugians are based in Brown.
Give me my Plasma Flamethrower or give me a cookie!
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