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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2275
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Posted - 2015.05.07 20:16:00 -
[1] - Quote
Sir Dukey wrote:MINA Longstrike wrote:Assaults have about 500-600 hp base. 2 complex shield extenders puts them up to almost 800, 2 complex armor plates put them up almost to 900 ehp. That's not 'scout ehp'.
There was plenty of things that were overpowered about stacked myo's, including the fact that everyone knew that they were not working as intended but decided "HEY LETS ABUSE THE CRAP OUT OF THEM ANYWAYS!" It depends on your definition of intended. I think they were working as intended. myos #4 and #5 gave probably inverted stackinh penalties, making them add more jump bonus than going from 0 myos to 1.
It truely was not working as intended, but the emergent game play from it was pretty awesome
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2278
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Posted - 2015.05.07 20:57:00 -
[2] - Quote
Joel II X wrote:tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game.
You know ladders did that on most of the old maps right?
Or the fact that there were still dozens of well known uplink perches still ONLY accessible by DS's.
But hry, having gunfights in true spontaneous 3-d is hard!
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 21:29:00 -
[3] - Quote
Joel II X wrote:Soldner VonKuechle wrote:Joel II X wrote:tal mrak-thanl wrote:Mejt0 wrote:I have actually a good argument as to why old 5 myof. were 'game breaking'.
Without pentalies and 5 myof. you could jump on a structures where you normaly would need a DS. Thus you were taking away part of DS role. It was also too easy to just jump around and set links in weird places. So adding a new dimension of tactics is game breaking? Huh. Having the role of a dropship taken away is pretty game breaking when dealing with this type of game. You know ladders did that on most of the old maps right? Or the fact that there were still dozens of well known uplink perches still ONLY accessible by DS's. But hry, having gunfights in true spontaneous 3-d is hard! I didn't know there were ladders going to the top of that one mushroom. Our the buildings on top of the train map... Or to the building at A in the Biomass Facility... Besides, it takes too long to climb a ladder rather than go by a DS of simply jump on top. I don't dislike Myofibrils because they give an edge over grounded opponents or whatever. I dislike the fact that people want to protect something that was clearly not working as intended. Do the devs need another reason other than to fix what is broken? That's like asking to bring back the Sprint bug because people run away too much and you can't get a single kill. It's exactly the same.
I want the stacking penalty to be applied right, cause then i can still jump up to the crows nest on the L pipe map.
But also because module limiting is a blah solution.
Also, using the sprint bug is a bad example because of its double edge swird mentality: sure you can shoot that pesky scout cause bugs, but good fuucking lick running away yourself.
Kinda like uber myo stacking.
Id much rather have the infantry shield recharge issue from uprising 1.0-1.4. I muss godmode shields.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 21:45:00 -
[4] - Quote
DUST Fiend wrote:Georgia Xavier wrote:DUST Fiend wrote:MINA Longstrike wrote:This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating books Trying to keep track of Wizards fixes to rules is a damn nightmare, or at least it was back when I tried to keep up with it haha. You play DnD? I used to play it religiously, I haven't had the chance to play in years though. I DMd mostly, I like to keep things cruel but fair
Kinda like dust!
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 22:03:00 -
[5] - Quote
wireless pin wrote:My main lost about 30 million in assets because of 5xMyo stacked cal assaults with PLC's and Flaylocks.
Now I've just replaced the myo's with shields and the PLC with an assault rail rifle and the flaylock with a bolt pistol.
Happy now fucktards?
Funny, i prolly lost that much in dying to fall damage
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2284
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Posted - 2015.05.07 23:38:00 -
[6] - Quote
Sir Dukey wrote:7th Son 7 wrote:Sir Dukey wrote:Now there is nothing fun left. Nova Knives are took easy and boring. Everything has been stripped of me.
I didn't care if assaults were jumping really high. They had the HP of a scout, the speed of an Assault, and the scanning abilities of an Assault.
There was nothing OP about 5 myofibs just as there is nothing OP about stacking 5 shield extenders. We made a sacrifice. We sacrificed literally all of the possible high slot modules for the ability to jump ontop of a crate.
Thanks CCP.
You destroyed a play style. You took away the fresh air.
Why is jumping around even scrubby? Maybe you're the scrub walking around with as much HP on an Assault as a Heavy. So based on your logic I should be able to stack as many damage mods as I want w/o a penalty? I mean hey i'm sacraficing my shields.... Hey, guess what.. You are doing a **** ton more damage as well. What am I doing with my Myofibs? Jumping around not focusing on killing.
I remember the days when damage mod stacking penalties didnt work.
Callogi snipers everywhere
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2292
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Posted - 2015.05.08 22:32:00 -
[7] - Quote
Georgia Xavier wrote:Sir Dukey wrote:MINA Longstrike wrote:tal mrak-thanl wrote:Jumping was not obnoxious, it was cool as hell. THIS IS SUBJECTIVE OPINION. You may have found it 'cool as hell', but I guarantee you that for every person that found it 'cooooooooool' five others hated it. tal mrak-thanl wrote:If it didn't work out for the suits you skilled into, I'm sorry you missed the chance to have a lot of fun. I wonder if the sides in this argument would be reversed if jump mods ended up in low slots? "If you couldn't exploit it, I'm sorry (I'm not really, I'm just being disingenuous), I wonder if you'd be upset about having your ability to exploit it removed if you were actually exploiting it!" This I meaningless non-discussion. Stop making appeals to emotion, they're logical fallacies. What exactly is "it" that I am exploiting? AOE weapons, escape button, hard to reach places that is supposed to be the role of dropships all that fun stuff
Sooo....emergent game play in a sandbox universe.
Trololololol
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2293
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Posted - 2015.05.08 23:09:00 -
[8] - Quote
Georgia Xavier wrote:Soldner VonKuechle wrote:Sooo....emergent game play in a sandbox universe.
Trololololol
Trololo all you want, it's not going to give your myos back
Nope, because we must not have happy accidents. Ripley made that very very clear day one of myos release.
Still got my 3 myo fast suits i use far more often than the 5 myo bombers. Im just havinh fun pulling punches for once instaed of viciously shouting down opposition to rattati.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2293
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Posted - 2015.05.09 00:02:00 -
[9] - Quote
MINA Longstrike wrote:tal mrak-thanl wrote:Jumping was not obnoxious, it was cool as hell. THIS IS SUBJECTIVE OPINION. You may have found it 'cool as hell', but I guarantee you that for every person that found it 'cooooooooool' five others hated it.
care substantiate how you quantified that? Or are you making a subjective opinion as well?
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2296
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Posted - 2015.05.09 00:36:00 -
[10] - Quote
Georgia Xavier wrote:Soldner VonKuechle wrote:MINA Longstrike wrote:tal mrak-thanl wrote:Jumping was not obnoxious, it was cool as hell. THIS IS SUBJECTIVE OPINION. You may have found it 'cool as hell', but I guarantee you that for every person that found it 'cooooooooool' five others hated it. care substantiate how you quantified that? Or are you making a subjective opinion as well? you can read one of the many displeased topics people have made about myos, just hit up the search tab and write myofibrils. You just see what you want to see don't you?
Mob mentality into an ad hominum accusation of cognitive bias. Very nice.
Im gonna go ahead and claim some fallacies will be in the next passages that follow because im tired, in a rush and loading feed.
My opinioniated position of myos since its rebirth and error has been one of community driven emergent game play. it has been (and im sure will be) stated again that the coding is bad and behaving inconsistent with what was expected. Fine. I understand that.
What the community did was play test the hell outta the broken myos. And immediately following their release, they were deemed entirely OP and game breaking. Defenders of the myos claimed,as dukey has mentioned nearly a bajilluon times (forum scientific measurement) this stacking occured on shield suits weakening main tanking. Opponents argued armor tanking still viable and this debate still rages on to today.
The opponents main claim is stacked myo suits are too effective at killing because of aoe weapon damage and moderate hp values, ground speed mobility negligible at best.
Mina has so expertly pointed out that the market sell history datum shows an absudly large increase in purchaess of rebuilt myos. There is nothing to refute, that is a collected datum. But what is not taken into consideration is gow thise myos are used.
We di not have access to data involving suit fittings, which would then tell us the percentage of myo users per race/class, how much time elapsed is spent in a myo'ed suit, what its kill -spawn efficiency is and how many total deaths occurred per match.
We have none of that.
We are basing our entire forum arguments on subjective opinions gathered from the forum itself.
I personally state again that i believe emergent game play should trump designed intent, included broken code (sticky res-jlavs) if the emergent tactic remains niche at best.
We the forum dwellers do not have that data to argue anything further, so here we are. end passage.
Poopweasel.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2297
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Posted - 2015.05.09 03:54:00 -
[11] - Quote
*slow claps for this thread*
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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