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Thread Statistics | Show CCP posts - 2 post(s) |
Krixus Flux
Kang Lo Directorate Gallente Federation
624
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Posted - 2015.05.01 11:41:00 -
[31] - Quote
Bruh...
DozersMouse XIII wrote:Feather the trigger with rhythm and you will see it's beautiful potential
Lol I have a dirty mind.
Saying what's on people's minds
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MINA Longstrike
Kirjuun Heiian
2924
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Posted - 2015.05.01 11:45:00 -
[32] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas?
I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range.
Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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cris bleu
Carbon 7
139
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Posted - 2015.05.01 11:47:00 -
[33] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Reflex sight.( Or damage or rof if that's easier) |
Seed Dren
Helix Order Learning Alliance
185
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Posted - 2015.05.01 11:50:00 -
[34] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Damage is fine, is the range. IMO some assume is ok because is intended range is for mid range to short but what ppl fail to realize is that not evryone has the sp to skill into another mid to long range weapon to counter say rail rifles or lasers. That's where the disparity happens. Me personally am ok with it because I have weapons to counter rails and lasers. But I have the sp to do it. And how a lot of maps are set up they favor those weapons. so it becomes a who has the best mid to long range weapon.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8325
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Posted - 2015.05.01 11:50:00 -
[35] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas?
I have a few. But it's mostly a rough idea based on bringing similar classes of weapon closer together performance-wise. IE breach weapons perform similarly, assaults perform similarly, bursts, et al.
What buffs would you consider unreasonable? Honestly I personally would like to see ranges pushed outward 10-20m optimal on most battle rifles given the framerate improvements.
Generally where the gallente rifles fail is purely reach. They can get chopped too easily by distant opponents.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Vapor Forseti
Internal Error. Negative-Feedback
1866
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Posted - 2015.05.01 11:58:00 -
[36] - Quote
Sgt Kirk wrote:Nah
/endofthread le fix
So sexy, she'll pass out.
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Seed Dren
Helix Order Learning Alliance
185
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Posted - 2015.05.01 11:59:00 -
[37] - Quote
Breakin Stuff wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I have a few. But it's mostly a rough idea based on bringing similar classes of weapon closer together performance-wise. IE breach weapons perform similarly, assaults perform similarly, bursts, et al. What buffs would you consider unreasonable? Honestly I personally would like to see ranges pushed outward 10-20m optimal on most battle rifles given the framerate improvements. Generally where the gallente rifles fail is purely reach. They can get chopped too easily by distant opponents.
Is funny how you and me posted around the same time sa to no the same thing. RANGE is the issue. But I'm sure someone will say leave as is I wanna kill you without you having the chance to kill me At long range, just because lore or because it was decided so. fair is fair right?
Amarr assualt + shotgun + hellfire= illuminati confirmed
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ReGnYuM
Carne Con Papas
3687
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Posted - 2015.05.01 12:06:00 -
[38] - Quote
Can the gun kill people... Sure.
Is it competitive when paired up against the RR CR and ScR... no.
The standard variant just has too many problems meta and fitting.
Reserved for l8tr detail |
Sleepy Shadow
Qualified Scrub
345
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Posted - 2015.05.01 12:08:00 -
[39] - Quote
Summa Militum wrote:I just played a match with it and I got 10 kills, 15 assists, and 2 deaths. The amount of assists I get with that gun is why I think it sucks. It's either just under-powered enough to prevent me from finishing the job half the time or the rate-of-fire is low enough that too many of my kills or stolen.
I agree, itGÇÖs an assist machine and thatGÇÖs what makes it particularly frustrating. ItGÇÖs a good gun, it does decent damage, the range can be dealt with but them assistsGǪ
=ƒÿ¦
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Seed Dren
Helix Order Learning Alliance
185
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Posted - 2015.05.01 12:08:00 -
[40] - Quote
ReGnYuM wrote:Can the gun kill people... Sure.
Is it competitive when paired up against the RR CR and ScR... no.
The standard variant just has too many problems meta and fitting.
Reserved for l8tr detail Never tought I'll give u a like. It must be a different world. But your right.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Stefan Stahl
Seituoda Taskforce Command
1148
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Posted - 2015.05.01 12:14:00 -
[41] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I think it's waiting for the armor-meta to pass (*nudge nudge*).
We can't balance all 4 racial rifles on their performance against armor. Well, we can, but it won't make the game any better. |
ROMULUS H3X
research lab
511
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Posted - 2015.05.01 12:22:00 -
[42] - Quote
How can a rifle suck? ANY of the rifles can kill any oppenent in less than 2.5 seconds... the only thing that changes is how you approach EACH AND EVERY fight. I'd blame the player before the rifle personally. It's not the weapon the makes the clone. Make your Clone into the Weapon, everything else is just a tool.
ENOUGH WITH THE RIFLE BUFF/NERF CYCLE
Get good with what you got, and deal with it.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Seed Dren
Helix Order Learning Alliance
186
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Posted - 2015.05.01 12:40:00 -
[43] - Quote
ROMULUS H3X wrote:How can a rifle suck? ANY of the rifles can kill any oppenent in less than 2.5 seconds... the only thing that changes is how you approach EACH AND EVERY fight. I'd blame the player before the rifle personally. It's not the weapon the makes the clone. Make your Clone into the Weapon, everything else is just a tool.
ENOUGH WITH THE RIFLE BUFF/NERF CYCLE
Get good with what you got, and deal with it. I called it.
Amarr assualt + shotgun + hellfire= illuminati confirmed
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1273
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Posted - 2015.05.01 12:43:00 -
[44] - Quote
It a great gun what you talkin about! Messed up thing is not that gun, but the fact the other rifles can do near the same thing in CQC ...while being able to light you up from afar unlike the duvolle AR :\
that thing shreds suits though |
Archduke Ferd1nand
Nos Nothi
399
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Posted - 2015.05.01 12:45:00 -
[45] - Quote
Summa Militum wrote:VAHZZ wrote:get good with it, seriously git gud with it. It is not a bad gun, you just suck. I am pretty sure I don't suck at this game. IDK...
I killed you yesterday after you SGed me from behind in my AV suit with a basic BrSMG....
And I also just came back from a prolonged break
JK you're not horrible, and at least you don't camp with an Amarr Assault that AFAIK so i don't hate you.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Archduke Ferd1nand
Nos Nothi
399
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Posted - 2015.05.01 12:47:00 -
[46] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Make shields viable?
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1273
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Posted - 2015.05.01 12:48:00 -
[47] - Quote
cris bleu wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Reflex sight.( Or damage or rof if that's easier)
I was one of the peopel that raged when they gave them iron sights , lol.. I got used to eventually, now I like it. |
Archduke Ferd1nand
Nos Nothi
401
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Posted - 2015.05.01 12:52:00 -
[48] - Quote
Stefan Stahl wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I think it's waiting for the armor-meta to pass (*nudge nudge*). We can't balance all 4 racial rifles on their performance against armor. Well, we can, but it won't make the game any better. "Yes we can. Look at the AScR!"
--CCP Rattati
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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itssnowingon me
Ahrendee Inc. Negative-Feedback
16
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Posted - 2015.05.01 12:58:00 -
[49] - Quote
The Randge needs a little buff so the falloff isn't so bad |
Adipem Nothi
Nos Nothi
9344
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Posted - 2015.05.01 13:05:00 -
[50] - Quote
CCP Rattati wrote: Smart ideas?
Idea: indirect, relative improvements
The AR is not bad, but it is less good than scrambler, combat and rail rifles. It is less good than ScR because ScR is OP. It is less good than CR and RR because brick is still king.
* Gently nerf the ScR * Increase mobility/strafe penalties for plates and reactives * Add mobility/strafe penalties to ferros * Consider adding a "gravity" penalty to plates * Consider lessened plate penalty effects on Heavy Frames (including Commandos) * Consider increased plate penalty effects on Light Frames
Shoot scout with yes.
- Ripley Riley
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JAKE REDBLOOD
Dead Man's Game RUST415
66
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Posted - 2015.05.01 13:06:00 -
[51] - Quote
Tbh, I thick the range is about right, after all it is a blaster weapon... I would tweak the damage profile against armor ever so slightly... By slightly I don't mean like the ScR, just a few extra percent ;)
My YouTube Channel
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Tweaksz
Titans of Phoenix RUST415
212
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Posted - 2015.05.01 13:11:00 -
[52] - Quote
I for one am die hard Gallente and can attest to the Standard Variant Ar's, not UPness, but mediocrity in it's own field. Frankly any other assault variant ACR ASCR and ARR can be equally as effective at the short to mid range fights. The ar doesn't require range, please note that this is purely my opinion feel free to call me crazy, the ar needs to be shrekking people at close ranges which is its niche. It should not and let me emphasize SHOULD NOT have more range. This is the main reason why I use the Burst ar as it can put out more dps (rof) in that same range save for a few meters.
Pill Popping Madness!
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Scheneighnay McBob
And the ButtPirates
6351
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Posted - 2015.05.01 13:38:00 -
[53] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I say give it a bigger mag size, and more damage. People are complaining about range, but it IS a gallente weapon.
Some details can be ignored
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Sgt Kirk
Fatal Absolution Negative-Feedback
10518
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Posted - 2015.05.01 13:42:00 -
[54] - Quote
MINA Longstrike wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range. Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing? I can tell you exactly what I complained about back then compared to now.
But that solution may not be the one we need now with the direction DUST went.
Back then when the rifle was close to balance the only issue with it was that the Combat Rifle and Rail rifle that were just recently introduced were incredibly OP. Like, it wasn't even funny how OP those weapons were when they came out.
Due to this absolute rifle wreckage CCP decided to increase ttk of all rifles by reducing damage by 10% (even the ones that were barely struggling as it to survive like the vanilla AR and every other AR besides the TAR) this caused the setting of the stage we have now with balance between the rifles which caused Rattati to come in and say, "these Gallente Rifles aren't quite there" when he came into control.
Is increasing damage the step we need now however? I dont feel like it with the vanilla AR. I think the vanilla rifle is fine as is. The TTK is healthy (My TTK is lower because of warbarge and Damage mods) and should be left alone if we are going to avoid going back to the low ttk we had a while back.
The problem I feel lies with the other rifles. Take the basic Assault Rail Rifles, they are pretty much perfect right now. Could use some tuning and bug fixes but next to vanilla AR its about the most non-OP weapon we have. After that you've got The assault rail rifle that performs way too well in the vanilla ARs space. Both combat rifle performs to well in its place, and the scrambler already needs looking at as we now.
The issue is other weapons being a bit to good in the range the AR is supposed to be good at. What's the point of sacrificing some range if a weapon that has considerably more range and can perform just as well?
The combat rifles issue is fine for the most part, its supposed to do what it does but it can get too big of a clip with the assault bonus that allows it to step in AR territory easily being more forgiving with missing shots. The Combat Rifle is a weapon of Hit and run. Deal as much damage as you can, then run like hell. Which is was introduced as such. The bonus allows you to become too much of a standing brawler (AR territory) and less of an ambusher (supposed to be combat rifle)
I'd like to say more but I've got to get ready for a date. If the threw still active ill post the rest of my long thoughts on the rifles
Sgt Kirk's Gallente Propaganda Youtube Channel
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Mahal Daj
Mahal Tactical Enterprises
148
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Posted - 2015.05.01 13:49:00 -
[55] - Quote
cris bleu wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Reflex sight.( Or damage or rof if that's easier)
A relfex site, or even just making the 'metal' parts of the duvolle site 50% transparent would be awesome.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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shaman oga
Dead Man's Game
4544
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Posted - 2015.05.01 13:53:00 -
[56] - Quote
Some range would be good, fight against HMG sentinels with AR withing HMG range is a suicide.
Shaman's Shack - A place to trade
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MINA Longstrike
Kirjuun Heiian
2926
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Posted - 2015.05.01 13:59:00 -
[57] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range. Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing? I can tell you exactly what I complained about back then compared to now. But that solution may not be the one we need now with the direction DUST went. Back then when the rifle was close to balance the only issue with it was that the Combat Rifle and Rail rifle that were just recently introduced were incredibly OP. Like, it wasn't even funny how OP those weapons were when they came out. Due to this absolute rifle wreckage CCP decided to increase ttk of all rifles by reducing damage by 10% (even the ones that were barely struggling as it to survive like the vanilla AR and every other AR besides the TAR) this caused the setting of the stage we have now with balance between the rifles which caused Rattati to come in and say, "these Gallente Rifles aren't quite there" when he came into control. Is increasing damage the step we need now however? I dont feel like it with the vanilla AR. I think the vanilla rifle is fine as is. The TTK is healthy (My TTK is lower because of warbarge and Damage mods) and should be left alone if we are going to avoid going back to the low ttk we had a while back. The problem I feel lies with the other rifles. Take the basic Assault Rail Rifles, they are pretty much perfect right now. Could use some tuning and bug fixes but next to vanilla AR its about the most non-OP weapon we have. After that you've got The assault rail rifle that performs way too well in the vanilla ARs space. Both combat rifle performs to well in its place, and the scrambler already needs looking at as we now. The issue is other weapons being a bit to good in the range the AR is supposed to be good at. What's the point of sacrificing some range if a weapon that has considerably more range and can perform just as well? The combat rifles issue is fine for the most part, its supposed to do what it does but it can get too big of a clip with the assault bonus that allows it to step in AR territory easily being more forgiving with missing shots. The Combat Rifle is a weapon of Hit and run. Deal as much damage as you can, then run like hell. Which is was introduced as such. The bonus allows you to become too much of a standing brawler (AR territory) and less of an ambusher (supposed to be combat rifle) I'd like to say more but I've got to get ready for a date. If the threw still active ill post the rest of my long thoughts on the rifles
Oh, I'll certainly agree that the ~80% range the ARR gets over the AR for the loss of what, 60-80dps really harms the AR's useage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3424
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Posted - 2015.05.01 14:19:00 -
[58] - Quote
I remember killing CCP Saberwing a few times with one of those... ahh the good old days
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8326
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Posted - 2015.05.01 14:27:00 -
[59] - Quote
Serious suggestion:
Normalize the variants. Realistically all of the battle rifles perform the same function.
There is little reason why there should be humongous range/base DPS variation between an assault rifle and an ACR. The profiles exist and affect the damage they do, keeping each rifle from having that call of duty "all guns are relreally the same" feeling.
For example: if we normalized all rifles to 450 base dps without thr profiles and 60m the profiles alone will create variance. Then we take the racial thematics and apply them.
We'll use the assault scram as out baseline 450/60m without profile.
Caldari are our long range punks. So we'll reach the ARR to 70m. But it pays for that reach at a rate of 1% DPS per meter. The ARR base DPS ends at 405 DPS.
ok minmatar is next, they're known for some decent range so we push them to 65, and their base DPS kisses 427.5 base DPS.
Then there's the gallente, our house knife fighters. We're going to tell them they suck and drop them to 50m. But they'll gain 10% base DPS. So pre-profile the assault plasma rifle will be rocking 495 DPS.
Now add your profiles and damage mods. Does this have to be how it's done exactly? No. It's an example, but the DUST rifles lack a logical, consistent progression.
And I don't think we can balance the scramblers for shields if we keep buffing them to tackle armor equally with the rail rifle and combat rifle. The system breaks.
But my suggestion:
Assault 450 DPS/60m optimal Burst 435 DPS/70m optimal Breach 425 DPS/80m optimal Tac 410 DPS/90m optimal
Set a baseline and revolve the racial weapons around said baseline in a logical and consistent manner.
The battle rifles of each race are built to do the same thing: general-purpose primary weapon. There is little reason why their performance overall should be inconsistent and wildly varied. Odd behavior and inconsistency of damage application Is the purview of racial specialist and support weapons.
The rifles should be roughly equal. The hybrids should be the most balanced, the CR line should be an inferior option vs. Shields and the lasers should be inferior to armor.
If there inis no clear winner in the battle rifles for "best in game" a lot of undesirable metagame habits get cleared up And pushed off a cliff, making preferred playstyle and actively countering the enemy the meta rather than "use the scrambler, it melts everything And is OP vs. Shields."
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Denchlad 7
The Rainbow Effect Negative-Feedback
2192
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Posted - 2015.05.01 14:28:00 -
[60] - Quote
Its just very meh. Its alright, but even with Prof V I'll take the CR any day. The TAR and BuAR are in a good place. BrAR...hard to tell, havent seen it used much since it was OP as hell. The AR just lacks the oomph personally. I'd like more range though.
I'm 98% likely to better than you at using any gun.
Dench's Emporium of Everything! coming soon...
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