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Thread Statistics | Show CCP posts - 2 post(s) |
MINA Longstrike
Kirjuun Heiian
2924
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Posted - 2015.05.01 11:45:00 -
[1] - Quote
CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas?
I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range.
Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2926
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Posted - 2015.05.01 13:59:00 -
[2] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range. Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing? I can tell you exactly what I complained about back then compared to now. But that solution may not be the one we need now with the direction DUST went. Back then when the rifle was close to balance the only issue with it was that the Combat Rifle and Rail rifle that were just recently introduced were incredibly OP. Like, it wasn't even funny how OP those weapons were when they came out. Due to this absolute rifle wreckage CCP decided to increase ttk of all rifles by reducing damage by 10% (even the ones that were barely struggling as it to survive like the vanilla AR and every other AR besides the TAR) this caused the setting of the stage we have now with balance between the rifles which caused Rattati to come in and say, "these Gallente Rifles aren't quite there" when he came into control. Is increasing damage the step we need now however? I dont feel like it with the vanilla AR. I think the vanilla rifle is fine as is. The TTK is healthy (My TTK is lower because of warbarge and Damage mods) and should be left alone if we are going to avoid going back to the low ttk we had a while back. The problem I feel lies with the other rifles. Take the basic Assault Rail Rifles, they are pretty much perfect right now. Could use some tuning and bug fixes but next to vanilla AR its about the most non-OP weapon we have. After that you've got The assault rail rifle that performs way too well in the vanilla ARs space. Both combat rifle performs to well in its place, and the scrambler already needs looking at as we now. The issue is other weapons being a bit to good in the range the AR is supposed to be good at. What's the point of sacrificing some range if a weapon that has considerably more range and can perform just as well? The combat rifles issue is fine for the most part, its supposed to do what it does but it can get too big of a clip with the assault bonus that allows it to step in AR territory easily being more forgiving with missing shots. The Combat Rifle is a weapon of Hit and run. Deal as much damage as you can, then run like hell. Which is was introduced as such. The bonus allows you to become too much of a standing brawler (AR territory) and less of an ambusher (supposed to be combat rifle) I'd like to say more but I've got to get ready for a date. If the threw still active ill post the rest of my long thoughts on the rifles
Oh, I'll certainly agree that the ~80% range the ARR gets over the AR for the loss of what, 60-80dps really harms the AR's useage.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2927
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Posted - 2015.05.01 17:33:00 -
[3] - Quote
Sgt Kirk wrote:Genral69 death wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Maybe I slight increase in fire rate and of that turns out to much lower the damage slightly. Yes it kill people fleeing but struggles massive with cqc compared to the combat. Also please add a sight for the damn thing I can't stand the iron sight If we were going the direction of just buffing the Rifle then RoF is where you'd do it. The vanilla weapon does not need a damage buff or range buff. It would be able to champion over the other assault variants in its preferred area with a RoF, I just didn't want to go the direction of quicker TTK. A RoF bonus also might make the Gallente Assault Bonus somewhat more useful but I doubt it.
No, absolutely no RoF or range bonuses on assaults. You already have an amazing performance bonus, you do not nor should you ever have a bonus that strictly makes your suits better in terms of TTK.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2950
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Posted - 2015.05.04 14:25:00 -
[4] - Quote
Sgt Kirk wrote:Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude.
We've done this song and dance several times kirk, with you making arguments rooted solely in emotion (gallente things should be overpowered because reasons!) and me arguing numbers and facts.
I have explained and referenced before (to a thread that rattati started explaining how dispersion/kick works) that absolutely no rifle reaches max dispersion or kick while standing still, it is only possible to hit 'maximum' when moving as dispersion/kick grows much faster when moving. I am aware of how much you like your idiotic wiggle dance because I know you like to fit ferroscales. Guess what? The gallente assault bonus supports that style of play - its bonuses are entirely oriented towards moving while shooting, something that has been the dust meta for FOREVER.
The caldari assault needs some tweaking (in the form of the often discussed kick reduction) or its rifles need some rebalancing (exponential kick to rail rifles was a wrong and harmful execution of a nerf), but that by no means makes the suit 'bad'. Both the caldari and gallente assaults are good suits, with good bonuses. Neither are the 'best' at the moment due to statistical outliers like the min assault or amarr assault + ASCR/SCR
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2950
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Posted - 2015.05.04 16:24:00 -
[5] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Sgt Kirk wrote:Buff GalAssault Bonus! No! Buff CalAssault Bonus! Is it not possible that both could use slightly better bonuses? Their current bonuses aren't bad (especially GalAssault), but they certainly aren't on-par with those of MN and AM Assault. Why not swap out the GA and CA bonuses if/when we swap Logi/Assault speed? This would help to keep the slayers slaying in slayer suits (we don't want them migrating to Logi frames or back to Scout). Thinking something like: GalAssault: -5% hipfire dispersion (plasma tech) +2% rate of fire (plasma tech) CalAssault: +5% reload speed (rail tech) -5% kick when aiming down sights (rail tech)
Please don't misrepresent me to portray a gallente hatred or caldari bias. There are tweaks that could be done to rail weaponry that wouldn't warrant any changes at all to the caldari assault, but as the cal assault has the exact same bonus as the caldari commando minus a 2% damage buff per level it is in a place where it basically lacks an identity in terms of specific weapon performance related bonuses compared to other assaults.
I also very heavily disagree with any assault getting a bonus specifically oriented towards TTK, like your proposed gallente assault bonus. As I see it assault bonuses are designed to improve performance in relation to other suits the longer a fight goes on (amarr not overheating or being as prone to overheating, minmatar having extra bullets, gallente not suffering from dispersion/kick while moving... and ideally caldari not struggling with the insano-kick they currently have). The paradigm currently presented is that commando's = damage & versatility, assaults = performance & staying power.
I would argue that the bonuses presented by the minmatar and amarr assaults are balanced in and off themselves, the problems come in on either the suit in the case of the minmatar or the weapons in the case of the amarr.
For the record, I really like the gallente assault bonus and really enjoy playing my Galassault alt. I'm not sure what tweaking could be done to make the suit 'better' without pushing it into the realm of overpowered. I'm not in fact certain that it really needs any tweaking and it's min / amarr that need some reigning in.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2952
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Posted - 2015.05.04 17:02:00 -
[6] - Quote
aaaagh nested quote madness!
Caldari assault bonus: Honestly, I will be greedy and biased and say that I would like both the reload bonus and the kick reduction but being forced to choose one - probably the kick reduction. That said it would likely require some massive re-tooling of rail rifles as I feel that rattati had a kneejerk response when he changed rail rifle kick from linear to exponential as well as quadrupling (0.05->0.20) it, which has since been changed to simply doubling it.
Gal assault bonus: Honestly, I think this is a case of it just being undervalued due to people not understanding game mechanics, or it being 'invisible'. Riot games did an article about game design stuffs where they talked about anti-patterns and visibility of things, something being powerful but not necessarily identifiable can be severely undervalued unless it's dramatically overpowered. In effect lets say there is a 'command' module out there, that when fit to a dropsuit gave everyone on the team +20 armor and +1 reps per second but only one could be active across a team, this is an incredibly powerful module but it wouldn't be nearly as valued as a reactive plate. So I really think that there's a perceptional bias going on here it's a bonus that's very hard to notice and because of that is severely undervalued.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2952
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Posted - 2015.05.04 17:41:00 -
[7] - Quote
Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2952
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Posted - 2015.05.04 18:14:00 -
[8] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Lets not bring opinions and emotions into discussion of facts. Now, now. That seems a silly thing to say ... Is it a fact or an opinion that Rattati "over-did" the RR nerf? Is it a fact or an opinion that the GA Assault bonus is "fine"? Is it a fact or an opinion that the CA Assault should have 2 weapon bonuses and other Assaults 1?
The difference here being that you asked for my opinions.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2953
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Posted - 2015.05.04 18:28:00 -
[9] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight. So you're going down the spkr4thedead school of arguing eh? What you're doing here is called the no true scottsman fallacy.
Sgt Kirk wrote: I just find it extremely hypocritical that you go about saying the Caldari Assault bonus needs a buff while the Gallente one is A-ok because you played with the suit and rifles a few times and calculated your numbers (that's sounds like old CCP tactics) Especially when the Caldari and Gallente assault bonus are damn near in the same boat of lacklusterness.
I didn't say anything about the caldari assault needing a buff. What I said is that it needs an identity. For the record, my gallente alt is at about 17million SP, the character is about a year old. Mina is at around 37million with about 14 of that invested into vehicles. That's not "I've played with it once or twice" kirk. That's also alongside an amarr alt and a min alt that are both at ~32million sp, I play this game a lot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2953
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Posted - 2015.05.04 18:43:00 -
[10] - Quote
Echo 1991 wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. Meaningful and powerful? Don't make me laugh. The only 2 weapons it actually helps is the Tac AR and Ion pistol and even then it doesnt help much. The majority of the guns that get the bonus to them already have low kick and dispersion is low with sharpshooter 5. The downside to these weapons is not kick or dispersion, therefore it should be changed.
Okay, you don't value the bonus at all, that's fine you are entitled to not place value on things that you don't want to place value upon.
Should we just remove the sharpshooter bonuses and refund the skillpoints from them? Makes no changes to the weapons at all because as you say, sharpshooter / gallente assault bonuses do nothing. Yes/No?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
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MINA Longstrike
Kirjuun Heiian
2956
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Posted - 2015.05.04 20:59:00 -
[11] - Quote
Adipem Nothi wrote:CeeJ Mantis wrote:Adipem Nothi wrote:... I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC. I do see the potential problem with Gal Commando overlap, but I don't see a problem with RoF potency. I might be being naive, so correct my thinking where it is wrong ... It makes sense to me that GalAssault with an AR fighting at short range should be at an advantage similar to that of a CalAssault + RR fighting at long range. At the moment, our close-quarter GalAssault + AR is arguably no better in CQC than a GalAssault + ARR or CR or ACR. A +RoF bonus fixes that, and gives our the Assault CQC specialist an actual edge in his area of expertise.
To put it this way, none of the other assaults do more damage have lower TTK with their respective weapons (the only technical outlier is amarr lasers because specialist weapon & firing it longer), they just make them handle better. RoF bonus on the gal assault makes it have a lower ttk than other suits, which is commando territory furthermore it doesn't apply equally to all plasma variants, mostly just the fully auto ones.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2957
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Posted - 2015.05.04 21:34:00 -
[12] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: 1. To put it this way, none of the other assaults do more damage with their respective weapons (the only outlier is amarr lasers because specialist weapon), they just make them handle better. RoF bonus on the gal assault makes it have a lower ttk than other suits, which is commando territory
2. furthermore it doesn't apply equally to all plasma variants, mostly just the fully auto ones.
1. Shouldn't the GalAssault + AR stand out as the go-to CQC slayer loadout, much like the CalAssault + RR and AM Assault + ScR stand out as the go-to ranged slayer loadouts? If yes, then it needs to be better in close quarter combat than available alternatives; DPS gets us there. If not DPS, then what? 2. +10% RoF = +10% RoF. The Shotgun has an extremely low rate of fire; its old proficiency bonus was +3% per level. Believe it or not, the difference between Proficiency(0) and Proficiency(3) could absolutely be felt.
1) Dps buffs create an imbalance. Plain and simple. They also throw rattati's damage/range table out of whack. Gal assault with 3 damage mods, if you don't think it'd be op/the most popular assault ever I have no idea what you've been smoking. The current bonus works within the 'performance' paradigm and causes them to excel in close quarters by not losing accuracy while moving and shooting.
2) +10% RoF = -10% TTK in almost every situation. On lower RoF weapons like the shotgun it would of course be noticeable as there was a .7sec refire delay, you were dropping .021 of a second off of that refire delay every level of proficiency with level 5 giving you a final refire delay of .595, a little bit more than a full .1s faster which is huge... but for a weapon like the Tac AR it's already hard for most users to max out its potential RoF so the bonus wouldn't be as useful.
There are problems with the shotgun beyond its old proficiency bonus though and I've talked about this before, but in short its current design is broken / unbalanced - on the few suits that have the combination of footspeed and stealth required to make it useable it's pretty overpowered due to its incredibly, incredibly high alpha (yay 3 shots in less than 1.5 seconds! eat 1200+ damage!) on any suit that doesn't have that the shotgun is useless. I'd much rather have a lower alpha, longer range, sustained dps weapon (320 dmg shot @ 20m with a RoF of 100 or so, been a while since I've checked my numbers)
Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. Lets not rob peter to pay paul. The current and appropriate tradeoff for range is DPS. No it isn't working perfectly as 50 dps loss is not an acceptable trade for 96% extra range, its way too good. If we balance the range/dps trade things should fix themselves... with that said though, every mainline service rifle should have the ability to perform throughout their entire optimal, though they may not necessarily be the 'best' at it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 21:52:00 -
[13] - Quote
Sgt Kirk wrote:Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want. I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice.
As people have gone to lengths trying to explain to you before what you want is blatantly harmful to the way that people play dust. It does not create new and exciting things it removes functionality and gameplay, simply because someone drew a line in the sand and said "I want to be the best at close quarters and to achieve that all other things should have their knees broken at close quarters so I can dominate them".
Removal of functionality / arbitrary poor performance is the last thing that should ever happen.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:13:00 -
[14] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:[ 1. Dps buffs create an imbalance. Plain and simple. They also throw rattati's damage/range table out of whack.
2. There are problems with the shotgun beyond its old proficiency bonus though and I've talked about this before, but in short its current design is broken / unbalanced - on the few suits that have the combination of footspeed and stealth required to make it useable it's pretty overpowered due to its incredibly, incredibly high alpha (yay 3 shots in less than 1.5 seconds! eat 1200+ damage!) on any suit that doesn't have that the shotgun is useless. I'd much rather have a lower alpha, longer range, sustained dps weapon (320 dmg shot @ 20m with a RoF of 100 or so, been a while since I've checked my numbers)
3. Lets not rob peter to pay paul. The current and appropriate tradeoff for range is DPS. No it isn't working perfectly as 50 dps loss is not an acceptable trade for 96% extra range, that gain of range is way too good. If we balance the range/dps trade things should fix themselves... with that said though, every mainline service rifle should have the ability to perform throughout their entire optimal, though they may not necessarily be the 'best' at it. I'll just respond to the bad parts :-) 1. Nonsense. AScR DPS was altered and weapon balance improved as a result. 2. I've read your thoughts/proposals on the shotgun. I think it a bad idea to try to turn the shotgun into a bad rifle. I say this as a career shotgunner. If the shotgun actually hits hard down range, it'll be OP. If it doesn't hit hard at any range, it won't be worth running. 3. A scale out-of-equilibrium makes for a better analogy here; we can add to one side or subtract from the other to get where we want to be. We have a supposed CQC weapon/unit pair which are no better than their competition in within their specialty. That's a problem. To fix the problem, we can make weapon/unit pair better, or we can make the competition worse. 4. Fine Rifles, eh? My all-time least favorite concept! Whooping butt from the hip at 5m, then smashing faces down range at 85m.
1) I heavily disagree. The ASCR's numbers make it outright better than the AR at significantly longer ranges, it was underpowered... now it just makes another weapon obsolete.
2) We'll agree to disagree on this one. I do not believe the shotgun is in any way a healthy weapon in how it performs.
3) *preface* I'm not sure that I'm following your entire point here. Gallente are better than their competition in short range however, that is demonstrable. As I said, the range/dps balance is off and needs re-evaluation. I do not believe in arbitrarily making the competition 'worse' and I feel that what you've proposed for making the gallente better is unbalanced, wrong or changing something that doesn't need to be changed.
4) This point is practically ad-hominem in how it addresses my statements and thoughts on rifle balance/assault balance. I know your thoughts on fine rifles and to present my opinion as though I'm advocating for them when I am not is offensive, I am being respectful of your opinions, be respectful of mine. DPS should be the tradeoff for range, not performance or anything else, the gap between dps and range is far too great at the moment. No one likes having arbitrary handicaps placed on their weapons.
I am trying to discuss things in good nature with you and I am quickly feeling like you are doing little more than attacking or ridiculing me. I have tried to present reasonable support for my positions when available and it really seems like you're just ignoring it to try and push something that I don't think many people would want at all.
I cannot sum this up any better than I think the RoF buff you've proposed for the gallente assault is at its best infringing upon the racial identity of the gallente commando and at worst deeply flawed and addresses problems that don't actually exist - ie, there is nothing wrong with the gallente assault it is good and its bonus is good.
Your support of wanting to make a ton of weapons perform worse just so that a few can shine in comparison is causing me to quickly lose respect for you. Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. The correct solution to this is a functioning dps <--> range scale.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:23:00 -
[15] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Your support of wanting to make a ton of weapons perform worse just so that a few can shine in comparison is causing me to quickly lose respect for you. Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. The correct solution to this is a functioning dps <--> range scale.
I proposed this as a spitball alternative to changing GalAssault bonus and/or tuning the AR, because I can't think of any other tenable solutions to the specialization problem. "Spitballing" doesn't qualify as "support" ... we're brainstorming here.
That you'd even consider it causes me concern.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:27:00 -
[16] - Quote
Sgt Kirk wrote:Just to clear things up in Mina's post. No one here is saying the Gallente Assault is bad. It's a good suit, the issue that's being discussed is just the Rifle and the suit's bonus.
The Gallente Assault is a damn good suit by itself.
Fair enough, I'll try to stop beating that horse. I'm trying not to get frustrated here, but the simple idea of performance nerfs to other weapons makes me sick. I very much feel that the damage / range scale is off and something like breakin stuffs earlier proposal could do some work to fix it, with a few stipulations like semi auto (tactical) weapons having higher paper DPS because the vast majority don't actualize their potential.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:34:00 -
[17] - Quote
Sgt Kirk wrote:Damn, you are getting too bent out about this.
I may be vivid in my emotions but contrary to what my post may sound like a loss of respect certainly doesn't happen just because someone's thought process is in a different area than my own.
http://en.wikipedia.org/wiki/Oppositional_defiant_disorder
I am part of the 10% lifetime persistency group. I am getting frustrated because (to me) Adipem Nothi is in support of something that is disgustingly bad, harmful and wrong and he seemingly cant see the flaws in it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2960
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Posted - 2015.05.05 13:06:00 -
[18] - Quote
Adipem Nothi wrote: What am I in support of, again?
At Short Range: Short Range Rifles > Med/Long Range Rifles
At Med/Long Range: Med/Long Range Rifles > Short Range Rifles
^ Now this is disgustingly bad, harmful and wrong ... because why?
You are taking my words out of context Nothi and twisting them to say things that I haven't, you are compounding this by overly simplifying your own arguments so that it seems like I'm attacking the whole idea instead of the specifics. This is called strawmanning. I must repeat what kirk has said, for someone who apparently prides themselves on being a voice of reason, you are debating in extremely poor taste and have seemingly set out to try and make me 'wrong'.
I have been talking about your statement of hitting weapons performance instead of their dps. To me, performance means things like kick, dispersion etcetera. Making a weapons performance function badly outside of its 'intended' range because reasons is a terrible approach to balance, the correct metric should be a properly scaled range vs dps function.
Adipem Nothi wrote:MINA Longstrike wrote:Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. So ... * AR-514 was good and right; fixing it was bad and wrong? * MN Assaults are good and right; fixing them would be bad and wrong? Cherrypick and strawman harder prick. These 'points' are distractionary ad-hominem and non-discussion. You are trying to avoid engaging with my points by instead calling me a hypocrite and criticizing me. Try actually defending your arguments in a rational manner.
I have never said anything about ar514, ever, and I will not discuss this with you.
I do not see any progression to this discussion until you stop littering it with logical fallacies and quoting me out of context. If you're trying to **** me off by acting like a jackass you've succeeded you can have alllllllllllll the internet points for it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2960
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Posted - 2015.05.05 13:24:00 -
[19] - Quote
Breakin Stuff wrote:But I wanted to be the one to make you lose your cool!
Plz no. I'm already about two steps away from punching something and it's going to take me about two-three hours to calm down.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2960
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Posted - 2015.05.05 13:26:00 -
[20] - Quote
Adipem Nothi wrote:aghblrugausdnawuebdfuabwdedauwdubgueberauwduawfbwauebyfhgurblrurlburblrubhrblrubhrgualbrughrlgurbhrlgurghbrugr I am a huge jackass
Look guys! I can argue like nothi!
For the record, I have almost zero interest in what you have to say anymore no matter how well you try to present it. I was not the person to first descend to strawmanning and ad hominem in our discussion and I have zero respect for people who want to 'win' arguments and go about that by setting out to **** the person they're discussing with off.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2960
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Posted - 2015.05.05 13:33:00 -
[21] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Adipem Nothi wrote:aghblrugausdnawuebdfuabwdedauwdubgueberauwduawfbwauebyfhgurblrurlburblrubhrblrubhrgualbrughrlgurbhrlgurghbrugr I am a huge jackass Look guys! I can argue like nothi! Read it. Think about it. Grow up.
Ah yes, tell me to grow up after you try your damnedest to make me angry. Put yourself WAY up on that moral high ground. Do you need someone to pat your back for you? You "won" by making the other person not willing to engage with you anymore Nothi! you should feel proud that you took a debate and reduced it to namecalling and other juvenile idiocy!
Isn't this the exact reaction you wanted? No? Maybe you shouldn't have tried to elicit that response then.
If you don't want to discuss things with me in a respectful manner, I have no interest in discussing things with you in a respectful manner.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2960
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Posted - 2015.05.05 13:42:00 -
[22] - Quote
Adipem Nothi wrote:There's no logical fallacy. Your words: MINA Longstrike wrote:Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong . If the vast majority of the players is running around in FoTM gear, what happens when we nerf FoTM gear?
Yep, my words. Removed completely and wholly from their context. It's almost like when you remove things from the surrounding context you can misconstrue them to mean absolutely anything you want them to mean. Especially when you oversimplify your own arguments so as to remove the possibility of disagreeing with them without seeming absolutely insane and ridiculous.
Why are you still trying to argue this with me nothi, I already told you, you 'won', I no longer want to discuss things with you.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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