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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sgt Kirk
Fatal Absolution Negative-Feedback
10509
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Posted - 2015.05.01 05:34:00 -
[1] - Quote
Nah
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10518
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Posted - 2015.05.01 13:42:00 -
[2] - Quote
MINA Longstrike wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? I've always felt that magazine size is a bit weird on ARs (ie it ends at odd times) and that a big part of their problem is range. Maybe go back to some of the old weapon feedback threads as they had a lot of in-depth analysis and slightly tune up where it's missing? I can tell you exactly what I complained about back then compared to now.
But that solution may not be the one we need now with the direction DUST went.
Back then when the rifle was close to balance the only issue with it was that the Combat Rifle and Rail rifle that were just recently introduced were incredibly OP. Like, it wasn't even funny how OP those weapons were when they came out.
Due to this absolute rifle wreckage CCP decided to increase ttk of all rifles by reducing damage by 10% (even the ones that were barely struggling as it to survive like the vanilla AR and every other AR besides the TAR) this caused the setting of the stage we have now with balance between the rifles which caused Rattati to come in and say, "these Gallente Rifles aren't quite there" when he came into control.
Is increasing damage the step we need now however? I dont feel like it with the vanilla AR. I think the vanilla rifle is fine as is. The TTK is healthy (My TTK is lower because of warbarge and Damage mods) and should be left alone if we are going to avoid going back to the low ttk we had a while back.
The problem I feel lies with the other rifles. Take the basic Assault Rail Rifles, they are pretty much perfect right now. Could use some tuning and bug fixes but next to vanilla AR its about the most non-OP weapon we have. After that you've got The assault rail rifle that performs way too well in the vanilla ARs space. Both combat rifle performs to well in its place, and the scrambler already needs looking at as we now.
The issue is other weapons being a bit to good in the range the AR is supposed to be good at. What's the point of sacrificing some range if a weapon that has considerably more range and can perform just as well?
The combat rifles issue is fine for the most part, its supposed to do what it does but it can get too big of a clip with the assault bonus that allows it to step in AR territory easily being more forgiving with missing shots. The Combat Rifle is a weapon of Hit and run. Deal as much damage as you can, then run like hell. Which is was introduced as such. The bonus allows you to become too much of a standing brawler (AR territory) and less of an ambusher (supposed to be combat rifle)
I'd like to say more but I've got to get ready for a date. If the threw still active ill post the rest of my long thoughts on the rifles
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10525
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Posted - 2015.05.01 15:43:00 -
[3] - Quote
Genral69 death wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Maybe I slight increase in fire rate and of that turns out to much lower the damage slightly. Yes it kill people fleeing but struggles massive with cqc compared to the combat. Also please add a sight for the damn thing I can't stand the iron sight If we were going the direction of just buffing the Rifle then RoF is where you'd do it.
The vanilla weapon does not need a damage buff or range buff. It would be able to champion over the other assault variants in its preferred area with a RoF, I just didn't want to go the direction of quicker TTK.
A RoF bonus also might make the Gallente Assault Bonus somewhat more useful but I doubt it.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10526
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Posted - 2015.05.01 17:55:00 -
[4] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:Genral69 death wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Maybe I slight increase in fire rate and of that turns out to much lower the damage slightly. Yes it kill people fleeing but struggles massive with cqc compared to the combat. Also please add a sight for the damn thing I can't stand the iron sight If we were going the direction of just buffing the Rifle then RoF is where you'd do it. The vanilla weapon does not need a damage buff or range buff. It would be able to champion over the other assault variants in its preferred area with a RoF, I just didn't want to go the direction of quicker TTK. A RoF bonus also might make the Gallente Assault Bonus somewhat more useful but I doubt it. No, absolutely no RoF or range bonuses on assaults. You already have an amazing performance bonus, you do not nor should you ever have a bonus that strictly makes your suits better in terms of TTK. That's why I'd rather go the direction of tuning the other rifles down out of AR territory.
That's why I said twice in this thread that I want to avoid lessening TTK.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10528
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Posted - 2015.05.01 20:04:00 -
[5] - Quote
Aeon Amadi wrote:PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go. I have: Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5 Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range. This is 100% true and I can attest to everything he is saying.
Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10529
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Posted - 2015.05.01 20:35:00 -
[6] - Quote
Aeon Amadi wrote:Sgt Kirk wrote:Aeon Amadi wrote:PLAYSTTION wrote:Summa Militum wrote:This gun sucks. It used to be awesome. Get sharpshooter level 3 with it and then try it. It makes all the difference. If you likey after that, prof and higher sharpshooter are where to go. I have: Operation 5 Proficiency 5 Sharpshooter 5 Rapid Reload 5 Ammo Capacity 5 Fitting Optimization 5 Can tell you now that it doesn't make the Assault Rifle any better and the Gallente Assault Bonus doesn't make it any better either. Weapon is underwhelming in CQC and there's no clear 'I'm going to win' situations like you get with the Rail Rifle at range. This is 100% true and I can attest to everything he is saying. Also, to whoever the person that said Gallente and Caldari bonuses were good.... just lol dude. I'm actually going to do a video recording later today showing how having Sharpshooter 5 and Gallente Assault 5 has functionally no difference on dispersion - or if it does, how much of a difference. I've been sort of playing around with the AR on different suits and I'm not convinced that the Gallente Assault suit bonus even works, to be honest...
I run nothing but Assault nearly 90% of the time. The other 10% is split between tanks and commando. When I switch to my Commando, I notice next to no difference when firing, hip or ADS. Not to honk my own horn or anything but I pay close attention to the environment around me and how everything moves and behaves, that's why my plasma cannon shots and Ion Pistol shots are more accurate than normal.....and I was one of the first ones to complain on the forums about armor being bugged with Warlords 1.1. This literally being the only game I play outside of EVE for like 1 week out of the month. I pay close attention to the feel of it.
The only thing you'd notice a difference on is the Ion Pistol, only because the hip fire without skills is about as big as a large blaster reticle.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10531
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Posted - 2015.05.01 20:48:00 -
[7] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: So if I swing by thang.dk this week, do you think I'll see Biotics and EWAR modules the Top 10 lows? Not 9/10 brick or 10/10 brick. Brick performance and brick prevalence have everything to do with AR performance.
"Armor tanking is OP because thang.dk's market data shows a bunch of armor plates being bought on the market" Would you raise an eyebrow if usage data said: * Scouts are outselling all other frames by a factor of 10:1 * Combat Rifles are outselling all other primaries by 10:1 * Bolt Pistols are outselling all other secondaries by 10:1 * Myofibs are outselling all other highs by 10:1 * Remotes are outselling all other EQ by 10:1 I think you'd do more than raise an eyebrow. And you'd be right to. Not disagreeing or agreeing with whatever you two are bickering about but with the Myos you have to look at other factors like the module being pretty much new. People are still trying it out because we haven't had anything new in a while this coupled with the fact that if you are going to use myos you're most likely not using just one (I use just one) you're going to use two or three, maybe even more with those jumping Caldari suits.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10531
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Posted - 2015.05.01 20:57:00 -
[8] - Quote
Cat Merc wrote:KILL3R H3LLH0UND wrote:CCP Rattati wrote:It stands a buff, what do you want. I was playing around with it just yesterday, it feels right, I like the dispersion, kick is reasonable. ADS is fine to finish off weakened fleeing targets.
Smart ideas? Simple. The sights. Back in beta it had clear, precise ironsights. The current sighs are hard to aim though. Good lord no. The iron sights in beta were freaking atrocious. The old camera sight was awesome, the old iron sight was NOT. You ever play Battlefield Bad Company 2. There was an M21 EBR in that game I think or similar series.
It's a marksman sight, that's what it looked like.
They had a Marksman sight for a Fully Automatic, close range weapon
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10569
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Posted - 2015.05.04 16:02:00 -
[9] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Sgt Kirk wrote:Buff GalAssault Bonus! No! Buff CalAssault Bonus! Is it not possible that both could use slightly better bonuses? Their current bonuses aren't bad (especially GalAssault), but they certainly aren't on-par with those of MN and AM Assault. Why not swap out the GA and CA bonuses if/when we swap Logi/Assault speed? This would help to keep the slayers slaying in slayer suits (we don't want them migrating to Logi frames or back to Scout). Thinking something like: GalAssault: -5% hipfire dispersion (plasma tech) +2% rate of fire (plasma tech) CalAssault: +5% reload speed (rail tech) -5% kick when aiming down sights (rail tech) When the hell did I say that exclusively for the Gallente Assault like some kind of selfish fool?
For someone who tries so desperately to be the voice of reason you sure start a lot of ****.
Stop quoting people out of context and we might take you more seriously.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10572
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Posted - 2015.05.04 18:07:00 -
[10] - Quote
MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight.
Gallente assault and commando us what I do. There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal.
I just find it extremely hypocritical that you go about saying the Caldari Assault bonus needs a buff while the Gallente one is A-ok because you played with the suit and rifles a few times and calculated your numbers (that's sounds like old CCP tactics) Especially when the Caldari and Gallente assault bonus are damn near in the same boat of lacklusterness.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10574
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Posted - 2015.05.04 21:43:00 -
[11] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want.
I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10575
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Posted - 2015.05.04 22:21:00 -
[12] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want. I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice. As people have gone to lengths trying to explain to you before what you want is blatantly harmful to the way that people play dust. It does not create new and exciting things it removes functionality and gameplay, simply because someone drew a line in the sand and said "I want to be the best at close quarters and to achieve that all other things should have their knees broken at close quarters so I can dominate them". Removal of functionality / arbitrary poor performance is the last thing that should ever happen. I look at it from the perspective of these items were performing too well out of their area rather than taking away an ability.
Whether or not well agree on how to fix it the agreed statement is that what the AR sacrifices in range doesn't make up for what it gains. It's so damn close, but the cigar isn't lit.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:03:00 -
[13] - Quote
I've actually had a shotgun thread somewhere discussing usefulness.
I'll dig it up when I get off work.
I'd love for the shotgun to be somewhat useful on something besides a scout but the process in doing the requires a lot of delicate tuning.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:20:00 -
[14] - Quote
Just to clear things up in Mina's post. No one here is saying the Gallente Assault is bad. It's a good suit, the issue that's being discussed is just the Rifle and the suit's bonus.
The Gallente Assault is a damn good suit by itself.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:28:00 -
[15] - Quote
Damn, you are getting too bent out about this.
I may be vivid in my emotions but contrary to what my post may sound like a loss of respect certainly doesn't happen just because someone's thought process is in a different area than my own.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:36:00 -
[16] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:Damn, you are getting too bent out about this.
I may be vivid in my emotions but contrary to what my post may sound like a loss of respect certainly doesn't happen just because someone's thought process is in a different area than my own. http://en.wikipedia.org/wiki/Oppositional_defiant_disorderI am part of the 10% lifetime persistency group. I am getting frustrated because (to me) Adipem Nothi is in support of something that is disgustingly bad, harmful and wrong and he seemingly cant see the flaws in it. Loool well ya know to me he's got a track record with not seeing things that are wrong.
*clicks link*
Sgt Kirk's Gallente Propaganda Youtube Channel
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Sgt Kirk
Fatal Absolution Negative-Feedback
10585
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Posted - 2015.05.05 18:06:00 -
[17] - Quote
Vesta, it not being able to compete with the Scrambler is more so on the fault of the Scramblers being OP currently than the Rail Rifle sucking.
The next hotfix will tone Scramblers down.
Sgt Kirk's Gallente Propaganda Youtube Channel
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