Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
9430
|
Posted - 2015.05.05 21:34:00 -
[241] - Quote
Tweaksz wrote:The matter of fact is rattati knows the AR is underperforming in it's niche and needs a buff nothing you will say will change his mind. It is obvious to everyone else I just can't understand why Nothi is so salty about a minor dps change. Far from salty. Doesn't make a 'bit of difference to me, so long as the next move isn't to buff long-range rifle performance at short range ... so long-range riflemen can better "defend themselves" against short-range riflemen's ARs in close quarters. Do you see what I'm getting at?
If the AR needs fixing, there's more than one way to fix it. For example, nerfing armor plates would improve AR performance relative to the CR, ACR and ARR. Maor Damage isn't the only available option.
PS: My AR skilltree is maxed.
Shoot scout with yes.
- Ripley Riley
|
Mahal Daj
Mahal Tactical Enterprises
148
|
Posted - 2015.05.05 22:27:00 -
[242] - Quote
In my opinion, the rifles are ok (and will always need consideration) but a larger issue comes from the levels: prior to the introduction of the Rail and Combat Rifles, the sniper rifle was king of range, the laser rifle was the suppressor, the AR(plasma) was the brawler, the ScramRifle was the designated marksman rifle (the SMG was once close to the AR), the. The scrambler pistol would wax you at 15m, and the. You're in the realm of nova knives. Now that these inter-echelon rifles have been added, they favor additional range. This wouldn't be too big a deal if it wasn't for level design. Part 2 of my hypothesis: the range and limited CQC ability of the rifles themselves is ok, however the heights and over watches and choke points are geared toward these ranged weapons, and without a drop ship, OR -and here's the punch line: a ranged weapon- there is no recourse to these ranged weapons.
Maybe we can see more underground, interior, or maze-like levels which could balance the situational advantages of the weapons.
Alternatively, considering the superheated channel the plasma would likely create, sustained, linear, conduits, which could increase the efficiency over distance over time (kind of like the laser rifle)
Cheerio, keep fighting mercs.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
Vesta Opalus
Ostrakon Agency Gallente Federation
658
|
Posted - 2015.05.05 23:48:00 -
[243] - Quote
Adipem Nothi wrote:Tweaksz wrote:The matter of fact is rattati knows the AR is underperforming in it's niche and needs a buff nothing you will say will change his mind. It is obvious to everyone else I just can't understand why Nothi is so salty about a minor dps change. Far from salty. Doesn't make a 'bit of difference to me, so long as the next move isn't to buff long-range rifle performance at short range ... so long-range riflemen can better "defend themselves" against short-range riflemen's ARs in close quarters. Do you see what I'm getting at? If the AR needs fixing, there's more than one way to fix it. For example, nerfing armor plates would improve AR performance relative to the CR, ACR and ARR. Maor Damage isn't the only available option. PS: My AR skilltree is maxed.
I think this point bears repeating: the current armor meta will make things like the AR look very poor. The fact that the ASCR was also underperforming and the only outlier to this was the scrambler just speaks to how dominant armor meta is right now, and buffing these weapons is a direct nerf to shields, which are already having a tough time. Be careful when you buff anti shield rifles, the ASCR might be a bit overpowered against shields post buff, though its doing fine against armor tank. |
Tweaksz
Titans of Phoenix RUST415
217
|
Posted - 2015.05.06 01:35:00 -
[244] - Quote
Why do people still think armor/shield meta is bad? I have personally used a dual-tank fit(gallente) where my shields were 259 with a 31 regen and 2.5 sec delay and very few times did my shields get depleted.
Why? Simply because I was using shields to how they are supposed to be applied. Using cover and using my quick regen to punish people with less recovery in a firefight. Caldari have this and way more at their disposal with rail tech backing up this kind of tactic.
The problem is people stack extenders with zero regulation modules thinking they are going to tank like an armor suit fitted with straight up armor plates. If you stack plates on a suit you sacrifice quit a bit of regen increasing downtime by quite a lot.
The shield/armor meta is fine and should have no input in this discussion.
Pill Popping Madness!
|
Adipem Nothi
Nos Nothi
9434
|
Posted - 2015.05.06 01:40:00 -
[245] - Quote
Tweaksz wrote: The shield/armor meta is fine and should have no input in this discussion.
Check out that low slot diversity.
Top 10 Highs 4 Shield Mods 3 Damage Mod 2 Biotics Mods 1 EWAR Mods 6/10 - Not HP Related
Top 10 Lows 9 Brick Mods 1 Biotic Mod 1/10 - Not HP Related
Shoot scout with yes.
- Ripley Riley
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18766
|
Posted - 2015.05.06 01:54:00 -
[246] - Quote
Adipem Nothi wrote:Tweaksz wrote: The shield/armor meta is fine and should have no input in this discussion.
Check out that low slot diversity. Top 10 Highs4 Shield Mods 3 Damage Mod 2 Biotics Mods 1 EWAR Mods Top 10 Lows9 Brick Mods 1 Biotic Mod Highs: 6/10 - Not HP RelatedLows: 1/10 - Not HP RelatedPS: The predominant "stack brick" meta has everything to do with AR performance.
What else is worth using in the low slots on non scout suits?
Kin Cats are about all that I would be willing to sub out a module for.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
Adipem Nothi
Nos Nothi
9434
|
Posted - 2015.05.06 02:22:00 -
[247] - Quote
True Adamance wrote: What else is worth using in the low slots on non scout suits?
Kin Cats are about all that I would be willing to sub out a module for.
Lots of good stuff to run in lows, but nothing quite as good as brick.
Shoot scout with yes.
- Ripley Riley
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18767
|
Posted - 2015.05.06 02:30:00 -
[248] - Quote
Adipem Nothi wrote:True Adamance wrote: What else is worth using in the low slots on non scout suits?
Kin Cats are about all that I would be willing to sub out a module for.
Lots of good stuff to run in lows, but nothing quite as good as brick.
I'm quite literally not able to identify anything I need beyond my Ferros and Reppers that I need as an Amarrian. Kin Cats maybe but nothing else.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
Adipem Nothi
Nos Nothi
9434
|
Posted - 2015.05.06 02:56:00 -
[249] - Quote
True Adamance wrote:Adipem Nothi wrote:True Adamance wrote: What else is worth using in the low slots on non scout suits?
Kin Cats are about all that I would be willing to sub out a module for.
Lots of good stuff to run in lows, but nothing quite as good as brick. I'm quite literally not able to identify anything I need beyond my Ferros and Reppers that I need as an Amarrian. Kin Cats maybe but nothing else. Most races and frames share in your dilemma. Damps, range extenders, shield regs, card regs and code breakers all offer benefits, but those benefits can't compete with the benefits of brick. Brick is that good.
Shoot scout with yes.
- Ripley Riley
|
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:03:00 -
[250] - Quote
Tweaksz wrote: Why do people still think armor/shield meta is bad? I have personally used a dual-tank fit(gallente) where my shields were 259 with a 31 regen and 2.5 sec delay and very few times did my shields get depleted.
Why? Simply because I was using shields to how they are supposed to be applied. Using cover and using my quick regen to punish people with less recovery in a firefight. Caldari have this and way more at their disposal with rail tech backing up this kind of tactic.
The problem is people stack extenders with zero regulation modules thinking they are going to tank like an armor suit fitted with straight up armor plates. If you stack plates on a suit you sacrifice quit a bit of regen increasing downtime by quite a lot.
The shield/armor meta is fine and should have no input in this discussion.
Shield/armor meta is close to balanced for individuals, but incredibly imbalanced at the team level. When people are talking about buffing an anti shield weapon, when the scrambler and ASCR are already very effective (too effective, if the upcoming scrambler nerf is any indication) at murdering shield suits without much effort unless they brick dual tank, its worth adding to the discussion that #1: anti shield weapons seem worse than they actually are in the current climate (because real shield tanking is not used as much as it 'should' be if things were balanced) and #2: buffs to shield weapons are just going to make the shield/armor imbalanced worse.
So yes, shield armor meta conditions should have input in this discussion, since the discussion is essentially about making yet another anti shield weapon stronger and making yet another armor dropsuit better. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] :: one page |
First page | Previous page | Next page | Last page |