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MINA Longstrike
Kirjuun Heiian
2952
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Posted - 2015.05.04 17:02:00 -
[181] - Quote
aaaagh nested quote madness!
Caldari assault bonus: Honestly, I will be greedy and biased and say that I would like both the reload bonus and the kick reduction but being forced to choose one - probably the kick reduction. That said it would likely require some massive re-tooling of rail rifles as I feel that rattati had a kneejerk response when he changed rail rifle kick from linear to exponential as well as quadrupling (0.05->0.20) it, which has since been changed to simply doubling it.
Gal assault bonus: Honestly, I think this is a case of it just being undervalued due to people not understanding game mechanics, or it being 'invisible'. Riot games did an article about game design stuffs where they talked about anti-patterns and visibility of things, something being powerful but not necessarily identifiable can be severely undervalued unless it's dramatically overpowered. In effect lets say there is a 'command' module out there, that when fit to a dropsuit gave everyone on the team +20 armor and +1 reps per second but only one could be active across a team, this is an incredibly powerful module but it wouldn't be nearly as valued as a reactive plate. So I really think that there's a perceptional bias going on here it's a bonus that's very hard to notice and because of that is severely undervalued.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.04 17:25:00 -
[182] - Quote
MINA Longstrike wrote:aaaagh nested quote madness! Caldari assault bonus: Honestly, I will be greedy and biased and say that I would like both the reload bonus and the kick reduction but being forced to choose one - probably the kick reduction. That said it would likely require some massive re-tooling of rail rifles as I feel that rattati had a kneejerk response when he changed rail rifle kick from linear to exponential as well as quadrupling (0.05->0.20) it, which has since been changed to simply doubling it. Gal assault bonus: Honestly, I think this is a case of it just being undervalued due to people not understanding game mechanics, or it being 'invisible'. Riot games did an article about game design stuffs where they talked about anti-patterns and visibility of things, something being powerful but not necessarily identifiable can be severely undervalued unless it's dramatically overpowered. In effect lets say there is a 'command' module out there, that when fit to a dropsuit gave everyone on the team +20 armor and +1 reps per second but only one could be active across a team, this is an incredibly powerful module but it wouldn't be nearly as valued as a reactive plate. So I really think that there's a perceptional bias going on here it's a bonus that's very hard to notice and because of that is severely undervalued. The gallente assault bonus is a redundant bonus, it provides very little benefit. Same goes for the Caldari assault bonus. It isnt bias if a bonus is completely pointless and needs to be changed. |
MINA Longstrike
Kirjuun Heiian
2952
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Posted - 2015.05.04 17:41:00 -
[183] - Quote
Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10572
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Posted - 2015.05.04 18:07:00 -
[184] - Quote
MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight.
Gallente assault and commando us what I do. There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal.
I just find it extremely hypocritical that you go about saying the Caldari Assault bonus needs a buff while the Gallente one is A-ok because you played with the suit and rifles a few times and calculated your numbers (that's sounds like old CCP tactics) Especially when the Caldari and Gallente assault bonus are damn near in the same boat of lacklusterness.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9407
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Posted - 2015.05.04 18:12:00 -
[185] - Quote
MINA Longstrike wrote: Lets not bring opinions and emotions into discussion of facts. Now, now. That seems a silly thing to say ...
Is it a fact or an opinion that Rattati "over-did" the RR nerf? Is it a fact or an opinion that the GA Assault bonus is "fine"? Is it a fact or an opinion that the CA Assault should have 2 weapon bonuses and other Assaults 1?
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2952
|
Posted - 2015.05.04 18:14:00 -
[186] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Lets not bring opinions and emotions into discussion of facts. Now, now. That seems a silly thing to say ... Is it a fact or an opinion that Rattati "over-did" the RR nerf? Is it a fact or an opinion that the GA Assault bonus is "fine"? Is it a fact or an opinion that the CA Assault should have 2 weapon bonuses and other Assaults 1?
The difference here being that you asked for my opinions.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9407
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Posted - 2015.05.04 18:22:00 -
[187] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:MINA Longstrike wrote: Lets not bring opinions and emotions into discussion of facts. Now, now. That seems a silly thing to say ... Is it a fact or an opinion that Rattati "over-did" the RR nerf? Is it a fact or an opinion that the GA Assault bonus is "fine"? Is it a fact or an opinion that the CA Assault should have 2 weapon bonuses and other Assaults 1? The difference here being that you asked for my opinions.
Can't argue with that. +1
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2953
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Posted - 2015.05.04 18:28:00 -
[188] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight. So you're going down the spkr4thedead school of arguing eh? What you're doing here is called the no true scottsman fallacy.
Sgt Kirk wrote: I just find it extremely hypocritical that you go about saying the Caldari Assault bonus needs a buff while the Gallente one is A-ok because you played with the suit and rifles a few times and calculated your numbers (that's sounds like old CCP tactics) Especially when the Caldari and Gallente assault bonus are damn near in the same boat of lacklusterness.
I didn't say anything about the caldari assault needing a buff. What I said is that it needs an identity. For the record, my gallente alt is at about 17million SP, the character is about a year old. Mina is at around 37million with about 14 of that invested into vehicles. That's not "I've played with it once or twice" kirk. That's also alongside an amarr alt and a min alt that are both at ~32million sp, I play this game a lot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9408
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Posted - 2015.05.04 18:29:00 -
[189] - Quote
Sgt Kirk wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight ... There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal. .
I'm no Team Gallente All-Star, so feel free dismiss my opinions/observations as well, but I find the GalAssault bonus to be noticeable and useful with Shotguns, Vanilla ARs and Burst ARs. I run all three of these weapons on various races and frames; I feel a difference when I run them on my Assault gk.0. Nonetheless, I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped).
Shoot scout with yes.
- Ripley Riley
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Echo 1991
Titans of Phoenix RUST415
802
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Posted - 2015.05.04 18:40:00 -
[190] - Quote
MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. Meaningful and powerful? Don't make me laugh. The only 2 weapons it actually helps is the Tac AR and Ion pistol and even then it doesnt help much. The majority of the guns that get the bonus to them already have low kick and dispersion is low with sharpshooter 5.
The downside to these weapons is not kick or dispersion, therefore it should be changed. |
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MINA Longstrike
Kirjuun Heiian
2953
|
Posted - 2015.05.04 18:43:00 -
[191] - Quote
Echo 1991 wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. Meaningful and powerful? Don't make me laugh. The only 2 weapons it actually helps is the Tac AR and Ion pistol and even then it doesnt help much. The majority of the guns that get the bonus to them already have low kick and dispersion is low with sharpshooter 5. The downside to these weapons is not kick or dispersion, therefore it should be changed.
Okay, you don't value the bonus at all, that's fine you are entitled to not place value on things that you don't want to place value upon.
Should we just remove the sharpshooter bonuses and refund the skillpoints from them? Makes no changes to the weapons at all because as you say, sharpshooter / gallente assault bonuses do nothing. Yes/No?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CeeJ Mantis
Mantodea MC
179
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Posted - 2015.05.04 18:58:00 -
[192] - Quote
Adipem Nothi wrote:Sgt Kirk wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight ... There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal. . I'm no Team Gallente All-Star, so feel free dismiss my opinions/observations as well, but I find the GalAssault bonus to be noticeable and useful with Shotguns, Vanilla ARs and Burst ARs. I run all three of these weapons on various races and frames; I feel a difference when I run them on my Assault gk.0. Nonetheless, I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC.
Longest plasma cannon kill: 236.45m
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Joel II X
Bacon with a bottle of Quafe
7302
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Posted - 2015.05.04 20:22:00 -
[193] - Quote
CeeJ Mantis wrote:Adipem Nothi wrote:Sgt Kirk wrote:MINA Longstrike wrote:Echo 1991 wrote: The gallente assault bonus is a redundant bonus, it provides very little benefit.
But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight ... There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal. . I'm no Team Gallente All-Star, so feel free dismiss my opinions/observations as well, but I find the GalAssault bonus to be noticeable and useful with Shotguns, Vanilla ARs and Burst ARs. I run all three of these weapons on various races and frames; I feel a difference when I run them on my Assault gk.0. Nonetheless, I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC. So, what do you suggest?
Keep in mind it should be combat oriented. What do the other bonuses actually do? They let the user use their weapons for periods of time. This, in turn, allows them to deal more damage over time.
The Assault rifle doesn't have a heat up mechanic and increasing the magazine is for the Minmatar.
The Caldari will receive a kick bonus which is our current one on a weapon that doesn't necessarily NEED it. |
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3440
|
Posted - 2015.05.04 20:40:00 -
[194] - Quote
Joel II X wrote:CeeJ Mantis wrote:Adipem Nothi wrote:Sgt Kirk wrote:MINA Longstrike wrote:But that is factually wrong. Whether or not you value the benefit it provides is up to you, but the benefit is both meaningful and powerful. Lets not bring opinions and emotions into discussion of facts. As someone who isn't a full time Gallente your opinion that its powerful holds little weight ... There's next to no difference in performance for the weapons outside of the TACAR and IP, which even those are minimal. . I'm no Team Gallente All-Star, so feel free dismiss my opinions/observations as well, but I find the GalAssault bonus to be noticeable and useful with Shotguns, Vanilla ARs and Burst ARs. I run all three of these weapons on various races and frames; I feel a difference when I run them on my Assault gk.0. Nonetheless, I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC. So, what do you suggest? Keep in mind it should be combat oriented. What do the other bonuses actually do? They let the user use their weapons for periods of time. This, in turn, allows them to deal more damage over time. The Assault rifle doesn't have a heat up mechanic and increasing the magazine is for the Minmatar. The Caldari will receive a kick bonus which is our current one on a weapon that doesn't necessarily NEED it. I don't think that the bonus should affect DPS. It could throw all the balancing and tweaking that Rattati's done recently out of whack.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 18/30 exclusively Minja
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Adipem Nothi
Nos Nothi
9415
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Posted - 2015.05.04 20:49:00 -
[195] - Quote
Joel II X wrote:CeeJ Mantis wrote:[quote=Adipem Nothi]... I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC. I do see the potential problem with Gal Commando overlap, but I don't see a problem with RoF potency. I might be being naive, so correct my thinking where it is wrong. It makes sense to me that GalAssault with a short-range weapon should be at advantag esimilar to that of a deadly as a CalAssault + RR range. At the moment, our close-quarter GalAssault + AR is arguably no better in CQC than a GalAssault + ARR or CR or ACR. A +RoF bonus fixes that, and gives our the Assault CQC specialist an actual edge in his area of expertise.
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2956
|
Posted - 2015.05.04 20:59:00 -
[196] - Quote
Adipem Nothi wrote:CeeJ Mantis wrote:Adipem Nothi wrote:... I'd personally prefer to see the dispersion bonus swapped out with an arguably more potent RoF bonus (assuming, of course, Assault and Logi movement speeds are swapped). A RoF bonus seems too potent in my opinion. It's a 10% DPS increase. Kinda marginalizes the benefit of the Gallente commando except for using the PLC. I do see the potential problem with Gal Commando overlap, but I don't see a problem with RoF potency. I might be being naive, so correct my thinking where it is wrong ... It makes sense to me that GalAssault with an AR fighting at short range should be at an advantage similar to that of a CalAssault + RR fighting at long range. At the moment, our close-quarter GalAssault + AR is arguably no better in CQC than a GalAssault + ARR or CR or ACR. A +RoF bonus fixes that, and gives our the Assault CQC specialist an actual edge in his area of expertise.
To put it this way, none of the other assaults do more damage have lower TTK with their respective weapons (the only technical outlier is amarr lasers because specialist weapon & firing it longer), they just make them handle better. RoF bonus on the gal assault makes it have a lower ttk than other suits, which is commando territory furthermore it doesn't apply equally to all plasma variants, mostly just the fully auto ones.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9416
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Posted - 2015.05.04 21:14:00 -
[197] - Quote
MINA Longstrike wrote: 1. To put it this way, none of the other assaults do more damage with their respective weapons (the only outlier is amarr lasers because specialist weapon), they just make them handle better. RoF bonus on the gal assault makes it have a lower ttk than other suits, which is commando territory
2. furthermore it doesn't apply equally to all plasma variants, mostly just the fully auto ones.
1. Shouldn't the GalAssault + AR stand out as the go-to, short-range slayer loadout, much like the CalAssault + RR and AM Assault + ScR stand out as the go-to, long-range slayer loadouts? If yes, then it needs to be better in close quarter combat than available alternatives; DPS gets us there. If not DPS, then what?
2. +10% RoF = +10% RoF. The Shotgun has an extremely low rate of fire; its old proficiency bonus was +3% per level. Believe it or not, the difference between Proficiency(0) and Proficiency(3) could absolutely be felt.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
9417
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Posted - 2015.05.04 21:20:00 -
[198] - Quote
Adipem Nothi wrote: If not DPS, then what?
(Spitballing)
Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty.
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2957
|
Posted - 2015.05.04 21:34:00 -
[199] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: 1. To put it this way, none of the other assaults do more damage with their respective weapons (the only outlier is amarr lasers because specialist weapon), they just make them handle better. RoF bonus on the gal assault makes it have a lower ttk than other suits, which is commando territory
2. furthermore it doesn't apply equally to all plasma variants, mostly just the fully auto ones.
1. Shouldn't the GalAssault + AR stand out as the go-to CQC slayer loadout, much like the CalAssault + RR and AM Assault + ScR stand out as the go-to ranged slayer loadouts? If yes, then it needs to be better in close quarter combat than available alternatives; DPS gets us there. If not DPS, then what? 2. +10% RoF = +10% RoF. The Shotgun has an extremely low rate of fire; its old proficiency bonus was +3% per level. Believe it or not, the difference between Proficiency(0) and Proficiency(3) could absolutely be felt.
1) Dps buffs create an imbalance. Plain and simple. They also throw rattati's damage/range table out of whack. Gal assault with 3 damage mods, if you don't think it'd be op/the most popular assault ever I have no idea what you've been smoking. The current bonus works within the 'performance' paradigm and causes them to excel in close quarters by not losing accuracy while moving and shooting.
2) +10% RoF = -10% TTK in almost every situation. On lower RoF weapons like the shotgun it would of course be noticeable as there was a .7sec refire delay, you were dropping .021 of a second off of that refire delay every level of proficiency with level 5 giving you a final refire delay of .595, a little bit more than a full .1s faster which is huge... but for a weapon like the Tac AR it's already hard for most users to max out its potential RoF so the bonus wouldn't be as useful.
There are problems with the shotgun beyond its old proficiency bonus though and I've talked about this before, but in short its current design is broken / unbalanced - on the few suits that have the combination of footspeed and stealth required to make it useable it's pretty overpowered due to its incredibly, incredibly high alpha (yay 3 shots in less than 1.5 seconds! eat 1200+ damage!) on any suit that doesn't have that the shotgun is useless. I'd much rather have a lower alpha, longer range, sustained dps weapon (320 dmg shot @ 20m with a RoF of 100 or so, been a while since I've checked my numbers)
Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. Lets not rob peter to pay paul. The current and appropriate tradeoff for range is DPS. No it isn't working perfectly as 50 dps loss is not an acceptable trade for 96% extra range, its way too good. If we balance the range/dps trade things should fix themselves... with that said though, every mainline service rifle should have the ability to perform throughout their entire optimal, though they may not necessarily be the 'best' at it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10574
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Posted - 2015.05.04 21:43:00 -
[200] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want.
I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice.
Sgt Kirk's Gallente Propaganda Youtube Channel
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 21:52:00 -
[201] - Quote
Sgt Kirk wrote:Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want. I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice.
As people have gone to lengths trying to explain to you before what you want is blatantly harmful to the way that people play dust. It does not create new and exciting things it removes functionality and gameplay, simply because someone drew a line in the sand and said "I want to be the best at close quarters and to achieve that all other things should have their knees broken at close quarters so I can dominate them".
Removal of functionality / arbitrary poor performance is the last thing that should ever happen.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10575
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Posted - 2015.05.04 22:21:00 -
[202] - Quote
MINA Longstrike wrote:Sgt Kirk wrote:Adipem Nothi wrote:Adipem Nothi wrote: If not DPS, then what?
(Spitballing) Could nerf short-range performance of all non-plasma weaponry to help the GalAssault + AR stand out in his specialty. This is pretty much what I want. I dont want to increase TTK of any weapon anymore than what we have now but if people were going to go that route RoF is the most prefered, least prefered choice. As people have gone to lengths trying to explain to you before what you want is blatantly harmful to the way that people play dust. It does not create new and exciting things it removes functionality and gameplay, simply because someone drew a line in the sand and said "I want to be the best at close quarters and to achieve that all other things should have their knees broken at close quarters so I can dominate them". Removal of functionality / arbitrary poor performance is the last thing that should ever happen. I look at it from the perspective of these items were performing too well out of their area rather than taking away an ability.
Whether or not well agree on how to fix it the agreed statement is that what the AR sacrifices in range doesn't make up for what it gains. It's so damn close, but the cigar isn't lit.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9417
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Posted - 2015.05.04 22:35:00 -
[203] - Quote
MINA Longstrike wrote:[ 1. Dps buffs create an imbalance. Plain and simple. They also throw rattati's damage/range table out of whack.
2. There are problems with the shotgun beyond its old proficiency bonus though and I've talked about this before, but in short its current design is broken / unbalanced - on the few suits that have the combination of footspeed and stealth required to make it useable it's pretty overpowered due to its incredibly, incredibly high alpha (yay 3 shots in less than 1.5 seconds! eat 1200+ damage!) on any suit that doesn't have that the shotgun is useless. I'd much rather have a lower alpha, longer range, sustained dps weapon (320 dmg shot @ 20m with a RoF of 100 or so, been a while since I've checked my numbers)
3. Lets not rob peter to pay paul. The current and appropriate tradeoff for range is DPS. No it isn't working perfectly as 50 dps loss is not an acceptable trade for 96% extra range, that gain of range is way too good. If we balance the range/dps trade things should fix themselves... with that said though, every mainline service rifle should have the ability to perform throughout their entire optimal, though they may not necessarily be the 'best' at it. I'll just respond to the really bad parts :-)
1. Nonsense. AScR DPS was altered and weapon balance improved as a result.
2. I've read your thoughts/proposals on the shotgun. I think it a bad idea to try to turn the shotgun into a bad rifle. I say this as a career shotgunner. If the shotgun actually hits hard down range, it'll be OP. If it doesn't hit hard at any range, it won't be worth running.
3. A scale out-of-equilibrium makes for a better analogy here; we can add to one side or subtract from the other to get where we want to be. We have a specialist with no meaningful advantage in his specialty. That's a problem. To fix the problem, we can make him better, or we can make his competition worse.
4. Fine Rifles, eh? My all-time least favorite concept! Whooping butt from the hip at 5m, then smashing faces down range at 85m. With this Fine Rifle, I'll be so good at Dust!
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
9417
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Posted - 2015.05.04 22:36:00 -
[204] - Quote
Sgt Kirk wrote: Whether or not well agree on how to fix it the agreed statement is that what the AR sacrifices in range doesn't make up for what it gains.
Agreed.
Shoot scout with yes.
- Ripley Riley
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:03:00 -
[205] - Quote
I've actually had a shotgun thread somewhere discussing usefulness.
I'll dig it up when I get off work.
I'd love for the shotgun to be somewhat useful on something besides a scout but the process in doing the requires a lot of delicate tuning.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
9417
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Posted - 2015.05.04 23:11:00 -
[206] - Quote
Sgt Kirk wrote:I've actually had a shotgun thread somewhere discussing usefulness.
I'll dig it up when I get off work.
I'd love for the shotgun to be somewhat useful on something besides a scout but the process in doing the requires a lot of delicate tuning. The shotgun is pretty good on a speed-tanked GA Assault and (obviously) MN Assault. Try this out on your gk.0.
As an aside, EWAR is holding the shotgun back more than the shotgun's specifications; this is by design and is arguably a good thing, as shotgun kill/spawn efficiency was previously disproportionate to that of other Light Weapons. EWAR changes (namely Falloff) substantially increased the risk of shotgunning. A long-range shotgun would bypass short-range inner rings, negating Falloff risk ... extending Falloff inner rings in response would threaten NK viability and introduce new balance problems ... blah blah :-)
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:13:00 -
[207] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:[ 1. Dps buffs create an imbalance. Plain and simple. They also throw rattati's damage/range table out of whack.
2. There are problems with the shotgun beyond its old proficiency bonus though and I've talked about this before, but in short its current design is broken / unbalanced - on the few suits that have the combination of footspeed and stealth required to make it useable it's pretty overpowered due to its incredibly, incredibly high alpha (yay 3 shots in less than 1.5 seconds! eat 1200+ damage!) on any suit that doesn't have that the shotgun is useless. I'd much rather have a lower alpha, longer range, sustained dps weapon (320 dmg shot @ 20m with a RoF of 100 or so, been a while since I've checked my numbers)
3. Lets not rob peter to pay paul. The current and appropriate tradeoff for range is DPS. No it isn't working perfectly as 50 dps loss is not an acceptable trade for 96% extra range, that gain of range is way too good. If we balance the range/dps trade things should fix themselves... with that said though, every mainline service rifle should have the ability to perform throughout their entire optimal, though they may not necessarily be the 'best' at it. I'll just respond to the bad parts :-) 1. Nonsense. AScR DPS was altered and weapon balance improved as a result. 2. I've read your thoughts/proposals on the shotgun. I think it a bad idea to try to turn the shotgun into a bad rifle. I say this as a career shotgunner. If the shotgun actually hits hard down range, it'll be OP. If it doesn't hit hard at any range, it won't be worth running. 3. A scale out-of-equilibrium makes for a better analogy here; we can add to one side or subtract from the other to get where we want to be. We have a supposed CQC weapon/unit pair which are no better than their competition in within their specialty. That's a problem. To fix the problem, we can make weapon/unit pair better, or we can make the competition worse. 4. Fine Rifles, eh? My all-time least favorite concept! Whooping butt from the hip at 5m, then smashing faces down range at 85m.
1) I heavily disagree. The ASCR's numbers make it outright better than the AR at significantly longer ranges, it was underpowered... now it just makes another weapon obsolete.
2) We'll agree to disagree on this one. I do not believe the shotgun is in any way a healthy weapon in how it performs.
3) *preface* I'm not sure that I'm following your entire point here. Gallente are better than their competition in short range however, that is demonstrable. As I said, the range/dps balance is off and needs re-evaluation. I do not believe in arbitrarily making the competition 'worse' and I feel that what you've proposed for making the gallente better is unbalanced, wrong or changing something that doesn't need to be changed.
4) This point is practically ad-hominem in how it addresses my statements and thoughts on rifle balance/assault balance. I know your thoughts on fine rifles and to present my opinion as though I'm advocating for them when I am not is offensive, I am being respectful of your opinions, be respectful of mine. DPS should be the tradeoff for range, not performance or anything else, the gap between dps and range is far too great at the moment. No one likes having arbitrary handicaps placed on their weapons.
I am trying to discuss things in good nature with you and I am quickly feeling like you are doing little more than attacking or ridiculing me. I have tried to present reasonable support for my positions when available and it really seems like you're just ignoring it to try and push something that I don't think many people would want at all.
I cannot sum this up any better than I think the RoF buff you've proposed for the gallente assault is at its best infringing upon the racial identity of the gallente commando and at worst deeply flawed and addresses problems that don't actually exist - ie, there is nothing wrong with the gallente assault it is good and its bonus is good.
Your support of wanting to make a ton of weapons perform worse just so that a few can shine in comparison is causing me to quickly lose respect for you. Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. The correct solution to this is a functioning dps <--> range scale.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
9417
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Posted - 2015.05.04 23:15:00 -
[208] - Quote
MINA Longstrike wrote: Your support of wanting to make a ton of weapons perform worse just so that a few can shine in comparison is causing me to quickly lose respect for you. Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. The correct solution to this is a functioning dps <--> range scale.
I proposed this as a spitball alternative to buffing GalAssault + AR, frankly because I can't think of any other tenable solutions. "Spitballing" doesn't qualify as "support" ... we're brainstorming here.
Shoot scout with yes.
- Ripley Riley
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Sgt Kirk
Fatal Absolution Negative-Feedback
10577
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Posted - 2015.05.04 23:20:00 -
[209] - Quote
Just to clear things up in Mina's post. No one here is saying the Gallente Assault is bad. It's a good suit, the issue that's being discussed is just the Rifle and the suit's bonus.
The Gallente Assault is a damn good suit by itself.
Sgt Kirk's Gallente Propaganda Youtube Channel
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MINA Longstrike
Kirjuun Heiian
2958
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Posted - 2015.05.04 23:23:00 -
[210] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Your support of wanting to make a ton of weapons perform worse just so that a few can shine in comparison is causing me to quickly lose respect for you. Harming the vast majority of the playerbase to content a much smaller faction is bad and wrong. The correct solution to this is a functioning dps <--> range scale.
I proposed this as a spitball alternative to changing GalAssault bonus and/or tuning the AR, because I can't think of any other tenable solutions to the specialization problem. "Spitballing" doesn't qualify as "support" ... we're brainstorming here.
That you'd even consider it causes me concern.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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