Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3301
|
Posted - 2015.04.04 13:33:00 -
[1] - Quote
So I have only been playing with this new match maker a couple of days or so, however so far I have had very mixed results.
The first day or so, matches were half empty, I was seeing red lines way more often in battle and I was not running into most of the players that I would normally fight against.
Even now I feel, yes things have improved over the last few days but I honestly feel that matchmaking was more fun and crucially - more even before hand. A lot of my games since the match making fix have been rather slow and dull.
I am willing to wait longer to let CCP fiddle with numbers and to allow the mu / elo scores to settle but so far I honestly feel match making was really good before this update (the last few weeks). Where as now it feels random again. Anecdotal evidence of course.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Cordera Ray
Galactic Warrior Corporation
65
|
Posted - 2015.04.04 13:44:00 -
[2] - Quote
Your not alone it, We all don't know reason if this matchmaking is good or bad. I been in matches were team weren't even full or during matches half of them quit. |
Duke Noobiam
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
|
Posted - 2015.04.04 14:19:00 -
[3] - Quote
Depends what you mean by worst.
Here are my observations.
- Advanced or proto gear is a must. I used to only run my bpos but I can't seem to get away with it in pubs anymore.
- When the team numbers stay even, the games are very good and balanced. The gap between the top of the leader board and the bottom is much narrower than it used to be.
-The games are much harder than before. The competition is fierce and as such you can't just coast and do well.
-Too many players are dropping from battles. This was really bad the first night and seems to have gotten better since.
Obviously when you end up with 15 vs 3 the match is going to suck, but when that does not happen the matches are much better although they are also much more difficult. |
Henchmen21
Planet Express LLC
1196
|
Posted - 2015.04.04 14:44:00 -
[4] - Quote
Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused.
/Faceplam
|
Onesimus Tarsus
is-a-Corporation
3234
|
Posted - 2015.04.04 14:51:00 -
[5] - Quote
I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
|
STYLIE77
KILL-EM-QUICK Rise Of Legion.
532
|
Posted - 2015.04.04 14:51:00 -
[6] - Quote
Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused.
Judging from your corp you prolly know how to make some sweet WAR POINTS
From what I can tell the Match Making is based off of KILLS and WARPOINTS per match
If you average anywhere over 750wp a match, my money is you get sent to the big leagues...
http://caughtyouflinching.ytmnd.com/
|
The dark cloud
Negative-Feedback.
4305
|
Posted - 2015.04.04 14:53:00 -
[7] - Quote
I do not call it a improvment to let me wait 10 mins+ to get into a single pub match.
I make the scrubs scream and the vets cry.
|
TheD1CK
Dead Man's Game RUST415
1882
|
Posted - 2015.04.04 14:59:00 -
[8] - Quote
Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused.
What are you lifetime stats though?? I have a 1.50 KDR, low enough, but glady I fight the better players (before+after update) Adding in my 8mil + lifetime WP, maybe Scotty has me confused with someone who isn't a scrub
I'm seeing a few posts regarding this, and one guy was boasting that he was in lower-tier.. I REALLY hope that our playerbase doesn't become a pack of window lickers trying to lower their stats So they can avoid getting murdered, let's just pray that CCP have this one figured out (pllleeeeaaassseee)
^ This is why I think an Easy/Hard mode should be available...
Obviously different rewards for each, why have players given no incentive to fight at a higher level? |
Vyzion Eyri
WarRavens
2767
|
Posted - 2015.04.04 15:04:00 -
[9] - Quote
There was nothing before; this is the first time matchmaking has ever existed in DUST ever, besides people having server preferences.
I seem to recall lots of people asking for it before it was implemented, now the community which previously would've been 90% for it is now split 50/50 for and against. Interesting, eh? Grass is always greener on the other side. Oh well, complaints aside, the lower tier seems to be giving the newbies a little more breathing space after the academy, which is definitely necessary. We just need more players to fill out teams now, tbh.
> Quis custodiet ipsos custodes?
|
Sgt Kirk
Fatal Absolution Negative-Feedback
10051
|
Posted - 2015.04.04 15:05:00 -
[10] - Quote
MY only issue is that know I get put with enemies that do nothing but snipe, grenade and mass driver spam with FoTM suits.
Dammit, my mu puts me with Scrubs that want easymode weapons.
Welp, back to FW I go! It's been a second Caldari
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
|
|
Henchmen21
Planet Express LLC
1198
|
Posted - 2015.04.04 15:08:00 -
[11] - Quote
TheD1CK wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. What are you lifetime stats though?? I have a 1.50 KDR, low enough, but glady I fight the better players (before+after update) Adding in my 8mil + lifetime WP, maybe Scotty has me confused with someone who isn't a scrub I'm seeing a few posts regarding this, and one guy was boasting that he was in lower-tier.. I REALLY hope that our playerbase doesn't become a pack of window lickers trying to lower their stats So they can avoid getting murdered, let's just pray that CCP have this one figured out (pllleeeeaaassseee) ^ This is why I think an Easy/Hard mode should be available... Obviously different rewards for each, why have players given no incentive to fight at a higher level?
Actually apparently I've gone down hill as of late, life time I am down to 1.2 K:DR with 2.23 Million WP. Much much worse on the month as I've been goofing round with dumb fits. I've done a lot of logi work in my time but I mostly run commando's these days, so my WP totals of late are down.
/Faceplam
|
Francois Sanchez
Prima Gallicus
360
|
Posted - 2015.04.04 15:44:00 -
[12] - Quote
Personally all the games I joined were dead except 2 that were excellent. The game has never been so boring. I don't care about who I'm facing as long as I can get into big fights, but right now there is no action. |
LOOKMOM NOHANDS
450
|
Posted - 2015.04.04 15:48:00 -
[13] - Quote
Honestly I have found most of these 12 vs 13 and 13 v 14 type matches to be the best thing to happen in Dust.
They seem unfair at first but then they turn into drawn out blood baths that are a battle down to the last clone. I do not care if I ever see 16 v 16 in pubs again.
P.S.
Performance feels a bit better at like 12 - 13 players per side. I do not thing I have seen a single rubber band, lag spike, or frame rate drop since the addition of this system. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1016
|
Posted - 2015.04.04 15:56:00 -
[14] - Quote
it's been mostly good for me. Slightly longer que time for matches, the occasional unbalanced team numbers. When it's full game , I have had much beter fights. Had a skirmish last night that was the closest game I have ever played.
We were losing , the enemy had control of 3 out of the 4 objectives. We had about 10% armor left on MCC , they had over half of their armor still. It looked to be a loss, but I managed to hop into a scout with uplinks and hacked 2 of the objectives and dropped the links and fought off glimmerin inivsa scouts with shotguns and a plasma cannon wielding sentinal on one of the objectives , while the rest of the team secured the 3rd objective and attempted to hold on. We were both sitting there with just a sliver of MCC health, it was over any time and the enemy had managed to hack back 3 of the null cannons , but before they could get online ofr their side we pulled off the victory.. one more null shot and we were going to be the loser, **** was epic. |
ROTFL
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2015.04.04 15:58:00 -
[15] - Quote
I have always been teamed up with cowards against proto scrubs...... Nothing has changed for me.... Except now, half my team leaves.... Found better things to spend my free time on.
|
Joel II X
Bacon with a bottle of Quafe
6940
|
Posted - 2015.04.04 17:12:00 -
[16] - Quote
Duke Noobiam wrote:Depends what you mean by worst.
Here are my observations.
- Advanced or proto gear is a must. I used to only run my bpos but I can't seem to get away with it in pubs anymore.
- When the team numbers stay even, the games are very good and balanced. The gap between the top of the leader board and the bottom is much narrower than it used to be.
-The games are much harder than before. The competition is fierce and as such you can't just coast and do well.
-Too many players are dropping from battles. This was really bad the first night and seems to have gotten better since.
Obviously when you end up with 15 vs 3 the match is going to suck, but when that does not happen the matches are much better although they are also much more difficult. This. Kind of miss running all BPO fits. Can't do that anymore. |
Songs of Seraphim
Negative-Feedback.
451
|
Posted - 2015.04.04 17:27:00 -
[17] - Quote
In pubs I come across KDR padders who get their **** pushed in (you all know who they are).
So it's one push then the match is eerily quiet with a bunch of snipers. It's actually more competitive in FW now... And I only had one loss in Caldari FW yesterday. :D
Caldari loyalist
Selling stuff
|
Cordera Ray
Galactic Warrior Corporation
66
|
Posted - 2015.04.04 17:29:00 -
[18] - Quote
Duke Noobiam wrote:Depends what you mean by worst.
Here are my observations.
- Advanced or proto gear is a must. I used to only run my bpos but I can't seem to get away with it in pubs anymore.
- When the team numbers stay even, the games are very good and balanced. The gap between the top of the leader board and the bottom is much narrower than it used to be.
-The games are much harder than before. The competition is fierce and as such you can't just coast and do well.
-Too many players are dropping from battles. This was really bad the first night and seems to have gotten better since.
Obviously when you end up with 15 vs 3 the match is going to suck, but when that does not happen the matches are much better although they are also much more difficult.
That pretty much what every single veteran is wearing. How do u expect new player to even survive a number of game or grind the within certain of game play in order to get advanced or Proto suit just to stay even with them. They even got to rank up to be in same playing field which it not.
Player dropping out, There nothing you can do for that. I had play few match today and saw half of my team just quite in the middle of a domination game which suck. All it does is kill player base itself if this continue to go on.
|
Thor Odinson42
Negative-Feedback
6466
|
Posted - 2015.04.04 17:30:00 -
[19] - Quote
The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match.
I'd wait 10 minutes if they were quality matches.
It's just very, very rare to have 32 willing participants in the highest tier of matchmaking. |
Thor Odinson42
Negative-Feedback
6466
|
Posted - 2015.04.04 17:32:00 -
[20] - Quote
Take a look at your contacts section of the leaderboard. I see some big names with their KDRs slashed.
I can tell you that's going to be an issue longterm. Especially if they feel as I do, that the people on their team aren't participating and causing them more deaths and losses. |
|
Cordera Ray
Galactic Warrior Corporation
66
|
Posted - 2015.04.04 17:36:00 -
[21] - Quote
Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best.
It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. |
Cordera Ray
Galactic Warrior Corporation
66
|
Posted - 2015.04.04 17:45:00 -
[22] - Quote
Francois Sanchez wrote:Personally all the games I joined were dead except 2 that were excellent. The game has never been so boring. I don't care about who I'm facing as long as I can get into big fights, but right now there is no action.
At some point you will be pulling your hair out of frustration if you were saying that all the game were boring except two because that lobby was balance basically. It not that point if u don't care about something. It the point that when player log in the first thing they want is to do good and have fun with it not get overwhelm by the veteran player have all of gear. Back then non of that never happen upset for veteran that kept there progress from the beta upon release of the game. why u think most of them have 40 mil in SP and 200 Mil in ISK.? |
Onesimus Tarsus
is-a-Corporation
3238
|
Posted - 2015.04.04 17:46:00 -
[23] - Quote
Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit.
I'm sorry... What?
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
|
7th Son 7
BLITZKRIEG7
710
|
Posted - 2015.04.04 17:51:00 -
[24] - Quote
The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match.
10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
|
Maken Tosch
DUST University Ivy League
11408
|
Posted - 2015.04.04 17:58:00 -
[25] - Quote
It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Derpty Derp
Dead Man's Game
1003
|
Posted - 2015.04.04 19:01:00 -
[26] - Quote
Matchmaking is definitely better, I'm getting more even matches (only a few more uneven team matches than before.) But the playerbase still sucks and there are still teams that will spam better gear than they can afford just to win... Also players that will give up and snipe from the red in every match... The players that never push the objective still have to go somewhere to play.
I just hope it evens out at some point... Perhaps include 'time spent near an objective' in the matchmaking calculations? |
Nothing Certain
Bioshock Rejects
1614
|
Posted - 2015.04.04 20:14:00 -
[27] - Quote
Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best.
Stop doing that. you are just screwing things up, even for yourself.
Because, that's why.
|
Flint Beastgood III
GunFall Mobilization
1584
|
Posted - 2015.04.04 20:18:00 -
[28] - Quote
Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused.
I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo.
Rare Item Trades
|
Maken Tosch
DUST University Ivy League
11411
|
Posted - 2015.04.04 20:23:00 -
[29] - Quote
Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best.
You're quitting when you see a challenge? That's not the way to go. Now that matchmaking logic has changed, it's very likely now that the people you see on the roster are probably of your caliber. If you leave just because you suspect a stomp squad, you're only making it harder for the remaining players to be able to defeat them.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
One Eyed King
Nos Nothi
9063
|
Posted - 2015.04.04 20:25:00 -
[30] - Quote
Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter.
I ran solo the other night and had plenty of good games.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
231
|
Posted - 2015.04.04 20:28:00 -
[31] - Quote
I know it's supposed to put like players but matches don't really "feel balanced". Tbh, it was better like half a year ago.
48th Special Operations Force.
Twitter- @48SOF
|
Flint Beastgood III
GunFall Mobilization
1584
|
Posted - 2015.04.04 20:37:00 -
[32] - Quote
The 2nd day was the best for me. Had some absolutely epic (lag free) games. I don't mind the (now standard) 4-5min queueing for these matches.
Since then (today/yesterday), most battles have been one sided and it seemed like there were a lot more nooby players (1-16 etc) in my games (maybe dragged in via squads). There is the odd epic game here and there but overall matches have been pretty "meh".
Rare Item Trades
|
Peter Hanther
Kottentale Solutions
87
|
Posted - 2015.04.04 21:43:00 -
[33] - Quote
Short answer No. Long answer Noooooooooo.
Matches have been so much better for except in Domination. and I don't think that is balance so much as the way the game mode is set up. once you set up a good stronghold, it is difficult for people to oust you. Maybe it needs a faster conversion time during the virus upload for Domination...
How can Kottentale Solutions help you?
|
Henchmen21
Planet Express LLC
1202
|
Posted - 2015.04.04 22:03:00 -
[34] - Quote
One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games.
Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
/Faceplam
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2638
|
Posted - 2015.04.04 22:09:00 -
[35] - Quote
Maken Tosch wrote:It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work. I haven't tried it with a new character yet, what did you find Maken?
Also, i've been noticing big variation from playsession to playsession on my main and my alt. At this point don't know what part of that variation is natural, what part is CCP experimentation and what part is the matchmaker adjusting each toon's mu.
PSN: RationalSpark
|
Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:19:00 -
[36] - Quote
Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
Do what I do.
At the start of every match, look at the roster. Count how many players are on both sides. Midway through the match, check again. And then once more at the end of the match. Doing that along with observing their scores relative to each other should give you an idea on what's going on.
As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall.
Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings.
What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns.
Also, the tutorial system needs to be re-enabled to help the players better understand the game.
A new player should never have to face off against a veteran after just 3 matches in the academy.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11415
|
Posted - 2015.04.04 22:22:00 -
[37] - Quote
Vrain Matari wrote:Maken Tosch wrote:It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work. I haven't tried it with a new character yet, what did you find Maken? Also, i've been noticing big variation from playsession to playsession on my main and alt. At this point don't know what part of that variation is natural, what part is CCP experimentation and what part is the matchmaker adjusting each toon's mu.
See my recent post above.
Also, CCP will be posting their findings soon enough. Hopefully by next week if it takes that long.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Cordera Ray
Galactic Warrior Corporation
67
|
Posted - 2015.04.05 02:58:00 -
[38] - Quote
Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What?
Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again. |
Cordera Ray
Galactic Warrior Corporation
67
|
Posted - 2015.04.05 03:11:00 -
[39] - Quote
Maken Tosch wrote:Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided. Do what I do. At the start of every match, look at the roster. Count how many players are on both sides. Midway through the match, check again. And then once more at the end of the match. Doing that along with observing their scores relative to each other should give you an idea on what's going on. As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall. Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings. What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns. Also, the tutorial system needs to be re-enabled to help the players better understand the game. A new player should never have to face off against a veteran after just 3 matches in the academy.
I like the idea what u said of split into tiers but say do that with the loyalty rank. How many player do you think that are rank low than high.
|
Onesimus Tarsus
is-a-Corporation
3244
|
Posted - 2015.04.05 03:21:00 -
[40] - Quote
Cordera Ray wrote:Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What? Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again. I would sincerely hope not.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
|
|
Henchmen21
Planet Express LLC
1204
|
Posted - 2015.04.05 03:24:00 -
[41] - Quote
Cordera Ray wrote:Onesimus Tarsus wrote:Cordera Ray wrote:Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best. It that problem that you quitting the game more often, It the problem that Look what weapon, suit, equipment etc. against what the veteran player have is the most expensive stuff suit, equipment and weapons etc. Trust me I know how most the player feel when they don't want to quit a game when u know there is no point of trying to come back and win it. That what mentally is when they quit. I'm sorry... What? Im surprise that u didn't take liberty of understand what I meant and since u decide not to really pay any mind of what said there no point of explaining it to you again.
Or.... its that I can only assume English is not your native language because what you type is so hard to read. At least I hope that's the reason, otherwise its just kind of sad.
/Faceplam
|
|
CCP Rattati
C C P C C P Alliance
19825
|
Posted - 2015.04.05 03:27:00 -
[42] - Quote
Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo.
literally impossible
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
19826
|
Posted - 2015.04.05 03:32:00 -
[43] - Quote
7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky
It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles.
Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 114v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Soraya Xel
Abandoned Privilege Top Men.
6027
|
Posted - 2015.04.05 03:37:00 -
[44] - Quote
CCP Rattati wrote:perfect balanced 114v14 or higher
Does not seem perfectly balanced... :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
6027
|
Posted - 2015.04.05 03:38:00 -
[45] - Quote
CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible
Note that a lot of people from different corps do squad together. Also, Rattati can look up what matches you were playing and literally confirm you are wrong. If you so wish. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3026
|
Posted - 2015.04.05 03:39:00 -
[46] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 114v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
Just saying, but I've had to wait upwards of 35 mins. for a single match to start.
click me
Blup Blub Bloop. Translation: Die -_-
|
Henchmen21
Planet Express LLC
1204
|
Posted - 2015.04.05 03:58:00 -
[47] - Quote
Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
Now as I moved out of my timezone I keep getting laggy matches where I get shot before they even round the corner. Fun times...
/Faceplam
|
|
CCP Rattati
C C P C C P Alliance
19827
|
Posted - 2015.04.05 04:11:00 -
[48] - Quote
Soraya Xel wrote:CCP Rattati wrote:perfect balanced 114v14 or higher Does not seem perfectly balanced... :D
lol, edited
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Avallo Kantor
595
|
Posted - 2015.04.05 04:47:00 -
[49] - Quote
I think the match making is significantly improved. I am in the lower-tier MU because I am not that good, but the matches down here have felt extremely balanced. I run into the occasionally super skilled player (like that one guy who went something like 25 / 1 or some other incredible score) but I think that's more to variance in a battle more so than a mis-match. (everyone can have good battles and bad battles)
One question to Rattati, since he seems to be lurking: Is it possible to rank players by top MU rankings in the Leader boards? |
|
CCP Rattati
C C P C C P Alliance
19832
|
Posted - 2015.04.05 04:56:00 -
[50] - Quote
I am working on a combined combat rank score to display on EOM
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Vell0cet
OSG Planetary Operations Covert Intervention
2906
|
Posted - 2015.04.05 05:51:00 -
[51] - Quote
CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could add assists as well as ISK-efficiency to the EoM as well?
Best PvE idea ever!
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
533
|
Posted - 2015.04.05 08:54:00 -
[52] - Quote
Knightshade Belladonna wrote:it's been mostly good for me. Slightly longer que time for matches, the occasional unbalanced team numbers. When it's full game , I have had much beter fights. Had a skirmish last night that was the closest game I have ever played.
We were losing , the enemy had control of 3 out of the 4 objectives. We had about 10% armor left on MCC , they had over half of their armor still. It looked to be a loss, but I managed to hop into a scout with uplinks and hacked 2 of the objectives and dropped the links and fought off glimmerin inivsa scouts with shotguns and a plasma cannon wielding sentinal on one of the objectives , while the rest of the team secured the 3rd objective and attempted to hold on. We were both sitting there with just a sliver of MCC health, it was over any time and the enemy had managed to hack back 3 of the null cannons , but before they could get online ofr their side we pulled off the victory.. one more null shot and we were going to be the loser, **** was epic. Pretty sure i was there. Lag facility right? That moment of anticipation when you have less than a tick left.... All came down to whether i hacked alpha fast enough or not... Best match ever!!
IJR took my soul. RIP 20/3/15 5:14
|
Kevall Longstride
Dust University Ivy League
2704
|
Posted - 2015.04.05 09:07:00 -
[53] - Quote
Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM?
Pretty please....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5679
|
Posted - 2015.04.05 09:16:00 -
[54] - Quote
Kevall Longstride wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? Pretty please.... Seconded.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Protected Void
Nos Nothi
402
|
Posted - 2015.04.05 10:13:00 -
[55] - Quote
I'm mostly having a blast with the new matchmaking. Judging from the opposition, I'm in the vet bracket. Matches have certainly gotten a lot more intense and close, but that's 100% positive in my book.
Since I mostly play base HP, advanced scout suits and have always enjoyed the challenge of disrupting proto stomp squads, I'm used to being the underdog. So the main thing that's changed for me is that my team is no longer bursting at the seams with clueless blueberrie, and are a great help instead of just cannon fodder.
Yesterday my team even faced a Prima Gallicus stomp squad, and most of my team actually tried beating them, instead of just giving up after the first two minutes! Imagine that :-D |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1223
|
Posted - 2015.04.05 10:43:00 -
[56] - Quote
TheD1CK wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. What are you lifetime stats though?? I have a 1.50 KDR, low enough, but glady I fight the better players (before+after update) Adding in my 8mil + lifetime WP, maybe Scotty has me confused with someone who isn't a scrub I'm seeing a few posts regarding this, and one guy was boasting that he was in lower-tier.. I REALLY hope that our playerbase doesn't become a pack of window lickers trying to lower their stats So they can avoid getting murdered, let's just pray that CCP have this one figured out (pllleeeeaaassseee) ^ This is why I think an Easy/Hard mode should be available... Obviously different rewards for each, why have players given no incentive to fight at a higher level?
A mass of people were artificially inflating their stats. Why is it bad that they get punished for doing so?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
675
|
Posted - 2015.04.05 11:09:00 -
[57] - Quote
Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. |
|
CCP Rattati
C C P C C P Alliance
19844
|
Posted - 2015.04.05 11:24:00 -
[58] - Quote
Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM?
I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing.
I know when I made money, and when I didn't, as a veteran.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5597
|
Posted - 2015.04.05 11:32:00 -
[59] - Quote
Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed.
Usually banned for being too awesome.
|
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3057
|
Posted - 2015.04.05 12:00:00 -
[60] - Quote
CCP Rattati wrote:I am working on a combined combat rank score to display on EOM
I hope it also take into account both the time spent away from an objective (like more than 200 meters) and the time spent in the redline.
Guinea Dust Bunnies are watching you, CCP Rouge.
|
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
471
|
Posted - 2015.04.05 12:02:00 -
[61] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end. Leaving and afking wouldn't be such a problem if isk payouts were not so tight we all know increasing isk reward is like injecting crack into the average pub team ..just give up on your freemium model and worry less about making money off aurum and more on making dust fun ..scrubs need all the isk they can get ratatti
How else will they ever rise as rich as I am I can't afford that many slaves
mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina
|
WeapondigitX V7
The Exemplars
331
|
Posted - 2015.04.05 12:09:00 -
[62] - Quote
Pokey Dravon wrote:Kevall Longstride wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? Pretty please.... Seconded.
I would love that. Because I could brag about my isk efficiency. (enemy isk destroyed vs my isk lost as a ratio, or my isk profit and my isk lost during a match represented as an average ratio). Perhaps have two ratios, that would be even better. |
Darken-Sol
BIG BAD W0LVES
1984
|
Posted - 2015.04.05 12:43:00 -
[63] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
Make it available in the last battle screen. That way you can choose if you want to see it.
Crush them
|
Vyuru
Algintal Core Gallente Federation
100
|
Posted - 2015.04.05 12:46:00 -
[64] - Quote
Personally, I love the new match making system.
Average wait time when i log in for a match is about 2-3 minutes. Once I get my initial match out of the way, I seem to normally get synced to matches just starting, with under a minute of wait time for my next match.
The only time I see red lined teams now tends to be with somewhat unbalanced teams, 7 vs 11 or something like that. With that being said though, it seems the normal situation is the 11 man team has the points, with the 7 man team pulling ahead in kills, making it a MCC damage vs Clone out race to see who wins.
I've not seen ANY AFK players yet since the new match making started, or players camping out in the red line excessively.
Matches are tougher, but overall alot more fun. |
DeathwindRising
ROGUE RELICS
961
|
Posted - 2015.04.05 13:28:00 -
[65] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
and the kdr tells noobs that they suck. whats the difference?
if ISK efficiency becomes a meta then so what? all the proto stompers cry because theyll all have stat thatll be complete garbage. im not sorry.
|
KEROSIINI-TERO
The Rainbow Effect
1909
|
Posted - 2015.04.05 14:05:00 -
[66] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles.
@Rattati, it does happen on regular basis under some simple conditions: At night time. For example, it becomes very hard to get to ambushes in EU area after 2 am Eve Time.
Note that this was true already under the previous zero-matchmaking logic and I've been monitoring that for a year.
The solution to that is: Don't be picky. Add more game modes to the mix (domination is easier to get in the night, guess it's popular). As a final measure, swap server. That's why I can be found on US region between 02 and 06 AM.
Looking at both sides of the coin.
Even Aurum one.
|
JJ'S
Krusual Covert Operators Minmatar Republic
64
|
Posted - 2015.04.05 14:13:00 -
[67] - Quote
Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions.
**** THAT.
The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
Oh yea TTK is 1-2 seconds.
Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts.
Then be kept after work for a few hours each day until he fixes it. |
Aiwha Bait
Demonic Cowboys
94
|
Posted - 2015.04.05 14:17:00 -
[68] - Quote
I think that yesterday (4/04) was the first time I saw the game replace players that had left battle. On previous days, I felt like I was screwing over the blueberries on my team when my squad left battle. Felt kinda bad. :/ I feel better knowing that my squad is being replaced when we back out though xP
"I went looking for trouble, and I found it." - Charles Ponzi
|
Aiwha Bait
Demonic Cowboys
94
|
Posted - 2015.04.05 14:19:00 -
[69] - Quote
JJ'S wrote:Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. **** THAT. The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily... Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers... Oh yea TTK is 1-2 seconds. Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts. Then be kept after work for a few hours each day until he fixes it.
Why each day? Give the man a bucket, a sandwich, and a gallon of water. Lock him in a room until he fixes the d*mn thing.
"I went looking for trouble, and I found it." - Charles Ponzi
|
Vell0cet
OSG Planetary Operations Covert Intervention
2911
|
Posted - 2015.04.05 14:22:00 -
[70] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran. CCP Rattati, with respect I think you may be confusing profit with ISK-Efficiency.
The formula for ISK-Efficiency would be:
(the ISK-value of suits/vehicles destroyed - the ISK-value of suits/vehicles lost) / some normalizer (like deaths, or matches played)
It has no relationship to match payouts or actual income. The ISK value for things like BPO's and AUR gear would be calculated as the equivalent ISK gear and the starter suits would be the only true 0 ISK suits. This should have the effect of giving NEW PLAYERS a VERY HIGH ISK-efficiency stat since they're running 0 ISK stuff (except for the special issue suits).
Additionally, we could give logistics players a "guardian" bonus like we do with WP's where they get a commission as some reasonable percentage of the kills made by other players they're repairing.
Best PvE idea ever!
|
|
syzygiet
42
|
Posted - 2015.04.05 14:58:00 -
[71] - Quote
matching making does seem to be working when you look at the top kills for the week and then look at the win ratio and kills per death are around 1-2 with the occasional outliers. |
Vell0cet
OSG Planetary Operations Covert Intervention
2911
|
Posted - 2015.04.05 15:01:00 -
[72] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed. I can see how this stat may be embarrassing to proto-stompers fat with PC-ISK who have high K/D as a result of out-gearing the competition. I think having a stat that puts social pressure to run cheaper gear in pubs would be healthy for the meta, particularly in the upper tier matchmaking bracket. Proto is only special when other players aren't using it. Having a diversity of suits and gear levels on the field is what actually makes this game fun and interesting. To your point about lots of free suits, in the above post I mentioned using the ISK-value of BPOs so the only truly free suits would be starter fits.
I do like the idea of showing the value of suits destroyed as a quick pop up on the screen.
Best PvE idea ever!
|
Flint Beastgood III
GunFall Mobilization
1586
|
Posted - 2015.04.05 15:08:00 -
[73] - Quote
Soraya Xel wrote:CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible Note that a lot of people from different corps do squad together. Also, Rattati can look up what matches you were playing and literally confirm you are wrong. If you so wish. :)
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Rare Item Trades
|
KEROSIINI-TERO
The Rainbow Effect
1910
|
Posted - 2015.04.05 15:13:00 -
[74] - Quote
Vell0cet wrote:CCP Rattati wrote:
I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing.
I know when I made money, and when I didn't, as a veteran.
CCP Rattati, with respect I think you may be confusing profit with ISK-Efficiency. The formula for ISK-Efficiency would be: (the ISK-value of suits/vehicles destroyed - the ISK-value of suits/vehicles lost) / some normalizer (like deaths, or matches played) It has no relationship to match payouts or actual income. The ISK value for things like BPO's and AUR gear would be calculated as the equivalent ISK gear and the starter suits would be the only true 0 ISK suits. This should have the effect of giving NEW PLAYERS a VERY HIGH ISK-efficiency stat since they're running 0 ISK stuff (except for the special issue suits). Additionally, we could give logistics players a "guardian" bonus like we do with WP's where they get a commission as some reasonable percentage of the kills made by other players they're repairing. If it's not too much trouble (and I don't think the code would be that tough), have one of your guys put together a script to crunch the numbers for what this stat would look like. Run the crazy statistical analysis stuff you do on the numbers and see how it would look for new players vs. other groups. It would be interesting to see it plotted against matches played, Mu and K/D for example. It might also be useful for informing the vehicle vs. A/V discussion as well.
I second this post.
Looking at both sides of the coin.
Even Aurum one.
|
Flint Beastgood III
GunFall Mobilization
1586
|
Posted - 2015.04.05 15:16:00 -
[75] - Quote
Protected Void wrote:I'm mostly having a blast with the new matchmaking. Judging from the opposition, I'm in the vet bracket. Matches have certainly gotten a lot more intense and close, but that's 100% positive in my book.
Since I mostly play base HP, advanced scout suits and have always enjoyed the challenge of disrupting proto stomp squads, I'm used to being the underdog. So the main thing that's changed for me is that my team is no longer bursting at the seams with clueless blueberrie, and are a great help instead of just cannon fodder.
Yesterday my team even faced a Prima Gallicus stomp squad, and most of my team actually tried beating them, instead of just giving up after the first two minutes! Imagine that :-D
+1
Rare Item Trades
|
PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
139
|
Posted - 2015.04.05 15:37:00 -
[76] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end.
You are right and you are wrong. I have tried to wait more then 10 Mins many times, but usually Scotty kicks me after waiting a little more then 5 mins and then I can start a new Q and wait 5 more mins to get deployed. This has happened many many times. I even tried a few of those times when I finally get deployed its at the very end of a battle and all I get to se is a big DEFEAT displayed on my screen.
And the very first fight I was in after this matchmaking thing was done started as a 16 vs 1 and ended as 14 vs 2 The secund was almost the same.
I will admit that I had some very even fights the last few days but I also had some extreme uneven and bad ones. And the waiting time SUCKS now.
I'm really not a fan of loading screens.
And you are more then welcome to look up my first fight 3 days ago to se that I tell the truth.
FAIL. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9460
|
Posted - 2015.04.05 15:43:00 -
[77] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
At the same time it could be a really good feeling for a new player to see how much ISK damage they caused. The current "damage dealt" statistic isn't very useful and is prone to context issues - you will always see higher values running AV or just shooting at Installations.
Personally, I'd love to see how much mayhem I'm causing on the enemy's wallets. Don't really have to show how much the player lost - they'll know if they really care - but showing how much they caused is important to morale.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
676
|
Posted - 2015.04.05 15:44:00 -
[78] - Quote
JJ'S wrote:Sole Fenychs wrote:Rattati, can the scoreboard during the match show squads, maybe via colored highlights?
The comment of one guy, that he had 14 solos on his team, coupled with another guy mentioning that not all squads are of a single corp, made me think that this would be a useful addition. It might even help with troubleshooting in the future. At the very least, it would remove some misconceptions. **** THAT. The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily... Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers... Oh yea TTK is 1-2 seconds. Who ever at CCP took the scoreboard that came up with 0 loading and you could call up quick like Counter-strike... Then decided to make it one of the worst features in the game that should be a staple to the solid FPS mechanics. Deserves a kick in the nutts. Then be kept after work for a few hours each day until he fixes it. Your post speaks in favor of adding that information. The scoreboard is already so useless that it doesn't matter outside of gauging how ****** up your matchup is.
So it used to be usable at some point? What the **** happened to break it like this? The entire ******* thing could be stored in about one or two kilobytes and then rendered easily from that data in a split second, (Outside of WP and K/D values, which would need occasional refreshing) so what possible reason could there be for decreasing its response speed? |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3305
|
Posted - 2015.04.05 16:11:00 -
[79] - Quote
Ok so yesterday, most of my battles were fairly even and well fought but I am still seeing stomps every now and then. Maybe this match making is not so bad after all.
Guess we just needed to give the system time. Still I did love it when a team of random solo players managed to take on and eventually beat a full squad plus of the latin corps
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5682
|
Posted - 2015.04.05 17:15:00 -
[80] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
At the same time, killing an expensive suit in something cheap is exhilarating.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 17:26:00 -
[81] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed.
I'd say this more than anything is the reason why there were so many stomps. People playing Wallet Growth 514 and getting shredded in cheap suits. |
Gemini Cuspid
150
|
Posted - 2015.04.05 17:57:00 -
[82] - Quote
CCP Rattati wrote:7th Son 7 wrote:The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match. 10+ min?, i've played Dust for about 12hours total since the matchmakings been in effect, and hav'nt waited longer than 2min to get into a Pub match. Guess i'm lucky It's not always wise to take forum statements at face value. Players waiting consistently for 10 mins does not happen. It can happen as an extreme one-off cases, one in every 1000 battles. Just like players that said they had nothing but 3 v 16 matches for a whole day. Out of 12 battles I checked on those statements, 12 started as perfect balanced 14v14 or higher, one battle players quit to take it down to 3v16. The rest were full and fought until the end. Not because it's CCP Rat saying it but I'm finding it the case that battles are starting out as full or pretty even numbers but drop down throughout the match where it's 2-3 ppl towards the end of the battle.
It's also, ironically enough, given nanohives new life! Have you ever seen a dozen or so players toss nanohives and rely on the resupply for pts since the battle is pretty much dead and do nothing but gather around the supply depot firing away happily? It's kind of a funny scene like a multigun salute to the battle.
The battles are harder and the ability to protostomp is harder. No one is ever going to be happy but finding a better matchmaking was something that players on the receiving end were demanding; i'm pretty sure the bigger corps couldn't care initially but some of them are finding it harder now to come away with wins. My KDR has stopped falling, it's been falling roughly .01 a week for the past several weeks. Warpoints I feel are a bit deceiving though; if you're sniping and rack a lot of kills you simply get the pure 50 pts kill and regardless if it's an objective kill or not. Likewise if I do really well with installation guns (for those who know, kills with them are some of the hardest in the game) keeping it up via repairs gets you nothing for the repair and that's not really something that ever gets factored in.
Actually, why don't we ever get repair pts for installations and why is there little to no splash damage on a railgun; I get that the railgun as a rifle doesn't get any but we're talking about a railgun the size of a soldier and feels odd about the need for 100% precision hits. Could be wrong but unless it's a direct hit, the railgun doesn't seem to do anything much except as a good antivehicle wpn if it's not an upgraded maddy. |
Maken Tosch
DUST University Ivy League
11421
|
Posted - 2015.04.05 18:34:00 -
[83] - Quote
Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team?
I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category.
JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match.
So far, I have not died as a result of reading the roster.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Thor Odinson42
Negative-Feedback
6476
|
Posted - 2015.04.05 18:40:00 -
[84] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
|
JJ'S
Krusual Covert Operators Minmatar Republic
68
|
Posted - 2015.04.05 19:08:00 -
[85] - Quote
Maken Tosch wrote:JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster.
Must be nice to only ever hit the exact button you intend to everytime for nearly 3 years I think you have been playing DUST.
Just seems extremely un realistic to me... call me a skeptic.
Fact still remains.. If you hit the scoreboard anywhere close to a hostile... Your rolling the dice with death... If your finger slips... Your rolling a dice with death.
For a feature that should be information we recall and reflect upon often... The scoreboard...
With it operating as terribly as it does now? It is a feature that a majority of players never use, except in the warbarge or to check their score at the end match screen.
A few years playing this game and we get jadded about certain things... But any player coming into DUST for the first time and gets to experience the score board will be extremely unhappy about it. |
CUSE TOWN333
KILL-EM-QUICK Rise Of Legion.
2358
|
Posted - 2015.04.05 19:23:00 -
[86] - Quote
CCP Rattati wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. literally impossible literally happens every day
CBM. KEQ diplomat. lolceasefire
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5688
|
Posted - 2015.04.05 20:09:00 -
[87] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran.
You know honestly if that is your concern, perhaps an "ISK Destroyed" stat for how much you cost the enemy would be more beneficial.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 20:26:00 -
[88] - Quote
JJ'S wrote:Maken Tosch wrote:JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Must be nice to only ever hit the exact button you intend to everytime for nearly 3 years I think you have been playing DUST. Just seems extremely un realistic to me... call me a skeptic. Fact still remains.. If you hit the scoreboard anywhere close to a hostile... Your rolling the dice with death... If your finger slips... Your rolling a dice with death. For a feature that should be information we recall and reflect upon often... The scoreboard... With it operating as terribly as it does now? It is a feature that a majority of players never use, except in the warbarge or to check their score at the end match screen. A few years playing this game and we get jadded about certain things... But any player coming into DUST for the first time and gets to experience the score board will be extremely unhappy about it.
It's just a roster to see who is on your team and who is on the opposite team. It's also for helping people get a sense of how balanced the match currently is. It seems to me that you and I are looking at two completely different types of rosters here.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 20:32:00 -
[89] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Thor Odinson42
Negative-Feedback
6478
|
Posted - 2015.04.05 20:38:00 -
[90] - Quote
Maken Tosch wrote:Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets. I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums. |
|
RolyatDerTeufel
NOMAD.
1847
|
Posted - 2015.04.05 20:40:00 -
[91] - Quote
Always solo is the way to play dust and not be a noob
LIVE on Royal.TV
Transmission Holocron
|
One Eyed King
Nos Nothi
9081
|
Posted - 2015.04.05 20:41:00 -
[92] - Quote
Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads.
That was in Open Beta.
I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads.
In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't.
It silly to say that either one should be alienated.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Maken Tosch
DUST University Ivy League
11424
|
Posted - 2015.04.05 20:56:00 -
[93] - Quote
One thing I see wrong with the team chat roster is that it only gives you the composition of YOUR team. Looking beyond checking corp names, you still can't see the composition of the opposing team so you still can't tell for sure if the opposing team is just solo randoms, randoms in squad, or friends from different corps who like to squad with each other (friends with benefits???).
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11427
|
Posted - 2015.04.05 21:15:00 -
[94] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat. It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
I remember those days. We were a little too toxic as a community back then.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Thor Odinson42
Negative-Feedback
6483
|
Posted - 2015.04.05 22:34:00 -
[95] - Quote
One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated.
I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder.
People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play.
As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. |
One Eyed King
Nos Nothi
9090
|
Posted - 2015.04.05 22:47:00 -
[96] - Quote
Thor Odinson42 wrote:One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated. I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder. People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play. As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. The reason I complained is because I had something to compare it to.
Pre Mu, I could play solo and have plenty of good games, close games, where I felt my contribution meant something.
Post Mu (pre MM), I was constantly in stomps, and being forced by the system to carry the entire team myself. OR I was stuck on the same team as a proto stomping squad and had nothing to do because the match was decided before hand.
The characterization that all complaints were because of the general nature of solo play is a generalization that is just not true. If that were true, there would have been more complaints about solo play pre Mu, and fewer kudos from solo players post MM.
Nothing else has changed about solo/squad dynamics, yet solo play is now viable again.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Thor Odinson42
Negative-Feedback
6483
|
Posted - 2015.04.05 22:53:00 -
[97] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated. I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder. People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play. As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. The reason I complained is because I had something to compare it to. Pre Mu, I could play solo and have plenty of good games, close games, where I felt my contribution meant something. Post Mu (pre MM), I was constantly in stomps, and being forced by the system to carry the entire team myself. OR I was stuck on the same team as a proto stomping squad and had nothing to do because the match was decided before hand. The characterization that all complaints were because of the general nature of solo play is a generalization that is just not true. If that were true, there would have been more complaints about solo play pre Mu, and fewer kudos from solo players post MM. Nothing else has changed about solo/squad dynamics, yet solo play is now viable again.
It's only viable when you are lucky enough to randomly get some other competent solo players on your side while also not getting too strong of a squad on the other side. It's a crap shoot.
I solo almost as much as I squad, but I am still able to see that it's the number one reason why matches are so hit or miss.
|
Maken Tosch
DUST University Ivy League
11429
|
Posted - 2015.04.05 23:08:00 -
[98] - Quote
@One Eyed King
I have not noticed much difference with or without the implementation of the MU. Players still had to deal with those who were either far above or below their bracket. In other words, you were either the hammer or the nail. Never in between regardless of your MU. All MU does is arrange the teams based on what the matchmaker (Scotty) gave to it.
But the matchmaking logic was flawed and thus resulted in MU only working with flawed results. Kind of like a computer telling you that your ending balance for the month of March 2015 is off by several dollars relative to your bank statement. The computer is never wrong. Only the user who inputted the data in the first place is wrong. Garbage in, garbage out as the saying goes. Up until the beginning of this month, MU was operating under garbage given to it by Scotty the Matchmaker.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
One Eyed King
Nos Nothi
9090
|
Posted - 2015.04.05 23:15:00 -
[99] - Quote
Thor Odinson42 wrote: It's only viable when you are lucky enough to randomly get some other competent solo players on your side while also not getting too strong of a squad on the other side. It's a crap shoot.
I solo almost as much as I squad, but I am still able to see that it's the number one reason why matches are so hit or miss.
I only really played Thursday, but I solo'd mostly, with about 1/3 squad.
I would say that given what I am seeing, I get as many good, fun games solo as I do in squad. That is all I ask.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
9090
|
Posted - 2015.04.05 23:25:00 -
[100] - Quote
Maken Tosch wrote:@One Eyed King
I have not noticed much difference with or without the implementation of the MU. Players still had to deal with those who were either far above or below their bracket. In other words, you were either the hammer or the nail. Never in between regardless of your MU. All MU does is arrange the teams based on what the matchmaker (Scotty) gave to it.
But the matchmaking logic was flawed and thus resulted in MU only working with flawed results. Kind of like a computer telling you that your ending balance for the month of March 2015 is off by several dollars relative to your bank statement. The computer is never wrong. Only the user who inputted the data in the first place is wrong. Garbage in, garbage out as the saying goes. Up until the beginning of this month, MU was operating under garbage given to it by Scotty the Matchmaker. I understand what Mu is and what it does, but I can only describe what I experienced.
Whether it was just plain luck, or what, I don't know, but I had many more competitive games pre Mu than I did after. That was also the time the player numbers started to fall, so that could have something to do with it too.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
|
|
|
Pages: 1 2 3 4 :: [one page] |