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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Maken Tosch
DUST University Ivy League
11408
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Posted - 2015.04.04 17:58:00 -
[1] - Quote
It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work.
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Maken Tosch
DUST University Ivy League
11411
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Posted - 2015.04.04 20:23:00 -
[2] - Quote
Onesimus Tarsus wrote:I am assuming the best and figuring that Scotty is trying to pit me against players with similar lethality. That said, as soon as I see what looks like a stomp squad, I drop the match to give Scotty another chance at doing just that.
I am quitting games more than ever, but I'm sure it's all for the best.
You're quitting when you see a challenge? That's not the way to go. Now that matchmaking logic has changed, it's very likely now that the people you see on the roster are probably of your caliber. If you leave just because you suspect a stomp squad, you're only making it harder for the remaining players to be able to defeat them.
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Maken Tosch
DUST University Ivy League
11415
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Posted - 2015.04.04 22:19:00 -
[3] - Quote
Henchmen21 wrote:One Eyed King wrote:Flint Beastgood III wrote:Henchmen21 wrote:Apparently my 1.25 K:DR and never squading is enough to throw me up against constant proto squads. While I have my moments I am pretty terrible so I am a bit confused. I was wondering about this and I saw it for myself when queueing earlier. On my team were 14 solo players. Enemy team had 2 squads on a full side. LOL. And that's what you get for running solo. If matchmaking and team balancing in combination are doing what they are supposed to, that shouldn't matter. I ran solo the other night and had plenty of good games. Now later in the day with more people on it seems a bit more balanced, I don't generally pay much attention to teams to say for squad balance but matches don't seem so one sided.
Do what I do.
At the start of every match, look at the roster. Count how many players are on both sides. Midway through the match, check again. And then once more at the end of the match. Doing that along with observing their scores relative to each other should give you an idea on what's going on.
As I fight in my main character with tons of SP invested in it, I see balanced matches. However, looking at it from my newbie alt, it's completely different story. What I suspect is going on here is that the matchmaker is accidentally pitting new players against maybe low-tier veterans who are not as good compared to the high-tier veterans, but are still overwhelmingly powerful against a newbie because they happen to have better weapons overall.
Remember, I managed to leave the academy in just 3 matches in a new character. That is nowhere near enough time for a new player to be able to build up enough SP to optimize their fittings.
What I recommend to remedy this problem is to split the academy into two tiers. Low-tier new players would stick around for a while even after grinding (let's say) 20 matches so they can get a chance to build up their SP before moving onto the second tier where they then face off against slightly-better new players for about the same amount of time or maybe longer. By the time they graduate from the academy, they should be able to accumulate enough SP to at least beef up their core skills and maybe some of their guns.
Also, the tutorial system needs to be re-enabled to help the players better understand the game.
A new player should never have to face off against a veteran after just 3 matches in the academy.
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Maken Tosch
DUST University Ivy League
11415
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Posted - 2015.04.04 22:22:00 -
[4] - Quote
Vrain Matari wrote:Maken Tosch wrote:It depends on who you ask.
As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player perspective, I think it needs work. I haven't tried it with a new character yet, what did you find Maken? Also, i've been noticing big variation from playsession to playsession on my main and alt. At this point don't know what part of that variation is natural, what part is CCP experimentation and what part is the matchmaker adjusting each toon's mu.
See my recent post above.
Also, CCP will be posting their findings soon enough. Hopefully by next week if it takes that long.
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Maken Tosch
DUST University Ivy League
11421
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Posted - 2015.04.05 18:34:00 -
[5] - Quote
Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team?
I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category.
JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match.
So far, I have not died as a result of reading the roster.
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Maken Tosch
DUST University Ivy League
11423
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Posted - 2015.04.05 20:26:00 -
[6] - Quote
JJ'S wrote:Maken Tosch wrote:JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Must be nice to only ever hit the exact button you intend to everytime for nearly 3 years I think you have been playing DUST. Just seems extremely un realistic to me... call me a skeptic. Fact still remains.. If you hit the scoreboard anywhere close to a hostile... Your rolling the dice with death... If your finger slips... Your rolling a dice with death. For a feature that should be information we recall and reflect upon often... The scoreboard... With it operating as terribly as it does now? It is a feature that a majority of players never use, except in the warbarge or to check their score at the end match screen. A few years playing this game and we get jadded about certain things... But any player coming into DUST for the first time and gets to experience the score board will be extremely unhappy about it.
It's just a roster to see who is on your team and who is on the opposite team. It's also for helping people get a sense of how balanced the match currently is. It seems to me that you and I are looking at two completely different types of rosters here.
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Maken Tosch
DUST University Ivy League
11423
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Posted - 2015.04.05 20:32:00 -
[7] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
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Maken Tosch
DUST University Ivy League
11424
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Posted - 2015.04.05 20:56:00 -
[8] - Quote
One thing I see wrong with the team chat roster is that it only gives you the composition of YOUR team. Looking beyond checking corp names, you still can't see the composition of the opposing team so you still can't tell for sure if the opposing team is just solo randoms, randoms in squad, or friends from different corps who like to squad with each other (friends with benefits???).
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Maken Tosch
DUST University Ivy League
11427
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Posted - 2015.04.05 21:15:00 -
[9] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat. It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
I remember those days. We were a little too toxic as a community back then.
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Maken Tosch
DUST University Ivy League
11429
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Posted - 2015.04.05 23:08:00 -
[10] - Quote
@One Eyed King
I have not noticed much difference with or without the implementation of the MU. Players still had to deal with those who were either far above or below their bracket. In other words, you were either the hammer or the nail. Never in between regardless of your MU. All MU does is arrange the teams based on what the matchmaker (Scotty) gave to it.
But the matchmaking logic was flawed and thus resulted in MU only working with flawed results. Kind of like a computer telling you that your ending balance for the month of March 2015 is off by several dollars relative to your bank statement. The computer is never wrong. Only the user who inputted the data in the first place is wrong. Garbage in, garbage out as the saying goes. Up until the beginning of this month, MU was operating under garbage given to it by Scotty the Matchmaker.
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