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Thread Statistics | Show CCP posts - 5 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
2906
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Posted - 2015.04.05 05:51:00 -
[1] - Quote
CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could add assists as well as ISK-efficiency to the EoM as well?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2911
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Posted - 2015.04.05 14:22:00 -
[2] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I am working on a combined combat rank score to display on EOM Any chance we could also add assists as well as ISK-efficiency to the EoM? I worry that ISK efficiency as a constant reminder to new players that they are losing money may be demoralizing. I know when I made money, and when I didn't, as a veteran. CCP Rattati, with respect I think you may be confusing profit with ISK-Efficiency.
The formula for ISK-Efficiency would be:
(the ISK-value of suits/vehicles destroyed - the ISK-value of suits/vehicles lost) / some normalizer (like deaths, or matches played)
It has no relationship to match payouts or actual income. The ISK value for things like BPO's and AUR gear would be calculated as the equivalent ISK gear and the starter suits would be the only true 0 ISK suits. This should have the effect of giving NEW PLAYERS a VERY HIGH ISK-efficiency stat since they're running 0 ISK stuff (except for the special issue suits).
Additionally, we could give logistics players a "guardian" bonus like we do with WP's where they get a commission as some reasonable percentage of the kills made by other players they're repairing.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2911
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Posted - 2015.04.05 15:01:00 -
[3] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed. I can see how this stat may be embarrassing to proto-stompers fat with PC-ISK who have high K/D as a result of out-gearing the competition. I think having a stat that puts social pressure to run cheaper gear in pubs would be healthy for the meta, particularly in the upper tier matchmaking bracket. Proto is only special when other players aren't using it. Having a diversity of suits and gear levels on the field is what actually makes this game fun and interesting. To your point about lots of free suits, in the above post I mentioned using the ISK-value of BPOs so the only truly free suits would be starter fits.
I do like the idea of showing the value of suits destroyed as a quick pop up on the screen.
Best PvE idea ever!
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