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Thread Statistics | Show CCP posts - 5 post(s) |
RolyatDerTeufel
NOMAD.
1847
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Posted - 2015.04.05 20:40:00 -
[91] - Quote
Always solo is the way to play dust and not be a noob
LIVE on Royal.TV
Transmission Holocron
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One Eyed King
Nos Nothi
9081
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Posted - 2015.04.05 20:41:00 -
[92] - Quote
Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads.
That was in Open Beta.
I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads.
In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't.
It silly to say that either one should be alienated.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Maken Tosch
DUST University Ivy League
11424
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Posted - 2015.04.05 20:56:00 -
[93] - Quote
One thing I see wrong with the team chat roster is that it only gives you the composition of YOUR team. Looking beyond checking corp names, you still can't see the composition of the opposing team so you still can't tell for sure if the opposing team is just solo randoms, randoms in squad, or friends from different corps who like to squad with each other (friends with benefits???).
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Maken Tosch
DUST University Ivy League
11427
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Posted - 2015.04.05 21:15:00 -
[94] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat. It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
I remember those days. We were a little too toxic as a community back then.
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Thor Odinson42
Negative-Feedback
6483
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Posted - 2015.04.05 22:34:00 -
[95] - Quote
One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated.
I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder.
People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play.
As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. |
One Eyed King
Nos Nothi
9090
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Posted - 2015.04.05 22:47:00 -
[96] - Quote
Thor Odinson42 wrote:One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated. I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder. People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play. As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. The reason I complained is because I had something to compare it to.
Pre Mu, I could play solo and have plenty of good games, close games, where I felt my contribution meant something.
Post Mu (pre MM), I was constantly in stomps, and being forced by the system to carry the entire team myself. OR I was stuck on the same team as a proto stomping squad and had nothing to do because the match was decided before hand.
The characterization that all complaints were because of the general nature of solo play is a generalization that is just not true. If that were true, there would have been more complaints about solo play pre Mu, and fewer kudos from solo players post MM.
Nothing else has changed about solo/squad dynamics, yet solo play is now viable again.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Thor Odinson42
Negative-Feedback
6483
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Posted - 2015.04.05 22:53:00 -
[97] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated. I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder. People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play. As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. The reason I complained is because I had something to compare it to. Pre Mu, I could play solo and have plenty of good games, close games, where I felt my contribution meant something. Post Mu (pre MM), I was constantly in stomps, and being forced by the system to carry the entire team myself. OR I was stuck on the same team as a proto stomping squad and had nothing to do because the match was decided before hand. The characterization that all complaints were because of the general nature of solo play is a generalization that is just not true. If that were true, there would have been more complaints about solo play pre Mu, and fewer kudos from solo players post MM. Nothing else has changed about solo/squad dynamics, yet solo play is now viable again.
It's only viable when you are lucky enough to randomly get some other competent solo players on your side while also not getting too strong of a squad on the other side. It's a crap shoot.
I solo almost as much as I squad, but I am still able to see that it's the number one reason why matches are so hit or miss.
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Maken Tosch
DUST University Ivy League
11429
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Posted - 2015.04.05 23:08:00 -
[98] - Quote
@One Eyed King
I have not noticed much difference with or without the implementation of the MU. Players still had to deal with those who were either far above or below their bracket. In other words, you were either the hammer or the nail. Never in between regardless of your MU. All MU does is arrange the teams based on what the matchmaker (Scotty) gave to it.
But the matchmaking logic was flawed and thus resulted in MU only working with flawed results. Kind of like a computer telling you that your ending balance for the month of March 2015 is off by several dollars relative to your bank statement. The computer is never wrong. Only the user who inputted the data in the first place is wrong. Garbage in, garbage out as the saying goes. Up until the beginning of this month, MU was operating under garbage given to it by Scotty the Matchmaker.
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One Eyed King
Nos Nothi
9090
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Posted - 2015.04.05 23:15:00 -
[99] - Quote
Thor Odinson42 wrote: It's only viable when you are lucky enough to randomly get some other competent solo players on your side while also not getting too strong of a squad on the other side. It's a crap shoot.
I solo almost as much as I squad, but I am still able to see that it's the number one reason why matches are so hit or miss.
I only really played Thursday, but I solo'd mostly, with about 1/3 squad.
I would say that given what I am seeing, I get as many good, fun games solo as I do in squad. That is all I ask.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
9090
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Posted - 2015.04.05 23:25:00 -
[100] - Quote
Maken Tosch wrote:@One Eyed King
I have not noticed much difference with or without the implementation of the MU. Players still had to deal with those who were either far above or below their bracket. In other words, you were either the hammer or the nail. Never in between regardless of your MU. All MU does is arrange the teams based on what the matchmaker (Scotty) gave to it.
But the matchmaking logic was flawed and thus resulted in MU only working with flawed results. Kind of like a computer telling you that your ending balance for the month of March 2015 is off by several dollars relative to your bank statement. The computer is never wrong. Only the user who inputted the data in the first place is wrong. Garbage in, garbage out as the saying goes. Up until the beginning of this month, MU was operating under garbage given to it by Scotty the Matchmaker. I understand what Mu is and what it does, but I can only describe what I experienced.
Whether it was just plain luck, or what, I don't know, but I had many more competitive games pre Mu than I did after. That was also the time the player numbers started to fall, so that could have something to do with it too.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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