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Thread Statistics | Show CCP posts - 5 post(s) |
Thor Odinson42
Negative-Feedback
6466
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Posted - 2015.04.04 17:30:00 -
[1] - Quote
The Dark Cloud wrote:I do not call it a improvment to let me wait 10 mins+ to get into a single pub match.
I'd wait 10 minutes if they were quality matches.
It's just very, very rare to have 32 willing participants in the highest tier of matchmaking. |
Thor Odinson42
Negative-Feedback
6466
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Posted - 2015.04.04 17:32:00 -
[2] - Quote
Take a look at your contacts section of the leaderboard. I see some big names with their KDRs slashed.
I can tell you that's going to be an issue longterm. Especially if they feel as I do, that the people on their team aren't participating and causing them more deaths and losses. |
Thor Odinson42
Negative-Feedback
6476
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Posted - 2015.04.05 17:26:00 -
[3] - Quote
Himiko Kuronaga wrote:Isk efficiency is a bad stat, primarily due to the number of free suits in this game. If isk efficiency becomes the meta, people will just run pansy ass free suits all day long to stay on top of that meta.
That said, you don't need an efficiency stat in terms of isk. You can run an isk/aurum/resource destroyed stat, while ignoring an isk lost stat. Without an isk lost stat, efficiency isn't necessary.
That being the case, I would much rather have numbers pop up after every clone/vehicle is destroyed telling me how much isk I just burned out of somebodies wallet. That is a more enjoyable number to me than warpoints.
I would also cap the number of free gear a person can run every hour based on a passively regenerating resource, which too is tracked when it is destroyed.
I'd say this more than anything is the reason why there were so many stomps. People playing Wallet Growth 514 and getting shredded in cheap suits. |
Thor Odinson42
Negative-Feedback
6476
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Posted - 2015.04.05 18:40:00 -
[4] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets.
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Thor Odinson42
Negative-Feedback
6478
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Posted - 2015.04.05 20:38:00 -
[5] - Quote
Maken Tosch wrote:Thor Odinson42 wrote:Maken Tosch wrote:Flint Beastgood III wrote:
LOL. K, maybe they were just very organised "groups" of reds and not two squads, regardless, our team had 14 soloists.
Are you sure they were all soloists on your team? I just realized now that there is a way to check for team composition by looking at your Team Chat. Any players who are in a squad in your team will clearly be shown in their own squads in the player listings with soloists being in their own NO SQUAD category. JJ wrote: The Scoreboard is the LAggiest crappiest piece of mechanic that everyone is forced to use daily...
Your on the field and hit the scoreboard button? Might aswell prepare to die... You're stuck loading up simple information for 15 seconds while having a 10-15 second UI delay while it transfers...
That's why I check the roster back in my redline where I am safe. I usually check the roster anyways at least twice per match. Once at the start and once more at the end of the match. If I have the time while somewhere safe or if I'm waiting to respawn, I can check the roster midway through the match. So far, I have not died as a result of reading the roster. Now that you know it's there, I hope that you look at it before each match. Just to get an idea of how rampant solo play is when you consider the plight of all these poor souls getting picked on by the vets. I'm just a little dumbstruck by what I realized earlier. I may have realized a long time ago but later forgot because I don't bother with team chat anymore. Mainly because proper matchmaking didn't exist back then and thus I felt it pointless to look at team chat.
It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums. |
Thor Odinson42
Negative-Feedback
6483
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Posted - 2015.04.05 22:34:00 -
[6] - Quote
One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated.
I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder.
People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play.
As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. |
Thor Odinson42
Negative-Feedback
6483
|
Posted - 2015.04.05 22:53:00 -
[7] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Thor Odinson42 wrote: It makes it pretty easy to see the difference in matches from closed beta to now. It's just that there are more people on the forums that take up for solo play. In beta all this QQ from players not finding success solo would have gotten trolled off the forums.
When I first started, you were automatically put into squads. That was in Open Beta. I don't know how good of a comparison can be made considering the number of players that were on and the fact that you were automatically put into squads. In any game, Dust, CoD, Battlefield etc, there are always people who squad and people who don't. It silly to say that either one should be alienated. I don't think they should be alienated at all. But it should be harder. It should be common sense that it's harder. People that QQ about getting stomped solo should be told to squad up if they aren't good enough. And the game should be developing toward squad/team play. As a solo FPS Dust is competing against the big FPS titles. The team play is the thing that sets it apart. It's stupid to ignore that and cater to the people that are likely to go back to those games anyway. The reason I complained is because I had something to compare it to. Pre Mu, I could play solo and have plenty of good games, close games, where I felt my contribution meant something. Post Mu (pre MM), I was constantly in stomps, and being forced by the system to carry the entire team myself. OR I was stuck on the same team as a proto stomping squad and had nothing to do because the match was decided before hand. The characterization that all complaints were because of the general nature of solo play is a generalization that is just not true. If that were true, there would have been more complaints about solo play pre Mu, and fewer kudos from solo players post MM. Nothing else has changed about solo/squad dynamics, yet solo play is now viable again.
It's only viable when you are lucky enough to randomly get some other competent solo players on your side while also not getting too strong of a squad on the other side. It's a crap shoot.
I solo almost as much as I squad, but I am still able to see that it's the number one reason why matches are so hit or miss.
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