Ripley Riley wrote:Iron Wolf Saber wrote:we're about 300 lbs and I forgot the size but at least 6 ft.
Also eve's done just as silly things.
Re; Jump Fatigue
Re: Interdictor cancelers
Re: Doomsday weapon nerf
Soon Sovereignty shakeup.
All massively change the dynamics of the game.
The things you listed are all some kind of nerf or balancing effort. Bunny hopping blue gatorade is neither of those things; it is silliness for silly sake.
If Eve had implemented a new weapon system that fired rockets filled with space ferrets that attack the enemy vessel on impact we would be comparing apples to apples.
Greiv Rabbah wrote:Ripley Riley: gets a feature he specifically requested and then quits dust bc of it. Wow. I just want to let everyone else here see how ridiculous that sounds.
First off, please read my trello card:
https://trello.com/c/ndrbokFX"Equipment that actively increases your jump height and/or distance. The base unit increases jump height and distance. A variant could exist that increases height much more than distance.
The heavier the dropsuit the less of a benefit you receive from this module. Like most pieces of equipment, it would have a cooldown. Another variant could offer reduced jump heights/distances but a faster cooldown."I wanted a piece of equipment, not a passive module.
Second, I am not quitting Dust. I am taking a break for a while. If Rattati tones down the myofibs I will probably return sooner rather than later. I will absolutely sign in for the Warlords 1.1 launch. Chances of me purchasing aurum are nil until I see Dust's direction change back to a heading somewhere in the same ******* hemisphere as New Eden.
Wrong; the blue gatorade change was a direct response to the need to improve mobility and to increase the number of interesting map stories playing out breaking out the monotonous kill zone hallways of doom overpopulated by hmg sentinels and shotgun corners and a direct answer to roof top camping without the use of Vehicles which has been one of dusts major and massive unfun problems in the course of the last year as many weapon solutions where not simply dislodging people and one FGer or two can claim roof superiority.
Jump Fatigue is on the same level of this change.
Before anywhere in the galaxy I was; If I told pandemic legion I had tackeled a carrier would you like a free kill? They would respond within 5 minutes with a kill fleet and before the soon to be doomed carrier friends arrived.
Post Jump Fatique; it may be a few hours before the first ship arrives; Capital ships are now able to go through star gates a long held old age norm that was destroyed for the change.
Another massive mistake and fantasy you have though is that simply put; New Eden is not gritty because it wants to be; it is gritty because of human nature to be assholes and most people are just trying to get by day to day. If ruining your rooftop camping requires a disco ball laser grenade so be it.
I mean if you really want to argue;
How does a interdictor nullifier work? Interdictor sphers drain all the negative space energy out of the area making it impossible to drain enough localized negative space to form the required gravity mass for the warp drive. Yet interdictor nullfier equipped ships can fly through a 200 meter diameter sphere of this pocket anomaly without skipping a beat.
Inversely Deadspaces are called that because they feature the exact same characteristics of a nullifer sphere minus artificiality. Yet the nullfiers dont work in there thus warping within a deadspace is impossible.
I am beginning to equate this argument nearly as stupid as the supposively lore breaking uplinks.
By gawd people play some lvl 4 missions; Ever since sansha came back from the dead and is angry; we been trying to reverse engineer wormhole generator tech; uplinks are one such yet lethal result.