CELESTA AUNGM
Kang Lo Directorate Gallente Federation
457
|
Posted - 2015.03.14 05:06:00 -
[1] - Quote
I'm honestly not sure if my post is on the track of the author's thread, or is derailing it if I talk too much about the Myo-fibril debate. So I'll try to touch on both:
I'm viewing the "JUMP" feature the same way I view the "cloak" device. It's a device in first-person gaming that has been around in previous titles for YEARS. Previous incarnations were "the stim-boost briefcase", "the inviso-power", "the stealth-shield", "the Jetpack", "the Teleporter Pad" etcGǪ They are always considered 'fun' by those of us (a BIG portion of us) who like to "Ninja-Blitz" or move around the board so erratically that "Elmer Fudd can't catch the Wascally-Wabbit". We just have to be careful, that this effect doesn't cause such much rapid pandemonium that it derails what ( I think) is trying to be "think-driven", "weigh-your-risks" gameplay. And even if the Air-Jordan device is here to stay, and gets tweaked sufficiently, there'll always be some of us who (like me) are willing to tolerate it, but believe that gear/vehicles that take us too high off the ground won't strengthen Dust's unique identity.
And Dust's identity HASN'T changed too much from what it looked like when I joined (not to me, anyway). It still does what EVE-Online can't do (owns an area of New Eden real estate EVE can't own), and that is IMMENSELY important. Having some of EVE's gamble-vs-reward mechanics, but veering away from other of EVE's mechanics (whether voluntarily or by functional necessity), actually helps ensure there's enough connection between the two games that Mercs/Capsuleers value assistance from each other, AND also that there's always something each game can do that the other game can only envy.
I may not endorse some of the fun devices Rattati's team may have helped bring to the character-abilities (I can guess Rattati is a fan of those teleport/inviso/stimpack/wascal-wabbit games of our youth). But I do endorse every one of the new devices they've helped bring to the Asset-management, Wealth-manupulation, Growth-monitoring parts of the game. Those are the parts that give Dust its fundamentally New Eden atmosphere. And I don't think that unique atmosphere and vision (daring, weird vision ) have been lost at all.
As long as you keep bumping into a hefty amount of players out there protesting that "this game is so different and twisty that it's got me confused", you'll know this game is still right on track.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|