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Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2015.02.20 18:12:00 -
[1] - Quote
Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
I Fight for the User
It's a shame that my user sucks at DUST
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Pagl1u M
Dead Man's Game RUST415
1597
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Posted - 2015.02.20 18:15:00 -
[2] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't.
One of the few assaults you'll find in a PC match!
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Edau Skir2
Nefantar Raiders
544
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Posted - 2015.02.20 18:22:00 -
[3] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out.
Logistics mk.0 / Logibro's Modified Logistics mk.0
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Echo 1991
Titans of Phoenix VP Gaming Alliance
731
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Posted - 2015.02.20 18:31:00 -
[4] - Quote
I believe its because armour suits cannot use pg/CPU mods to full effect, as well as use their main tank as they use the same slot. Shield users don't have to worry about this problem as much, if they have a spare low and need CPU, they can fit a module without losing tank. That's my thoughts anyway. |
Heimdallr69
Negative-Feedback. Negative-Feedback
4666
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Posted - 2015.02.20 18:33:00 -
[5] - Quote
Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it..
Removed inappropriate content - CCP Logibro
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
444
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Posted - 2015.02.20 18:42:00 -
[6] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
There is a pretty sizeable imbalance between armor and shields right now overall in the game, with armor being much more useful for various reasons, including but not limited to: much higher hp values than shields with regen that is not far enough behind to make a difference, scrambler rifle damage profile/performance taking a huge **** on dedicated shield suits, rep tools/triage hives only heal armor and do zilch for shields, and so on.
This module imbalance is just part of a bigger picture that needs some thoughtful changes to fix. |
Darken-Soul
BIG BAD W0LVES
2154
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Posted - 2015.02.20 18:48:00 -
[7] - Quote
I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
Who wants some?
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
422
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Posted - 2015.02.20 18:51:00 -
[8] - Quote
Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out.
Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates.
Gû¼+¦GòÉGòÉn¦ñ
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
446
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Posted - 2015.02.20 19:11:00 -
[9] - Quote
Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates.
For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range. |
Darken-Soul
BIG BAD W0LVES
2156
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Posted - 2015.02.20 19:15:00 -
[10] - Quote
Vesta Opalus wrote:Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates. For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range.
The caldari have long range weapons for a reason. If you want a different playstyle skill something else. There are those that can do well up close but you are meant to be assaulting from range. Two cal assaults can provide almost constant fire and cut off an objective.
Who wants some?
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Leadfoot10
Molon Labe. General Tso's Alliance
3252
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Posted - 2015.02.20 19:24:00 -
[11] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf.
And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. I finally gave up and now mostly play Gal Assault.
The way things are now -- in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today) -- armor is simply superior.
IMO, of course. |
DozersMouse XIII
Molon Labe. General Tso's Alliance
975
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Posted - 2015.02.20 19:26:00 -
[12] - Quote
its the regen vs rep
how much cpu/pg would it cost to fit the ferro's with 20-50 reps a sec?
- "I had no idea you could milk a cat."
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Cat Merc
Negative-Feedback. Negative-Feedback
15228
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Posted - 2015.02.20 19:29:00 -
[13] - Quote
If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Darken-Soul
BIG BAD W0LVES
2158
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Posted - 2015.02.20 19:32:00 -
[14] - Quote
Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait.
Who wants some?
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Heimdallr69
Negative-Feedback. Negative-Feedback
4666
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Posted - 2015.02.20 19:32:00 -
[15] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Armor suits should have like 5 recharge to shields not 20. That'd be like caldari starting with 10 reps/s. Doing 1 DMG at 80m stopping my recharge is kinda stupid too, armor can rep 33/s and not have it stop while taking DMG
Removed inappropriate content - CCP Logibro
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
447
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Posted - 2015.02.20 19:34:00 -
[16] - Quote
Darken-Soul wrote:Vesta Opalus wrote:Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates. For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range. The caldari have long range weapons for a reason. If you want a different playstyle skill something else. There are those that can do well up close but you are meant to be assaulting from range. Two cal assaults can provide almost constant fire and cut off an objective.
Everyone else can equip those long range weapons too. Armor suits with long range weapons tend to do better in my experience at everything but raw movement speed.
And long range is no guarantee you will not be attacked with kincatted out assaults or scouts running around the battlefield. |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2015.02.20 20:12:00 -
[17] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture.
Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question.
I cba talking to people more concerned with defending a crutch rather than giving constructive feedback
I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture
Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol
I Fight for the User
It's a shame that my user sucks at DUST
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Darken-Soul
BIG BAD W0LVES
2159
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Posted - 2015.02.20 20:13:00 -
[18] - Quote
I cant do all of the thinking for you. I am successful because I utilize everything I can. Terrain, troop movement, tanks, I'm not going to go into every nuance of battle just to argue with you. Simply you are doing it wrong. Get gud.
Who wants some?
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Darken-Soul
BIG BAD W0LVES
2160
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Posted - 2015.02.20 20:20:00 -
[19] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. They always use the hp arguement. It's silly really. There is a distinct difference between the two styles. If people understood that it would go along way to alleviating the feeling that things are OP or UP.
Who wants some?
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Cat Merc
Negative-Feedback. Negative-Feedback
15230
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Posted - 2015.02.20 20:21:00 -
[20] - Quote
Rinzler XVII wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question. I cba talking to people more concerned with defending a crutch rather than giving constructive feedback I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol A. I was assuming you were because everybody in the damn forums keeps doing it, and everytime I have to explain the same thing. They tend to not get the message. I thought you were one of them.
B. 9HP difference over multiple plates. Stacking makes the difference.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Joel II X
Bacon with a bottle of Quafe
6281
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Posted - 2015.02.20 20:22:00 -
[21] - Quote
Oh, look! It's this type of thread again!
Use the search function and you'll find at least 30 other arguments on the matter. |
Leadfoot10
Molon Labe. General Tso's Alliance
3254
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Posted - 2015.02.20 20:24:00 -
[22] - Quote
Darken-Soul wrote:Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait.
While you may get that 5 seconds against a vehicle, you'll rarely get it against a good infantry -- they will close the gap and you'll be dead before your shields have a chance to start recharging. A speed tanked Gal Assault w/AR and an Amarr Assault w/ScR simply crushes them, in my experience. |
Cat Merc
Negative-Feedback. Negative-Feedback
15230
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Posted - 2015.02.20 20:27:00 -
[23] - Quote
Heimdallr69 wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Armor suits should have like 5 recharge to shields not 20. That'd be like caldari starting with 10 reps/s. Doing 1 DMG at 80m stopping my recharge is kinda stupid too, armor can rep 33/s and not have it stop while taking DMG Gallente Assault armor rep starts at 4.5hp/s. Caldari Assault armor rep starts at 1.5. Gal Assault has 3x the rep.
Cal Assault shield recharge is at 30hp/s, so the logical place for Gal Assault shield recharge would be 10hp/s, not 5hp/s. However, you've got to remember that Caldari also have HALF the delays over the Gallente Assault, so 15hp/s would be the most accurate place I would say.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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duster 35000
Algintal Core Gallente Federation
294
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Posted - 2015.02.20 20:34:00 -
[24] - Quote
Pagl1u M wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't. Even though thier reps were buffed...lol.
Molestia approved
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Darken-Soul
BIG BAD W0LVES
2163
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Posted - 2015.02.20 21:08:00 -
[25] - Quote
Leadfoot10 wrote:Darken-Soul wrote:Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait. While you may get that 5 seconds against a vehicle, you'll rarely get it against a good infantry -- they will close the gap and you'll be dead before your shields have a chance to start recharging. A speed tanked Gal Assault w/AR or an Amarr Assault w/ScR simply crushes them, in my experience -- and they have more DPS (because of high slot damage mods) and more EHP (due to the HP imbalance described by the OP).....and that's saying nothing about the most OP of the bunch...the Min Assault. That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast.
We usually work in pairs or small fireteams. I can be regen and reloading while Truck holds the block down. Visa versa. Minja and I were actually using eachother for cover. Sheilds are so dirty if you are not a complete moron.
Who wants some?
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
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Posted - 2015.02.20 21:42:00 -
[26] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture.
if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we add team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this
sniper changes !!? O_o
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
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Posted - 2015.02.20 21:47:00 -
[27] - Quote
Darken-Soul wrote:That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast.
We usually work in pairs or small fireteams. I can be regen and reloading while Truck holds the block down. Visa versa. Minja and I were actually using eachother for cover. Sheilds are so dirty if you are not a complete moron.[/quote]
Accept for the fact that there is always a hard counter for Shield suits..... A ScR makes all shield suits null and void at all ranges
sniper changes !!? O_o
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Cat Merc
Negative-Feedback. Negative-Feedback
15236
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Posted - 2015.02.20 21:47:00 -
[28] - Quote
Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we add team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
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Posted - 2015.02.20 23:52:00 -
[29] - Quote
Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time.
I mean in their most effective setups...... i could have made that more clear
sniper changes !!? O_o
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Cody Sietz
Random Gunz RISE of LEGION
4395
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Posted - 2015.02.20 23:53:00 -
[30] - Quote
Pagl1u M wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't. Ok, well they do.
Now, with the recent nerfs to the basic plate and buffs of the FS it has become unbalanced.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Negative-Feedback. Negative-Feedback
15246
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Posted - 2015.02.21 15:10:00 -
[31] - Quote
Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Big miku
Nation of Miku
410
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Posted - 2015.02.21 15:12:00 -
[32] - Quote
Don't shields naturally require more resources, being shields and all. |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2015.02.21 16:23:00 -
[33] - Quote
Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat. Try again.
Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
I Fight for the User
It's a shame that my user sucks at DUST
|
Mexxx Dust-Slayer
Negative-Feedback
330
|
Posted - 2015.02.21 16:36:00 -
[34] - Quote
Cat Merc wrote: Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.
To have that amazing shield tank, that cal assault has to dedicate 7 slots to his tank and to fit a kincat on top of that is not possible without downgrading a module/sidearm/equipment.
Also the armour suit has 2 damage mods and innate shields that are effectively better than the shield user's armour. |
taxi bastard
Amarr Templars Amarr Empire
397
|
Posted - 2015.02.21 16:46:00 -
[35] - Quote
give me shield extenders over fero's
guess its a personal thing
"Attention Axiom shoppers try red its the new blue" - WALL-E
https://www.youtube.com/watch?v=h1BQPV-iCkU
CCP's update
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Cat Merc
Negative-Feedback. Negative-Feedback
15248
|
Posted - 2015.02.21 17:17:00 -
[36] - Quote
Rinzler XVII wrote: Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
What? 1 energizer will get you 52hp/s. 4 extenders will get you over 600 shields. 2 regulators will get you to 2/3 1 kin cat will get you to 8m/s
That's 8 slots, PRO Cal Assaults have 8 slots, 5 high 3 low.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15248
|
Posted - 2015.02.21 17:17:00 -
[37] - Quote
Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered.
Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Mexxx Dust-Slayer
Negative-Feedback
333
|
Posted - 2015.02.21 17:26:00 -
[38] - Quote
Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. |
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:27:00 -
[39] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. Yes, as I was saying, we can compensate for our relatively weak tank with other abilities. Also, I'm pretty sure undampened Min/Amarr scouts are a myth
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Mexxx Dust-Slayer
Negative-Feedback
334
|
Posted - 2015.02.21 17:31:00 -
[40] - Quote
Cat Merc wrote:Mexxx Dust-Slayer wrote:Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. Yes, as I was saying, we can compensate for our relatively weak tank with other abilities. Also, I'm pretty sure undampened Min/Amarr scouts are a myth Plenty of scrubs in pubs that don't know what they're doing. |
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Heimdallr69
Negative-Feedback. Negative-Feedback
4676
|
Posted - 2015.02.21 17:33:00 -
[41] - Quote
Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge.
Removed inappropriate content - CCP Logibro
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Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:35:00 -
[42] - Quote
Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds.
Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Mexxx Dust-Slayer
Negative-Feedback
335
|
Posted - 2015.02.21 17:39:00 -
[43] - Quote
Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao I once made a gal assault fit 45HP/s 406 armor, that's 90HP in 2 seconds. Funny af but super hard to survive in. |
GLOBAL RAGE
Consolidated Dust
91
|
Posted - 2015.02.21 17:40:00 -
[44] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
A couple of proto triage nano-hives and two proto leaches, I mean logi's repping a metal monster versus a Caldari shield based suit in a 30 meter ranged gun fight?
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Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:43:00 -
[45] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao I once made a gal assault fit 45HP/s 406 armor, that's 90HP in 2 seconds. Funny af but super hard to survive in. Yeah, that kind of fit is basically a long range sentinel harasser, not really a viable all around fit.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Soul Cairn
Fatal Absolution Negative-Feedback
45
|
Posted - 2015.02.21 17:50:00 -
[46] - Quote
Armor vs Shields is at a pretty good place right now. We just need shield transporters.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
|
Derpty Derp
Dead Man's Game
820
|
Posted - 2015.02.21 17:55:00 -
[47] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
They don't fit in the same slot for starters... Why not fit one of both? |
Heimdallr69
Negative-Feedback. Negative-Feedback
4677
|
Posted - 2015.02.21 18:03:00 -
[48] - Quote
Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it
Removed inappropriate content - CCP Logibro
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Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 18:16:00 -
[49] - Quote
Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 18:17:00 -
[50] - Quote
Heimdallr69 wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it Yeah, for the first pulse. Then the Cal Assault pulses again and completely blows your rep out of the water lol
Armor rep is great for short term (1-5 seconds), Shield rep is great for long term (5+ seconds).
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
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Heimdallr69
Negative-Feedback. Negative-Feedback
4677
|
Posted - 2015.02.21 18:48:00 -
[51] - Quote
Cat Merc wrote:Heimdallr69 wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it Yeah, for the first pulse. Then the Cal Assault pulses again and completely blows your rep out of the water lol Armor rep is great for short term (1-5 seconds), Shield rep is great for long term (5+ seconds). TTk is too low to last more than 5 seconds unless you sit at like 80m the whole match. Some people do but usually commandos or a proto Amarr heavy with RR
Removed inappropriate content - CCP Logibro
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Darken-Soul
BIG BAD W0LVES
2196
|
Posted - 2015.02.21 22:51:00 -
[52] - Quote
Cat Merc wrote:Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome. I use a Flux on my sentinel. The shields don't even fully drop before he starts regen
Who wants some?
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GrimzOvaHourz
The Forgotten Spirits
98
|
Posted - 2015.02.21 23:01:00 -
[53] - Quote
Cat Merc wrote:Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome. And fricking damage threshold to stop the regen like vehicles. |
Sgt Kirk
Fatal Absolution
9644
|
Posted - 2015.02.21 23:13:00 -
[54] - Quote
A large problem comes from players not knowing how to shield tank.
Shield tanking fits and tactics actually require some degree of intelligence and forethought which the common DUST player does not have an ounce of.
With Tactics, most people think shield suits should act the same as armor suits and be able to brawl just as well in CQC as a Gallente Assault.
The last problem for once has nothing to do with the player but shields do need to have some kind of Shield threshold for regen. It's incredibly unfair for a tiny ping of damage stop you from regenerating completely. (I also would like to give the Caldari more Shields at the expense of speed though but that's just me wanting more EVE traits into the game)
Armor modules are in the same slots as your CPU and PG modules. We don't have a module in the opposite slot to make our armor better. You guys however have Regulators and CPU/PG enhancements as well as the majority of the modules at your disposal in the lows. CCP even gave suits native armor regen so shield users could swap out that armor repair for something like a regulator or any other module besides wanting to dual tank. That did not work because people are still stacking armor on Caldari suits even though Cat, Arkena, Several others and I have listed Shield suits that are damn impressive even compared to an Amarr and Gallente Assault of equal meta. Sadly, those fittings require you to use Regulators and a CPU module for some of the suits. Which we all know won't happen because of the HP>All mentality that the majority of DUST players have.
tl;dr >Most DUST players lack the intelligence to have a proper shield fit. >Most players don't realise that all fits and defenses can't have the same playstyle >You can't expect to use just anything and have it fit your playstyle >Shield suits do need a Threshold of damage to affect shield regeneration. >Shield suits need a Logistics tool, but not in the same function like the armor repair tool.
P.S. I'll swap you guys damage mods in place of Kinkats.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.21 23:59:00 -
[55] - Quote
Sgt Kirk wrote:A large problem comes from players not knowing how to shield tank.
Shield tanking fits and tactics actually require some degree of intelligence and forethought which the common DUST player does not have an ounce of.
With Tactics, most people think shield suits should act the same as armor suits and be able to brawl just as well in CQC as a Gallente Assault.
The last problem for once has nothing to do with the player but shields do need to have some kind of Shield threshold for regen. It's incredibly unfair for a tiny ping of damage stop you from regenerating completely. (I also would like to give the Caldari more Shields at the expense of speed though but that's just me wanting more EVE traits into the game)
Armor modules are in the same slots as your CPU and PG modules. We don't have a module in the opposite slot to make our armor better. You guys however have Regulators and CPU/PG enhancements as well as the majority of the modules at your disposal in the lows. CCP even gave suits native armor regen so shield users could swap out that armor repair for something like a regulator or any other module besides wanting to dual tank. That did not work because people are still stacking armor on Caldari suits even though Cat, Arkena, Several others and I have listed Shield suits that are damn impressive even compared to an Amarr and Gallente Assault of equal meta. Sadly, those fittings require you to use Regulators and a CPU module for some of the suits. Which we all know won't happen because of the HP>All mentality that the majority of DUST players have.
tl;dr >Most DUST players lack the intelligence to have a proper shield fit. >Most players don't realise that all fits and defenses can't have the same playstyle >You can't expect to use just anything and have it fit your playstyle >Shield suits do need a Threshold of damage to affect shield regeneration. >Shield suits need a Logistics tool, but not in the same function like the armor repair tool.
P.S. I'll swap you guys damage mods in place of Kinkats.
NO, Adding shields and decreasing mobility will make things worse.
Is there pronounced gravity in space? No, there is not. So please stop with the fuqtarded eve lore horse ****! The Navy transports the Marines, and that is the only comparison a thoughtful and rational person can make.
Everything MIN must be slowed down and everything Caldari made faster. |
Soul Cairn
Fatal Absolution Negative-Feedback
50
|
Posted - 2015.02.22 00:03:00 -
[56] - Quote
The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
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Darken-Soul
BIG BAD W0LVES
2196
|
Posted - 2015.02.22 00:20:00 -
[57] - Quote
Here is the big question. Why do you want shields to function like armor?
Some little questions. Did you know stacking extenders increases delay?
Is it better to have more shields or get them back faster?
Energizer or recharger?
And some wisdom.
Lows are for regulators. hybrid compromises sheilds effectiveness. go Flux yourself
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 01:29:00 -
[58] - Quote
Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for.
Yes we do.
Fuq eve lore it's a stupid application of rules for terrestrial conflict.
Min speed plus bad hit detection caused by high latency makes DUST play like ****. |
Darken-Soul
BIG BAD W0LVES
2200
|
Posted - 2015.02.22 01:33:00 -
[59] - Quote
GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard
Who wants some?
|
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 01:42:00 -
[60] - Quote
Darken-Soul wrote:GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard
yup,
When we get the APEX efficiency numbers, you'll be jello.
|
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Darken-Soul
BIG BAD W0LVES
2200
|
Posted - 2015.02.22 01:44:00 -
[61] - Quote
GLOBAL RAGE wrote:Darken-Soul wrote:GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard yup, When we get the APEX efficiency numbers, you'll be jello.
You are bitchin about something and asking for it at the same time.
Who wants some?
|
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 02:05:00 -
[62] - Quote
Slow everything, but the Caldari, until all scouts are faster than the MINASS. This will help shielded suits get into cover, and effectively buff the calass without limiting it's vulnerability.
The game is broken because of latency and slowing it down will help. |
Joseph Ridgeson
WarRavens
3256
|
Posted - 2015.02.22 02:25:00 -
[63] - Quote
Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers.
There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap."
Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster."
Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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General Bong Ripper
Kang Lo Directorate Gallente Federation
5
|
Posted - 2015.02.22 03:00:00 -
[64] - Quote
Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. |
Darken-Soul
BIG BAD W0LVES
2203
|
Posted - 2015.02.22 03:13:00 -
[65] - Quote
General Bong Ripper wrote:Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. Sheilds with high regen allow you to take more damage more often. It's simple. They are better if you are smarter. people who don't understand that brick tank sheilds and end up crying on the forums about how UP shields are.
Who wants some?
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castba
Rogue Instincts
774
|
Posted - 2015.02.22 03:31:00 -
[66] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates?
"When everything is OP, nothing is" - CCP Ratatti
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Darken-Soul
BIG BAD W0LVES
2207
|
Posted - 2015.02.22 03:34:00 -
[67] - Quote
castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid.
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 04:05:00 -
[68] - Quote
Darken-Soul wrote:castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid.
you have nothing, but name calling you are truly a dirty little fuqtarded gamer.
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Darken-Soul
BIG BAD W0LVES
2211
|
Posted - 2015.02.22 04:13:00 -
[69] - Quote
GLOBAL RAGE wrote:Darken-Soul wrote:castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid. you have nothing, but name calling you are truly a dirty little fuqtarded gamer. I have pretty much summed up sheild gameplay during the course of this thread. I am primarily armor because of my amarr loyalty but I figured out shields in the last month.
Your statement is ironic. It is also poorly punctuated.
Who wants some?
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GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 04:34:00 -
[70] - Quote
you got jakshit figured out slick. you admitted to only adv gear leveling on cal shielded kit, and have no right to question or comment on proto CK0 configs.
if i wanted a punctuation lessons i'd ask Hemmingway.
go take a bath and read a book fuqtard! |
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Darken-Soul
BIG BAD W0LVES
2211
|
Posted - 2015.02.22 04:38:00 -
[71] - Quote
GLOBAL RAGE wrote:you got jakshit figured out slick. you admitted to only adv gear leveling on cal shielded kit, and have no right to question or comment on proto CK0 configs.
if i wanted a punctuation lessons i'd ask Hemmingway.
go take a bath and read a book fuqtard!
I don't need anything more than advanced to be effective. I am infact reading a book in the bath as we speak.
Who wants some?
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Sgt Kirk
Fatal Absolution
9645
|
Posted - 2015.02.22 04:46:00 -
[72] - Quote
Joseph Ridgeson wrote: Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster."
Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
I completely agree and that's why I say that Caldari need more health at some cost to speed. For them to be a primary shield race they'll need a hell of a lot more base shield than what they are given. I will agree that they pay more than they should right now but if we do add in a shield threshold for recharge as well giving them more health and maybe even getting rid of that shield stacking penalty we'll be fine.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution
9645
|
Posted - 2015.02.22 04:48:00 -
[73] - Quote
Also I would advise everyone just ignore Global Rage and his non-contributing comments. He's making the Caldari look exactly like how I make fun of them on skype. (not a good thing at all)
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Aqua-Regia
696
|
Posted - 2015.02.22 06:56:00 -
[74] - Quote
Shields extender suck"."
To me why most of Cal suit suck is because shields extender suck and because Min have stolen cal weapons (Nova knife & swarm launcher) by having bonus for cal weapons BS.
An who the F use Shields Extender anyways when most weapons can shred the s*** out of it in sec with all the crap s poopy game play with latency problems all over the world.
Why can't you Cal player just get lucky in taking no damage for 1sec and savor the moment before you die.
LOL shield extender just leave that piece of crap alone.
GòöGòºGòºGòºGòºGòºGòºGòùGòôNo Longer a Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGò¬GòºGòºGòñPS2Gò¬GòñGò¬GòñGòºGòíHELLO GAMEGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust514GòPGò¢§GòÆGòúQ-GamesGòáGòòGòÆGòúRNDGòáGòò
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Aqua-Regia
696
|
Posted - 2015.02.22 07:06:00 -
[75] - Quote
Now most of Cal suit just need more base shield for being a class of slow s shield player.
+66 shield to ass, logi, fat, and mando. F the Cal scout.
GòöGòºGòºGòºGòºGòºGòºGòùGòôNo Longer a Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGò¬GòºGòºGòñPS2Gò¬GòñGò¬GòñGòºGòíHELLO GAMEGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust514GòPGò¢§GòÆGòúQ-GamesGòáGòòGòÆGòúRNDGòáGòò
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pegasis prime
BIG BAD W0LVES
2011
|
Posted - 2015.02.22 10:15:00 -
[76] - Quote
Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
This man speaks the truth . My cal assault Cko has a shield recharge rate of about 88 give or take 3hps with aprox 450 shields and a recharge dely of 1.69 depleated dely of 1.92 . This is how you are supposed to use caldari teck it's awesome for ambush tactics and hit and run assaults. As a shield tanker your biggest fear is your shields failing so as long as you use cover wisely and p attention to your surroundings your pretty much solid.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Nothing Certain
Bioshock Rejects
1534
|
Posted - 2015.02.22 11:01:00 -
[77] - Quote
Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
Which is great but doesn't beat an armor tanked sentinel with a logi.
Because, that's why.
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Mecha-Sol
CORRUPTED CODE
3
|
Posted - 2015.02.22 14:01:00 -
[78] - Quote
Nothing Certain wrote:Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits. Which is great but doesn't beat an armor tanked sentinel with a logi.
If you kill the logi first it does. Why couldn't you think of that? It's obvious. |
Mecha-Sol
CORRUPTED CODE
5
|
Posted - 2015.02.22 14:50:00 -
[79] - Quote
pegasis prime wrote:Darken-Soul wrote:I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits. This man speaks the truth . My cal assault Cko has a shield recharge rate of about 88 give or take 3hps with aprox 450 shields and a recharge dely of 1.69 depleated dely of 1.92 . This is how you are supposed to use caldari teck it's awesome for ambush tactics and hit and run assaults. As a shield tanker your biggest fear is your shields failing so as long as you use cover wisely and p attention to your surroundings your pretty much solid.
This is where I learned to shield. Peg taught me how to engage at range and lure enemies from cover or pin them down. To keep them busy as my wolves flank. It's actually a very satisfying playstyle and I make more isk. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
457
|
Posted - 2015.02.22 19:10:00 -
[80] - Quote
Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats.
And if you have 1 logi mixed into the equation that regen that you pay out the ass for is completely outclassed by the armor suits. |
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
457
|
Posted - 2015.02.22 19:11:00 -
[81] - Quote
Darken-Soul wrote:General Bong Ripper wrote:Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. Sheilds with high regen allow you to take more damage more often. It's simple. They are better if you are smarter. people who don't understand that brick tank sheilds and end up crying on the forums about how UP shields are.
I don't brick tank any of my shield suits, and I think shield/armor is currently unbalanced for a variety of reasons. Your move. |
Proto Annihilator
16 Vandals
230
|
Posted - 2015.02.22 19:23:00 -
[82] - Quote
Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. |
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 21:15:00 -
[83] - Quote
Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them.
Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective.
Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well.
HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit.
maybe some PT is in order. |
Proto Annihilator
16 Vandals
235
|
Posted - 2015.02.22 21:40:00 -
[84] - Quote
GLOBAL RAGE wrote:Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective. Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well. HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit. maybe some PT is in order. Can I ask why you don't just use an armor based suit? It would suit what you are trying to achieve way better.
Instead of ranting about how poorly shields do in every situation just get the kit that supports your ways.
Why frustrate yourself |
GLOBAL RAGE
Consolidated Dust
96
|
Posted - 2015.02.23 02:56:00 -
[85] - Quote
Proto Annihilator wrote:GLOBAL RAGE wrote:Proto Annihilator wrote:Who cares? Just armor tank. Everyone wants to argue about what is over or under powered. It's foolish. If you need plates stack them. If you do well with shields use them. Hybrid tank.
Ta king the victim stance in every situation is pathetic. Do you ever consider changing your gameplay? Learning something new? Adapting? If you can't function in your current load outs, change them. Armor in low slots does not allow for the fitting of regulators, slows the suit down and if you're running adv gear the problem is only magnified. If fitted properly you will find yourself being zapped by either the scram ( no modded cntrl ) or melted by the laser. I speak of ranged gun fights, nevermind the futile effort to push an objective. Tanking is not the "smartman's" game, and using a pure shielded suit that is slow and low on stamina is not as well. HAHA...evelore says the Caldari are a meritocratic industrialized capitalistic society with a small "proffesional" military. If this is true then DUST514 is ridiculous, because the Caldari can be judged as idiots based on thier kit. maybe some PT is in order. Can I ask why you don't just use an armor based suit? It would suit what you are trying to achieve way better. Instead of ranting about how poorly shields do in every situation just get the kit that supports your ways. Why frustrate yourself
I omni 5 proto fittings both shield and armor.
My point is valid and the reason that CAL FW is one sided.
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Imp Smash
Molon Labe. General Tso's Alliance
688
|
Posted - 2015.02.23 04:19:00 -
[86] - Quote
Seems to me that while not every fit can work with every playstyle, there should be a fit available for every playstyle. |
Tyjus Vacca
Crux Special Tasks Group Gallente Federation
320
|
Posted - 2015.02.23 05:18:00 -
[87] - Quote
Cat Merc wrote:
I mean in their most effective setups...... i could have made that more clear
Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.[/quote]
I said most effective setup how you personally choose to run it is your preference....... 620 shields with 50 reps and 2/3 delay is using 7/8 slots for tank compared to the gals 5..... not a fair comparison considering those 3 Dmg mods you have in your highslots :D........ btw 20 continuous reps/s is much greater than 50 reps/s with 2/3 delay
sniper changes !!? O_o
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