Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.20 18:12:00 -
[1] - Quote
Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
I Fight for the User
It's a shame that my user sucks at DUST
|
Pagl1u M
Dead Man's Game RUST415
1597
|
Posted - 2015.02.20 18:15:00 -
[2] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't.
One of the few assaults you'll find in a PC match!
|
Edau Skir2
Nefantar Raiders
544
|
Posted - 2015.02.20 18:22:00 -
[3] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out.
Logistics mk.0 / Logibro's Modified Logistics mk.0
|
Echo 1991
Titans of Phoenix VP Gaming Alliance
731
|
Posted - 2015.02.20 18:31:00 -
[4] - Quote
I believe its because armour suits cannot use pg/CPU mods to full effect, as well as use their main tank as they use the same slot. Shield users don't have to worry about this problem as much, if they have a spare low and need CPU, they can fit a module without losing tank. That's my thoughts anyway. |
Heimdallr69
Negative-Feedback. Negative-Feedback
4666
|
Posted - 2015.02.20 18:33:00 -
[5] - Quote
Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it..
Removed inappropriate content - CCP Logibro
|
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
444
|
Posted - 2015.02.20 18:42:00 -
[6] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
There is a pretty sizeable imbalance between armor and shields right now overall in the game, with armor being much more useful for various reasons, including but not limited to: much higher hp values than shields with regen that is not far enough behind to make a difference, scrambler rifle damage profile/performance taking a huge **** on dedicated shield suits, rep tools/triage hives only heal armor and do zilch for shields, and so on.
This module imbalance is just part of a bigger picture that needs some thoughtful changes to fix. |
Darken-Soul
BIG BAD W0LVES
2154
|
Posted - 2015.02.20 18:48:00 -
[7] - Quote
I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
Who wants some?
|
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
422
|
Posted - 2015.02.20 18:51:00 -
[8] - Quote
Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out.
Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates.
Gû¼+¦GòÉGòÉn¦ñ
|
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
446
|
Posted - 2015.02.20 19:11:00 -
[9] - Quote
Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates.
For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range. |
Darken-Soul
BIG BAD W0LVES
2156
|
Posted - 2015.02.20 19:15:00 -
[10] - Quote
Vesta Opalus wrote:Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates. For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range.
The caldari have long range weapons for a reason. If you want a different playstyle skill something else. There are those that can do well up close but you are meant to be assaulting from range. Two cal assaults can provide almost constant fire and cut off an objective.
Who wants some?
|
|
Leadfoot10
Molon Labe. General Tso's Alliance
3252
|
Posted - 2015.02.20 19:24:00 -
[11] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf.
And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. I finally gave up and now mostly play Gal Assault.
The way things are now -- in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today) -- armor is simply superior.
IMO, of course. |
DozersMouse XIII
Molon Labe. General Tso's Alliance
975
|
Posted - 2015.02.20 19:26:00 -
[12] - Quote
its the regen vs rep
how much cpu/pg would it cost to fit the ferro's with 20-50 reps a sec?
- "I had no idea you could milk a cat."
- "Oh yeah, you can milk anything with nipples."
|
Cat Merc
Negative-Feedback. Negative-Feedback
15228
|
Posted - 2015.02.20 19:29:00 -
[13] - Quote
If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Darken-Soul
BIG BAD W0LVES
2158
|
Posted - 2015.02.20 19:32:00 -
[14] - Quote
Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait.
Who wants some?
|
Heimdallr69
Negative-Feedback. Negative-Feedback
4666
|
Posted - 2015.02.20 19:32:00 -
[15] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Armor suits should have like 5 recharge to shields not 20. That'd be like caldari starting with 10 reps/s. Doing 1 DMG at 80m stopping my recharge is kinda stupid too, armor can rep 33/s and not have it stop while taking DMG
Removed inappropriate content - CCP Logibro
|
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
447
|
Posted - 2015.02.20 19:34:00 -
[16] - Quote
Darken-Soul wrote:Vesta Opalus wrote:Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates. For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range. The caldari have long range weapons for a reason. If you want a different playstyle skill something else. There are those that can do well up close but you are meant to be assaulting from range. Two cal assaults can provide almost constant fire and cut off an objective.
Everyone else can equip those long range weapons too. Armor suits with long range weapons tend to do better in my experience at everything but raw movement speed.
And long range is no guarantee you will not be attacked with kincatted out assaults or scouts running around the battlefield. |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.20 20:12:00 -
[17] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture.
Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question.
I cba talking to people more concerned with defending a crutch rather than giving constructive feedback
I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture
Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol
I Fight for the User
It's a shame that my user sucks at DUST
|
Darken-Soul
BIG BAD W0LVES
2159
|
Posted - 2015.02.20 20:13:00 -
[18] - Quote
I cant do all of the thinking for you. I am successful because I utilize everything I can. Terrain, troop movement, tanks, I'm not going to go into every nuance of battle just to argue with you. Simply you are doing it wrong. Get gud.
Who wants some?
|
Darken-Soul
BIG BAD W0LVES
2160
|
Posted - 2015.02.20 20:20:00 -
[19] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. They always use the hp arguement. It's silly really. There is a distinct difference between the two styles. If people understood that it would go along way to alleviating the feeling that things are OP or UP.
Who wants some?
|
Cat Merc
Negative-Feedback. Negative-Feedback
15230
|
Posted - 2015.02.20 20:21:00 -
[20] - Quote
Rinzler XVII wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question. I cba talking to people more concerned with defending a crutch rather than giving constructive feedback I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol A. I was assuming you were because everybody in the damn forums keeps doing it, and everytime I have to explain the same thing. They tend to not get the message. I thought you were one of them.
B. 9HP difference over multiple plates. Stacking makes the difference.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
Joel II X
Bacon with a bottle of Quafe
6281
|
Posted - 2015.02.20 20:22:00 -
[21] - Quote
Oh, look! It's this type of thread again!
Use the search function and you'll find at least 30 other arguments on the matter. |
Leadfoot10
Molon Labe. General Tso's Alliance
3254
|
Posted - 2015.02.20 20:24:00 -
[22] - Quote
Darken-Soul wrote:Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait.
While you may get that 5 seconds against a vehicle, you'll rarely get it against a good infantry -- they will close the gap and you'll be dead before your shields have a chance to start recharging. A speed tanked Gal Assault w/AR and an Amarr Assault w/ScR simply crushes them, in my experience. |
Cat Merc
Negative-Feedback. Negative-Feedback
15230
|
Posted - 2015.02.20 20:27:00 -
[23] - Quote
Heimdallr69 wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Armor suits should have like 5 recharge to shields not 20. That'd be like caldari starting with 10 reps/s. Doing 1 DMG at 80m stopping my recharge is kinda stupid too, armor can rep 33/s and not have it stop while taking DMG Gallente Assault armor rep starts at 4.5hp/s. Caldari Assault armor rep starts at 1.5. Gal Assault has 3x the rep.
Cal Assault shield recharge is at 30hp/s, so the logical place for Gal Assault shield recharge would be 10hp/s, not 5hp/s. However, you've got to remember that Caldari also have HALF the delays over the Gallente Assault, so 15hp/s would be the most accurate place I would say.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
duster 35000
Algintal Core Gallente Federation
294
|
Posted - 2015.02.20 20:34:00 -
[24] - Quote
Pagl1u M wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't. Even though thier reps were buffed...lol.
Molestia approved
|
Darken-Soul
BIG BAD W0LVES
2163
|
Posted - 2015.02.20 21:08:00 -
[25] - Quote
Leadfoot10 wrote:Darken-Soul wrote:Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait. While you may get that 5 seconds against a vehicle, you'll rarely get it against a good infantry -- they will close the gap and you'll be dead before your shields have a chance to start recharging. A speed tanked Gal Assault w/AR or an Amarr Assault w/ScR simply crushes them, in my experience -- and they have more DPS (because of high slot damage mods) and more EHP (due to the HP imbalance described by the OP).....and that's saying nothing about the most OP of the bunch...the Min Assault. That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast.
We usually work in pairs or small fireteams. I can be regen and reloading while Truck holds the block down. Visa versa. Minja and I were actually using eachother for cover. Sheilds are so dirty if you are not a complete moron.
Who wants some?
|
Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
|
Posted - 2015.02.20 21:42:00 -
[26] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture.
if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we add team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this
sniper changes !!? O_o
|
Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
|
Posted - 2015.02.20 21:47:00 -
[27] - Quote
Darken-Soul wrote:That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast.
We usually work in pairs or small fireteams. I can be regen and reloading while Truck holds the block down. Visa versa. Minja and I were actually using eachother for cover. Sheilds are so dirty if you are not a complete moron.[/quote]
Accept for the fact that there is always a hard counter for Shield suits..... A ScR makes all shield suits null and void at all ranges
sniper changes !!? O_o
|
Cat Merc
Negative-Feedback. Negative-Feedback
15236
|
Posted - 2015.02.20 21:47:00 -
[28] - Quote
Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we add team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Tyjus Vacca
Crux Special Tasks Group Gallente Federation
319
|
Posted - 2015.02.20 23:52:00 -
[29] - Quote
Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time.
I mean in their most effective setups...... i could have made that more clear
sniper changes !!? O_o
|
Cody Sietz
Random Gunz RISE of LEGION
4395
|
Posted - 2015.02.20 23:53:00 -
[30] - Quote
Pagl1u M wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss inb4: Shields have a high innate recharge while Armor doesn't. Ok, well they do.
Now, with the recent nerfs to the basic plate and buffs of the FS it has become unbalanced.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |