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Darken-Soul
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Posted - 2015.02.20 18:48:00 -
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I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
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Darken-Soul
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Posted - 2015.02.20 19:15:00 -
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Vesta Opalus wrote:Mex-0 wrote:Edau Skir2 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss I'll always use Ferroscale over Shield Extenders wherever possible, because the penalty to recharge irritates me. However, if i desperately want to run shield tank, a Regulator of the same tier will cancel that penalty out. Personally, I prefer shields, because of the recharge. With plates, you have to waste slots for reppers or reactive plates. For every suit but the Cal Scout (and maybe the Cal Sentinel, but I dont have that one so I wont comment), having decent regen is directly dependent on having regulator and/or recharger modules. The default regen on the vast majority of shield suits sucks butt and can take upwards of 12-15+ seconds to regain all your health, which is easily stopped just by hitting too big of a downslope while running away from whatever just took all your shields away or getting tagged by pretty much any bullet regardless of optimals/range.
The caldari have long range weapons for a reason. If you want a different playstyle skill something else. There are those that can do well up close but you are meant to be assaulting from range. Two cal assaults can provide almost constant fire and cut off an objective.
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Darken-Soul
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Posted - 2015.02.20 19:32:00 -
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Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait.
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Darken-Soul
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Posted - 2015.02.20 20:13:00 -
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I cant do all of the thinking for you. I am successful because I utilize everything I can. Terrain, troop movement, tanks, I'm not going to go into every nuance of battle just to argue with you. Simply you are doing it wrong. Get gud.
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Darken-Soul
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Posted - 2015.02.20 20:20:00 -
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Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. They always use the hp arguement. It's silly really. There is a distinct difference between the two styles. If people understood that it would go along way to alleviating the feeling that things are OP or UP.
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Darken-Soul
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Posted - 2015.02.20 21:08:00 -
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Leadfoot10 wrote:Darken-Soul wrote:Leadfoot10 wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss They are unbalanced, and that's why you see far more armor tanking than shield tanking. It's also why I've been a long time supporter of an armor HP nerf. And it's not for a lack of trying to shield tank, as I ran shield tanks for the first year and three quarters of playing this game. Armor is simply superior, IMO, in a game built primarily around taking and defending points rather than simply long range killing (which is the only thing that shields are superior for today). I just got into shields in the last few months. They are op as hell. I am glad they function different than armor. It makes for better gameplay. The suits I use to defend are different than the ones I use to assault. My av has changed in favor of shields. You can get crazy regen on most suits. I don't brick tank. My regen are all about seconds. I fit my sheilds suits to be full in 5 or less seconds. I have an assault that is slightly more but he has the firepower to make up for the wait. While you may get that 5 seconds against a vehicle, you'll rarely get it against a good infantry -- they will close the gap and you'll be dead before your shields have a chance to start recharging. A speed tanked Gal Assault w/AR or an Amarr Assault w/ScR simply crushes them, in my experience -- and they have more DPS (because of high slot damage mods) and more EHP (due to the HP imbalance described by the OP).....and that's saying nothing about the most OP of the bunch...the Min Assault. That said, I've come to the same conclusion as you have concerning AV -- shields are best for that role -- and I run my AV fit on a Cal Scout. I like it when they try to close the gap. My RR eats them for breakfast.
We usually work in pairs or small fireteams. I can be regen and reloading while Truck holds the block down. Visa versa. Minja and I were actually using eachother for cover. Sheilds are so dirty if you are not a complete moron.
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Darken-Soul
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Posted - 2015.02.21 22:51:00 -
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Cat Merc wrote:Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome. I use a Flux on my sentinel. The shields don't even fully drop before he starts regen
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Darken-Soul
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Posted - 2015.02.22 00:20:00 -
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Here is the big question. Why do you want shields to function like armor?
Some little questions. Did you know stacking extenders increases delay?
Is it better to have more shields or get them back faster?
Energizer or recharger?
And some wisdom.
Lows are for regulators. hybrid compromises sheilds effectiveness. go Flux yourself
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Darken-Soul
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Posted - 2015.02.22 01:33:00 -
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GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard
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Darken-Soul
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Posted - 2015.02.22 01:44:00 -
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GLOBAL RAGE wrote:Darken-Soul wrote:GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard yup, When we get the APEX efficiency numbers, you'll be jello.
You are bitchin about something and asking for it at the same time.
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Darken-Soul
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Posted - 2015.02.22 03:13:00 -
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General Bong Ripper wrote:Joseph Ridgeson wrote:Heimdallr69 wrote:Every caldari suit but scout needs a buff. Right now 85% of cal ass dual tank it.. I believe this as well. It isn't because the Caldari Scout has some mystical "can't hit me thing!" or that Scouts as a whole are overpowered (though that may be, I am not sure). The Caldari Scout actually has REALLY good base Shield Stats. 50 HP recharge, 4 Depleted, 3 Delay is quite impressive compared to the the Assault's 30 HP recharge, 6 Depleted, and 5 delay. Again, it might be that the Scout also has some innate advantage in the Speed and in the E-War department that makes it better over the Assault but I feel a lot of it is due to the flat out better recharge numbers. There are a couple of problems with Shields and Armor: 1. The mentality that the Caldari are supposed to fight far away where Recharge is more important simply doesn't work in this game. I would believe that Shields were balanced around this fact originally. However, that is the weapon not the suit. An Armor suit with a long range weapon does the 'long range fighter' shtick just as well as Shields and doesn't suffer for it. 2. The PG/CPU costs are insane. For the Prototype levels, a Repairer is 45/11. A Recharger is 71/0, an Energizer is 82/0, though the Regulator is only 34/3. Plates are worse. 54/11 Extender versus 37/12 Plate and 23/8 FS. 3. Shields require more skills. With all the hype over having Extenders, Energizers, and Rechargers to be "just as good as armor", the fact that it requires 932,760 more SP is generally left out. This extra SP doesn't make Shields better over armor but is generally seen as a "narrows the gap." Even breaking it down: Q: "Why do Shields take more resources to use?" - A: "Because you recharge faster." Q: "Why do Shields have less HP?" - A: "Because you recharge faster." Q: "Why do Shields require more slots?" - A: "Because you recharge faster." Shields pay quite a bit to recharge faster, probably more than they should. As stated above, I think most of the problems come from the fact that Caldari Suits save for the Scout have subpar base Shield stats. Why are you running sheilds then? Is there a reason people do this? It seems they just want something to whine about. Sheilds with high regen allow you to take more damage more often. It's simple. They are better if you are smarter. people who don't understand that brick tank sheilds and end up crying on the forums about how UP shields are.
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Darken-Soul
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Posted - 2015.02.22 03:34:00 -
[12] - Quote
castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid.
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Darken-Soul
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Posted - 2015.02.22 04:13:00 -
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GLOBAL RAGE wrote:Darken-Soul wrote:castba wrote:Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss Should the accurate comparison not be extenders and reactive plates? We don't want accurate, this is propaganda. Aimed directly at the weak and stupid. you have nothing, but name calling you are truly a dirty little fuqtarded gamer. I have pretty much summed up sheild gameplay during the course of this thread. I am primarily armor because of my amarr loyalty but I figured out shields in the last month.
Your statement is ironic. It is also poorly punctuated.
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Darken-Soul
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Posted - 2015.02.22 04:38:00 -
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GLOBAL RAGE wrote:you got jakshit figured out slick. you admitted to only adv gear leveling on cal shielded kit, and have no right to question or comment on proto CK0 configs.
if i wanted a punctuation lessons i'd ask Hemmingway.
go take a bath and read a book fuqtard!
I don't need anything more than advanced to be effective. I am infact reading a book in the bath as we speak.
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