|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.20 18:12:00 -
[1] - Quote
Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
I Fight for the User
It's a shame that my user sucks at DUST
|
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.20 20:12:00 -
[2] - Quote
Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture.
Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question.
I cba talking to people more concerned with defending a crutch rather than giving constructive feedback
I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture
Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol
I Fight for the User
It's a shame that my user sucks at DUST
|
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.21 16:23:00 -
[3] - Quote
Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat. Try again.
Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
I Fight for the User
It's a shame that my user sucks at DUST
|
|
|
|