Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Negative-Feedback. Negative-Feedback
15246
|
Posted - 2015.02.21 15:10:00 -
[31] - Quote
Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Big miku
Nation of Miku
410
|
Posted - 2015.02.21 15:12:00 -
[32] - Quote
Don't shields naturally require more resources, being shields and all. |
Rinzler XVII
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2015.02.21 16:23:00 -
[33] - Quote
Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat. Try again.
Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
I Fight for the User
It's a shame that my user sucks at DUST
|
Mexxx Dust-Slayer
Negative-Feedback
330
|
Posted - 2015.02.21 16:36:00 -
[34] - Quote
Cat Merc wrote: Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.
To have that amazing shield tank, that cal assault has to dedicate 7 slots to his tank and to fit a kincat on top of that is not possible without downgrading a module/sidearm/equipment.
Also the armour suit has 2 damage mods and innate shields that are effectively better than the shield user's armour. |
taxi bastard
Amarr Templars Amarr Empire
397
|
Posted - 2015.02.21 16:46:00 -
[35] - Quote
give me shield extenders over fero's
guess its a personal thing
"Attention Axiom shoppers try red its the new blue" - WALL-E
https://www.youtube.com/watch?v=h1BQPV-iCkU
CCP's update
|
Cat Merc
Negative-Feedback. Negative-Feedback
15248
|
Posted - 2015.02.21 17:17:00 -
[36] - Quote
Rinzler XVII wrote: Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
What? 1 energizer will get you 52hp/s. 4 extenders will get you over 600 shields. 2 regulators will get you to 2/3 1 kin cat will get you to 8m/s
That's 8 slots, PRO Cal Assaults have 8 slots, 5 high 3 low.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Negative-Feedback. Negative-Feedback
15248
|
Posted - 2015.02.21 17:17:00 -
[37] - Quote
Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered.
Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Mexxx Dust-Slayer
Negative-Feedback
333
|
Posted - 2015.02.21 17:26:00 -
[38] - Quote
Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. |
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:27:00 -
[39] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. Yes, as I was saying, we can compensate for our relatively weak tank with other abilities. Also, I'm pretty sure undampened Min/Amarr scouts are a myth
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Mexxx Dust-Slayer
Negative-Feedback
334
|
Posted - 2015.02.21 17:31:00 -
[40] - Quote
Cat Merc wrote:Mexxx Dust-Slayer wrote:Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. Yes, as I was saying, we can compensate for our relatively weak tank with other abilities. Also, I'm pretty sure undampened Min/Amarr scouts are a myth Plenty of scrubs in pubs that don't know what they're doing. |
|
Heimdallr69
Negative-Feedback. Negative-Feedback
4676
|
Posted - 2015.02.21 17:33:00 -
[41] - Quote
Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge.
Removed inappropriate content - CCP Logibro
|
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:35:00 -
[42] - Quote
Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds.
Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Mexxx Dust-Slayer
Negative-Feedback
335
|
Posted - 2015.02.21 17:39:00 -
[43] - Quote
Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao I once made a gal assault fit 45HP/s 406 armor, that's 90HP in 2 seconds. Funny af but super hard to survive in. |
GLOBAL RAGE
Consolidated Dust
91
|
Posted - 2015.02.21 17:40:00 -
[44] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
A couple of proto triage nano-hives and two proto leaches, I mean logi's repping a metal monster versus a Caldari shield based suit in a 30 meter ranged gun fight?
|
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 17:43:00 -
[45] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao I once made a gal assault fit 45HP/s 406 armor, that's 90HP in 2 seconds. Funny af but super hard to survive in. Yeah, that kind of fit is basically a long range sentinel harasser, not really a viable all around fit.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Soul Cairn
Fatal Absolution Negative-Feedback
45
|
Posted - 2015.02.21 17:50:00 -
[46] - Quote
Armor vs Shields is at a pretty good place right now. We just need shield transporters.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
|
Derpty Derp
Dead Man's Game
820
|
Posted - 2015.02.21 17:55:00 -
[47] - Quote
Rinzler XVII wrote:Complex ferroscale plate 23 cpu 8 Pg 75hp
Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7%
It seems really unbalanced to me
So why are the stats as above?
Discuss
They don't fit in the same slot for starters... Why not fit one of both? |
Heimdallr69
Negative-Feedback. Negative-Feedback
4677
|
Posted - 2015.02.21 18:03:00 -
[48] - Quote
Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it
Removed inappropriate content - CCP Logibro
|
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 18:16:00 -
[49] - Quote
Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
Cat Merc
Negative-Feedback. Negative-Feedback
15249
|
Posted - 2015.02.21 18:17:00 -
[50] - Quote
Heimdallr69 wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it Yeah, for the first pulse. Then the Cal Assault pulses again and completely blows your rep out of the water lol
Armor rep is great for short term (1-5 seconds), Shield rep is great for long term (5+ seconds).
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
Heimdallr69
Negative-Feedback. Negative-Feedback
4677
|
Posted - 2015.02.21 18:48:00 -
[51] - Quote
Cat Merc wrote:Heimdallr69 wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it Yeah, for the first pulse. Then the Cal Assault pulses again and completely blows your rep out of the water lol Armor rep is great for short term (1-5 seconds), Shield rep is great for long term (5+ seconds). TTk is too low to last more than 5 seconds unless you sit at like 80m the whole match. Some people do but usually commandos or a proto Amarr heavy with RR
Removed inappropriate content - CCP Logibro
|
Darken-Soul
BIG BAD W0LVES
2196
|
Posted - 2015.02.21 22:51:00 -
[52] - Quote
Cat Merc wrote:Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome. I use a Flux on my sentinel. The shields don't even fully drop before he starts regen
Who wants some?
|
GrimzOvaHourz
The Forgotten Spirits
98
|
Posted - 2015.02.21 23:01:00 -
[53] - Quote
Cat Merc wrote:Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome. And fricking damage threshold to stop the regen like vehicles. |
Sgt Kirk
Fatal Absolution
9644
|
Posted - 2015.02.21 23:13:00 -
[54] - Quote
A large problem comes from players not knowing how to shield tank.
Shield tanking fits and tactics actually require some degree of intelligence and forethought which the common DUST player does not have an ounce of.
With Tactics, most people think shield suits should act the same as armor suits and be able to brawl just as well in CQC as a Gallente Assault.
The last problem for once has nothing to do with the player but shields do need to have some kind of Shield threshold for regen. It's incredibly unfair for a tiny ping of damage stop you from regenerating completely. (I also would like to give the Caldari more Shields at the expense of speed though but that's just me wanting more EVE traits into the game)
Armor modules are in the same slots as your CPU and PG modules. We don't have a module in the opposite slot to make our armor better. You guys however have Regulators and CPU/PG enhancements as well as the majority of the modules at your disposal in the lows. CCP even gave suits native armor regen so shield users could swap out that armor repair for something like a regulator or any other module besides wanting to dual tank. That did not work because people are still stacking armor on Caldari suits even though Cat, Arkena, Several others and I have listed Shield suits that are damn impressive even compared to an Amarr and Gallente Assault of equal meta. Sadly, those fittings require you to use Regulators and a CPU module for some of the suits. Which we all know won't happen because of the HP>All mentality that the majority of DUST players have.
tl;dr >Most DUST players lack the intelligence to have a proper shield fit. >Most players don't realise that all fits and defenses can't have the same playstyle >You can't expect to use just anything and have it fit your playstyle >Shield suits do need a Threshold of damage to affect shield regeneration. >Shield suits need a Logistics tool, but not in the same function like the armor repair tool.
P.S. I'll swap you guys damage mods in place of Kinkats.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
|
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.21 23:59:00 -
[55] - Quote
Sgt Kirk wrote:A large problem comes from players not knowing how to shield tank.
Shield tanking fits and tactics actually require some degree of intelligence and forethought which the common DUST player does not have an ounce of.
With Tactics, most people think shield suits should act the same as armor suits and be able to brawl just as well in CQC as a Gallente Assault.
The last problem for once has nothing to do with the player but shields do need to have some kind of Shield threshold for regen. It's incredibly unfair for a tiny ping of damage stop you from regenerating completely. (I also would like to give the Caldari more Shields at the expense of speed though but that's just me wanting more EVE traits into the game)
Armor modules are in the same slots as your CPU and PG modules. We don't have a module in the opposite slot to make our armor better. You guys however have Regulators and CPU/PG enhancements as well as the majority of the modules at your disposal in the lows. CCP even gave suits native armor regen so shield users could swap out that armor repair for something like a regulator or any other module besides wanting to dual tank. That did not work because people are still stacking armor on Caldari suits even though Cat, Arkena, Several others and I have listed Shield suits that are damn impressive even compared to an Amarr and Gallente Assault of equal meta. Sadly, those fittings require you to use Regulators and a CPU module for some of the suits. Which we all know won't happen because of the HP>All mentality that the majority of DUST players have.
tl;dr >Most DUST players lack the intelligence to have a proper shield fit. >Most players don't realise that all fits and defenses can't have the same playstyle >You can't expect to use just anything and have it fit your playstyle >Shield suits do need a Threshold of damage to affect shield regeneration. >Shield suits need a Logistics tool, but not in the same function like the armor repair tool.
P.S. I'll swap you guys damage mods in place of Kinkats.
NO, Adding shields and decreasing mobility will make things worse.
Is there pronounced gravity in space? No, there is not. So please stop with the fuqtarded eve lore horse ****! The Navy transports the Marines, and that is the only comparison a thoughtful and rational person can make.
Everything MIN must be slowed down and everything Caldari made faster. |
Soul Cairn
Fatal Absolution Negative-Feedback
50
|
Posted - 2015.02.22 00:03:00 -
[56] - Quote
The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
|
Darken-Soul
BIG BAD W0LVES
2196
|
Posted - 2015.02.22 00:20:00 -
[57] - Quote
Here is the big question. Why do you want shields to function like armor?
Some little questions. Did you know stacking extenders increases delay?
Is it better to have more shields or get them back faster?
Energizer or recharger?
And some wisdom.
Lows are for regulators. hybrid compromises sheilds effectiveness. go Flux yourself
Who wants some?
|
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 01:29:00 -
[58] - Quote
Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for.
Yes we do.
Fuq eve lore it's a stupid application of rules for terrestrial conflict.
Min speed plus bad hit detection caused by high latency makes DUST play like ****. |
Darken-Soul
BIG BAD W0LVES
2200
|
Posted - 2015.02.22 01:33:00 -
[59] - Quote
GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard
Who wants some?
|
GLOBAL RAGE
Consolidated Dust
95
|
Posted - 2015.02.22 01:42:00 -
[60] - Quote
Darken-Soul wrote:GLOBAL RAGE wrote:Soul Cairn wrote:The Caldari don't need to be any faster. Speed is not really a Caldari philosophy. Minmatar should be keeping their speed as that is what the Minmatar are known for. Yes we do. Fuq eve lore it's a stupid application of rules for terrestrial conflict. Min speed plus bad hit detection caused by high latency makes DUST play like ****. And you want to add more speed. You jelly bastard
yup,
When we get the APEX efficiency numbers, you'll be jello.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |