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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15228
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Posted - 2015.02.20 19:29:00 -
[1] - Quote
If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15230
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Posted - 2015.02.20 20:21:00 -
[2] - Quote
Rinzler XVII wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Actually I use both armor and shields I was just curious why ferroscale plates are so superior to extenders your the one crying about stuff I was simply asking a question. I cba talking to people more concerned with defending a crutch rather than giving constructive feedback I never asked for changes or more HP on extenders and you've just made a ton of stuff up which is irrelevant conjecture Ps 9 HP difference between ferroscale N extenders at Proto... The fact you think that'd be OP just makes you look like a moron lol A. I was assuming you were because everybody in the damn forums keeps doing it, and everytime I have to explain the same thing. They tend to not get the message. I thought you were one of them.
B. 9HP difference over multiple plates. Stacking makes the difference.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15230
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Posted - 2015.02.20 20:27:00 -
[3] - Quote
Heimdallr69 wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. Armor suits should have like 5 recharge to shields not 20. That'd be like caldari starting with 10 reps/s. Doing 1 DMG at 80m stopping my recharge is kinda stupid too, armor can rep 33/s and not have it stop while taking DMG Gallente Assault armor rep starts at 4.5hp/s. Caldari Assault armor rep starts at 1.5. Gal Assault has 3x the rep.
Cal Assault shield recharge is at 30hp/s, so the logical place for Gal Assault shield recharge would be 10hp/s, not 5hp/s. However, you've got to remember that Caldari also have HALF the delays over the Gallente Assault, so 15hp/s would be the most accurate place I would say.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15236
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Posted - 2015.02.20 21:47:00 -
[4] - Quote
Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we add team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15246
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Posted - 2015.02.21 15:10:00 -
[5] - Quote
Tyjus Vacca wrote:Cat Merc wrote:Tyjus Vacca wrote:Cat Merc wrote:If both gave the same amount of HP, shields would be OP. You can stack all the extenders you want and still have decent regen, our regen requires a minimum of one slot to not be complete crap, and two to get us anywhere at any decent speed.
Get over it. Everytime someone comes with "shields are UP", they never back it up with fits, they only look at one or two modules or system in the game and make that claim, without looking at the bigger picture. if we compare fully tanked out Proto Gal/Cal assault fits and put them in a fire fight gal always always wins..... if we aand dd team work into the equation aka logi's w/rep tools gal literally has no disadvantages... even you gal fan boys must admit this Fully tanked both? The Gallente Assault would have 4.5HP/s, the Caldari would have 30hp/s. One would be able to fight once every lol knows when, the other would be back into the fight in no time. I mean in their most effective setups...... i could have made that more clear Most effective setup? My main suit I run all the time is a Gal Assault, I have 540 armor with 20hp/s (one kin cat). The average amount of shields a PRO Cal Assault has is 620 shields, with 50hp/s and 2/3 delays, with a kin cat.
Try again.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15248
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Posted - 2015.02.21 17:17:00 -
[6] - Quote
Rinzler XVII wrote: Actually that's bs
To get 2/3 delays you need 2 complex regulators To get over 50 recharge you need 2 complex rechargers To get over 600 shields you need 4 complex shield extenders
There isn't enough slots to have all of that equipped plus you'd have to drop equipment/grenade as its extremely cpu intensive
I can get that on the frames modified ck.0 but you can't really base things on officer suits
What? 1 energizer will get you 52hp/s. 4 extenders will get you over 600 shields. 2 regulators will get you to 2/3 1 kin cat will get you to 8m/s
That's 8 slots, PRO Cal Assaults have 8 slots, 5 high 3 low.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15248
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Posted - 2015.02.21 17:17:00 -
[7] - Quote
Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered.
Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 17:27:00 -
[8] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Mexxx Dust-Slayer wrote:IMO it's balanced.
Try again. Did I say it's not balanced? I was refuting people saying that armor is overpowered, I was never claiming it's underpowered. Shields can get their own tank to higher than armor can, but at the cost of more slots. Armor however can increase its own damage, so even if the effective tank is lower, the higher damage potential compensates. And the armor tanker has better shields than the shield user's armor, throw a shield extender on that and it'll increase your survivability against CR and RR significantly or use a precision enhancer to give 30m scan radius on all assaults and 7.5m scan radius on undampened min/amarr scouts. Yes, as I was saying, we can compensate for our relatively weak tank with other abilities. Also, I'm pretty sure undampened Min/Amarr scouts are a myth ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 17:35:00 -
[9] - Quote
Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds.
Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 17:43:00 -
[10] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) I once made a gal assault fit 45HP/s 406 armor, that's 90HP in 2 seconds. Funny af but super hard to survive in. Yeah, that kind of fit is basically a long range sentinel harasser, not really a viable all around fit.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 18:16:00 -
[11] - Quote
Soul Cairn wrote:Armor vs Shields is at a pretty good place right now. We just need shield transporters. Yup, some shield Logi tools would be welcome.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 18:17:00 -
[12] - Quote
Heimdallr69 wrote:Cat Merc wrote:Heimdallr69 wrote:Get rid of DMG mods.. Armor suits even min can use DMG mods without losing anything.. 591 armor 24 reps 200 shields and 3 complex DMG mods, also movement speed 5 so I'm just as fast as caldari..526 shields 82 recharge 2 seconds, why the hell can't I have DMG mods too? That breaks TTk. Long range battles are won by armor cuz they rep through it whereas shields have to hide for at least 2 seconds of taking 0 DMG before they even start to recharge. 2 seconds. 2 bloody seconds. Do you even know how slow this game is? In a long range engagements, you can afford to wait 2 seconds, especially when you have 82hp/s lmao ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) In 2 seconds you've already repped 48 but if it's my normal gal ass it'd repped 68 soo not much a difference if you actually think about it Yeah, for the first pulse. Then the Cal Assault pulses again and completely blows your rep out of the water lol
Armor rep is great for short term (1-5 seconds), Shield rep is great for long term (5+ seconds).
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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