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Thread Statistics | Show CCP posts - 3 post(s) |
DUST Fiend
Kang Lo Directorate Gallente Federation
15582
|
Posted - 2015.01.19 18:23:00 -
[121] - Quote
Ripley Riley wrote:DUST Fiend wrote:If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple. So, help me understand, one average pilot needs to be taken down by multiple coordinated AV infantry? Yeah no This is why Judge R's attitude toward AV / ADS balance made him a laughingstock. So you support lowering ISK cost even further for dropships, and removing vehicle cap, since everything should be 1-1? Even when one weapon doesnt even need to be aimed?
Oh, and FYI, right now, in game, it only takes ONE proto AV player to kill you if you mess up even a tiny little bit, despite your fit being more expensive, easier to lose to things beyond your control, and the fact that you will always be outnumbered thanks to commandos filling multiple roles and vehicle cap ensuring you can never field an equal amount of vehicles.
Im sorry that pilots are more skilled than you and had the **** end of the stick for years, so they got used to surviving in the face of impossible odds.
Judge is only a laughing stock to those who lack the experience required to understand his points.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Soraya Xel
Abandoned Privilege Top Men.
5466
|
Posted - 2015.01.19 18:25:00 -
[122] - Quote
DUST Fiend wrote:Judge is still a better CPM than Sorya will -ever- be
Sorry I nerfed your class. (Not sorry./Wasn't actually me./You get the picture.)
Spkr4theDead wrote:Hopefully the next CPM will have someone that will actually defend vehicles.
Vote Pokey Dravon. He actually uses vehicles, and manages to not be Spkr about them.
Fox Gaden wrote:Lets see how much time you have to play if you manage to get on CPM2.
Let's be honest: Not happening.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
6761
|
Posted - 2015.01.19 18:30:00 -
[123] - Quote
DUST Fiend wrote:I'm sorry Apology accepted.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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DUST Fiend
Kang Lo Directorate Gallente Federation
15583
|
Posted - 2015.01.19 18:33:00 -
[124] - Quote
Ripley Riley wrote:DUST Fiend wrote:I'm sorry Apology accepted. Thank you for acknowledging that you're less skilled than the pilots you fail to kill
:D
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Iron Wolf Saber
Den of Swords
18358
|
Posted - 2015.01.19 18:36:00 -
[125] - Quote
DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things.
If Average was 50
Top end had to be around 200 to 500 kdr.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Ripley Riley
Incorruptibles
6761
|
Posted - 2015.01.19 18:38:00 -
[126] - Quote
DUST Fiend wrote:Thank you You are welcome.
You are so polite It's refreshing to see young people who respect their betters. Run along now and play. The grown-ups are talking.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Mossellia Delt
Militaires Sans Jeux
2189
|
Posted - 2015.01.19 18:45:00 -
[127] - Quote
Fox Gaden wrote:Mossellia Delt wrote:Soraya Xel wrote:robin williams' ghost wrote:Come on, I'm a nobody and I've got over 2000 kills for the month. And I work a full time job. These guys needed to step it up I work two full-time jobs. One I get paid for, and one where I'm a CPM. The moving I get, but complaining about working? Lol. Full time running my own business and part time running drops and installing networks and I still have ample time to play, sit on the forums, have time with the gf and family and partake in community events like the poker night. Edit : and dam right I'll point out flaws with the CPM. Lets see how much time you have to play if you manage to get on CPM2.
I'll still have plenty of time. I tend to play while at work.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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DUST Fiend
Kang Lo Directorate Gallente Federation
15584
|
Posted - 2015.01.19 18:47:00 -
[128] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV.
You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well.
I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Iron Wolf Saber
Den of Swords
18358
|
Posted - 2015.01.19 18:47:00 -
[129] - Quote
Started this little Gem shortly after I was made aware of this thread.
https://docs.google.com/spreadsheets/d/1e3SsfC2OJc2f4xBUDtUADWxvpKF7sVwn0kfuwXVxx4c/edit#gid=177997361
Insofar not liking one of the proposals has some weak things going for it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Mossellia Delt
Militaires Sans Jeux
2190
|
Posted - 2015.01.19 18:54:00 -
[130] - Quote
I think this is the most we've heard from the cpm and CCP in one thread this month as well.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Iron Wolf Saber
Den of Swords
18359
|
Posted - 2015.01.19 19:00:00 -
[131] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
Because they're the top range of the kdr for infantry generally and do not represent the average of a measly 1/10th or the other 99% of their worthiness. A point alot of previous ADS pilots who have used this argument fail to realize.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Death Shadow117
Murphys-Law General Tso's Alliance
453
|
Posted - 2015.01.19 19:08:00 -
[132] - Quote
robin williams' ghost wrote:Come on, I'm a nobody and I've got over 2000 kills for the month. And I work a full time job. These guys needed to step it up all foxtrotted up sir!
Duct tape fixes everything from weapons to suits and even tanks.
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Ripley Riley
Incorruptibles
6761
|
Posted - 2015.01.19 19:09:00 -
[133] - Quote
Mossellia Delt wrote:I think this is the most we've heard from the cpm and CCP in one thread this month as well. There have been CPM posts every day, multiple times per day by various CPM officers for the last week. Search tab > expand the Advanced search option > Badges: CPM > Search
Rocket science it is not.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Balistyc Farshot
The Exemplars RISE of LEGION
32
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Posted - 2015.01.19 19:09:00 -
[134] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:[quote=DUST Fiend] if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
Dust Fiend, go get your cheaters, this is not the vehicle thread. If you want to get into that discussion go talk about AV being effective for once on another thread. Seriously, play a PC and you will always see an ADS so they are still relevant! They still are looking into balancing for vehicles so be happy and wait for a solid proposal.
Now let us get back on topic.
This is about how to get more interactions with the majority of the CPMs. Just this thread has garnered them a lot of hate. (Sorry guys, haters are gonna hate.) I say we focus on the CPMs who are killers and give them an applause.
Other CPMs join in as well. Sorry, gonna heap on a little, non-playing over the last 2 months CPMS, hang your heads a little lower because you didn't participate in the 12 days of Dust with us regulars. I loved some of the stocking gifts. You have 2 redo days, so be sure to show up and have fun for those.
The reason the player base is a little angry is because the GMs they voted in, aren't playing. We all have lives so lets roll past the last 2 months (which were busy) and commit to some time where we get to play with the CPMs. That's all people want.
Heck, why aren't you guys getting copies of the officer gear to try on the general populace in the field? I would love to be shot by a fancy new officer suit. Like up, if you want to see the CPMs in officer gear stomping on the last 2 nights of Dustmas.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:10:00 -
[135] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry
2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game |
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:11:00 -
[136] - Quote
1. Awful numbers uprising is
2. Chrome was so much better |
Iron Wolf Saber
Den of Swords
18359
|
Posted - 2015.01.19 19:19:00 -
[137] - Quote
Lazer Fo Cused wrote:1. Awful numbers uprising is 2. Chrome was so much better
A lot of the model numbers being given to me are based off chrome. There are some messed up **** back then. Though trying to get chrome numbers now to throw in.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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DUST Fiend
Kang Lo Directorate Gallente Federation
15584
|
Posted - 2015.01.19 19:24:00 -
[138] - Quote
So IWS, youll have no issues showing me cold hard data that those pilots arent the best of the best, and everyone who hops into an ADS pulls those numbers consistently.
I eagerly await your data that youve compiled proving that randoms go ham in ADS all the time.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:25:00 -
[139] - Quote
Iron Wolf Saber wrote:Lazer Fo Cused wrote:1. Awful numbers uprising is 2. Chrome was so much better A lot of the model numbers being given to me are based off chrome. There are some messed up **** back then. Though trying to get chrome numbers now to throw in.
1. Chrome numbers generally were low CPU but high PG
2. I noticed breakin is nerfing everything again because 180poly did not give 2500 it was 3128 i think and alot of his numbers have been nerfed batted hard when compared to chrome |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
305
|
Posted - 2015.01.19 19:28:00 -
[140] - Quote
DeadlyAztec11 wrote:This is exactly why I don't vote for the CPM. Most are voted on just rhetoric by an ignorant and easy to sway populace and then they can just chill out and do nothing.
Welcome to democracy, the worst form of government except for all the other ones. |
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
306
|
Posted - 2015.01.19 19:49:00 -
[141] - Quote
Lazer Fo Cused wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK 1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry 2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game
And I bet you dont see people going 40-0 in PC with infantry fits either unless its some supercorp vs. scrubby new to PC co.
Yes lets look at PC, where people have sat there hovering in front of my AV fit eating every AFG shot for a full clip, then fly off into the sky at light speed only to come back in a few seconds, rinse and repeat until he manages to hit me enough to kill me. Where I fire on rail tanks over and over, hitting them until Im almost out of ammo until they just blap me one time with a railgun and I die from a single hit. Where I repeatedly get first on my team for WP with only one or two vehicle kills, and the majority of my actual kills comes from me killing scouts trying to shotgun me. Why is it easier for me to kill infantry than it is for me to kill the thing Im supposed to counter?
Why is it that every engagement is the vehicle's to lose and all the AV guy can do is hope he hits every shot, and even then the AV player has to make huge mistakes to actually die?
Then on the flip side if more than one AV or (god forbid) a tank is firing at that vehicle its probably going to go down super easily and cost a ton of money, this means if there is significant opposition you have to play super careful with your vehicles which encourages unfun campy play.
We need to fix this so that vehicles are cheaper so you can risk more and actually have fun, so that one AV player has a real chance to kill a vehicle, so that vehicles arent a dozen times easier to kill with a militia railgun tank that with a proto AV fit.
Vehicles need to be completely rebalanced in both survivability (which needs to go down) and cost (which needs to go way down), swarm launchers need to be reworked completely so they require skill to hit with, and there needs to be some better balance between vehicles (railtanks vs. dropships in particular break down rediculously in favor of the railtank, and there needs to be a better infantry slayer turret that should be complete **** against other vehicles). |
Tesfa Alem
Death by Disassociation
717
|
Posted - 2015.01.19 19:57:00 -
[142] - Quote
DUST Fiend wrote:So IWS, youll have no issues showing me cold hard data that those pilots arent the best of the best, and everyone who hops into an ADS pulls those numbers consistently.
I eagerly await your data that youve compiled proving that randoms go ham in ADS all the time.
I have no idea why your wasting your time arguing with people who self admittedly hardly play the game.
Think about it. When Sorya or IWS tells the devs whether something works or not without logging in to check for themselves, its a slight clue that they are making stuff up. Some call it lying, i call it being creative with the truth. As they will, but thats Rattati's problem not yours. Right now you're just being trolled. Just let it go man. Let it go.
Redline for Thee, but no Redline for Me.
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Lazer Fo Cused
Shining Flame Amarr Empire
543
|
Posted - 2015.01.19 19:59:00 -
[143] - Quote
Vesta Opalus wrote:Lazer Fo Cused wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK 1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry 2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game And I bet you dont see people going 40-0 in PC with infantry fits either unless its some supercorp vs. scrubby new to PC co. Yes lets look at PC, where people have sat there hovering in front of my AV fit eating every AFG shot for a full clip, then fly off into the sky at light speed only to come back in a few seconds, rinse and repeat until he manages to hit me enough to kill me. Where I fire on rail tanks over and over, hitting them until Im almost out of ammo until they just blap me one time with a railgun and I die from a single hit. Where I repeatedly get first on my team for WP with only one or two vehicle kills, and the majority of my actual kills comes from me killing scouts trying to shotgun me. Why is it easier for me to kill infantry than it is for me to kill the thing Im supposed to counter? Why is it that every engagement is the vehicle's to lose and all the AV guy can do is hope he hits every shot, and even then the AV player has to make huge mistakes to actually die? Then on the flip side if more than one AV or (god forbid) a tank is firing at that vehicle its probably going to go down super easily and cost a ton of money, this means if there is significant opposition you have to play super careful with your vehicles which encourages unfun campy play. We need to fix this so that vehicles are cheaper so you can risk more and actually have fun, so that one AV player has a real chance to kill a vehicle, so that vehicles arent a dozen times easier to kill with a militia railgun tank that with a proto AV fit. Vehicles need to be completely rebalanced in both survivability (which needs to go down) and cost (which needs to go way down), swarm launchers need to be reworked completely so they require skill to hit with, and there needs to be some better balance between vehicles (railtanks vs. dropships in particular break down rediculously in favor of the railtank, and there needs to be a better infantry slayer turret that should be complete **** against other vehicles).
1. If you cant kill a ADS with a FG then your aim must be off
2. Use an incubus but CCP nerfed the ADS hard
3. Its a large railgun but only has 300m range
4. Yes vehicles are weak
5. Vehicles do not have any decent infantry killing turrets left unless its small missiles
6. Cheaper vehicles are not the answer if they are just as weak as a suit, it doesnt make anything fun |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
|
Posted - 2015.01.19 20:27:00 -
[144] - Quote
Lazer Fo Cused wrote: Some stuff
1. If you cant kill a ADS with a FG then your aim must be off
You can fit a python to take 4 AFG hits to the face without having any armor damage.
2. Use an incubus but CCP nerfed the ADS hard
I dont know what this is in reply to.
3. Its a large railgun but only has 300m range
I also dont know what this is in reply to.
4. Yes vehicles are weak
No they arent. But they are un-fun.
5. Vehicles do not have any decent infantry killing turrets left unless its small missiles
Small railgun turrets are good (better than missiles on a ground vehicle) and would be absolutely insane if they would fix the weird hit detection or whatever the heck is wrong with them.
6. Cheaper vehicles are not the answer if they are just as weak as a suit, it doesnt make anything fun
Why do you think vehicles should be stronger than suits? They would play differently and have different vulnerabilities and capabilities. |
Kevall Longstride
DUST University Ivy League
2249
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Posted - 2015.01.19 20:44:00 -
[145] - Quote
J0LLY R0G3R wrote:Kevall Longstride wrote:tldr I kid I did read: but geeze I see why your sending 30+ mails to each merc. Is the stuff contained in these mails not on the forums or something? Just looks like your sending a lot of waste to new people. I was reading the thread for the lols but now I'm curious.
This may come as something of a shock to those of us that that think the whole community hang on our every word here in the forums but the total readership of these hallowed pages comes to less than 10% of our total playerbase and during some weeks less than 5%.
Up until the beginning of the last year, most if not all the help pages that I and other D-UNI Members prepared were placed on the forums in our corps private mail thread. However, it was becoming clear that the vast majority of new players never come to the forums. That's a lot of effort wasted.
So I copied all that info into a series of emails on my Eve client. Using that I'm able to use a larger font, paragraph it all, colourise to highlight sections. Sent from my Eve client, all that formatting is preserved in the email that the player gets on the Dust client. It's then kept in their inbox as a resource they can refer to until they delete it.
Now it's a longer, more involved way around to do it but the effort is reflected in the higher retention rate that players joining D-UNI typically enjoy. On average, 80 out of every 100 new members of D-UNI are still playing the game after a month. That retention rate is many times more than the games normal retention rate so it's worth the effort.
If you want a clearer idea of what this process looks like here is a 12 minute video for you to check out that I made for CCP and the CPM as to why I'm clearly nuts.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
352
|
Posted - 2015.01.19 20:46:00 -
[146] - Quote
Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2
RED LIGHT
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
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Posted - 2015.01.19 20:54:00 -
[147] - Quote
IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2
Why don't we give him props for breathing and turning food into **** while we're at it?
He's playing the game, great. :l |
IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
352
|
Posted - 2015.01.19 20:58:00 -
[148] - Quote
Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2 Why don't we give him props for breathing and turning food into **** while we're at it? He's playing the game, great. :l
Christ on a cracker you people are miserable fucks please go back to the winging. You all deserve this game
RED LIGHT
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
|
Posted - 2015.01.19 21:04:00 -
[149] - Quote
IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2 Why don't we give him props for breathing and turning food into **** while we're at it? He's playing the game, great. :l Christ on a cracker you people are miserable fucks please go back to the winging. You all deserve this game
Whining about people whining, the worst whining of all. |
IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
353
|
Posted - 2015.01.19 21:09:00 -
[150] - Quote
Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2 Why don't we give him props for breathing and turning food into **** while we're at it? He's playing the game, great. :l Christ on a cracker you people are miserable fucks please go back to the winging. You all deserve this game Whining about people whining, the worst whining of all.
Not whining stating the what is there sir man boy is a good CPM you are a douche
RED LIGHT
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