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Thread Statistics | Show CCP posts - 3 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
530
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Posted - 2015.01.19 14:22:00 -
[1] - Quote
1. I can get 146 kills in a 3hr session if not less, its really not hard to do
2. If they use alts then why bother in the 1st place in being elected as a community rep 2a. If they get hate mail, delete it and block them, again not hard 2b. If they want to play solo lock squad and if no talking to anyone no mic, again not hard
3. If you play you are at least upto date on a few things and can test out and see what something is like from the otherside
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Lazer Fo Cused
Shining Flame Amarr Empire
530
|
Posted - 2015.01.19 14:53:00 -
[2] - Quote
Soraya Xel wrote:Aeon Amadi wrote:Who do we talk to if we feel the CPM isn't advocating or representing us fairly / in a manner we'd like? The CPM2 ballot box.
1. There is the problem - We have to wait the best part of a year to get rid of people who are no longer intrested/playing other games and the chances are the next CPM will do exactly the same thing because they can get away with it and at the same time bag a free holiday
2. Should be allowed to recall members who are not doing anything and vote for someone else to take there place
3. Should put a option on the ballot to 'not have a CPM at all' |
Lazer Fo Cused
Shining Flame Amarr Empire
532
|
Posted - 2015.01.19 15:41:00 -
[3] - Quote
Soraya Xel wrote:Lazer Fo Cused wrote:1. There is the problem - We have to wait the best part of a year to get rid of people who are no longer intrested/playing other games and the chances are the next CPM will do exactly the same thing because they can get away with it and at the same time bag a free holiday
2. Should be allowed to recall members who are not doing anything and vote for someone else to take there place
3. Should put a option on the ballot to 'not have a CPM at all' 1. Vote smart. And a work trip isn't really a free holiday. And currently nobody has gotten flown anywhere. 2. Not really. There's a lot of setup for a vote, and a vote for a seat at a time isn't worth it, and there's almost no point in re-filling a seat more than halfway through a term (CSM has been through this) as it takes time to get with the program. 3. There should absolutely always be a CPM. I would rather have a CPM of DNSBlack, BAMM HAVOC, CEOPyrex, and you than have no CPM at all. There are so many bad things the community will never have to contend with because the CPM exists to ensure they never happen.
1. Vote smart - The idiots voted for judge and he disappeared to destiny so that didnt go well 1a. Its a free holiday
2. Takes time to get with the program of disappearing and doing nothing 2a. You dont want it because chances are you could have been voted out
3. No 3a. CPM0 proved we didnt need a CPM at all since that was a car/bus/train/plane/spaceship crash all rolled into one concluding with the 'Rouge wedding' and IWS post of comparing it to buying DLC and old games turning off servers - Nothing will ever top that disaster 3b. CPM1 currently has done nothing - While CPM0 tried to kill the game CPM1 has done nothing at all which again questions why do we need you? 99% of the playerbase didnt even bother to vote so give them the option to not have one and i wouldnt be suprised if the playerbase voted not to have a cpm |
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:10:00 -
[4] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry
2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game |
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:11:00 -
[5] - Quote
1. Awful numbers uprising is
2. Chrome was so much better |
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:25:00 -
[6] - Quote
Iron Wolf Saber wrote:Lazer Fo Cused wrote:1. Awful numbers uprising is 2. Chrome was so much better A lot of the model numbers being given to me are based off chrome. There are some messed up **** back then. Though trying to get chrome numbers now to throw in.
1. Chrome numbers generally were low CPU but high PG
2. I noticed breakin is nerfing everything again because 180poly did not give 2500 it was 3128 i think and alot of his numbers have been nerfed batted hard when compared to chrome |
Lazer Fo Cused
Shining Flame Amarr Empire
543
|
Posted - 2015.01.19 19:59:00 -
[7] - Quote
Vesta Opalus wrote:Lazer Fo Cused wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK 1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry 2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game And I bet you dont see people going 40-0 in PC with infantry fits either unless its some supercorp vs. scrubby new to PC co. Yes lets look at PC, where people have sat there hovering in front of my AV fit eating every AFG shot for a full clip, then fly off into the sky at light speed only to come back in a few seconds, rinse and repeat until he manages to hit me enough to kill me. Where I fire on rail tanks over and over, hitting them until Im almost out of ammo until they just blap me one time with a railgun and I die from a single hit. Where I repeatedly get first on my team for WP with only one or two vehicle kills, and the majority of my actual kills comes from me killing scouts trying to shotgun me. Why is it easier for me to kill infantry than it is for me to kill the thing Im supposed to counter? Why is it that every engagement is the vehicle's to lose and all the AV guy can do is hope he hits every shot, and even then the AV player has to make huge mistakes to actually die? Then on the flip side if more than one AV or (god forbid) a tank is firing at that vehicle its probably going to go down super easily and cost a ton of money, this means if there is significant opposition you have to play super careful with your vehicles which encourages unfun campy play. We need to fix this so that vehicles are cheaper so you can risk more and actually have fun, so that one AV player has a real chance to kill a vehicle, so that vehicles arent a dozen times easier to kill with a militia railgun tank that with a proto AV fit. Vehicles need to be completely rebalanced in both survivability (which needs to go down) and cost (which needs to go way down), swarm launchers need to be reworked completely so they require skill to hit with, and there needs to be some better balance between vehicles (railtanks vs. dropships in particular break down rediculously in favor of the railtank, and there needs to be a better infantry slayer turret that should be complete **** against other vehicles).
1. If you cant kill a ADS with a FG then your aim must be off
2. Use an incubus but CCP nerfed the ADS hard
3. Its a large railgun but only has 300m range
4. Yes vehicles are weak
5. Vehicles do not have any decent infantry killing turrets left unless its small missiles
6. Cheaper vehicles are not the answer if they are just as weak as a suit, it doesnt make anything fun |
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