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Thread Statistics | Show CCP posts - 3 post(s) |
DUST Fiend
Kang Lo Directorate Gallente Federation
15582
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Posted - 2015.01.19 17:16:00 -
[1] - Quote
Judge is still a better CPM than Sorya will -ever- be
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DUST Fiend
Kang Lo Directorate Gallente Federation
15582
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Posted - 2015.01.19 18:01:00 -
[2] - Quote
Ripley Riley wrote:DUST Fiend wrote:Judge is still a better CPM than Sorya will -ever- be If Soraya was completely inactive he would still be better than Judge. Judge R thought a 50 K/D flying godmode genocide chariot was balanced It boggles the ******* mind, I tell you. Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
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DUST Fiend
Kang Lo Directorate Gallente Federation
15582
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Posted - 2015.01.19 18:23:00 -
[3] - Quote
Ripley Riley wrote:DUST Fiend wrote:If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple. So, help me understand, one average pilot needs to be taken down by multiple coordinated AV infantry? Yeah no This is why Judge R's attitude toward AV / ADS balance made him a laughingstock. So you support lowering ISK cost even further for dropships, and removing vehicle cap, since everything should be 1-1? Even when one weapon doesnt even need to be aimed?
Oh, and FYI, right now, in game, it only takes ONE proto AV player to kill you if you mess up even a tiny little bit, despite your fit being more expensive, easier to lose to things beyond your control, and the fact that you will always be outnumbered thanks to commandos filling multiple roles and vehicle cap ensuring you can never field an equal amount of vehicles.
Im sorry that pilots are more skilled than you and had the **** end of the stick for years, so they got used to surviving in the face of impossible odds.
Judge is only a laughing stock to those who lack the experience required to understand his points.
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DUST Fiend
Kang Lo Directorate Gallente Federation
15583
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Posted - 2015.01.19 18:33:00 -
[4] - Quote
Ripley Riley wrote:DUST Fiend wrote:I'm sorry Apology accepted. Thank you for acknowledging that you're less skilled than the pilots you fail to kill
:D
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DUST Fiend
Kang Lo Directorate Gallente Federation
15584
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Posted - 2015.01.19 18:47:00 -
[5] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV.
You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well.
I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK
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DUST Fiend
Kang Lo Directorate Gallente Federation
15584
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Posted - 2015.01.19 19:24:00 -
[6] - Quote
So IWS, youll have no issues showing me cold hard data that those pilots arent the best of the best, and everyone who hops into an ADS pulls those numbers consistently.
I eagerly await your data that youve compiled proving that randoms go ham in ADS all the time.
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