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Thread Statistics | Show CCP posts - 3 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
305
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Posted - 2015.01.19 19:28:00 -
[1] - Quote
DeadlyAztec11 wrote:This is exactly why I don't vote for the CPM. Most are voted on just rhetoric by an ignorant and easy to sway populace and then they can just chill out and do nothing.
Welcome to democracy, the worst form of government except for all the other ones. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
306
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Posted - 2015.01.19 19:49:00 -
[2] - Quote
Lazer Fo Cused wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote: Thats because you dont understand where hes coming from. That 50-0 is stretched over many matches, and only goes to the most skilled pilots who also run with good players to kill off enemy AV
People thinking KDR is relevant are the problem, particularly with dropships, which are now plenty easy to scare off or kill. Especially with swarms where they are, since no level of skill lets you avoid them, and they dont exactly take much effort to use. KDR for a pilot is fairly irrelevant and speaks more of the opponents shortcomings than the pilots skill, since even bad AV can keep you running or off target much of the match. Also, i believe he said that back when ships were still over 500k, so avoiding death was the real indicator of a skilled pilot, not how many kills they got over many matches.
If a pilot goes 20-0 in the face of coordinated or persistent AV, they outplayed you, pure and simple.
But I mean there were terrible number of ads pilots crashing and getting killed without so much as a 2 kdr in those things. If Average was 50 Top end had to be around 200 to 500 kdr to offset the large number of baddies. Also the compression of kills was much denser meaning that 50 kdr in a single match was not unheard of and I have been in a few games where the pilot got up to 40 kills so it is highly feasible. ANd if you want to talk about out numbering; Anti Infantry infantry will begin to outnumber the counter to them the moment a significant portion of players try to swap over to av. if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far between, and I bet those were almost exclusively pythons, in matches without rail Incubus in play to keep them busy in the sky, as well as no significant AV presence. While pulling out too much AV will give the advantage to the team who focuses on anti infantry, there are lots of ways to maintain field presence while running AV. You should have Ratatti pull those numbers for ADS and how often they were destroyed (not how often the pilot dies, as these aren't the same) for both Python and Incubus. And you should also acknowledge that with no real anti shield AV, the shielded ship with a weapon designed to easily kill infantry will perform well. I STRONGLY doubt the vast majority of pilots were ever breaking even on ISK 1. Pubs is pubs where MM will give you an enemy with militia AV against a proto stomping squad where the python can go 40-0 and so can infantry 2. Look at PC stats and you will see a very different story and PC includes the best pilots in the game
And I bet you dont see people going 40-0 in PC with infantry fits either unless its some supercorp vs. scrubby new to PC co.
Yes lets look at PC, where people have sat there hovering in front of my AV fit eating every AFG shot for a full clip, then fly off into the sky at light speed only to come back in a few seconds, rinse and repeat until he manages to hit me enough to kill me. Where I fire on rail tanks over and over, hitting them until Im almost out of ammo until they just blap me one time with a railgun and I die from a single hit. Where I repeatedly get first on my team for WP with only one or two vehicle kills, and the majority of my actual kills comes from me killing scouts trying to shotgun me. Why is it easier for me to kill infantry than it is for me to kill the thing Im supposed to counter?
Why is it that every engagement is the vehicle's to lose and all the AV guy can do is hope he hits every shot, and even then the AV player has to make huge mistakes to actually die?
Then on the flip side if more than one AV or (god forbid) a tank is firing at that vehicle its probably going to go down super easily and cost a ton of money, this means if there is significant opposition you have to play super careful with your vehicles which encourages unfun campy play.
We need to fix this so that vehicles are cheaper so you can risk more and actually have fun, so that one AV player has a real chance to kill a vehicle, so that vehicles arent a dozen times easier to kill with a militia railgun tank that with a proto AV fit.
Vehicles need to be completely rebalanced in both survivability (which needs to go down) and cost (which needs to go way down), swarm launchers need to be reworked completely so they require skill to hit with, and there needs to be some better balance between vehicles (railtanks vs. dropships in particular break down rediculously in favor of the railtank, and there needs to be a better infantry slayer turret that should be complete **** against other vehicles). |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
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Posted - 2015.01.19 20:27:00 -
[3] - Quote
Lazer Fo Cused wrote: Some stuff
1. If you cant kill a ADS with a FG then your aim must be off
You can fit a python to take 4 AFG hits to the face without having any armor damage.
2. Use an incubus but CCP nerfed the ADS hard
I dont know what this is in reply to.
3. Its a large railgun but only has 300m range
I also dont know what this is in reply to.
4. Yes vehicles are weak
No they arent. But they are un-fun.
5. Vehicles do not have any decent infantry killing turrets left unless its small missiles
Small railgun turrets are good (better than missiles on a ground vehicle) and would be absolutely insane if they would fix the weird hit detection or whatever the heck is wrong with them.
6. Cheaper vehicles are not the answer if they are just as weak as a suit, it doesnt make anything fun
Why do you think vehicles should be stronger than suits? They would play differently and have different vulnerabilities and capabilities. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
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Posted - 2015.01.19 20:54:00 -
[4] - Quote
IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2
Why don't we give him props for breathing and turning food into **** while we're at it?
He's playing the game, great. :l |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
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Posted - 2015.01.19 21:04:00 -
[5] - Quote
IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2 Why don't we give him props for breathing and turning food into **** while we're at it? He's playing the game, great. :l Christ on a cracker you people are miserable fucks please go back to the winging. You all deserve this game
Whining about people whining, the worst whining of all. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
308
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Posted - 2015.01.19 21:26:00 -
[6] - Quote
IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote:IMPAIRS YOUR ABILITY wrote:Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you'd ever played with sir man boy you'd understand 500 kills is pretty damn good for him. I see that list and can **** post about what I don't know or I can state what is obvious sir man boy does everything you ask for from a CPM this should be an appreciation thread about him not a smear campaign for CPM 1 and a platform for the eve tards on CPM 2 Why don't we give him props for breathing and turning food into **** while we're at it? He's playing the game, great. :l Christ on a cracker you people are miserable fucks please go back to the winging. You all deserve this game Whining about people whining, the worst whining of all. Not whining stating the what is there sir man boy is a good CPM you are a douche
I didnt say he was a bad one, and if you get to determine if you were whining or not then I wasnt whining either, so there.
This is fun! |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
308
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Posted - 2015.01.19 21:31:00 -
[7] - Quote
IMPAIRS YOUR ABILITY wrote:Vesta Opalus wrote: Vesta Opalus said ... Bunch of douchy stuff! then stabbed himself in the **** to feel better.
Still mad about nothing. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
308
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Posted - 2015.01.20 00:11:00 -
[8] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Actually, Aeon, if I'm reading the Hotfix Delta spreadsheet correctly, scope zoom was actually buffed slightly everywhere except for the Thale's, which got a significant nerf because, as mentioned, it was OP as heck. And for standard-style sniper rifles, range was brought down, but still well above the distance most people would realistically be sniping from on most maps. #StillNotVariableZoom #WhatWorksForYouDoesn'tAlwaysWorkForMe #HowCanAScopeBeOP On the discussion of maps, what range would snipers 'realistically' be sniping from, in your superior opinion...? EDIT: Also, if I post in the thread about AR's and why they're not being used more, are my opinions even going to matter or is my opinion too bias because I'm a specialist? Additional Edit: As a specialist, what can I give feedback on that actually gets taken into account if the things I a specialize with/am familiar with are too bias and I'm not knowledgeable enough to give feedback on the things I'm not? Yet additional edit: What's the statistics on sniper rifles then and now? What suits are using them? How often are they used in competitive game modes like PC? What are the numbers on how well they're performing compared to everything else? Which variants are the most used and why? Can you answer any of those questions or are you just blindly saying that 'x' is OP because you dislike it and don't think that 'y' should be doing it?
Scope was OP at the longer ranges the sniper rifle was effective at because it gave you a clear view of the guys you are shooting at even in the 500-600 meter range (as opposed to the other rifles which shows you a head the size of a single pixel at those ranges)
I disagree that countersniping is worse off, one shot from a charge sniper will kill damn near anything, before you had to hope the other guy was lagging or stupid to actually kill him before he moved behind cover.
I would like some variable zoom though! |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
309
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Posted - 2015.01.20 03:59:00 -
[9] - Quote
Aeon Amadi wrote:Vesta Opalus wrote:
Scope was OP at the longer ranges the sniper rifle was effective at because it gave you a clear view of the guys you are shooting at even in the 500-600 meter range (as opposed to the other rifles which shows you a head the size of a single pixel at those ranges)
I disagree that countersniping is worse off, one shot from a charge sniper will kill damn near anything, before you had to hope the other guy was lagging or stupid to actually kill him before he moved behind cover.
I would like some variable zoom though!
So, it was OP because it allowed the sniper rifle to fire at ranges that it was originally meant to engage..? Wow. Who'd have thought that would actually make it so viable. (For the record, scopes meant for longer ranges also mean that they're less effective at -LESSER- ranges, but no-one complains about that). Countersniping -is- worse off and using the Charge Sniper Rifle's damage as evidence as to why it's not is about as much of a stretch as I can imagine. If the redline sniper is 450m away, using a vanilla sniper rifle, and you're using a Charge sniper Rifle.... That means you have to get within 400m of him to do any damage at all. All the while: a) His teammates can freely engage you. b) He can take a few steps backward and get out of your range. c) He's already been shooting at you for 50m. d) He's already ready to fire, while you have to get set up and ready to go. No. The scope is not OP because it allows the sniper to engage at his weapon's intended range. The Thale's -MAY HAVE BEEN OP- for other factors but being able to shoot at it's range is surely not one of them.
I agree that the scope was fine for the range of the rifle, and other rifles should probably have been more like the thales instead of the thales getting nerfed, but balance is a relative thing, and compared to the other sniper rifles, the thales scope was OP.
Im not sure why you are being seen by the other sniper when counter sniping, due to sway mechanics and shifty aiming its really stupid to even try and make a shot if you suspect the enemy sniper sees you, regardless of the rifle you are using. Just reposition until you can get him without him seeing you. And as for enemy infantry, yeah its a problem sometimes, but even in the worst pub stomps Ive ever seen Ive still managed to sneak around all the crap to get at a sniper. Just damp up a scout suit, its not as difficult as you are making it out to be.
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