IAmDuncanIdaho II
R 0 N 1 N
1246
|
Posted - 2015.01.14 08:58:00 -
[1] - Quote
Justicar Karnellia wrote:This is a good initiative and an initial WP minimum is a way to go.
I'd say we have to watch out for the proto-stomp effect. I have had matches (mostly skirmish), where all points are captured very early on (within the 1st minute), and then they are held by the opposing team until the end. In this scenario, after the initial slaughter, most people hang back, take some potshots , but don't really gather many war points as they are all redlined. They may try to do so (I always try as I'm a lone wolf) , and in doing so, lose even more suits but don't necessarily rack up WP. It would be delicate to punish these people who are in fact trying, but not necessarily earning WP, and are actively losing suits. What would then happen is if people figure out how the system works, once they realise there is no hope of a minimum WP, they will simply leave the game , as hanging around doesn't benefit them, and this wouldn't improve the game for anyone. Even a proto-stomper would like to play against other people I'm sure... and if they aren't killing people they aren't getting their minimum either.
Re: the underlined, emboldened piece, though the whole wall is relevant: I have never, ever, left a game, even being stomped and redlined. I always try to find a way to get a foothold in these games. It helps me learn. That or I bring out a cheap as chips suit and try to get a +50
What I can say is if this WP threshold is implemented, I will probably begin to leave games as soon as I think I'm going to earn nothing for my efforts. By my efforts, I mean trying to get my team a foothold in a battle. I am unlikely to get much in the way of WP.
Not sure this threshold is going to help much.
Bright Steel wrote:Min WP threshold should be equated based off median team score which would allow it to more accurately respond to varying battle scenarios.
Perhaps even a combination of mean and median calculations, perhaps preferencing the lower of the two.
CCP Rattati I implore you to consider this excellent sounding idea. It shuts my moaning up and seems to make a lot of sense, balancing dynamically based on how the team is doing.
Have to say, although I haven't read every post here, those talking about what makes a vet a vet, don't seem to consider vets with poor gun game who play for enjoyment. If you put the below average vets into the same pot as the top-notch mercs, you are punishing them for not being as good.
Being a vet doesn't necessarily make you good at the game - be careful not to punish those ppl (I include myself in this)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
|
IAmDuncanIdaho II
R 0 N 1 N
1265
|
Posted - 2015.01.18 22:41:00 -
[2] - Quote
i can see where EL Operator is coming from. i'd assumed that any thresholds wouldnt be an issue to anyone if they were set high enough. then again as said, CCP do have a track record for horrendous over nerfing / buffing with no quick way of undoing or tweaking it.
i wonder what a week of no proto in pubs would bring to the field. that could be really fun, or could prove that its not proto that is OP. or both. i wonder what we might call that event ;-)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
|