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Thread Statistics | Show CCP posts - 4 post(s) |
Ripley Riley
Incorruptibles
6227
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Posted - 2015.01.07 14:04:00 -
[1] - Quote
GM Archduke wrote:Any suggestions on how this could be addressed and solved? A system to report AFK players.
X players report the merc Y times and he gets notified that this behavior is not acceptable. This is important. The system needs some kind of warning.
If the behavior continues then actions up to being suspended for a period of time can occur.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6240
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Posted - 2015.01.07 14:41:00 -
[2] - Quote
Thor Odinson42 wrote:pegasis prime wrote:If someone finishes a game with 0 kills 0 deaths and 0 wp then give them no sp and no isk simples .
This is the easiest and most simple solution. Scaled up from there. No sense in giving a guy with 25 WP very much either. We have a poor enough new player experience, without removing rewards for players fresh out of the academy who can only earn 100 or so WPs per match at first. This is a terrible idea and should never be implemented if CCP ever wants new players to continue to play Dust 514 past their first public contract.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6243
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Posted - 2015.01.07 15:19:00 -
[3] - Quote
CCP Rattati wrote:(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula?
CCP Rattati wrote:that would make you less scared of earning more WP through losses Pardon? Maybe I'm reading this wrong, but I am having trouble understanding what you mean by this.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6243
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Posted - 2015.01.07 15:53:00 -
[4] - Quote
CCP Rattati wrote:what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Won't this basically cause someone to run proto every. single. match. since they will recoup their losses by running proto?
This feels like a "run proto or you aren't in any way competitive" initiative.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6243
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Posted - 2015.01.07 16:06:00 -
[5] - Quote
CCP Rattati wrote:Trick is to figure out a better way, but you have to explain why proto running equals win in this case. Proto doesn't necessarily mean a win, but because winning ensures you get your ISK back why would you run anything less than proto gear?
I'm just afraid that removing the cost of proto gear for winners will mean anyone who can't fit proto gear will be viewed as an idiot.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6244
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Posted - 2015.01.07 16:13:00 -
[6] - Quote
John Demonsbane wrote:Not necessarily, because there would (I assume) still be a limit to the amount of ISK to give out. Also, since it would be tied to ISK destroyed, if you're just stomping starter fits there won't be much in that pool. I suppose it should be weighted more towards ISK destroyed, maybe put a multiplier of 0.75 or whatever on the ISK lost variable. I like the idea of the (ISK lost) being reduced in value. 0.75 is fair, but 0.6 feels more appropriate.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6246
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Posted - 2015.01.07 16:36:00 -
[7] - Quote
Raptor Princess wrote:If people could kick team mates, I'd be worried it could be abused to kick players people don't want on their side, rather than only players who are AFK. After someone is reported enough times, by enough players, a back-end system reviews the matches they attended. If the system sees multiple kills and deaths, war points gained, meters moved around the battlefield, kill assists, etc. then the player is not penalized.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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