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Thread Statistics | Show CCP posts - 4 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
5071
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Posted - 2015.01.08 12:50:00 -
[121] - Quote
Piraten Hovnoret wrote:Sir manboy and the CCP staff. From the bottom of my hart thank you for derailing this thread.
This was about AFK isk farming not about starting/making a proto favoured payout system/mode. That's a horrible sugestion that need and deserve to be voiced at the forums in a different thread.
When reading down the opinions and sugestions on the AFK issue it boils down to 2 suggestions.
First is : A voting system of some sort to kick ppl out Second : A low wp cap ( 50-300 have been suggested) to get a payout
I like both however the first one I belive will take CCP to mutch time and rescorses to get that thing into place. ( plz feel free to coment ccp )
The second is a easy fix and should not be that hard to get in place. The criticism to this is that new players will have a hard time getting payouts at al if this is put into place. I respect that opinion however I don't agree with it. A low wp cap ( let's say 100wp ) will remove most AFK ISK farming of course there is ways to round this but the bigger the I obstacle the bigger efort. A low cap is also a statment "get your hands dirty" Also I state that it isn't the new players that try this game out that go strait for the mcc to sit and farm isk again that's scruby veterans that do that.
Now we come full circle. I want I honest reflection over this 2 things from ccp and sir manboy.
Then close this tread You've said the underlined part a few times. Just to make sure this is clear since there are always unfortunate language barriers here that can cloud things: The reason we say that a WP cap to get a payout is bad for new players is NOT because we think new players AFK.
It's because new players are not very good at the game and if one gets zero payouts once they leave the academy, even if only for 1-2 battles, then they quit and we've lost another one.
(The godfather of tactical logisticsGäó)
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Piraten Hovnoret
No Tax Scrubs
705
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Posted - 2015.01.08 13:35:00 -
[122] - Quote
John Demonsbane wrote:Piraten Hovnoret wrote:Sir manboy and the CCP staff. From the bottom of my hart thank you for derailing this thread.
This was about AFK isk farming not about starting/making a proto favoured payout system/mode. That's a horrible sugestion that need and deserve to be voiced at the forums in a different thread.
When reading down the opinions and sugestions on the AFK issue it boils down to 2 suggestions.
First is : A voting system of some sort to kick ppl out Second : A low wp cap ( 50-300 have been suggested) to get a payout
I like both however the first one I belive will take CCP to mutch time and rescorses to get that thing into place. ( plz feel free to coment ccp )
The second is a easy fix and should not be that hard to get in place. The criticism to this is that new players will have a hard time getting payouts at al if this is put into place. I respect that opinion however I don't agree with it. A low wp cap ( let's say 100wp ) will remove most AFK ISK farming of course there is ways to round this but the bigger the I obstacle the bigger efort. A low cap is also a statment "get your hands dirty" Also I state that it isn't the new players that try this game out that go strait for the mcc to sit and farm isk again that's scruby veterans that do that.
Now we come full circle. I want I honest reflection over this 2 things from ccp and sir manboy.
Then close this tread You've said the underlined part a few times. Just to make sure this is clear since there are always unfortunate language barriers here that can cloud things: The reason we say that a WP cap to get a payout is bad for new players is NOT because we think new players AFK. It's because new players are not very good at the game and if one gets zero payouts once they leave the academy, even if only for 1-2 battles, then they quit and we've lost another one.
I don't share that opinion that a low wp to get payed throws any new players of. I belive it's quite the opposite it promotes game play. Coming in new to the game having 2-4 veteran AFK alt scrubs is far more toxic to the gaming experience than a low wp cap to get paid.
Also the zero payout when under the cap ( whatever the number ) should be explained in th academy.
Idk I don't c the problem with it I have come across so many new players and they al had no problem getting 50-100wp and with some help they did wp farm within the first day.
Again having a bunch of scrub vets AFKing is far more toxic than not getting a payout for the start gaming experience overall.
Best regards
War never changes
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
615
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Posted - 2015.01.08 16:13:00 -
[123] - Quote
In regards to the voting system:
NO!
If I ever, even once get "voted out" of a match for ANY reason, I will BIOMASS, DELETE and NEVER play this game again!
I will NEVER allow another fickle, butthurt manchild player to dictate whether or not I deserve to stay in match.
AKA - StarVenger
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Celus Ivara
DUST University Ivy League
264
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Posted - 2015.01.08 16:52:00 -
[124] - Quote
SirManBoy wrote:CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula? CCP Rattati wrote:that would make you less scared of earning more WP through losses Pardon? Maybe I'm reading this wrong, but I am having trouble understanding what you mean by this. abs means negative is turned to positive. what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Word up! Victory is all that matters! Thrift be damned! Whatever it takes, whatever the cost...WIN, WIN, WIN!!! Dudes, I supes agree that we should always be encouraging players to try their hardest and seek victory. But if we don't build this right, instead of encouraging players to fight tooth-and-nail we'll be encouraging them to bail on any match that isn't going their way in the first 2 minutes of a fight. :\
Rewarding victory; Punishing failure; and Rewarding fighting tooth-and-nail, are each different things. And we will see very different behaviors from the player-base depending on what actions/results we specifically reward/punish.
ISK/SP being largely based on WP encourages players to fight hard and support well. WPs earned should be a big component in any future reward system (at the very least in Pub matches). |
Sir Snugglz
Red Star.
1116
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Posted - 2015.01.09 01:50:00 -
[125] - Quote
I'll throw another curve ball at you guys since clearly dont care about afking.....
It's not about the isk... it's about the SP. Setting a 0 isk payout makes no difference as long as i get my SP. And if you are gonna remove the time in battle based SP might as well remove the Passive SP too because a player shouldn't get SP when they are not logged on the ps3 let alone dust.
It's the equivalent to infantry trying to fix vehicles, none PC players trying to fix PC, and free to play players trying to fix AUR. You cannot fix what you do not understand.
Telling an AFKer to stop afking is just as bad as telling a homosexual to become straight or worse telling someone not acting their race to act their race (insert color/nationalities where race is).
Discrimination on a minority is wrong and you know it. At first it seemed you guys were trying to make the game a better place but this thread has turned into pages of bullying and discrimination.
You guys dont care about AFKers only yourself. Not one post is about helping them out. Making them better players. You just want to get rid of them and punish them. Might as well just hang them or make a firing squad of red/blue berries where all 31 players get to shoot at afker for a min or two after every match. I'm sure that will teach them. Make an AI that slurs at them everytime they dont do anything and tells them how their lives have no meaning and they should just suicide their clones or better BIOMASS their character.
While we are at it, add punishment for making mistakes too. Oh you didn't kill the guy that killed me? get 5 hour banned. Didn't defend a point, mercenary gets biomassed (and im talking about the character not the 1 clone). That other guy is using FOTM, perma banned all characters.
This mentality is not gonna make things better. So next time you come up with another idea that rewards you and punishes another player, ask yourself how that idea is gonna affect the AFKer. How is that idea gonna make the game better for AFKers? Stop being selfish. It's not all about you. Other people play the game too.
Also you forget that Afkers are players, not just some script of code that puts mercs in gm everytime. And the way you all treat afkers is unacceptable and shame on you. Just because you dont like what they do does not give you the right to bash on them. Have some consideration.
Lastly, in respond to "Again having a bunch of scrub vets AFKing is far more toxic than not getting a payout for the start gaming experience overall. "
There are more qq about scrub vets proto stomping than there is about afkers. Proto stomping q sych vets have literally made more than 10 players on the enemy side leave the match before it starts only to be filled by more randoms or the same players that left for them to leave again. That's what I consider being toxic to the game.
I have not seen an afker have such a big inpact.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Piraten Hovnoret
No Tax Scrubs
711
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Posted - 2015.01.09 07:54:00 -
[126] - Quote
Snugglz
It's al about AFK ISK farming. The char that does this are alts not a main char. If you think it's okey to come into a game set up a macro then go and do whatever else than play I humbuly and respectfully disagree with that opinion as I belive most players do. Trying to implement political or whatever it was about homo/minority's etc statments to justify AFK is ignorant if nothing else, I can just as easy say in a democracy the majority desides what the minoroty have to except. And we can go back and forth doing dose kind of statments, that's trolling.
One thing about your post I can stand buy and respect that is when you say that you never had a problem with AFK and that you don't feel the impact from them. Now that's a personal opinion that you are in your full right to have. Even if I dont agre with it whatsoever I respect that.
Best regards
War never changes
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Stile451
Red Star.
384
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Posted - 2015.01.10 00:58:00 -
[127] - Quote
When I was AFKing it was only about hitting the SP cap while not burning out. ISK has never been an issue for me.
I no longer AFK because I don't need the SP. |
Sir Snugglz
Red Star.
1119
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Posted - 2015.01.10 03:45:00 -
[128] - Quote
Stile451 wrote:When I was AFKing it was only about hitting the SP cap while not burning out. ISK has never been an issue for me.
I no longer AFK because I don't need the SP.
Yeah. I think people dont know but there was already a nerf to AFKers in terms of payout.
Average about 20k a loss and 40-50k a win. That's not even a proto suit.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Ramux PATAPON
LORD-BRITISH Couedic Lancer And Shields
37
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Posted - 2015.01.11 03:54:00 -
[129] - Quote
Hello everyone. I will show some tricks of AFK farming. Remember I don't do and rather hate. I just saw "how to farm isk" at twitter or 2ch (Japanese bulletin board).
1. Using rapid controllers. This is now the most prevalent way. They set some buttons (like triangle, circle, square buttons) to be pushed automatically. Their clones will automatically go to battlefield, automatically spawn some point, automatically move (like bending exercises you may have seen), and automatically get ISK.
2. Fixing R1 That is why most AFK players use Swarm Launchers in millitia suit (AV starter fit). First they go to battleground manually and fix R1 with scotch tape. As long as they hold R1, swarms lock on and they are not kicked. So they can farm ISK semi-automatically.
3, Fixing R3 and L3 sticks You see the players turn around one spot. This is similar to method 2. They bind R3 and L3 sticks with rubber bands. They are not kicked, too.
Sorry for poor English. I hope this will be help to solve ISK farming!
Translating DUST News into Japanese. @FPSholicsDiary
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Sarcastic Dreamkiller
Northwind Alliance Dark Taboo
176
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Posted - 2015.01.11 04:27:00 -
[130] - Quote
has anyone taken "distance traveled" into consideration? it's harder to AFK if you can't stay in one spot.
I'm a terrible player, don't ever let me into your squad.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1749
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Posted - 2015.01.11 04:29:00 -
[131] - Quote
Sarcastic Dreamkiller wrote:has anyone taken "distance traveled" into consideration? it's harder to AFK if you can't stay in one spot.
Any anti-AFK system will just be a waste of time and get circumvented. Taking away the incentive to AFK is the only way to handle this. Passive SP for being in battle is a bad idea and so is passive ISK.
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Raptor Princess
ALLOTEC INC
124
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Posted - 2015.01.11 06:28:00 -
[132] - Quote
Sarcastic Dreamkiller wrote:has anyone taken "distance traveled" into consideration? it's harder to AFK if you can't stay in one spot.
Rubber bands allow players to spin in circles, therefore covering distance. |
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