Celus Ivara
DUST University Ivy League
262
|
Posted - 2015.01.07 16:48:00 -
[1] - Quote
A change to reward mechanics making it not worth it to AFK is definitely the best solution.
I will say though, that if we can't find a solution there that doesn't also hinder legitimate players, then we can still get a pretty good result from simply tuning our existing AFK detection algorithm.
Reticle/chat glitch counts as input. - Fix glitch.
Rubber-banded aim stick counts as input. - Add filter for only input being one continuously held direction.
Mod controller repeatedly pressing a single input - Add filter for repetition of a single input.
Each filter we add will lessen the frequency of the problem. ...Though eventually we'll run into the issue of people with keyboards putting in macros, which will be far harder to trivially solve. :\ |
Celus Ivara
DUST University Ivy League
264
|
Posted - 2015.01.08 16:52:00 -
[2] - Quote
SirManBoy wrote:CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula? CCP Rattati wrote:that would make you less scared of earning more WP through losses Pardon? Maybe I'm reading this wrong, but I am having trouble understanding what you mean by this. abs means negative is turned to positive. what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Word up! Victory is all that matters! Thrift be damned! Whatever it takes, whatever the cost...WIN, WIN, WIN!!! Dudes, I supes agree that we should always be encouraging players to try their hardest and seek victory. But if we don't build this right, instead of encouraging players to fight tooth-and-nail we'll be encouraging them to bail on any match that isn't going their way in the first 2 minutes of a fight. :\
Rewarding victory; Punishing failure; and Rewarding fighting tooth-and-nail, are each different things. And we will see very different behaviors from the player-base depending on what actions/results we specifically reward/punish.
ISK/SP being largely based on WP encourages players to fight hard and support well. WPs earned should be a big component in any future reward system (at the very least in Pub matches). |