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Thread Statistics | Show CCP posts - 15 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
5118
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Posted - 2014.12.24 20:01:00 -
[1] - Quote
Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
That is a key goal of allowing people to generate clone packs through tho system. To reduce the entry barrier significantly.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5119
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Posted - 2014.12.24 20:38:00 -
[2] - Quote
Thor Odinson42 wrote:Timers, timers, timers.
Have I mentioned that timers are one of the biggest things holding PC back?
I understand you believe that. It doesn't mean you're right. Timers are critical for allowing players accomplishments to mean something, and not requiring the people managing for their corp to have to eat, sleep, and breathe the game 24/7.
That being said, some reasonable adjustments to timers are well-warranted, and I heavily advocate making it impossible to squat 50 districts in the 1200 UTC timer.
Thor Odinson42 wrote:But one of the biggest complaints from those that have tried PC is the wait around for 30 minutes and not get chosen. A fight or two every other day isn't going to change much. On a given scale it'll still be the best 16 vs the best 16. It won't put any strain on the status quo.
I disagree. A lot more corps being able to afford a lot more clone packs regularly means holding districts DOES become a lot more work. There will be a lot more corps in play, and a lot more battles on the schedule. The same 16 people won't be able to be in every match all the time, especially since this system should help reduce alt corp locking tactics as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5120
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Posted - 2014.12.24 20:43:00 -
[3] - Quote
Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it.
I saw a few people saying the barge should be a corp asset rather than a personal one. Some of us on the CPM lean that way as well, your feedback is surely valued on that topic. This is all high level stuff, and there's lots of room for tweaks to the system. And remember that this is an iterative process, so parts that don't work well can be tweaked and adjusted down the line.
A few people wanted to know why the CPM didn't openly discuss our own proposal for PC. One of the major reasons for that was because our documents and CCP's documents were extremely similar. Both CCP Rattati and the CPM had an extremely similar view of what the key points were to making Planetary Conquest worthwhile, interesting, and exciting.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5120
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Posted - 2014.12.24 20:45:00 -
[4] - Quote
Breakin Stuff wrote:Make raids (non-conquering strikes on districts) a thing.
that way a corp can hotdrop a district for no other reason than to shoot people and of course to harvest this nebulous nanotechnetium from their land, rob the local townsfolk for ISK after subduing the natives then peace out and go back to being bastards elsewhere.
This is definitely something we discussed, and I'd like to see. Also, non-conquering matches are the realm of thing where it may be easy to do more short-notice battles for ISK.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5123
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Posted - 2014.12.24 21:41:00 -
[5] - Quote
Maken Tosch wrote:Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:Fleen Costell'o wrote:Hmmm, waiting fanfest... Dunno what for. They're not doing anything for Dust 514 or Project Legion at Fanfest. I will host roundtables an various topics and a DUST 514 pubcrawl, that's not nothing Not enough for me to shell out $2000 to go to Iceland over, lol, hence why I wound up cancelling my tickets. In either case, shouldn't have to go to Fanfest to get information about either game. It's nice to have a beer with you guys, don't get me wrong, but I certainly shouldn't feel obligated to spend an entire portion of my salary to learn about my favorite game EDIT: Either way, good job on what you're proposing so far with these PC iterations. They look like a good start. Honestly, nobody goes to Fanfest just for a presentation. You go there to have fun with friends and strangers while enjoying the epic view of Iceland while experiencing the culture and cuisines of your viking overlords.
Aeon's case is a key reason why we encouraged that information to be posted. It is not good form to let players shell out that kind of money for international travel on false expectations. And several people seemed to be under the impression that they should expect a giant Legion keynote with beta versions playable on the floor or something like that.
There's a lot of good reasons to go to Fanfest. I have heard nothing but positive impressions from people about how Fanfest is as an event, and I'm excited to go this year. (My wallet, however, is not excited about this, as it is now empty.) But it's good that people have the right expectations.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5129
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Posted - 2014.12.25 03:33:00 -
[6] - Quote
Thor Odinson42 wrote:Introducing something that the vets will jump on to make themselves more powerful helps increase participation how?
Warbarges are actually the mechanic that will help newer players get practice, lower investment to get into matches, and help bring the big powers to their knees. If you noticed the description of clone vats, there's an intention to allow war barges to generate clone packs. This will mean a LOT more fights will occur, as the cost to initiating them will be much lower. And with so many additional attacks constantly, corporations will have to think twice about what they can afford to hold. And getting more matches going is the key to getting more players practicing PC strategies.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5129
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Posted - 2014.12.25 03:35:00 -
[7] - Quote
Thor Odinson42 wrote:Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle.
Timers are critical. Full stop. There's no way players can be expected to reasonably manage having to fight during their work day, because an attack was placed during their previous work day. Molon Labe, being a giant corp in a giant blue donut alliance, can manage that. A lot of groups can't.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5131
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Posted - 2014.12.25 08:08:00 -
[8] - Quote
Thor Odinson42 wrote:Requiring a corporation to field multiple teams opens the doors for more people to participate out of necessity.
Requiring a corporation to have to field multiple teams removes most of the corporations (except Molon Labe) from being able to participate.
ZDub 303 wrote:Before entering into any sort of systems design. My one piece of feedback would be:
What is the incentive to own a district?
We've definitely discussed that heavily with CCP. Obviously the information presented in this road map is not all-inclusive of every feature change we've discussed so far. However, giving more explanation to the concepts on the roadmap allow us to discuss those more freely within the context of upcoming features.
Thor Odinson42 wrote:It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 30 day corp, the corp that kicked their ass, or to a corp they think can kick the ass of the corp that kicked theirs.
That's a huge reason why building some sort of loyalty to your corporation and allowing a corporation to be more than just "some people with the same name displayed under their profile" is key.
To some degree, I can't sympathize for poorly-built corps. Many Top Men corps have experienced like... a hundred lost matches, but still stick together.
Daddrobit wrote:If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE account, and immediately start recruitment for You Can Call Me Daddy to step into the PC scene.
The point is, after like two years of CCP answering this question, players haven't figured out it isn't happening. Skirmish 1.0 is fundamentally incompatible with like... the entire game. This ranks somewhere around asking for a pony for Christmas.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5213
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Posted - 2015.01.05 18:32:00 -
[9] - Quote
Jadd, in some ways, the war barge system may be, in fact, a step closer to EVE in some respects. While there's no plan for war barges to exist in EVE *right now*, if you recall the discussion of PC 2.0 at EVE Vegas over a year ago, the system they described with EVE/DUST interaction did include war barges. War barges would need to exist in both games to some respect, and the plan laid out was extremely complicated. Starting to create the war barge system in DUST now, and over the next year, may lay down some of the framework to eventually, someday, hopefully have more EVE integration.
It's just not the primary focus right now.
As a note, the main ISK faucets that were being exploited in the game ARE off. Being passive PC ISK and starter character farming. There's still a lot of ISK in the system, though much of that will burn off over time.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5237
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Posted - 2015.01.06 22:51:00 -
[10] - Quote
I don't think CCP is anywhere near looking at that on the roadmap, in honesty, noted by the company's clear direction they've spoken about in blogs and media things to focus on making games great individually. But I see the war barge as it's being in developed in DUST right now to be not contradictory to making it appear in EVE later, or any of the ways I would consider it ideal to link DUST and EVE gameplay-wise.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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