ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3330
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Posted - 2014.12.25 05:12:00 -
[2] - Quote
Thor Odinson42 wrote: You are right about that, but I'll argue that finding a way to force corps to reach for their team C and D is vital to introducing more players into PC.
If you don't address that it'll just bring back more of the elites and they'll just pistol whip everyone again. Without the ability to lock or work around the mechanics it'll just be the same dudes bitching about being tired of fighting each other every night.
I could probably talk for hours about power projection, timer management and all sorts of stuff. A lot of that is just systems design though imo.
Passive ISK generation through clone sales was the incentive to own a district before, now there is very little reason to own a district. Neither case is good for the long term health of the game, obviously.
There needs to be something fundamentally different with how PC works. Sovereignty mechanics could really define this game from the other generic shooters that exist and if done correctly could possibly bring back many players who have quit. I don't have the answer myself, at least not one that fits into the limitations of the current client.
Here is a spitball idea though, something to consider at the very least?
1. Create two new tiers of items.
-The first is 'Specialist' which already exists in a limited fashion. This is proto stats at advanced CPU/PG.
-The second is 'Overcharged' (or whatever) which has higher than proto stats at proto CPU/PG costs. These sort of exist already with items like the 100% needle or those special uplinks (forget the name).
2. Create these variants for everything you can in the game and make them available in the FW LP store and as fairly rare strongbox loot.
3. Create a 5th LP store. This 5th LP store would be slightly cheaper than faction LP stores and have all Specialist and Overcharged variants available, no standings grind.
4. Now, research labs (only) generate a static amount of 5th faction LP per day as payment for hired out research services and distributes that as a paycheck to members with a flagged role type (allowing the CEO to flag which member statuses would have access to this pool) in a similar way any CEO can flag certain members for starbase management in eve for example. Finally allowing the corp to tax a portion of this paycheck as they please (separate from ISK tax).
In this situation, clones are purely war assets and research labs do not increase clone jump distance (a necessary nerf to power projection). Research Labs and Cargo Hubs no longer generate ANY clones, just clone production facilities. Now a corp must figure out how they want to balance money generation vs. war asset generation, and since the LP is paid directly to members its a bottom up approach instead of top down.
So the above idea might be horrible and flawed or whatever. But at least thats a system I could see myself wanting to participate in, and other people when they see "ZDub 303 (Overcharged Assault Rail Rifle) [Insert name here]" then these players are gonna go "wtf is that and how do I get one?". I think the more active players in Dust may think of other, better, ideas than mine... but just a thought to get the ball rolling.
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