Spkr4theDead
Red Star. EoN.
2614
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Posted - 2014.12.24 19:57:00 -
[1] - Quote
CCP Rattati wrote:Dear players
Phase One We will allow players to build and upgrade their personal Warbarges, as you are no mere grunts now. These huge warships become the center of your powerbase. You will be able to upgrade the Warbarge itself, and invest in valuable modules for the warbarge, that provide the player bonuses, and upgrade the modules as well. The first feedback threads will be about these modules and their bonuses, so better put your thinking caps on. Empowering the player to invest in something meaningful and persistent is a very exciting concept and is necessary as the foundation for further development.
About time this will be implemented.
Phase Two We want to allow Corporations to be measured on their collective Warbarge Fleets. The Corporation will then be able to invest in power structure/umbrella that either increases the power of each individual Warbarge module or grants brand new bonuses to the Corporation, tentatively called Warbarge Command. Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power. The lynchpin to this step is the introduction of the Warbarge Clone Vats Module (name TBD) where Clonepacks can be built with regular intervals, allowing Corporations without Districts to launch relatively risk free attacks on Districts. These attacks should be initiated from a list of Districts, displaying Timers, Clones, Corporation and other useful statistics and not from the Starmap itself. Finally, we are working on a different reward method for Planetary Conquest, primarily based on the simple premis of GÇ£you get what you destroyedGÇ¥. Combined with a minimum Corporation Rank to initiate attacks, we may see the end of district-locking and exploits in 2015. We may also reduce the available Timers and/or set Districts to fixed Timers that canGÇÖt be changed.
When you say fleets, does that mean a corp can own more than one warbarge? Going with that, will a corp need multiple barges to attack multiple districts, or would it be one barge per planet?
Phase Three This step would be to combine Warbarge Fleets and ownership of Districts, making Districts the crux of any powerful Corporation.
Does not compute in my brain. Not saying you wrote it bad, I just don't get it.
Phase Four Introduce a secondary reason to claim, own and harvest Districts by introducing a resource in New Eden, only found and claimed by DUST Mercenaries. Launching attacks on other Corporation Warbarges is an exciting concept but not a priority to discuss now. Allowing Corporations to host their own challenge matches is also an intriguing concept. And thatGÇÖs all we can share on our vision for Planetary Conquest at the moment.
Does that literally mean fighting inside a warbarge? I know that's probably more than a year down the road from today, but if so, that would be an awesome experience. It could be done like Skirmish 1.0, wherein the attacking team has to advance through the ship, taking the barracks, engineering, intelligence, and helm, probably also hacking CRUs along the way, but once those main areas are captured, defenders can't get them back. Essentially attackers take them offline, needing a big engineering team to repair them.
Reintroduction of removed content
Vehicles please
User Experience Market Experience and Fitting That may mean tweaks to the Market and Fitting, such as recently adding the Scanning Attributes to the fitting screen, Displaying Metalevels etc. These could be the GÇ£restock toGÇ¥ function, better sorting, more information etc.
There's the 3000m scanning range bug to fix.
Simple Trading This is of course the long wanted feature of Player to Player trading. The minimum feature is basically click an Item in Assets, and select GÇ£send item toGÇ¥ and GÇ£QTYGÇ¥ from the context UI.
Will this be done with gifting, trading items for items, items for ISK, possibly AUR? I have a bunch of officer weapons I'm not going to skill into, and I wouldn't mind getting rid of them for a good value. But if vehicles are worth it, I'll be getting rid of them all to go full pilot.
Battle Quality Under this Story we have multiple things we want to iterate on, but primarily matchmaking/academy and minimizing player downtime. One of the iterations we are actively working on is GÇ£donGÇÖt put me in battles that are effectively overGÇ¥.
Battles that are done, yes. The battle academy needs to be extended to at least 25k WP, preferably 50k. The new players we're getting are a poor bunch, and it seems like Dust is their very first shooter, having no experience with any others.
Recruiting Tools We have set up three main features, the Corp Finder where Corporations advertise themselves, the Merc Finder where Mercenaries advertise themselves, and New Player Finder where CEOGÇÖs and Recruiters can find and invite Players that are in NPC corps, with an opt-out for Players to be in that list. We will try to develop each of them in an order that makes sense technically.
This is good.
Achievements/Medals/Merits for both Players and Corporations are also ranked high on the Roadmap for us to work on.
This is kinda lame, as it could get the game closer to a Call of Duty experience. I never saw anybody ask for the loyalty ranks, especially putting what rank they are in the killfeed. The biggest problem with that is that you only turn off your own loyalty rank, instead of for everybody. It adds unnecessary clutter, when you need to quickly see who was killed with what.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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