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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Breakin Stuff
Internal Error. Negative-Feedback
6535
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Posted - 2015.01.17 07:14:00 -
[1171] - Quote
I derp'd.
Feel free to ignore this post.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Lazer Fo Cused
Shining Flame Amarr Empire
501
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Posted - 2015.01.17 12:54:00 -
[1172] - Quote
Godin Thekiller wrote:Lazer Fo Cused wrote:1. LLAV now has new skill again - 99% reduction in PG needs of all remote repairers - Basically means it can fit on heavy remote reps too 1a. ECM Burst module skill is 5% reduction to sig profile, target breaker mod has no skill bonus yet 1b. Piloting skill has 2% to agility per level 1c. Vehicle manovering - 2% to accaleration per level 1d. Vehicle command - 2% to max top speed 2. Still missing certain modules, using EVE numbers instead currently 3. Scout LAV may have cloak also EWAR based for scans etc - cloak will be too hard to fit on other vehicles and also penalty added for measure 4. Not sure if marauder/enforcer should have a unique module to it 4a. Want to make basic hulls useful in comparision across all levels - need a role 5. PE detector - module maybe for pilot suit, not standard - currently has sound but by time you hear it you have hit them 5a. SL detector - should be standard in all DS 6. Pilot suits for all races yet to be added complete with bonuses and module ideas 7. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml Heavy reps on a LLV would be pushing it, it was already doing good without heavy ones.
1. Gives the LLAV the true logi role, Light for AOE effect on infantry but can still put on a heavy for vehicles in the team |
Breakin Stuff
Internal Error. Negative-Feedback
6550
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Posted - 2015.01.17 15:57:00 -
[1173] - Quote
Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval.
kinda like if you added a forge gun charge to the combat rifle. only without the burst interval.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Godin Thekiller
The Corporate Raiders
2699
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Posted - 2015.01.17 16:08:00 -
[1174] - Quote
True Adamance wrote:Godin Thekiller wrote:Thaddeus Reynolds wrote:Godin Thekiller wrote:True Adamance wrote:What range with this turret have? How large will its projectile grouping be? Another two questions I was wondering. I assume tight enough to hit a HAV within 20-30m (usual fighting distance from the good HAV fighting days), and the optimal to match would be about right. And yes, I'm serious when it is that range. If you don't believe me, test it on a emptyish match and a objective at ground level, and act as it's a HAV, orbit it and **** and see how far out you go. And speaking of blasters, I was just speaking to Breakin (Well still talking), and I've came to a couple conclusions: 1: Although I would say that I wouldn't approve of still keeping tiers, seeing as we're trying to get HAV's as well as DS's and LAV's in at least a workable state, making them tiered doesn't matter. I will say though that I don't particullarly like some of the adjustments of your turrets in the tiers (what's with the seats being taken away?). 2: I also don't like how there's only two per class, but again, we're trying to get it to a working state, and three is better than one. However, I've thought of two that you could possibly add. First is a fit saving blaster that is reduced in efficiency, but easier to fit. Also, Breakin came up with a idea of having a almost slug like blaster, still firing in full auto, but only doing two shots per second, with a high amount of damage (can't remember what numbers he decided on however) per shot. Would you say this is something we could add into your idea? To address the queston of Seats being taken away, instead of having a module to add seat (like what breakin has in his) I added base seats to the HAVs for transport purposes, that get taken away when you fit a "larger" gun. A Solid Slugthrowing blaster would be Ok to add, I'll just take a little while to generate statistics...as for the reduced fitting one, there are Specialist Variations of infantry weapons, why not for vehicles? So to balance the fact that HAV's will for the meantime become both HAV's and MAV's? Okay, I'm fine with that, IF that gets thrown out the window as soon as MAV's come. I can wait (been waiting a month + to get more info on the Pokey front. As for specialist turrets, pretty much what I was asking for. As long as the slug throwing sized guns have decreased efficiency/ lower alpha/dps than their Larger equivalents that should be fine.
Slightly higher alpha, lower DPS, as you've combined the entire shot into a single slug. I'd say even lower the rounds per mag at that point, and raise the heat.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Internal Error. Negative-Feedback
6550
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Posted - 2015.01.17 16:12:00 -
[1175] - Quote
the way I'm working it is blasters have the highest overall DPS, Missiles are middle ground, Rails are the Alpha kings.
I'm removing the ability of a heavy missile turret to close on a madrugar or Surya and LOLarmorshotgunmissileblap the damn things. Missiles are going to be a medium sustained rate of fire rather than being able to saturate a target with 2700 DPS all in one giant frontload of death.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6555
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Posted - 2015.01.17 16:55:00 -
[1176] - Quote
added python and Incubus.
Don't panic over the PG/CPU "nerf." the modules and turrets in chrome (and thusly this document) were cheaper fitting-wise.
Yet More gratuitous numbers
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Godin Thekiller
The Corporate Raiders
2699
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Posted - 2015.01.17 19:12:00 -
[1177] - Quote
Breakin Stuff wrote:the way I'm working it is blasters have the highest overall DPS, Missiles are middle ground, Rails are the Alpha kings.
I'm removing the ability of a heavy missile turret to close on a madrugar or Surya and LOLarmorshotgunmissileblap the damn things. Missiles are going to be a medium sustained rate of fire rather than being able to saturate a target with 2700 DPS all in one giant frontload of death.
Which is how it was before, you bombarded a HAV constantly until it died.
click me
Blup Blub Bloop. Translation: Die -_-
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Lazer Fo Cused
Shining Flame Amarr Empire
508
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Posted - 2015.01.17 19:24:00 -
[1178] - Quote
1. Adding Pilot suits stats - Slots worked out, Only Sidearm slot, no grenade slot, no equip slot, 1a. Pilot suit role bonus skill - Possibly 1% per level to Shield/Armor HP - Cant do PG/CPU because cant call in invalid vehicles 1b. Racial skill bonus will have to effect modules in certain areas such as shield/armor/turret and speed 1c. Pilot suit modules - Generally if its availble to vehicles then its availible as a suit module, HP module excluded 1d. Pilot module tiering - Milita - 1%, basic 2%, adv 3%, proto 4%
2. Rigs - Will work like in EVE, bonus and drawback 2a. Hav -3, DS - 2, LAV - 1 2b. Rigs will also be a variety of current modules but with a weakness
3. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml |
Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.17 20:03:00 -
[1179] - Quote
Breakin Stuff wrote:Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval.
kinda like if you added a forge gun charge to the combat rifle. only without the burst interval.
Do you still need it?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
495
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Posted - 2015.01.17 20:17:00 -
[1180] - Quote
DarthJT5 wrote:Racro 01 Arifistan wrote:[quote=Vitharr Foebane] anti shield AV solution quote] simple
flux grenades plasma cannon forge guns
theres your anti shield av.
Forge guns are anti armor
I know their anti armour but the sheer alpha damage it does hurts shields quite abit.
Elite Gallenten Soldier
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Breakin Stuff
Internal Error. Negative-Feedback
6560
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Posted - 2015.01.17 20:24:00 -
[1181] - Quote
Thaddeus Reynolds wrote:Breakin Stuff wrote:Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval.
kinda like if you added a forge gun charge to the combat rifle. only without the burst interval. Do you still need it? Yup.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.17 20:25:00 -
[1182] - Quote
Breakin Stuff wrote:Thaddeus Reynolds wrote:Breakin Stuff wrote:Hey Thaddeus, can I get you to give me a table that does a burst fire setup? I need a charge time, burst shot count and burst interval.
kinda like if you added a forge gun charge to the combat rifle. only without the burst interval. Do you still need it? Yup.
I added a new sheet, it that what you needed? Also, how can I find you on skype, would be easier to get specifics if you need me to set up calculations (without flooding the forums that is)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Godin Thekiller
The Corporate Raiders
2699
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Posted - 2015.01.17 21:04:00 -
[1183] - Quote
Okay, that fitting tool is not usable for this, so I've decided that I'm making one. Give me your numbers, and I'll test them out
(note: It's going to take awhile to finish it, maybe a couple days up to a week, so they won't be done for awhile, but as far as fits goes, I can show you what you can fit on there, that includes skills that you made, and this will be done in a couple hours.)
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Internal Error. Negative-Feedback
6561
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Posted - 2015.01.17 21:04:00 -
[1184] - Quote
gimmie a skype handle and I'll contact ya
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.17 21:14:00 -
[1185] - Quote
Breakin Stuff wrote:gimmie a skype handle and I'll contact ya
Try searching for this Character name, should be in quotes between my first and last name
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16649
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Posted - 2015.01.18 02:36:00 -
[1186] - Quote
I genuinely await the moment CCP Rattati extends this vehicle feed back into large turrets..... something also needs to be done about the large blaster..... it's just..... too easy to use..... even account for the shots I miss due to poor luck.....
Logged in for the first time in months and played 3 rounds in my Soma, and one in my Gunnlogi (mainly to test the mobility profiles which honestly I don't feel I can complain about) snagged 37 Kills (4 of which were enemy tanks) for the loss of one Soma (and the accompanying Officer Fit I was in simply to oblige whoever killed me with a juicy ISK efficiency rating).
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 03:52:00 -
[1187] - Quote
True Adamance wrote:I genuinely await the moment CCP Rattati extends this vehicle feed back into large turrets..... something also needs to be done about the large blaster..... it's just..... too easy to use..... even account for the shots I miss due to poor luck.....
Logged in for the first time in months and played 3 rounds in my Soma, and one in my Gunnlogi (mainly to test the mobility profiles which honestly I don't feel I can complain about) snagged 37 Kills (4 of which were enemy tanks) for the loss of one Soma (and the accompanying Officer Fit I was in simply to oblige whoever killed me with a juicy ISK efficiency rating).
Rails and Missiles easily beats the **** out of a blaster fit, and Thaddeus's blaster solution solves it imo. it's more of a large scale weapon it seems (having a low ammo count, and not being such a fast ROF weapon, but still doing a good amount of damage).
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16649
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Posted - 2015.01.18 04:09:00 -
[1188] - Quote
Godin Thekiller wrote:True Adamance wrote:I genuinely await the moment CCP Rattati extends this vehicle feed back into large turrets..... something also needs to be done about the large blaster..... it's just..... too easy to use..... even account for the shots I miss due to poor luck.....
Logged in for the first time in months and played 3 rounds in my Soma, and one in my Gunnlogi (mainly to test the mobility profiles which honestly I don't feel I can complain about) snagged 37 Kills (4 of which were enemy tanks) for the loss of one Soma (and the accompanying Officer Fit I was in simply to oblige whoever killed me with a juicy ISK efficiency rating).
Rails and Missiles easily beats the **** out of a blaster fit, and Thaddeus's blaster solution solves it imo. it's more of a large scale weapon it seems (having a low ammo count, and not being such a fast ROF weapon, but still doing a good amount of damage).
I'm not saying it doesn't and holistically I like the suggestions Thaddeus, Breaking, and Pokey Dravon have suggested however I disagree with Thaddeus's "Shotgun" Blaster idea. Not because I think it is bad but simply not quite "right".
A Shotgun in a fundamental manner would not be good at dealing with penetration of things (do correctly me if I am wrong) due to its design being to project a grouping of fragments/pellets at a target also because the calibre of the pellets is small and not designed for long distance projection and thus would suffer against solid surfaces.
If I am also not mistaken Shotgun can fire Slug Rounds which are designed to penetrate targets.
Now again we have never truly had the fundamentals of Vehicle Shield and Armour operation in Dust 514 properly confirmed but I don't believe a "Shotgun Turret" would function efficiently.
Though arguably my own suggestion is rather similar to Thaddeus' own in the sense that the Blaster I envision is a tri-barrelled electron accelerator that fires three almost simultaneous hybrid charges containing specific atoms suspended in a plasma state.
This ideally would function in the same manner as a tandem warhead.
The Three rounds fire directly and with minimal dispersion in a triangle sharped grouping. In terms of gameplay these rounds would almost land simultaneously each with its own small splash damage zone, the three in total comprising the equivalent of a full Railgun Volley, albeit with a slightly shorter reload to ensure DPS supremacy but not a huge supremacy.
The design of which sees the three hybrid charged detonate in close proximity to one another one after the other hopefully achieving increased penetrative power.
Fundamentally you could argue this is a shotgun weapon..... which.... it kind of is.
http://www.univers-virtuels.net/imgs/gc12/ccp/DUST514/Art/ConceptArt/Vehicles/caldari_HAV_GallenteTurret.jpg
If you have ever seen this picture..... you'll see what I mean.
Honestly and I'll put it out there. I'd like to see every large turret in Dust 514 become a Main Battle Cannon. And I believe this can be achieved while keeping in mind the identity of the weapon, its functionality, and its characteristics according to CCP's designed in EVE online.
Not an hour ago I was in a match chasing a scout down a hill with an Ion Canon and put rounds into him at about 40m. I was honestly thinking to myself how much more badass this would have been if my turret had been a railgun or an Electron Cannon.....as such the experience was cheapened by how easy the Blast ripped this poor guy apart.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 05:28:00 -
[1189] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:I genuinely await the moment CCP Rattati extends this vehicle feed back into large turrets..... something also needs to be done about the large blaster..... it's just..... too easy to use..... even account for the shots I miss due to poor luck.....
Logged in for the first time in months and played 3 rounds in my Soma, and one in my Gunnlogi (mainly to test the mobility profiles which honestly I don't feel I can complain about) snagged 37 Kills (4 of which were enemy tanks) for the loss of one Soma (and the accompanying Officer Fit I was in simply to oblige whoever killed me with a juicy ISK efficiency rating).
Rails and Missiles easily beats the **** out of a blaster fit, and Thaddeus's blaster solution solves it imo. it's more of a large scale weapon it seems (having a low ammo count, and not being such a fast ROF weapon, but still doing a good amount of damage). I'm not saying it doesn't and holistically I like the suggestions Thaddeus, Breaking, and Pokey Dravon have suggested however I disagree with Thaddeus's "Shotgun" Blaster idea. Not because I think it is bad but simply not quite "right". A Shotgun in a fundamental manner would not be good at dealing with penetration of things (do correctly me if I am wrong) due to its design being to project a grouping of fragments/pellets at a target also because the calibre of the pellets is small and not designed for long distance projection and thus would suffer against solid surfaces. If I am also not mistaken Shotgun can fire Slug Rounds which are designed to penetrate targets. Now again we have never truly had the fundamentals of Vehicle Shield and Armour operation in Dust 514 properly confirmed but I don't believe a "Shotgun Turret" would function efficiently. Though arguably my own suggestion is rather similar to Thaddeus' own in the sense that the Blaster I envision is a tri-barrelled electron accelerator that fires three almost simultaneous hybrid charges containing specific atoms suspended in a plasma state. This ideally would function in the same manner as a tandem warhead. The Three rounds fire directly and with minimal dispersion in a triangle sharped grouping. In terms of gameplay these rounds would almost land simultaneously each with its own small splash damage zone, the three in total comprising the equivalent of a full Railgun Volley, albeit with a slightly shorter reload to ensure DPS supremacy but not a huge supremacy. The design of which sees the three hybrid charged detonate in close proximity to one another one after the other hopefully achieving increased penetrative power. Fundamentally you could argue this is a shotgun weapon..... which.... it kind of is. http://www.univers-virtuels.net/imgs/gc12/ccp/DUST514/Art/ConceptArt/Vehicles/caldari_HAV_GallenteTurret.jpgIf you have ever seen this picture..... you'll see what I mean. Honestly and I'll put it out there. I'd like to see every large turret in Dust 514 become a Main Battle Cannon. And I believe this can be achieved while keeping in mind the identity of the weapon, its functionality, and its characteristics according to CCP's designed in EVE online. Not an hour ago I was in a match chasing a scout down a hill with an Ion Canon and put rounds into him at about 40m. I was honestly thinking to myself how much more badass this would have been if my turret had been a railgun or an Electron Cannon.....as such the experience was cheapened by how easy the Blast ripped this poor guy apart.
That is a argument of lore, which is silly tbh (@ Kane, THIS is what a argument of lore looks like). You're quite literally arguing for less shells with higher damaging shells. Hell, seeing as we have the maching gun now, and has existed in the lore, yet can eat through armor, I don't want to hear "a shotgun might not be able to eat through the armor". As for it not penning jack, I've heard of tanks being fitted with cannons that took cluster shells (basically a oversized shotgun shell), Sabot and HE/HEAT rounds had lots of fragmentation to act as sort of a shotgun effect of small pieces spreading through the tank, and I saw a canister shell going through a wall once, so yea, you can say that there is tanks that has shotguns on them.
And plasma is plasma, it seems that if the bigger the amount of plasma is thrown, the more damage you do, and in that case, this works.
As for making blasters (or AC's, or any laser) into actual cannons like a rail, no. That is a silly thing to do. It makes sense that blasters are like that in EVE, because
1: They are ******* space ships, so large caliber shelling makes sense
2: when you are in close range, and is moving fast, you don't want to have a precision weapon, as every shot counts.
3: Turrets would have different ranges, And it's a hell of a lot easier to engage someone from a distance AND run away in Dust than it is in EVE, regardless of fit. He who engages first always has the advantage in those situations.
4: Specifically for the AC, why in the **** would a AC be a cannon? By definition it can't be. Even on the model of the Autocannon ingame it fires more than one shot (which makes little sense, I guess they either all hit or all miss).
5: That would cut off much of the variation possible in the game. You could say sure, why not have a variant of the blaster that fires a slug, or a really tight shot (in which I named the compressed blaster), but saying "only cannons are allowed" is just ridiculous. Hell, as said above, it makes the AC make ZERO sense, and by logic, wouldn't be a large turret at all.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16649
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Posted - 2015.01.18 05:38:00 -
[1190] - Quote
Godin Thekiller wrote:
That is a argument of lore, which is silly tbh (@ Kane, THIS is what a argument of lore looks like). You're quite literally arguing for less shells with higher damaging shells. Hell, seeing as we have the maching gun now, and has existed in the lore, yet can eat through armor, I don't want to hear "a shotgun might not be able to eat through the armor". As for it not penning jack, I've heard of tanks being fitted with cannons that took cluster shells (basically a oversized shotgun shell), Sabot and HE/HEAT rounds had lots of fragmentation to act as sort of a shotgun effect of small pieces spreading through the tank, and I saw a canister shell going through a wall once, so yea, you can say that there is tanks that has shotguns on them.
And plasma is plasma, it seems that if the bigger the amount of plasma is thrown, the more damage you do, and in that case, this works.
As for making blasters (or AC's, or any laser) into actual cannons like a rail, no. That is a silly thing to do. It makes sense that blasters are like that in EVE, because
1: They are ******* space ships, so large caliber shelling makes sense
2: when you are in close range, and is moving fast, you don't want to have a precision weapon, as every shot counts.
3: Turrets would have different ranges, And it's a hell of a lot easier to engage someone from a distance AND run away in Dust than it is in EVE, regardless of fit. He who engages first always has the advantage in those situations.
4: Specifically for the AC, why in the **** would a AC be a cannon? By definition it can't be. Even on the model of the Autocannon ingame it fires more than one shot (which makes little sense, I guess they either all hit or all miss).
5: That would cut off much of the variation possible in the game. You could say sure, why not have a variant of the blaster that fires a slug, or a really tight shot (in which I named the compressed blaster), but saying "only cannons are allowed" is just ridiculous. Hell, as said above, it makes the AC make ZERO sense, and by logic, wouldn't be a large turret at all.
As I've said I don't deny Thaddeus suggestion I a Good one. It is. I've just been talking about it with him and I can argue both ways about it for and against.
I simply think mine is better. I've a means to balance all turrets to roughly similar DPS values, differing alpha's, forms of fire, etc all that good stuff while keeping the fundamental identity of the weapons themselves while keeping them roughly to a single shot long reload (arguably realistic) model.
Now sure when it comes to rounds there are canister rounds that fire shells that fragment on impact and assuming Thaddeus rounds work like that (which I know they don't since he told me he wants them in a magazine something I am somewhat opposed to) that would be fine since it ensures relatively accurate delivery of the fragments.
However I simply think that the Gallente could achieve a better anti tank gun (and hell I think in my suggestions Thaddeus actually altered the Void rounds so they fired in his shotgun manner) by firing three subsequent hybrid charges with a closer grouping for better accuracy even if their shot has a noticeably falloff.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 05:56:00 -
[1191] - Quote
True Adamance wrote:Godin Thekiller wrote:
That is a argument of lore, which is silly tbh (@ Kane, THIS is what a argument of lore looks like). You're quite literally arguing for less shells with higher damaging shells. Hell, seeing as we have the maching gun now, and has existed in the lore, yet can eat through armor, I don't want to hear "a shotgun might not be able to eat through the armor". As for it not penning jack, I've heard of tanks being fitted with cannons that took cluster shells (basically a oversized shotgun shell), Sabot and HE/HEAT rounds had lots of fragmentation to act as sort of a shotgun effect of small pieces spreading through the tank, and I saw a canister shell going through a wall once, so yea, you can say that there is tanks that has shotguns on them.
And plasma is plasma, it seems that if the bigger the amount of plasma is thrown, the more damage you do, and in that case, this works.
As for making blasters (or AC's, or any laser) into actual cannons like a rail, no. That is a silly thing to do. It makes sense that blasters are like that in EVE, because
1: They are ******* space ships, so large caliber shelling makes sense
2: when you are in close range, and is moving fast, you don't want to have a precision weapon, as every shot counts.
3: Turrets would have different ranges, And it's a hell of a lot easier to engage someone from a distance AND run away in Dust than it is in EVE, regardless of fit. He who engages first always has the advantage in those situations.
4: Specifically for the AC, why in the **** would a AC be a cannon? By definition it can't be. Even on the model of the Autocannon ingame it fires more than one shot (which makes little sense, I guess they either all hit or all miss).
5: That would cut off much of the variation possible in the game. You could say sure, why not have a variant of the blaster that fires a slug, or a really tight shot (in which I named the compressed blaster), but saying "only cannons are allowed" is just ridiculous. Hell, as said above, it makes the AC make ZERO sense, and by logic, wouldn't be a large turret at all.
As I've said I don't deny Thaddeus suggestion I a Good one. It is. I've just been talking about it with him and I can argue both ways about it for and against. I simply think mine is better. I've a means to balance all turrets to roughly similar DPS values, differing alpha's, forms of fire, etc all that good stuff while keeping the fundamental identity of the weapons themselves while keeping them roughly to a single shot long reload (arguably realistic) model. Now sure when it comes to rounds there are canister rounds that fire shells that fragment on impact and assuming Thaddeus rounds work like that (which I know they don't since he told me he wants them in a magazine something I am somewhat opposed to) that would be fine since it ensures relatively accurate delivery of the fragments. However I simply think that the Gallente could achieve a better anti tank gun (and hell I think in my suggestions Thaddeus actually altered the Void rounds so they fired in his shotgun manner) by firing three subsequent hybrid charges with a closer grouping for better accuracy even if their shot has a noticeably falloff. If we are talking AutoCannons..... I think Thaddeus and I just agreed that you ideally wouldn't fire auto cannons to a tank when a large calibre artillery piece would simply do better. However I am not saying I don' want AC and such in the game. I simply see them in a different place.....perhaps mounted to Dropships, Fighters, LAV, or MAV or maybe even as Light Turrets.
I get that you think his is good, and that you think your idea is better. I'm saying your idea doesn't make any sense, as
1: It tries to be realistic, as in modern day
2: It doesn't consider the ranges that you would be at with each gun, as well as how the vehicle itself is operated.
3: Instead of having a widely varying experiences yet still balanced, it leads to a although technically balanced, not really, as everything is very similar, but one does the experience better than everything else (kind of the FOTM situation with the rifles). It doesn't really lead to balance, but rather, it leads to the same situation of old and of now, where the best is used, and the rest is forgot about, and that I hate. I generally don't want that to return, like ever.
As for saying that AC's shouldn't even be a large turret, That would mean that there would only be one racial turret for Winmatar, versus two for every other race. Your response?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 06:03:00 -
[1192] - Quote
Huh, apparently there's AP shotgun shells. Never seen them before.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 06:16:00 -
[1193] - Quote
@ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why is it full auto with such a long interval between shots?
Also, I was thinking that I didn't like the idea of reintroducing tiers, but I get using vehicles as a starting point. However, in EVE, the differences of the sizes in class of the turrets was stronger for less tracking. Is this your intent?
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Blup Blub Bloop. Translation: Die -_-
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Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.18 06:30:00 -
[1194] - Quote
Godin Thekiller wrote:@ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why is it full auto with such a long interval between shots?
Also, I was thinking that I didn't like the idea of reintroducing tiers, but I get using vehicles as a starting point. However, in EVE, the differences of the sizes in class of the turrets was stronger for less tracking. Is this your intent?
A giant Mass Driver with a faster shell and a less eccentric arc to address Range Issues, but anything to give them artillery functionality (I was just suggesting a simple method for modifying an existing weapon so not much new has to be done).
and Full Auto mainly because of Auto-fill, I'll update shortly
Tiered Turrets are already part of DUST, but I would like to see downsides to using larger ones, in my current suggestion, you sacrifice transport capacity for higher stats...but lower tracking is also an option
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 06:31:00 -
[1195] - Quote
Also, I see you took the EVE way of going about balancing Hulls. Nice.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16650
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Posted - 2015.01.18 06:37:00 -
[1196] - Quote
Though I hate using bullet pointed numbers I kinda have to reply.
1.) I do not think the Shotgun turret as Thaddeus has outlined it to my understand is necessarily reflecting modern day technologies or particularly realistic. I say this due to the method of the delivery of the fragments. To my understanding he intends for the rounds to fly free from the muzzle of the main gun. I would argue this is probably an inefficient means of delivering the rounds as energy would burn off during the delivery wouldn't it? If he suggested the shot gun was fired initially from a canister and then fragmented at range to reduce the spread and energy burn off then I think I could perhaps better accept it. Also yeah there are Cannister rounds that fire those fragmentation balls you were talking about but again would suggest they'd be ineffective against tank armours for the most part and simply better for the depiction perhaps of an anti personell round of a smaller calibre cannon. Especially when drawing from modern examples and honestly "logical process" (I understand this is subjective) I would think the technologies that go into tank production in New Eden would account for smaller calibre charges from the main weapons of the four empires and disperse the forces at work across a wider area.
I certainly think the Shotgun shell could work as a variant ....like I Thaddeus may well have intended when he put that into the original excel sheet but would function as a less effective cannon type in terms of direct/accurate damage application.
2.) I would think its the opposite in some respects. It's much easier to penetrate armour up close than it is at longer ranges. I would suggest that Tanks in Dust really shouldn't be the kinds of vehicles that continue to roll about on top of one another as they do right now. Honestly I see the slower rates of fire and more accurate rounds as a positive thing for vehicles.
Ideally it makes tanks main guns feel, sounds, and function in a more powerful fashion. Ideally it would open up a place in the game for speed tanking and use of terrain features as proper forms of cover so that tanks don't just go off gallivanting around madly rushing everything they feel like killing. Ideally it reduces our impact on infantry combat in a significant manner. We can still kill them with accurate shots and splash damage but not as often or as prolifically as we can now.
3.) In Dust that is arguably true. Currently all that matters is DPS and how long you can sustain it. Usually all modules do is slow down the DPS values of the other tank and the winner is usually who engages first and has their modules active soonest and bring to bear their gun.
Honestly I don't like that. I don't really feel like it accounts for player skill. You don't usually get time to manoeuvre greatly and the activation of modules now is passive and reactive at best rather that something you actively choose to use at a specific time of the combat scenario.
I think with the adjustments and fundamental change to tanks main guns bringing them all into a specific function of specific attributes that alters their function in some manner would do wonders to balance tanks and draw away from this ideals that the greater DPS will win the combat.
E,g- In the suggestion Blasters have the fastest reload time and one of the lowest alpha's. But ideally would fire with AoE splash and a moderate falloff on the projectile.
The Railgun fires a moderately high alpha shell with the least noticeable fall off over distance, smaller more compact AoE, and a longer reload time.
The Laser Fires two beams/projectiles with 0 fall off, has no ammo, is slightly less alpha-y than the Railgun, but also has 0 splash.
Artillery has the largest AoE and alpha values but the longest reload time, lowest splash damage, and has a more noticeable fall off somewhere between the Blaster and the Railgun.
4.) That's the fundamental reason I did not include it. I believe it is better suited as a Small and Medium Turret Type since it allows for the smaller vehicle hulls to have access to rapid firing splash/anti infantry damage options.
5.) Variation is the name of the game still. You still have your modules, you still have your hulls, the only things this changes is the fundamental role of HAV from "Kill Anything" to "Primarily Kill Vehicles". I feel if players wish to spend their time using rapid fire weapons with splash damage they should be able to do it and to do that they can use light turrets on tanks, light turrets on LAV, Medium/ Light Turrets of Dropships, Assault Dropships, Fighters, MAV, etc. All of which might perhaps be designed specifically for those roles.
As for the Turret Types for each race. That's something to consider. As you know I love the lore, I also love EVE-Dust consistency...... but the more and more I think about HAV and vehicles the more I consider that it's worth bending lore around them for the sake of functionality.
As for the Amarr arguably you could say I've only given them one kind of Large Turret.... a Dual Focused Beam Laser or a Dual Focused Pulse Laser. I honestly don't see a need for two types for the Amarr if they function somewhat similarly in the end.
However since all Races including the Gallente use Missiles/ have ships with missile bonuses (stealth bomber torp bonuses) you could consider any Large Missile Turret an example of a secondary Large Turret. Moreover the Caldari and Gallente would then technically have 3 Large Turrets, Blasters, Railguns, and Missiles.
In time depending on how things progress an Amarrian Arc Cannon could be introduced and a Minmatar Mortar could be introduced. Eventually you could do something like a Twin Barreled Auto Cannon that could fire two 125mm rounds at the same time and have a much faster reload time or something more tasteful.
Who knows?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Godin Thekiller
The Corporate Raiders
2701
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Posted - 2015.01.18 06:38:00 -
[1197] - Quote
Thaddeus Reynolds wrote:Godin Thekiller wrote:@ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why is it full auto with such a long interval between shots?
Also, I was thinking that I didn't like the idea of reintroducing tiers, but I get using vehicles as a starting point. However, in EVE, the differences of the sizes in class of the turrets was stronger for less tracking. Is this your intent? A giant Mass Driver with a faster shell and a less eccentric arc to address Range Issues, but anything to give them artillery functionality (I was just suggesting a simple method for modifying an existing weapon so not much new has to be done). and Full Auto mainly because of Auto-fill, I'll update shortly Tiered Turrets are already part of DUST, but I would like to see downsides to using larger ones, in my current suggestion, you sacrifice transport capacity for higher stats...but lower tracking is also an option
It'd also need a way better sight than the MD (because you know, MD has that terribad hip sight, and even worse actual sight) too. As for the desc, I did see that, I was just wondering for more of a elaboration. So faster shot. I'd like to see indirect fire tbh, but as you said, lots of work would need to be done. Maybe later on hopefully.
Okay. Damn autofill messing up people -_-
You misunderstand, I mean rather than tierciding them, putting back in tiered turrets. I forgot about the seat thing, but as we discussed before, that would only be temporary, until the devs can put in more things for HAV's to do as well as more importantly MAV's in which these new seats is supposed to make up for. There would still need to be a "Other" thing it could possibly make up for.
click me
Blup Blub Bloop. Translation: Die -_-
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Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.18 06:49:00 -
[1198] - Quote
Godin Thekiller wrote:Thaddeus Reynolds wrote:Godin Thekiller wrote:@ Thaddeus- What do you mean by giant MD? You have quite long ranges on your Arties, but MD's are known for being really bad at long range. How do you plan on fixing that? A fast flying shell, or indirect fire? Also, why is it full auto with such a long interval between shots?
Also, I was thinking that I didn't like the idea of reintroducing tiers, but I get using vehicles as a starting point. However, in EVE, the differences of the sizes in class of the turrets was stronger for less tracking. Is this your intent? A giant Mass Driver with a faster shell and a less eccentric arc to address Range Issues, but anything to give them artillery functionality (I was just suggesting a simple method for modifying an existing weapon so not much new has to be done). and Full Auto mainly because of Auto-fill, I'll update shortly Tiered Turrets are already part of DUST, but I would like to see downsides to using larger ones, in my current suggestion, you sacrifice transport capacity for higher stats...but lower tracking is also an option It'd also need a way better sight than the MD (because you know, MD has that terribad hip sight, and even worse actual sight) too. As for the desc, I did see that, I was just wondering for more of a elaboration. So faster shot. I'd like to see indirect fire tbh, but as you said, lots of work would need to be done. Maybe later on hopefully. Okay. Damn autofill messing up people -_- You misunderstand, I mean rather than tierciding them, putting back in tiered turrets. I forgot about the seat thing, but as we discussed before, that would only be temporary, until the devs can put in more things for HAV's to do as well as more importantly MAV's in which these new seats is supposed to make up for. There would still need to be a "Other" thing it could possibly make up for.
Well...the MD needs a better way to sight as well...but a sight for both of them that's something like this...with practice it can be very very accurate.
Wait...do you want Tiered Turrets or do you want to Tiericide Turrets?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
162
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Posted - 2015.01.18 06:57:00 -
[1199] - Quote
True Adamance wrote:Though I hate using bullet pointed numbers I kinda have to reply.
1.) I do not think the Shotgun turret as Thaddeus has outlined it to my understand is necessarily reflecting modern day technologies or particularly realistic. I say this due to the method of the delivery of the fragments. To my understanding he intends for the rounds to fly free from the muzzle of the main gun. I would argue this is probably an inefficient means of delivering the rounds as energy would burn off during the delivery wouldn't it? If he suggested the shot gun was fired initially from a canister and then fragmented at range to reduce the spread and energy burn off then I think I could perhaps better accept it. Also yeah there are Cannister rounds that fire those fragmentation balls you were talking about but again would suggest they'd be ineffective against tank armours for the most part and simply better for the depiction perhaps of an anti personell round of a smaller calibre cannon. Especially when drawing from modern examples and honestly "logical process" (I understand this is subjective) I would think the technologies that go into tank production in New Eden would account for smaller calibre charges from the main weapons of the four empires and disperse the forces at work across a wider area.
I certainly think the Shotgun shell could work as a variant ....like I Thaddeus may well have intended when he put that into the original excel sheet but would function as a less effective cannon type in terms of direct/accurate damage application.
Now there's an idea, if we could have that functionality, I'd be all for it...
My turret suggestions are mostly based on existing weapons so they could be more easily implemented, but any additional functionality people suggest I'll try to record in comments on the sheet itself.
Also, Godin, you mentioned wanting a Solid Slug Blaster variant? What kind of stats did you have in mind? (Relative DPS values, refire rate, etc)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16651
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Posted - 2015.01.18 07:00:00 -
[1200] - Quote
I'll just say two more things before the conversation reverts back to what CCP Rattati actually asked for,
The First is that I do understand that Dust is not a conventionally military shooter game and therefore does not have to follow what I/we might consider to be conventional shooter game designs however what I find interesting about vehicle and tank use in other games that I do not in Dust is that they are grounded in the conventional even if the premise of the tank is not e.g the T85 Levkov from Battlefield 4 or the Magrider from Planetside 2, even the Starwars Battlefront 2 Hover Tanks which allowed you to fire anti infantry blasters but had slow firing rocket pods as your main damage dealer.
It's something that can be recognised by players universally and it means that its a solid platform for CCP to later say "Hey you guys know what?"
Also I see it as a move closer to EVE. In EVE as you know your turret modules are always cycling. Firing. Then Cycling again. Much like my proposed ideas. Also I see it as a chance to remove damage modules entirely form the game and let CCP base their base values which can be modified with things like Reload Speed Modules which do what Gyrostabilisers, Heat Sinks, Accelerators etc do in EVE.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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