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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
655
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Posted - 2014.12.15 22:40:00 -
[1] - Quote
So i assume that the valchion will get bonuses to missiles and the vayu gets the bonus to blasters. But meh for pubs people will just flock to marauders like sagaris/surya to have better survivability.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
657
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Posted - 2014.12.16 22:08:00 -
[2] - Quote
Rattati you should bring up actual skill/hull bonuses for those vehicles and not just claim what their intended function should be. Range bonus for missiles for example did no good on the old variant for it cause you could simply dodge the incoming missiles with no problem.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
700
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Posted - 2014.12.26 21:58:00 -
[3] - Quote
Thaddeus Reynolds wrote:Here are the numbers that I've come up with thus far: Assumptions:
- The Gunnlogi is currently in a good place for tanks in terms of brick tanking
- The Gunnlogi's Base Regeneration is far too high
- The Madrugar is currently not viable because of missing fitting, and missing items
- The Dropsuit Specializations are Sidegrades (Upgrades with drawbacks)
Therefore I'm starting with the shield tanks to generate stats from, and going with a recharge time concept, and currently setting it at 60 seconds for HAVs. I generated the stats by looking at the Ratios of different stats in the given drop-suit (or listed ship) line (assuming base). I also added a shield regeneration bonus (flat, not percentage) to the shield extenders in order to maintain a 60 second recharge time for HAVs (and assumed a 30 second recharge time for LAVs). The Madrugar PGU and CPU are based on exchanging 25% CPU for 25% PGU. I am hoping that if they implement a shield recharge solution similar to what I've suggested, that it allows shield recharge % mods to apply after the flat modifications from shield extenders. LinkWhat do ya'll think? Excuse me but what pills are you throwing in? Dropsuit specialisations are better in allmost every aspect then their regular frames.
-Basic light frames get no skill bonuses, no fitting bonus for cloaks. While the scout specialisation gets cloak fitting bonus and specific racial bonuses like dampening or scan bonuses etc.
-basic medium frames are like assaults except they do not get any fitting bonuses for grendaes, light weapons and sidearms. The only suit that has a drawback would be the logi but that is a complete different role.
-basic heavy frames have less HP and no resistance bonuses. Sentinel suits get race specific bonuses, resistance vs splash damage and fitting bonus for heavy weapons. Sure a basic heavy has more HP then a commando but on the other hand a commando can use 2 light weapons and can carry a nanohive.
All specialisation are either upgrades from basic frames or they fullfill a complete other role then the basics. This means they are all upgrades in all aspects.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
752
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Posted - 2015.01.09 11:09:00 -
[4] - Quote
Is this stuff gonna happend now or not? There is no need to discuss this any further with no feedback from devs.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
752
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Posted - 2015.01.10 15:30:00 -
[5] - Quote
I would like to know why LLAV's and MAV are beeing noted in the spreadsheet. Is this a sign that we are going to get our 3rd ground vehicle category? basically a dropship with wheels on the ground.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
752
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Posted - 2015.01.10 15:47:00 -
[6] - Quote
Breakin Stuff wrote:Bright Cloud wrote:I would like to know why LLAV's and MAV are beeing noted in the spreadsheet. Is this a sign that we are going to get our 3rd ground vehicle category? basically a dropship with wheels on the ground. Rattati's been interested in reintroducing logistics vehicles for a while. Honestly I'm hoping he chooses to transfer the repair functions to the turret rather than the ungodly weird target-lock-proximity thing. to be honest they should just add a big nanohive alike field that reps every 1 in its proximity of it. Ya know basically give it a module that gets on cooldown after a while but works like a triage hive.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
781
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Posted - 2015.01.19 00:23:00 -
[7] - Quote
The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought?
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
781
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Posted - 2015.01.19 05:02:00 -
[8] - Quote
True Adamance wrote:Bright Cloud wrote:The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breaking Stuff's Chromosome Rebalance -Thaddeus Reynold's Balance Also there's a big hullahbaloo about whether or not the current "assault turrets" should exist and if they should be replaced with "Main Battle Cannon". There's also a bit of technical jargon about WW2 tanks here and there and inane arguments about our personal opinions. Is this backed up by CCP in any way or is every twatt just throwing their silly ideas in here to get attention? There are 2 worlds that people seem to live in:
1. That what CCP is actually capable of in doing 2. What people would want in the game but is delusional
And i highly question it that Ratatti is going to fill the missing racial parity on the vehicles. Until Ratatti doesnt changes something in his OP nothing of this daydreaming has any revelance. Or some 1 gives me a link where he says something about it.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
783
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Posted - 2015.01.19 16:50:00 -
[9] - Quote
Lazer Fo Cused wrote:Bright Cloud wrote:True Adamance wrote:Bright Cloud wrote:The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breaking Stuff's Chromosome Rebalance -Thaddeus Reynold's Balance Also there's a big hullahbaloo about whether or not the current "assault turrets" should exist and if they should be replaced with "Main Battle Cannon". There's also a bit of technical jargon about WW2 tanks here and there and inane arguments about our personal opinions. Is this backed up by CCP in any way or is every twatt just throwing their silly ideas in here to get attention? There are 2 worlds that people seem to live in: 1. That what CCP is actually capable of in doing 2. What people would want in the game but is delusional And i highly question it that Ratatti is going to fill the missing racial parity on the vehicles. Until Ratatti doesnt changes something in his OP nothing of this daydreaming has any revelance. Or some 1 gives me a link where he says something about it. 1. It is not backed up by any CCP dev at all 2. Its everyone doing there own thing and im doing one aswell and so is Spkr i think so it makes 5 in total and im sure ive seen others earlier on but it ranges from vehicles are useful and good to vehicles are nothing more than WP pinatas waiting to be cracked open 3. Minmatar/Amarr vehicles may never happen so im not doing anything about them since they also require turrets 4. Rattati needs to update his spreadsheet so we know how far off we are from CCP vehicle vision As i thought its all based on every 1's ideas that are beeing thrown in here. There is no use of discussing this further until we get a update from CCP.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
785
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Posted - 2015.01.21 05:27:00 -
[10] - Quote
CCP Rattati wrote:I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those.
When playing around in protofits, I immediately get annoyed by the need for pg/cpu mods.
Using infantry fitting logic, it goes ADV hull + proto weapon and fill in relative mods with adv to std. This is not so easy with HAV's and reduces options.
Another thing, not new, is that the problems usually come with stacking modules. How adverse are pilots to more "good mod" but only one per fitting?
To be honest good fits should not require any CPU/PG mods regardless if its armor or shield. Sadly its impossible to make good fits without them with the current skills and stats.
Bright is the opposite of dark! Who would have thought of that?!
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